cased SG debug properly

This commit is contained in:
Chiss 2013-11-16 17:54:30 +11:00
parent b8e1c22967
commit 690811dd05

View File

@ -128,7 +128,7 @@ public class GameManager implements Listener
for (Player player : UtilServer.getPlayers())
player.playSound(player.getLocation(), Sound.NOTE_PLING, 2f, 2f);
if (game.GetPlayers(true).size() < 2 && false) // XXX REMOVE FALSE
if (game.GetPlayers(true).size() < 2 && game.GetType() != GameType.HungerGames) // XXX REMOVE HG
{
game.Announce(C.cWhite + C.Bold + game.GetName() + " ended, not enough players!");
game.SetState(GameState.Dead);