cased SG debug properly
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@ -128,7 +128,7 @@ public class GameManager implements Listener
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for (Player player : UtilServer.getPlayers())
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player.playSound(player.getLocation(), Sound.NOTE_PLING, 2f, 2f);
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if (game.GetPlayers(true).size() < 2 && false) // XXX REMOVE FALSE
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if (game.GetPlayers(true).size() < 2 && game.GetType() != GameType.HungerGames) // XXX REMOVE HG
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{
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game.Announce(C.cWhite + C.Bold + game.GetName() + " ended, not enough players!");
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game.SetState(GameState.Dead);
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