Merge branch 'develop' into feature/rank-rewrite
This commit is contained in:
commit
919141f2a7
@ -382,28 +382,103 @@ public enum Achievement
|
||||
AchievementCategory.MASTER_BUILDERS),
|
||||
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||||
//Castle Siege
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||||
CASTLE_SIEGE_WINS("FOR THE KING!", 600,
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CASTLE_SIEGE_WINS("FOR THE KING!", 0,
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||||
new String[]{"Castle Siege.ForTheKing"},
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||||
new String[]{"Win as Defenders 50 times"},
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||||
new int[][]{ new int[]{0,0,10000}},
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new int[]{50},
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||||
"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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||||
CASTLE_SIEGE_KINGSLAYER("Kingslayer", 800,
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CASTLE_SIEGE_KINGSLAYER("Kingslayer", 0,
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new String[]{"Castle Siege.KingSlayer"},
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new String[]{"Get the killing blow on the King"},
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new int[][]{ new int[]{0,0,4000}},
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new int[]{1},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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CASTLE_SIEGE_BLOOD_THIRSTY("Blood Thirsty", 1200,
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CASTLE_SIEGE_BLOOD_THIRSTY("Blood Thirsty", 0,
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new String[]{"Castle Siege.BloodThirsty"},
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new String[]{"Kill 50 Undead in a single game"},
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new int[][]{ new int[]{0,0,8000}},
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new int[]{1},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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CASTLE_SIEGE_ASSASSIN("Assassin", 1000,
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CASTLE_SIEGE_ASSASSIN("Assassin", 0,
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new String[]{"Castle Siege.Assassin"},
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new String[]{"Do 50% or more of the damage to the king"},
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new int[][]{ new int[]{0,0,8000}},
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new int[]{1},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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CASTLE_SIEGE_CLOSE_CALL("Slash or Burn", 0,
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new String[]{"Castle Siege.CloseCall"},
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new String[]{"Win the Game as Undead within the last 70 seconds of the game"},
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new int[][]{ new int[]{0,0,8000}},
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new int[]{1},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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CASTLE_SIEGE_WOLF_KILL("Canine Revenge", 0,
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new String[]{"Castle Siege.WolfKill"},
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new String[]{"As a Castle Wolf, Kill 12 Undead in One Game"},
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new int[][]{ new int[]{0,0,7000}},
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new int[]{1},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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CASTLE_SIEGE_KING_GUARD("Royal Guard", 0,
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new String[]{"Castle Siege.KingGuard"},
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new String[]{"Kill 5 Undead within 8 blocks of the King in the last 70 seconds"},
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new int[][]{ new int[]{0,0,8000}},
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new int[]{1},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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CASTLE_SIEGE_KING_FULL("Not Even a Scratch", 0,
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new String[]{"Castle Siege.KingFull"},
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new String[]{"Win the Game as Defense with the King at Full Health"},
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new int[][]{ new int[]{0,0,8000}},
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new int[]{1},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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CASTLE_SIEGE_FIRST_BLOOD("Vigilante", 0,
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new String[]{"Castle Siege.FirstBlood"},
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new String[]{"Get 5 First Bloods"},
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new int[][]{ new int[]{0,0,6000}},
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new int[]{5},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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CASTLE_SIEGE_TNT_KILLER("Defusal Squadron", 0,
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new String[]{"Castle Siege.TNTKiller"},
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new String[]{"Kill 5 TNT Carriers in One Game as Defenders"},
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new int[][]{ new int[]{0,0,7000}},
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new int[]{1},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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CASTLE_SIEGE_HORSE_KILLER("Equestrian Elimination", 0,
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new String[]{"Castle Siege.HorseKiller"},
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new String[]{"Kill 25 Horses"},
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new int[][]{ new int[]{0,0,6000}},
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new int[]{25},
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"",
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new String[0],
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AchievementCategory.CASTLE_SIEGE),
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//Castle Assault
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|
@ -89,9 +89,31 @@ public enum AchievementCategory
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Material.DIAMOND_CHESTPLATE, 0, GameCategory.CLASSICS, null, false, GameDisplay.CastleAssault.getGameId(), GameDisplay.CastleAssaultTDM.getGameId()),
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CASTLE_SIEGE("Castle Siege", null,
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new StatDisplay[] { StatDisplay.WINS, StatDisplay.GAMES_PLAYED, new StatDisplay("Kills as Defenders"), new StatDisplay("Deaths as Defenders"),
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new StatDisplay("Kills as Undead"), new StatDisplay("Deaths as Undead"), StatDisplay.GEMS_EARNED },
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Material.DIAMOND_CHESTPLATE, 0, GameCategory.CLASSICS, null, false, GameDisplay.CastleSiege.getGameId()),
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new StatDisplay[]
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{
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StatDisplay.WINS,
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StatDisplay.GAMES_PLAYED,
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null,
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new StatDisplay(C.Bold + "Total", true),
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StatDisplay.KILLS,
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new StatDisplay("Assists", "Defender Assists", "Undead Assists"),
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StatDisplay.DEATHS,
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null,
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new StatDisplay(C.Bold + "Defenders", true),
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null,
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||||
StatDisplay.fromGame("Kills", GameDisplay.CastleSiege, "Defenders Kills"),
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StatDisplay.fromGame("Assists", GameDisplay.CastleSiege, "Defenders Assists"),
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StatDisplay.fromGame("Deaths", GameDisplay.CastleSiege, "Defenders Deaths"),
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null,
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new StatDisplay(C.Bold + "Undead", true),
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null,
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||||
StatDisplay.fromGame("Kills", GameDisplay.CastleSiege, "Undead Kills"),
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StatDisplay.fromGame("Assists", GameDisplay.CastleSiege, "Undead Assists"),
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StatDisplay.fromGame("Deaths", GameDisplay.CastleSiege, "Undead Deaths"),
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null,
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||||
StatDisplay.GEMS_EARNED,
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},
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||||
Material.DIAMOND_CHESTPLATE, 0, GameCategory.CLASSICS, "Undead Summoner & Castle Paladin Kit", false, GameDisplay.CastleSiege.getGameId()),
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||||
|
||||
BAWK_BAWK_BATTLES("Bawk Bawk Battles", null,
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||||
new StatDisplay[] { StatDisplay.WINS, StatDisplay.GAMES_PLAYED, StatDisplay.GEMS_EARNED },
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||||
|
@ -57,14 +57,15 @@ public class AchievementPage extends ShopPageBase<AchievementManager, Achievemen
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||||
@Override
|
||||
protected void buildPage()
|
||||
{
|
||||
int currentIndex = ACHIEVEMENT_MIDDLE_INDEX - (getAchievements().size() / 2);
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||||
List<Achievement> achievements = getAchievements();
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||||
int currentIndex = Math.max(ACHIEVEMENT_MIDDLE_INDEX - (achievements.size() / 2), 27);
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||||
boolean hasAllAchievements = true;
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||||
int achievementCount = 0;
|
||||
boolean overflow = false;
|
||||
|
||||
ArrayList<String> masterAchievementLore = new ArrayList<String>();
|
||||
ArrayList<String> masterAchievementLore = new ArrayList<>();
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||||
masterAchievementLore.add(" ");
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||||
|
||||
List<Achievement> achievements = getAchievements();
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||||
for (Achievement achievement : achievements)
|
||||
{
|
||||
AchievementData data = getPlugin().get(_targetStats, achievement);
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||||
@ -93,26 +94,78 @@ public class AchievementPage extends ShopPageBase<AchievementManager, Achievemen
|
||||
}
|
||||
}
|
||||
|
||||
ArrayList<String> lore = new ArrayList<String>();
|
||||
ArrayList<String> lore = new ArrayList<>();
|
||||
lore.add(" ");
|
||||
for (String descLine : achievement.getDesc())
|
||||
{
|
||||
lore.add(ChatColor.RESET + descLine);
|
||||
}
|
||||
|
||||
|
||||
if (!hasUnlocked && achievement.isOngoing())
|
||||
{
|
||||
lore.add(" ");
|
||||
lore.add(C.cYellow + (singleLevel ? "Progress: " : "Next Level: ") + C.cWhite + data.getExpRemainder() + "/" + data.getExpNextLevel());
|
||||
}
|
||||
|
||||
if (!hasUnlocked && singleLevel)
|
||||
if (!hasUnlocked && singleLevel && achievement.getGemReward() > 0)
|
||||
{
|
||||
lore.add(" ");
|
||||
lore.add(C.cYellow + "Reward: " + C.cGreen + achievement.getGemReward() + " Gems");
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||||
}
|
||||
|
||||
if (!hasUnlocked && achievement.getLevelUpRewards().length > 0)
|
||||
{
|
||||
int[][] rewards = achievement.getLevelUpRewards();
|
||||
|
||||
if (data.getLevel() < rewards.length)
|
||||
{
|
||||
int[] thisRewards = rewards[data.getLevel()];
|
||||
int greaterThanZero = 0;
|
||||
|
||||
for (int reward : thisRewards)
|
||||
{
|
||||
if (reward > 0)
|
||||
{
|
||||
greaterThanZero++;
|
||||
}
|
||||
}
|
||||
|
||||
lore.add(" ");
|
||||
|
||||
if (greaterThanZero == 1)
|
||||
{
|
||||
String rewardString = C.cYellow + "Reward: ";
|
||||
|
||||
for (int i = 0; i < thisRewards.length; i++)
|
||||
{
|
||||
int reward = thisRewards[i];
|
||||
|
||||
if (reward > 0)
|
||||
{
|
||||
rewardString += getFormattedReward(reward, i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
lore.add(rewardString);
|
||||
}
|
||||
else
|
||||
{
|
||||
lore.add(C.cYellow + "Rewards:");
|
||||
|
||||
for (int i = 0; i < thisRewards.length; i++)
|
||||
{
|
||||
int reward = thisRewards[i];
|
||||
|
||||
if (reward > 0)
|
||||
{
|
||||
lore.add(C.cWhite + " - " + getFormattedReward(reward, i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasUnlocked && data.getLevel() == achievement.getMaxLevel())
|
||||
{
|
||||
lore.add(" ");
|
||||
@ -126,23 +179,28 @@ public class AchievementPage extends ShopPageBase<AchievementManager, Achievemen
|
||||
masterAchievementLore.add((hasUnlocked ? C.cGreen : C.cRed) + achievement.getName());
|
||||
|
||||
currentIndex++;
|
||||
achievementCount++;
|
||||
|
||||
if (++achievementCount == 9)
|
||||
{
|
||||
currentIndex = ACHIEVEMENT_MIDDLE_INDEX + 9 - (achievements.size() - 9) / 2;
|
||||
overflow = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Master Achievement
|
||||
if (!_category.getFriendlyName().startsWith("Global") && achievementCount > 0)
|
||||
{
|
||||
String itemName = ChatColor.RESET + _category.getFriendlyName() + " Master Achievement";
|
||||
String itemName = C.Bold + _category.getFriendlyName() + " Master Achievement";
|
||||
masterAchievementLore.add(" ");
|
||||
if (getPlayer().getName().equalsIgnoreCase(_targetName))
|
||||
{
|
||||
if (_category.getReward() != null)
|
||||
masterAchievementLore.add(C.cYellow + C.Bold + "Reward: " + ChatColor.RESET + _category.getReward());
|
||||
masterAchievementLore.add(C.cYellow + "Reward: " + ChatColor.RESET + _category.getReward());
|
||||
else
|
||||
masterAchievementLore.add(C.cYellow + C.Bold + "Reward: " + ChatColor.RESET + "Coming Soon...");
|
||||
masterAchievementLore.add(C.cYellow + "Reward: " + ChatColor.RESET + "Coming Soon...");
|
||||
}
|
||||
|
||||
addItem(40, new ShopItem(hasAllAchievements ? Material.EMERALD_BLOCK : Material.REDSTONE_BLOCK, (byte) 0, itemName, masterAchievementLore.toArray(new String[0]), 1, false, true));
|
||||
addItem(overflow ? 49 : 40, new ShopItem(hasAllAchievements ? Material.EMERALD_BLOCK : Material.REDSTONE_BLOCK, (byte) 0, itemName, masterAchievementLore.toArray(new String[0]), 1, false, true));
|
||||
}
|
||||
|
||||
addBackButton();
|
||||
@ -161,7 +219,6 @@ public class AchievementPage extends ShopPageBase<AchievementManager, Achievemen
|
||||
page = new ArcadeMainPage(getPlugin(), _statsManager, getShop(), getClientManager(), getDonationManager(), "Arcade Games", player, _targetName, _targetStats);
|
||||
else
|
||||
page = new AchievementMainPage(getPlugin(), _statsManager, getShop(), getClientManager(), getDonationManager(), _targetName + "'s Stats", player, _targetName, _targetStats);
|
||||
;
|
||||
|
||||
getShop().openPageForPlayer(getPlayer(), page);
|
||||
player.playSound(player.getLocation(), Sound.CLICK, 1, 1);
|
||||
@ -231,4 +288,19 @@ public class AchievementPage extends ShopPageBase<AchievementManager, Achievemen
|
||||
|
||||
return achievements;
|
||||
}
|
||||
|
||||
private String getFormattedReward(int reward, int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
return C.cGreen + reward + " Gems";
|
||||
case 1:
|
||||
return C.cGold + reward + " Crowns";
|
||||
case 2:
|
||||
return C.cAqua + reward + " Mineplex XP";
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -110,13 +110,13 @@ public class AntiHack extends MiniPlugin
|
||||
|
||||
public static final Map<Class<? extends Check>, AntiHackAction> ACTIONS = ImmutableMap.<Class<? extends Check>, AntiHackAction>builder()
|
||||
.put(KillauraTypeA.class, new ImmediateBanAction(200))
|
||||
//.put(KillauraTypeD.class, new BanwaveAction(1500))
|
||||
.put(KillauraTypeD.class, new BanwaveAction(1500))
|
||||
.put(KillauraTypeF.class, new BanwaveAction(600))
|
||||
.put(Glide.class, new ImmediateBanAction(10000))
|
||||
.put(Speed.class, new ImmediateBanAction(10000))
|
||||
.put(Glide.class, new ImmediateBanAction(7500))
|
||||
.put(Speed.class, new ImmediateBanAction(7500))
|
||||
.put(HeadRoll.class, new ImmediateBanAction(2000))
|
||||
.put(Toggle.class, new ImmediateBanAction(500))
|
||||
.put(Timer.class, new ImmediateBanAction(15000))
|
||||
.put(Timer.class, new ImmediateBanAction(10000))
|
||||
.put(BadPackets.class, new GEPBanAction(300))
|
||||
.put(KillauraTypeB.class, new GEPBanAction(100))
|
||||
.build();
|
||||
@ -468,11 +468,6 @@ public class AntiHack extends MiniPlugin
|
||||
@EventHandler
|
||||
public void onHack(PlayerViolationEvent event)
|
||||
{
|
||||
if (event.getCheckClass() == Toggle.class)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_ignoredChecks.contains(event.getCheckClass()))
|
||||
{
|
||||
return;
|
||||
|
@ -284,6 +284,10 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
|
||||
|
||||
// Send
|
||||
UtilPlayer.message(to, C.cGold + "§l" + from.getName() + " > " + to.getName() + C.cYellow + " §l" + message);
|
||||
if (_punish.GetClient(to.getName()).IsMuted() && _preferences.get(to).isActive(Preference.INFORM_MUTED))
|
||||
{
|
||||
UtilPlayer.message(from, F.main(getName(), F.elem(to.getName()) + " is currently muted and cannot reply to you!"));
|
||||
}
|
||||
}
|
||||
|
||||
public void DoMessageAdmin(Player from, Player to, String message)
|
||||
@ -366,7 +370,8 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
|
||||
"Mmm...Steak!",
|
||||
"Poop! Poop everywhere!",
|
||||
"I'm so forgetful. Like I was going to say somethin...wait what were we talking about?",
|
||||
"Mmm...Steak!"
|
||||
"Mmm...Steak!",
|
||||
"#BlameAlex"
|
||||
);
|
||||
}
|
||||
|
||||
@ -380,7 +385,7 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
|
||||
if (_randomMessage.isEmpty())
|
||||
return "meow";
|
||||
|
||||
return _randomMessage.get(UtilMath.r(_randomMessage.size()));
|
||||
return UtilMath.randomElement(_randomMessage);
|
||||
}
|
||||
|
||||
public void Help(Player caller)
|
||||
@ -413,7 +418,7 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
|
||||
// Message the sender
|
||||
RedisMessageCallback message = new RedisMessageCallback(globalMessage, true, to.getName(),
|
||||
|
||||
C.cPurple + "-> " + toRank + " " + to.getName() + " " + C.cPurple + globalMessage.getMessage());
|
||||
C.cPurple + "-> " + toRank + " " + to.getName() + " " + C.cPurple + globalMessage.getMessage(), false);
|
||||
|
||||
// Inform Admins
|
||||
for (Player staff : UtilServer.getPlayers())
|
||||
@ -437,8 +442,7 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
|
||||
|
||||
if (canMessage != null)
|
||||
{
|
||||
|
||||
RedisMessageCallback message = new RedisMessageCallback(globalMessage, false, null, canMessage);
|
||||
RedisMessageCallback message = new RedisMessageCallback(globalMessage, false, null, canMessage, false);
|
||||
|
||||
message.publish();
|
||||
|
||||
@ -453,8 +457,10 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
|
||||
|
||||
to.playSound(to.getLocation(), Sound.NOTE_PIANO, 2f, 2f);
|
||||
|
||||
boolean informMuted = _punish.GetClient(to.getName()).IsMuted() && _preferences.get(to).isActive(Preference.INFORM_MUTED);
|
||||
|
||||
// Message the sender
|
||||
RedisMessageCallback redisMessage = new RedisMessageCallback(globalMessage, false, to.getName(), message);
|
||||
RedisMessageCallback redisMessage = new RedisMessageCallback(globalMessage, false, to.getName(), message, informMuted);
|
||||
|
||||
redisMessage.publish();
|
||||
}
|
||||
@ -475,6 +481,11 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
|
||||
{
|
||||
target.sendMessage(message.getMessage());
|
||||
|
||||
if (message.informMuted())
|
||||
{
|
||||
UtilPlayer.message(target, F.main(getName(), F.elem(message.getLastReplied()) + " is currently muted and cannot reply to you!"));
|
||||
}
|
||||
|
||||
target.playSound(target.getLocation(), Sound.NOTE_PIANO, 2f, 2f);
|
||||
|
||||
if (message.getLastReplied() != null)
|
||||
|
@ -12,16 +12,17 @@ public class RedisMessageCallback extends ServerCommand
|
||||
private String _message;
|
||||
private String _setLastMessage;
|
||||
private String _target;
|
||||
private boolean _staffMessage;
|
||||
private boolean _staffMessage, _informMuted;
|
||||
private UUID _uuid;
|
||||
|
||||
public RedisMessageCallback(RedisMessage globalMessage, boolean staffMessage, String receivedPlayer, String message)
|
||||
public RedisMessageCallback(RedisMessage globalMessage, boolean staffMessage, String receivedPlayer, String message, boolean informMuted)
|
||||
{
|
||||
_target = globalMessage.getSender();
|
||||
_message = message;
|
||||
_setLastMessage = receivedPlayer;
|
||||
_uuid = globalMessage.getUUID();
|
||||
_staffMessage = staffMessage;
|
||||
_informMuted = informMuted;
|
||||
|
||||
if (globalMessage.getSendingServer() != null)
|
||||
{
|
||||
@ -34,6 +35,11 @@ public class RedisMessageCallback extends ServerCommand
|
||||
return _staffMessage;
|
||||
}
|
||||
|
||||
public boolean informMuted()
|
||||
{
|
||||
return _informMuted;
|
||||
}
|
||||
|
||||
public String getLastReplied()
|
||||
{
|
||||
return _setLastMessage;
|
||||
|
@ -50,7 +50,9 @@ public enum Preference implements Permission
|
||||
|
||||
PARTY_DISPLAY_INVENTORY_UI(true, PreferenceCategory.SOCIAL, Material.CHEST, "Display Parties GUI"),
|
||||
|
||||
RANDOM_MESSAGES(true, PreferenceCategory.USER, Material.COMMAND, "Send random messages", "Got nothing to say? We got you covered!")
|
||||
RANDOM_MESSAGES(true, PreferenceCategory.USER, Material.COMMAND, "Send Random Messages", "Got nothing to say? We got you covered!"),
|
||||
|
||||
INFORM_MUTED(false, PreferenceCategory.USER, Material.BARRIER, "Inform When Muted", "Inform people who message you if you are muted!")
|
||||
;
|
||||
|
||||
private static final Map<Integer, Preference> PREFERENCE_MAP = Maps.newHashMap();
|
||||
|
@ -9,6 +9,8 @@ import org.bukkit.inventory.ItemStack;
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.LineFormat;
|
||||
import mineplex.core.common.util.UtilText;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import mineplex.core.menu.IconButton;
|
||||
import mineplex.core.progression.ProgressiveKit;
|
||||
@ -36,7 +38,7 @@ public class KitUpgradeDetailsButton extends IconButton
|
||||
|
||||
for (String detail : details)
|
||||
{
|
||||
lore.add(C.cGray + detail);
|
||||
lore.addAll(UtilText.splitLine(detail, LineFormat.LORE));
|
||||
}
|
||||
|
||||
lore.add("");
|
||||
|
@ -23,6 +23,7 @@ import mineplex.core.titles.commands.GiveTrackCommand;
|
||||
import mineplex.core.titles.tracks.award.AlienInvasionTrack;
|
||||
import mineplex.core.titles.tracks.award.AprilFools2017Track;
|
||||
import mineplex.core.titles.tracks.award.Bridges2017Track;
|
||||
import mineplex.core.titles.tracks.award.CastleSiegeTesterTrack;
|
||||
import mineplex.core.titles.tracks.award.ClansRaidTrack;
|
||||
import mineplex.core.titles.tracks.custom.DongerTrack;
|
||||
import mineplex.core.titles.tracks.custom.EarlyBirdTrack;
|
||||
@ -107,6 +108,7 @@ public class TrackManager extends MiniPlugin
|
||||
registerTrack(new AprilFools2017Track());
|
||||
registerTrack(new AlienInvasionTrack());
|
||||
registerTrack(new ClansRaidTrack());
|
||||
registerTrack(new CastleSiegeTesterTrack());
|
||||
|
||||
// Staff tracks
|
||||
registerTrack(new BuilderTrack());
|
||||
|
@ -0,0 +1,59 @@
|
||||
package mineplex.core.titles.tracks.award;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import net.md_5.bungee.api.ChatColor;
|
||||
|
||||
import com.google.common.collect.Sets;
|
||||
|
||||
import mineplex.core.titles.tracks.Track;
|
||||
import mineplex.core.titles.tracks.TrackFormat;
|
||||
import mineplex.core.titles.tracks.TrackTier;
|
||||
import mineplex.core.titles.tracks.custom.ScrollAnimation;
|
||||
|
||||
public class CastleSiegeTesterTrack extends Track
|
||||
{
|
||||
|
||||
private static final String TITLE = "Castle Sieger";
|
||||
private static String[] buildAnimation()
|
||||
{
|
||||
return new ScrollAnimation(TITLE)
|
||||
.withPrimaryColour(ChatColor.AQUA)
|
||||
.withSecondaryColour(ChatColor.RED)
|
||||
.withTertiaryColour(ChatColor.WHITE)
|
||||
.bold()
|
||||
.build();
|
||||
}
|
||||
|
||||
private static final Set<String> OWNERS = Sets.newHashSet(
|
||||
"ca871a3f-349c-474c-9c45-c36f2e679ab3", // Moppletop
|
||||
"852a8acf-7337-40d7-99ec-b08fd99650b5", // KingCrazy_
|
||||
"a20d59d1-cfd8-4116-ac27-45d9c7eb4a97", // Artix
|
||||
"3d4b8e73-bc2f-4c62-baaf-78600141794a", // hazeae24
|
||||
"7b133339-2e02-48ef-9dd4-692415933dc5", // Kreshyy
|
||||
"4e941b23-6e36-48cb-97c4-24f56ea128c1", // DooDooBug25
|
||||
"0a4b6d83-8eb0-46aa-bc0f-9b7f04046d52", // Livicus
|
||||
"4f8f5380-ffe1-418d-97a4-0737c6edf352" // Hils
|
||||
);
|
||||
|
||||
public CastleSiegeTesterTrack()
|
||||
{
|
||||
super(
|
||||
"cs-tester",
|
||||
ChatColor.RED,
|
||||
"CS Tester",
|
||||
"Castle Siege Tester",
|
||||
"This track is awarded to the players who helped test the Castle Siege update. :)",
|
||||
true);
|
||||
|
||||
special();
|
||||
getRequirements()
|
||||
.addTier(new TrackTier(
|
||||
TITLE,
|
||||
null,
|
||||
player -> OWNERS.contains(player.getUniqueId().toString()),
|
||||
new TrackFormat(ChatColor.RED, ChatColor.RED)
|
||||
.animated(2, buildAnimation())
|
||||
));
|
||||
}
|
||||
}
|
@ -0,0 +1,92 @@
|
||||
package mineplex.core.titles.tracks.custom;
|
||||
|
||||
import net.md_5.bungee.api.ChatColor;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
|
||||
public class ScrollAnimation
|
||||
{
|
||||
|
||||
private final String _input;
|
||||
private String _primary;
|
||||
private String _secondary;
|
||||
private String _tertiary;
|
||||
private boolean _bold;
|
||||
|
||||
public ScrollAnimation(String input)
|
||||
{
|
||||
_input = input;
|
||||
_primary = ChatColor.WHITE.toString();
|
||||
_secondary = _primary;
|
||||
_tertiary = _primary;
|
||||
}
|
||||
|
||||
public ScrollAnimation withPrimaryColour(ChatColor colour)
|
||||
{
|
||||
_primary = colour.toString();
|
||||
return this;
|
||||
}
|
||||
|
||||
public ScrollAnimation withSecondaryColour(ChatColor colour)
|
||||
{
|
||||
_secondary = colour.toString();
|
||||
return this;
|
||||
}
|
||||
|
||||
public ScrollAnimation withTertiaryColour(ChatColor colour)
|
||||
{
|
||||
_tertiary = colour.toString();
|
||||
return this;
|
||||
}
|
||||
|
||||
public ScrollAnimation bold()
|
||||
{
|
||||
_bold = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public String[] build()
|
||||
{
|
||||
String[] output = new String[_input.length() * 2];
|
||||
String[] primaryRun = getFrames(_primary, _secondary);
|
||||
String[] secondaryRun = getFrames(_secondary, _primary);
|
||||
|
||||
System.arraycopy(primaryRun, 0, output, 0, _input.length());
|
||||
System.arraycopy(secondaryRun, 0, output, _input.length(), _input.length());
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private String[] getFrames(String primary, String secondary)
|
||||
{
|
||||
String[] output = new String[_input.length()];
|
||||
|
||||
for (int i = 0; i < _input.length(); i++)
|
||||
{
|
||||
StringBuilder builder = new StringBuilder(_input.length() * 3)
|
||||
.append(primary)
|
||||
.append(_bold ? C.Bold : "");
|
||||
|
||||
for (int j = 0; j < _input.length(); j++)
|
||||
{
|
||||
char c = _input.charAt(j);
|
||||
|
||||
if (j == i)
|
||||
{
|
||||
builder.append(_tertiary).append(_bold ? C.Bold : "");
|
||||
}
|
||||
else if (j == i + 1)
|
||||
{
|
||||
builder.append(secondary).append(_bold ? C.Bold : "");
|
||||
}
|
||||
|
||||
builder.append(c);
|
||||
}
|
||||
|
||||
output[i] = builder.toString();
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
}
|
@ -176,8 +176,9 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
|
||||
|
||||
add(24, Material.DIAMOND_CHESTPLATE, C.cYellowB + "Castle Siege " + C.cGray + "Team Game", new String[]
|
||||
{
|
||||
(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW UPDATES",
|
||||
C.Reset + "",
|
||||
C.Reset + "Defenders must protect King Sparklez",
|
||||
C.Reset + "Defenders must protect King Chiss",
|
||||
C.Reset + "from the endless waves of Undead",
|
||||
C.Reset + "until the sun rises!",
|
||||
}, "CS", "Castle_Siege", new SelectCSButton(this));
|
||||
|
@ -288,10 +288,13 @@ public class CustomDamageEvent extends Event implements Cancellable
|
||||
public void setDamagee(LivingEntity ent)
|
||||
{
|
||||
_damageeEntity = ent;
|
||||
_damageePlayer = ent instanceof Player ? (Player) ent : null;
|
||||
}
|
||||
|
||||
_damageePlayer = null;
|
||||
if (ent instanceof Player)
|
||||
_damageePlayer = (Player)ent;
|
||||
public void setDamager(LivingEntity ent)
|
||||
{
|
||||
_damagerEntity = ent;
|
||||
_damagerPlayer = ent instanceof Player ? (Player) ent : null;
|
||||
}
|
||||
|
||||
public void changeReason(String initial, String reason)
|
||||
|
@ -2,7 +2,9 @@ package nautilus.game.arcade;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import net.minecraft.server.v1_8_R3.EntityLiving;
|
||||
@ -190,6 +192,8 @@ public class ArcadeManager extends MiniPlugin implements IRelation
|
||||
BYPASS_MPS_WHITELIST,
|
||||
}
|
||||
|
||||
private static final List<String> TOURNAMENT_CONTROLLERS = Arrays.asList("Malfunction", "adeelzee", "gr8p", "HelloItsMeJack", "Aussi", "Jesusman3", "TyTy2017", "KingShook", "Sw1ck", "doodzee", "Chr1mz", "Giovanna", "xApolloJustice", "bawzee", "MessedUpLogic", "dehfi", "Geothermal", "captainfence", "Ecal", "Raydnn", "Otisdiver", "AussieFighter", "snevahmadaa", "eMoa", "Vilare", "xLouis", "PizzaMan319");
|
||||
|
||||
// Modules
|
||||
private BlockRestore _blockRestore;
|
||||
private Blood _blood;
|
||||
@ -1418,6 +1422,38 @@ public class ArcadeManager extends MiniPlugin implements IRelation
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void tournamentStopGame(PlayerCommandPreprocessEvent event)
|
||||
{
|
||||
if (event.getMessage().trim().equalsIgnoreCase("/tstopgame") && TOURNAMENT_CONTROLLERS.contains(event.getPlayer().getName()))
|
||||
{
|
||||
event.setCancelled(true);
|
||||
|
||||
if (GetGame() == null)
|
||||
{
|
||||
UtilPlayer.message(event.getPlayer(), F.main("Game", "There is no game to stop!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetGame().GetState() == GameState.End || GetGame().GetState() == GameState.WinRoom)
|
||||
{
|
||||
UtilPlayer.message(event.getPlayer(), F.main("Game", "The game is already ending, it cannot be ended again"));
|
||||
return;
|
||||
}
|
||||
else if (GetGame().GetState() == GameState.Recruit)
|
||||
{
|
||||
GetGame().SetState(GameState.Dead);
|
||||
}
|
||||
else
|
||||
{
|
||||
GetGame().SetState(GameState.End);
|
||||
}
|
||||
|
||||
HandlerList.unregisterAll(GetGame());
|
||||
GetGame().Announce(C.cAqua + C.Bold + event.getPlayer().getName() + " has stopped the game.");
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void Observer(PlayerCommandPreprocessEvent event)
|
||||
{
|
||||
|
@ -26,7 +26,7 @@ import nautilus.game.arcade.game.games.buildmavericks.BuildMavericks;
|
||||
import nautilus.game.arcade.game.games.cards.Cards;
|
||||
import nautilus.game.arcade.game.games.castleassault.CastleAssault;
|
||||
import nautilus.game.arcade.game.games.castleassault.CastleAssaultTDM;
|
||||
import nautilus.game.arcade.game.games.castlesiege.CastleSiege;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.CastleSiegeNew;
|
||||
import nautilus.game.arcade.game.games.champions.ChampionsCTF;
|
||||
import nautilus.game.arcade.game.games.champions.ChampionsDominate;
|
||||
import nautilus.game.arcade.game.games.champions.ChampionsTDM;
|
||||
@ -138,7 +138,7 @@ public enum GameType
|
||||
Bridge(Bridge.class, GameDisplay.Bridge),
|
||||
CastleAssault(CastleAssault.class, GameDisplay.CastleAssault),
|
||||
CastleAssaultTDM(CastleAssaultTDM.class, GameDisplay.CastleAssaultTDM),
|
||||
CastleSiege(CastleSiege.class, GameDisplay.CastleSiege),
|
||||
CastleSiege(CastleSiegeNew.class, GameDisplay.CastleSiege),
|
||||
ChampionsCTF(ChampionsCTF.class, GameDisplay.ChampionsCTF),
|
||||
ChampionsDominate(ChampionsDominate.class, GameDisplay.ChampionsDominate),
|
||||
ChampionsTDM(ChampionsTDM.class, GameDisplay.ChampionsTDM),
|
||||
|
@ -392,6 +392,9 @@ public abstract class Game extends ListenerComponent implements Lifetimed
|
||||
public int PlayersPerTeam = 2;
|
||||
public int TeamCount = 0;
|
||||
|
||||
// Split Kit XP
|
||||
public boolean SplitKitXP = false;
|
||||
|
||||
private IPacketHandler _useEntityPacketHandler;
|
||||
private int _deadBodyCount;
|
||||
private NautHashMap<String, Entity> _deadBodies = new NautHashMap<String, Entity>();
|
||||
@ -855,8 +858,6 @@ public abstract class Game extends ListenerComponent implements Lifetimed
|
||||
}
|
||||
UtilServer.getServer().getPluginManager().registerEvents(kit, Manager.getPlugin());
|
||||
|
||||
System.out.println("Kit instance of " + String.valueOf(kit instanceof ProgressingKit));
|
||||
|
||||
if (kit instanceof ProgressingKit)
|
||||
{
|
||||
ProgressingKit progressingKit = (ProgressingKit) kit;
|
||||
|
@ -37,7 +37,7 @@ public class GameTeam
|
||||
private String name;
|
||||
private ChatColor color;
|
||||
|
||||
private PlayerState(String name, ChatColor color)
|
||||
PlayerState(String name, ChatColor color)
|
||||
{
|
||||
this.name = name;
|
||||
this.color = color;
|
||||
@ -62,20 +62,20 @@ public class GameTeam
|
||||
|
||||
private GameTutorial _tutorial;
|
||||
|
||||
private HashMap<Player, PlayerState> _players = new HashMap<Player, PlayerState>();
|
||||
private HashMap<Player, PlayerState> _players = new HashMap<>();
|
||||
|
||||
private ArrayList<Location> _spawns;
|
||||
|
||||
private Creature _teamEntity = null;
|
||||
|
||||
private HashSet<Kit> _kitRestrict = new HashSet<Kit>();
|
||||
private HashSet<Kit> _kitRestrict = new HashSet<>();
|
||||
|
||||
private boolean _visible = true;
|
||||
|
||||
private boolean _displayTag;
|
||||
|
||||
//Records order players go out in
|
||||
protected ArrayList<Player> _places = new ArrayList<Player>();
|
||||
private ArrayList<Player> _places = new ArrayList<>();
|
||||
private long _teamCreatedTime = System.currentTimeMillis(); // Used just for SpectatorPage so that teams remain ordered
|
||||
|
||||
public GameTeam(Game host, String name, ChatColor color, ArrayList<Location> spawns, boolean tags)
|
||||
@ -114,7 +114,7 @@ public class GameTeam
|
||||
return _spawns;
|
||||
}
|
||||
|
||||
public Location fixFacing(Location loc)
|
||||
private Location fixFacing(Location loc)
|
||||
{
|
||||
if (Host.FixSpawnFacing)
|
||||
{
|
||||
|
@ -191,6 +191,7 @@ public class CastleAssault extends TeamGame
|
||||
this.FirstKillReward = 20;
|
||||
this.GemKillDeathRespawn = 1;
|
||||
this.GameTimeout = -1;
|
||||
this.SplitKitXP = true;
|
||||
|
||||
new CompassModule()
|
||||
.setGiveCompass(true)
|
||||
|
@ -1,973 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.castlesiege;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Color;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.EntityEffect;
|
||||
import org.bukkit.FireworkEffect.Type;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Creature;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.FallingBlock;
|
||||
import org.bukkit.entity.Horse;
|
||||
import org.bukkit.entity.Horse.Style;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.TNTPrimed;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.HandlerList;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.event.entity.EntityTargetEvent;
|
||||
import org.bukkit.event.entity.ExplosionPrimeEvent;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.entity.ProjectileHitEvent;
|
||||
import org.bukkit.event.player.PlayerEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEntityEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilEvent;
|
||||
import mineplex.core.common.util.UtilEvent.ActionType;
|
||||
import mineplex.core.common.util.UtilFirework;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilParticle.ViewDist;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.core.recharge.Recharge;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.GameType;
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.events.PlayerGameRespawnEvent;
|
||||
import nautilus.game.arcade.game.GameTeam;
|
||||
import nautilus.game.arcade.game.TeamGame;
|
||||
import nautilus.game.arcade.game.games.castlesiege.kits.KitHumanKnight;
|
||||
import nautilus.game.arcade.game.games.castlesiege.kits.KitHumanMarksman;
|
||||
import nautilus.game.arcade.game.games.castlesiege.kits.KitHumanPeasant;
|
||||
import nautilus.game.arcade.game.games.castlesiege.kits.KitUndeadArcher;
|
||||
import nautilus.game.arcade.game.games.castlesiege.kits.KitUndeadGhoul;
|
||||
import nautilus.game.arcade.game.games.castlesiege.kits.KitUndeadZombie;
|
||||
import nautilus.game.arcade.game.modules.compass.CompassModule;
|
||||
import nautilus.game.arcade.kit.Kit;
|
||||
import nautilus.game.arcade.kit.NullKit;
|
||||
import nautilus.game.arcade.stats.BloodThirstyStatTracker;
|
||||
import nautilus.game.arcade.stats.KingDamageStatTracker;
|
||||
import nautilus.game.arcade.stats.KingSlayerStatTracker;
|
||||
import nautilus.game.arcade.stats.TeamDeathsStatTracker;
|
||||
import nautilus.game.arcade.stats.TeamKillsStatTracker;
|
||||
import nautilus.game.arcade.stats.WinAsTeamStatTracker;
|
||||
|
||||
public class CastleSiege extends TeamGame
|
||||
{
|
||||
public static class KingDamageEvent extends PlayerEvent
|
||||
{
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
|
||||
public static HandlerList getHandlerList()
|
||||
{
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers()
|
||||
{
|
||||
return getHandlerList();
|
||||
}
|
||||
|
||||
private final double _damage;
|
||||
|
||||
public KingDamageEvent(Player who, double damage)
|
||||
{
|
||||
super(who);
|
||||
|
||||
_damage = damage;
|
||||
}
|
||||
|
||||
public double getDamage()
|
||||
{
|
||||
return _damage;
|
||||
}
|
||||
}
|
||||
|
||||
public static class KingSlaughterEvent extends PlayerEvent
|
||||
{
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
|
||||
public static HandlerList getHandlerList()
|
||||
{
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers()
|
||||
{
|
||||
return getHandlerList();
|
||||
}
|
||||
|
||||
public KingSlaughterEvent(Player who)
|
||||
{
|
||||
super(who);
|
||||
}
|
||||
}
|
||||
|
||||
private ArrayList<String> _lastScoreboard = new ArrayList<String>();
|
||||
|
||||
private long _tntSpawn = 0;
|
||||
private ArrayList<Location> _tntSpawns = new ArrayList<Location>();
|
||||
private ArrayList<Location> _tntWeakness = new ArrayList<Location>();
|
||||
|
||||
private HashMap<Player, FallingBlock> _tntCarry = new HashMap<Player, FallingBlock>();
|
||||
private HashSet<Player> _tntCarryEnd = new HashSet<Player>();
|
||||
|
||||
private ArrayList<Location> _kingLocs;
|
||||
private Creature _king;
|
||||
private Location _kingLoc;
|
||||
private String _kingName;
|
||||
private Player _kingDamager = null;
|
||||
private int _kingHealth = 40;
|
||||
|
||||
private ArrayList<Location> _peasantSpawns;
|
||||
private ArrayList<Location> _horseSpawns;
|
||||
|
||||
public CastleSiege(ArcadeManager manager)
|
||||
{
|
||||
super(manager, GameType.CastleSiege,
|
||||
|
||||
new Kit[]
|
||||
{
|
||||
new KitHumanMarksman(manager),
|
||||
new KitHumanKnight(manager),
|
||||
//new KitHumanBrawler(manager),
|
||||
//new KitHumanAssassin(manager),
|
||||
new NullKit(manager),
|
||||
new KitHumanPeasant(manager),
|
||||
new NullKit(manager),
|
||||
new KitUndeadGhoul(manager),
|
||||
new KitUndeadArcher(manager),
|
||||
new KitUndeadZombie(manager),
|
||||
},
|
||||
|
||||
new String[]
|
||||
{
|
||||
F.elem(C.cAqua + "Defenders") + C.cWhite + " must defend the King.",
|
||||
F.elem(C.cAqua + "Defenders") + C.cWhite + " win when the sun rises.",
|
||||
F.elem(C.cAqua + "Defenders") + C.cWhite + " respawn as wolves.",
|
||||
"",
|
||||
F.elem(C.cRed + "Undead") + C.cWhite + " must kill the King.",
|
||||
F.elem(C.cRed + "Undead") + C.cWhite + " lose when the sun rises.",
|
||||
|
||||
});
|
||||
|
||||
_help = new String[]
|
||||
{
|
||||
"Marksmen are extremely important to defence!",
|
||||
"It's recommended 50%+ of defence are Marksmen.",
|
||||
"Use Barricades to block the Undeads path.",
|
||||
"Use TNT to destroy weak points in walls.",
|
||||
"Weak points are marked by cracked stone brick.",
|
||||
"Undead can break fences with their axes.",
|
||||
"Undead Archers must pick up arrows from the ground.",
|
||||
|
||||
};
|
||||
|
||||
this.StrictAntiHack = true;
|
||||
|
||||
this.HungerSet = 20;
|
||||
this.DeathOut = false;
|
||||
this.WorldTimeSet = 14000; //14000
|
||||
this.BlockPlaceAllow.add(85);
|
||||
|
||||
_kingName = C.cYellow + C.Bold + "King Sparklez";
|
||||
|
||||
GameTeam notRedTeam = null;
|
||||
for (GameTeam team : GetTeamList())
|
||||
{
|
||||
if (team.GetColor() != ChatColor.RED)
|
||||
{
|
||||
notRedTeam = team;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
registerStatTrackers(
|
||||
new KingSlayerStatTracker(this),
|
||||
new BloodThirstyStatTracker(this),
|
||||
new KingDamageStatTracker(this),
|
||||
|
||||
new TeamDeathsStatTracker(this),
|
||||
new TeamKillsStatTracker(this)
|
||||
);
|
||||
|
||||
registerChatStats(
|
||||
Kills,
|
||||
Deaths,
|
||||
KDRatio,
|
||||
BlankLine,
|
||||
Assists,
|
||||
DamageDealt,
|
||||
DamageTaken
|
||||
);
|
||||
|
||||
registerChatStats();
|
||||
|
||||
new CompassModule()
|
||||
.setGiveCompass(true)
|
||||
.setGiveCompassToSpecs(true)
|
||||
.setGiveCompassToAlive(false)
|
||||
.register(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void ParseData()
|
||||
{
|
||||
_tntSpawns = WorldData.GetDataLocs("RED");
|
||||
_tntWeakness = WorldData.GetDataLocs("BLACK");
|
||||
|
||||
_kingLocs = WorldData.GetDataLocs("YELLOW");
|
||||
|
||||
_peasantSpawns = WorldData.GetDataLocs("GREEN");
|
||||
_horseSpawns = WorldData.GetDataLocs("BROWN");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void RestrictKits()
|
||||
{
|
||||
for (Kit kit : GetKits())
|
||||
{
|
||||
for (GameTeam team : GetTeamList())
|
||||
{
|
||||
if (team.GetColor() == ChatColor.RED)
|
||||
{
|
||||
if (kit.GetName().contains("Castle"))
|
||||
team.GetRestrictedKits().add(kit);
|
||||
|
||||
team.SetName("Undead");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (kit.GetName().contains("Undead"))
|
||||
team.GetRestrictedKits().add(kit);
|
||||
|
||||
team.SetRespawnTime(8);
|
||||
|
||||
team.SetName("Defenders");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void registerTeamTracker(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() == GameState.Recruit)
|
||||
{
|
||||
GameTeam notRed = null;
|
||||
|
||||
for (GameTeam team : GetTeamList())
|
||||
{
|
||||
if (team.GetColor() == ChatColor.RED)
|
||||
continue;
|
||||
|
||||
notRed = team;
|
||||
break;
|
||||
}
|
||||
|
||||
if (notRed != null)
|
||||
{
|
||||
registerStatTrackers(new WinAsTeamStatTracker(this, notRed, "ForTheKing"));
|
||||
System.out.println("Successfully registered For the King StatTrak");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void MoveKits(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Prepare)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < WorldData.GetDataLocs("PINK").size() && i < 3; i++)
|
||||
{
|
||||
if (GetKits().length <= 5 + i)
|
||||
continue;
|
||||
|
||||
this.CreatureAllowOverride = true;
|
||||
Entity ent = GetKits()[5 + i].SpawnEntity(WorldData.GetDataLocs("PINK").get(i));
|
||||
this.CreatureAllowOverride = false;
|
||||
|
||||
Manager.GetLobby().addKitLocation(ent, GetKits()[5 + i], WorldData.GetDataLocs("PINK").get(i));
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void HorseSpawn(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Prepare)
|
||||
return;
|
||||
|
||||
for (Location loc : _horseSpawns)
|
||||
{
|
||||
this.CreatureAllowOverride = true;
|
||||
Horse horse = loc.getWorld().spawn(loc, Horse.class);
|
||||
this.CreatureAllowOverride = false;
|
||||
|
||||
horse.setAdult();
|
||||
horse.setAgeLock(true);
|
||||
horse.setColor(org.bukkit.entity.Horse.Color.BLACK);
|
||||
horse.setStyle(Style.BLACK_DOTS);
|
||||
horse.setMaxDomestication(1);
|
||||
horse.getInventory().setSaddle(new ItemStack(Material.SADDLE));
|
||||
horse.getInventory().setArmor(new ItemStack(Material.IRON_BARDING));
|
||||
|
||||
horse.setMaxHealth(60);
|
||||
horse.setHealth(horse.getMaxHealth());
|
||||
|
||||
horse.setCustomName("War Horse");
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void HorseInteract(PlayerInteractEntityEvent event)
|
||||
{
|
||||
if (!(event.getRightClicked() instanceof Horse))
|
||||
return;
|
||||
|
||||
Player player = event.getPlayer();
|
||||
GameTeam team = GetTeam(player);
|
||||
|
||||
if (team == null || team.GetColor() == ChatColor.RED || !IsAlive(player))
|
||||
{
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void HorseDamageCancel(CustomDamageEvent event)
|
||||
{
|
||||
if (!(event.GetDamageeEntity() instanceof Horse))
|
||||
return;
|
||||
|
||||
Player player = event.GetDamagerPlayer(true);
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
if (!IsAlive(player))
|
||||
return;
|
||||
|
||||
if (GetTeam(player) == null)
|
||||
return;
|
||||
|
||||
if (GetTeam(player).GetColor() == ChatColor.RED)
|
||||
return;
|
||||
|
||||
event.SetCancelled("Horse Team Damage");
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void GameStateChange(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Prepare)
|
||||
return;
|
||||
|
||||
//Spawn King
|
||||
this.CreatureAllowOverride = true;
|
||||
|
||||
_kingLoc = _kingLocs.get(UtilMath.r(_kingLocs.size()));
|
||||
|
||||
_king = (Creature) _kingLoc.getWorld().spawnEntity(_kingLoc, EntityType.ZOMBIE);
|
||||
|
||||
_king.getEquipment().setHelmet(new ItemStack(Material.DIAMOND_HELMET));
|
||||
_king.getEquipment().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));
|
||||
_king.getEquipment().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));
|
||||
_king.getEquipment().setBoots(new ItemStack(Material.DIAMOND_BOOTS));
|
||||
_king.getEquipment().setItemInHand(new ItemStack(Material.DIAMOND_SWORD));
|
||||
|
||||
_king.setCustomName(_kingName);
|
||||
_king.setCustomNameVisible(true);
|
||||
|
||||
_king.setRemoveWhenFarAway(false);
|
||||
|
||||
this.CreatureAllowOverride = false;
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void SetDefenderRespawn(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Live)
|
||||
return;
|
||||
|
||||
//Change to Peasant Spawns
|
||||
this.GetTeam(ChatColor.AQUA).SetSpawns(_peasantSpawns);
|
||||
}
|
||||
|
||||
|
||||
@EventHandler
|
||||
public void KingTarget(EntityTargetEvent event)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void KingDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (_king == null || !_king.isValid())
|
||||
return;
|
||||
|
||||
if (!event.GetDamageeEntity().equals(_king))
|
||||
return;
|
||||
|
||||
event.SetCancelled("King Damage");
|
||||
|
||||
Player damager = event.GetDamagerPlayer(true);
|
||||
if (damager == null) return;
|
||||
|
||||
GameTeam team = GetTeam(damager);
|
||||
|
||||
if (team != null && team.GetColor() == ChatColor.RED)
|
||||
{
|
||||
if (!Recharge.Instance.use(damager, "Damage King", 400, false, false))
|
||||
return;
|
||||
|
||||
if (!IsAlive(damager))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_king.playEffect(EntityEffect.HURT);
|
||||
|
||||
_kingDamager = damager;
|
||||
_kingHealth--;
|
||||
|
||||
Bukkit.getPluginManager().callEvent(new KingDamageEvent(damager, 1));
|
||||
|
||||
if (_kingHealth < 0)
|
||||
_kingHealth = 0;
|
||||
|
||||
WriteScoreboard();
|
||||
|
||||
if (_kingHealth <= 0)
|
||||
_king.damage(500);
|
||||
|
||||
EndCheck();
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void KingUpdate(UpdateEvent event)
|
||||
{
|
||||
if (GetState() != GameState.Live)
|
||||
return;
|
||||
|
||||
if (event.getType() != UpdateType.SEC)
|
||||
return;
|
||||
|
||||
if (_king == null)
|
||||
return;
|
||||
|
||||
if (UtilMath.offset(_king.getLocation(), _kingLoc) > 6)
|
||||
{
|
||||
_king.teleport(_kingLoc);
|
||||
}
|
||||
else
|
||||
{
|
||||
UtilEnt.CreatureMove(_king, _kingLoc, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void PlayerDeath(PlayerGameRespawnEvent event)
|
||||
{
|
||||
if (GetTeam(ChatColor.AQUA).HasPlayer(event.GetPlayer()))
|
||||
SetKit(event.GetPlayer(), GetKits()[3], true);
|
||||
}
|
||||
|
||||
@Override
|
||||
@EventHandler
|
||||
public void ScoreboardUpdate(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FAST)
|
||||
return;
|
||||
|
||||
WriteScoreboard();
|
||||
}
|
||||
|
||||
public void WriteScoreboard()
|
||||
{
|
||||
//Get Values
|
||||
HashMap<String, Integer> _scoreGroup = new HashMap<String, Integer>();
|
||||
_scoreGroup.put(C.cAqua + "Defenders", 0);
|
||||
_scoreGroup.put(C.cDAqua + "Wolves", 0);
|
||||
_scoreGroup.put(C.cRed + "Undead", 0);
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
{
|
||||
if (!IsAlive(player))
|
||||
continue;
|
||||
|
||||
Kit kit = GetKit(player);
|
||||
if (kit == null) continue;
|
||||
|
||||
if (kit.GetName().contains("Castle"))
|
||||
{
|
||||
if (kit.GetName().contains("Wolf"))
|
||||
{
|
||||
_scoreGroup.put(C.cDAqua + "Wolves", 1 + _scoreGroup.get(C.cDAqua + "Wolves"));
|
||||
}
|
||||
else
|
||||
{
|
||||
_scoreGroup.put(C.cAqua + "Defenders", 1 + _scoreGroup.get(C.cAqua + "Defenders"));
|
||||
}
|
||||
}
|
||||
else if (kit.GetName().contains("Undead"))
|
||||
{
|
||||
_scoreGroup.put(C.cRed + "Undead", 1 + _scoreGroup.get(C.cRed + "Undead"));
|
||||
}
|
||||
}
|
||||
|
||||
//Wipe Last
|
||||
Scoreboard.reset();
|
||||
|
||||
//Teams
|
||||
for (String group : _scoreGroup.keySet())
|
||||
{
|
||||
Scoreboard.writeNewLine();
|
||||
Scoreboard.write(group);
|
||||
Scoreboard.write(ChatColor.getLastColors(group) + _scoreGroup.get(group) + " Players");
|
||||
}
|
||||
|
||||
//King
|
||||
if (_king != null && _king.isValid())
|
||||
{
|
||||
Scoreboard.writeNewLine();
|
||||
Scoreboard.write(C.cYellow + C.Bold + "King");
|
||||
Scoreboard.write(_kingHealth + " Health");
|
||||
}
|
||||
|
||||
long timeLeft = 24000 - WorldTimeSet;
|
||||
timeLeft = timeLeft / 20 * 1000;
|
||||
|
||||
|
||||
if (timeLeft > 0)
|
||||
{
|
||||
Scoreboard.writeNewLine();
|
||||
Scoreboard.write(C.cYellow + C.Bold + "Sun Rise");
|
||||
Scoreboard.write(UtilTime.MakeStr(timeLeft, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
Scoreboard.writeNewLine();
|
||||
Scoreboard.write(C.cYellow + C.Bold + "Sun Rise");
|
||||
Scoreboard.write("Undead Burning!");
|
||||
|
||||
for (Player player : GetTeam(ChatColor.RED).GetPlayers(true))
|
||||
Manager.GetCondition().Factory().Ignite("Sun Damage", player, player, 5, false, false);
|
||||
}
|
||||
|
||||
Scoreboard.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void EndCheck()
|
||||
{
|
||||
if (!IsLive())
|
||||
return;
|
||||
|
||||
if (this.WorldTimeSet > 24100 || GetTeam(ChatColor.RED).GetSize() == 0)
|
||||
{
|
||||
SetCustomWinLine(_kingName + ChatColor.RESET + " has survived the siege!");
|
||||
|
||||
AnnounceEnd(GetTeam(ChatColor.AQUA));
|
||||
|
||||
for (GameTeam team : GetTeamList())
|
||||
{
|
||||
if (WinnerTeam != null && team.equals(WinnerTeam))
|
||||
{
|
||||
for (Player player : team.GetPlayers(false))
|
||||
{
|
||||
AddGems(player, 10, "Winning Team", false, false);
|
||||
}
|
||||
}
|
||||
|
||||
for (Player player : team.GetPlayers(false))
|
||||
if (player.isOnline())
|
||||
AddGems(player, 10, "Participation", false, false);
|
||||
}
|
||||
|
||||
SetState(GameState.End);
|
||||
}
|
||||
|
||||
if (!_king.isValid() || GetTeam(ChatColor.AQUA).GetSize() == 0)
|
||||
{
|
||||
if (_kingDamager != null)
|
||||
{
|
||||
SetCustomWinLine(C.cRed + _kingDamager.getName() + C.cWhite + " slaughtered " + _kingName + ChatColor.RESET + "!");
|
||||
AddGems(_kingDamager, 20, "King Slayer", false, false);
|
||||
|
||||
Bukkit.getPluginManager().callEvent(new KingSlaughterEvent(_kingDamager));
|
||||
}
|
||||
else
|
||||
SetCustomWinLine(_kingName + ChatColor.RESET + " has died!");
|
||||
|
||||
AnnounceEnd(GetTeam(ChatColor.RED));
|
||||
|
||||
for (GameTeam team : GetTeamList())
|
||||
{
|
||||
if (WinnerTeam != null && team.equals(WinnerTeam))
|
||||
{
|
||||
for (Player player : team.GetPlayers(false))
|
||||
{
|
||||
AddGems(player, 10, "Winning Team", false, false);
|
||||
}
|
||||
}
|
||||
|
||||
for (Player player : team.GetPlayers(false))
|
||||
if (player.isOnline())
|
||||
AddGems(player, 10, "Participation", false, false);
|
||||
}
|
||||
|
||||
SetState(GameState.End);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void TNTSpawn(UpdateEvent event)
|
||||
{
|
||||
if (GetState() != GameState.Live)
|
||||
return;
|
||||
|
||||
if (event.getType() != UpdateType.SEC)
|
||||
return;
|
||||
|
||||
if (!UtilTime.elapsed(this.GetStateTime(), 20000))
|
||||
return;
|
||||
|
||||
if (!UtilTime.elapsed(_tntSpawn, 25000))
|
||||
return;
|
||||
|
||||
if (_tntSpawns.isEmpty())
|
||||
return;
|
||||
|
||||
Location loc = _tntSpawns.get(UtilMath.r(_tntSpawns.size()));
|
||||
|
||||
if (loc.getBlock().getTypeId() == 46)
|
||||
return;
|
||||
|
||||
loc.getBlock().setTypeId(46);
|
||||
_tntSpawn = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOW)
|
||||
public void TNTPickup(PlayerInteractEvent event)
|
||||
{
|
||||
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.LEFT_CLICK_BLOCK)
|
||||
return;
|
||||
|
||||
if (event.getClickedBlock().getTypeId() != 46)
|
||||
return;
|
||||
|
||||
event.setCancelled(true);
|
||||
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (!IsAlive(player))
|
||||
return;
|
||||
|
||||
if (!GetTeam(ChatColor.RED).HasPlayer(player))
|
||||
return;
|
||||
|
||||
if (_tntCarry.containsKey(player))
|
||||
return;
|
||||
|
||||
event.getClickedBlock().setTypeId(0);
|
||||
|
||||
FallingBlock tnt = player.getWorld().spawnFallingBlock(player.getEyeLocation(), 46, (byte) 0);
|
||||
|
||||
player.eject();
|
||||
player.setPassenger(tnt);
|
||||
|
||||
_tntCarry.put(player, tnt);
|
||||
|
||||
UtilPlayer.message(player, F.main("Game", "You picked up " + F.skill("TNT") + "."));
|
||||
UtilPlayer.message(player, F.main("Game", F.elem("Right-Click") + " to detonate yourself."));
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.NORMAL)
|
||||
public void TNTUse(PlayerInteractEvent event)
|
||||
{
|
||||
if (event.isCancelled())
|
||||
return;
|
||||
|
||||
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR)
|
||||
return;
|
||||
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (!_tntCarry.containsKey(player))
|
||||
return;
|
||||
|
||||
event.setCancelled(true);
|
||||
|
||||
for (Location loc : _tntSpawns)
|
||||
{
|
||||
if (UtilMath.offset(player.getLocation(), loc) < 16)
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Game", "You cannot " + F.skill("Detonate") + " so far from the Castle."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_tntCarry.remove(player).remove();
|
||||
|
||||
TNTPrimed tnt = player.getWorld().spawn(player.getEyeLocation(), TNTPrimed.class);
|
||||
tnt.setFuseTicks(0);
|
||||
UtilPlayer.message(player, F.main("Game", "You used " + F.skill("Detonate") + "."));
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void TNTDeath(PlayerDeathEvent event)
|
||||
{
|
||||
Player player = event.getEntity();
|
||||
|
||||
if (!_tntCarry.containsKey(player))
|
||||
return;
|
||||
|
||||
//Remove the TNT
|
||||
_tntCarry.get(player).remove();
|
||||
|
||||
//Flag for Removal
|
||||
_tntCarryEnd.add(player);
|
||||
|
||||
|
||||
TNTPrimed tnt = player.getWorld().spawn(player.getEyeLocation(), TNTPrimed.class);
|
||||
tnt.setFuseTicks(0);
|
||||
UtilPlayer.message(player, F.main("Game", "You used " + F.skill("Detonate") + "."));
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void TNTDamageDivert(ProjectileHitEvent event)
|
||||
{
|
||||
Iterator<Player> playerIterator = _tntCarry.keySet().iterator();
|
||||
|
||||
while (playerIterator.hasNext())
|
||||
{
|
||||
Player player = playerIterator.next();
|
||||
|
||||
if (player.getPassenger() == null)
|
||||
continue;
|
||||
|
||||
double dist = UtilMath.offset(player.getPassenger().getLocation(), event.getEntity().getLocation().add(event.getEntity().getVelocity()));
|
||||
|
||||
if (dist < 2)
|
||||
{
|
||||
int damage = (int) (5 * (event.getEntity().getVelocity().length() / 3d));
|
||||
|
||||
//Damage Event
|
||||
Manager.GetDamage().NewDamageEvent(player, (LivingEntity)event.getEntity().getShooter(), event.getEntity(),
|
||||
DamageCause.CUSTOM, damage, true, false, false,
|
||||
null, GetName());
|
||||
|
||||
event.getEntity().remove();
|
||||
}
|
||||
|
||||
if (_tntCarryEnd.contains(player))
|
||||
{
|
||||
playerIterator.remove();
|
||||
}
|
||||
}
|
||||
|
||||
_tntCarryEnd.clear();
|
||||
}
|
||||
|
||||
|
||||
@EventHandler
|
||||
public void TNTExpire(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FASTER)
|
||||
return;
|
||||
|
||||
Iterator<Player> tntIterator = _tntCarry.keySet().iterator();
|
||||
|
||||
while (tntIterator.hasNext())
|
||||
{
|
||||
Player player = tntIterator.next();
|
||||
FallingBlock block = _tntCarry.get(player);
|
||||
|
||||
if (player.isDead() || !block.isValid() || block.getTicksLived() > 1500)
|
||||
{
|
||||
player.eject();
|
||||
block.remove();
|
||||
|
||||
TNTPrimed tnt = player.getWorld().spawn(player.getEyeLocation(), TNTPrimed.class);
|
||||
tnt.setFuseTicks(0);
|
||||
|
||||
tntIterator.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
//Firework
|
||||
UtilFirework.playFirework(player.getEyeLocation(), Type.BURST, Color.RED, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void TNTWeakness(ExplosionPrimeEvent event)
|
||||
{
|
||||
Location weakness = null;
|
||||
for (Location loc : _tntWeakness)
|
||||
{
|
||||
if (UtilMath.offset(loc, event.getEntity().getLocation()) < 4)
|
||||
{
|
||||
weakness = loc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (weakness == null)
|
||||
return;
|
||||
|
||||
_tntWeakness.remove(weakness);
|
||||
|
||||
final Location extra = weakness;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
Manager.getPlugin().getServer().getScheduler().scheduleSyncDelayedTask(Manager.getPlugin(), new Runnable()
|
||||
{
|
||||
public void run()
|
||||
{
|
||||
TNTPrimed tnt = extra.getWorld().spawn(extra.clone().add(3 - UtilMath.r(6), 5 + UtilMath.r(2), 3 - UtilMath.r(6)), TNTPrimed.class);
|
||||
tnt.setFuseTicks(0);
|
||||
tnt.setIsIncendiary(true);
|
||||
}
|
||||
}, i * 3);
|
||||
}
|
||||
|
||||
weakness.getWorld().playSound(weakness, Sound.EXPLODE, 16f, 0.8f);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void AttackerBlockBreak(org.bukkit.event.block.BlockBreakEvent event)
|
||||
{
|
||||
GameTeam team = GetTeam(event.getPlayer());
|
||||
if (team == null)
|
||||
return;
|
||||
|
||||
if (team.GetColor() != ChatColor.RED)
|
||||
return;
|
||||
|
||||
if (event.getBlock().getTypeId() == 85)
|
||||
event.setCancelled(false);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void DefenderBlockPlace(org.bukkit.event.block.BlockPlaceEvent event)
|
||||
{
|
||||
GameTeam team = GetTeam(event.getPlayer());
|
||||
if (team == null)
|
||||
return;
|
||||
|
||||
if (team.GetColor() != ChatColor.AQUA)
|
||||
return;
|
||||
|
||||
if (event.getBlock().getTypeId() != 85)
|
||||
return;
|
||||
|
||||
for (Block block : UtilBlock.getSurrounding(event.getBlock(), false))
|
||||
{
|
||||
if (block.isLiquid())
|
||||
{
|
||||
event.setCancelled(true);
|
||||
UtilPlayer.message(event.getPlayer(), F.main("Game", "You cannot place " + F.elem("Barricade") + " in water."));
|
||||
}
|
||||
}
|
||||
|
||||
if (event.getBlockAgainst().getTypeId() == 85)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
UtilPlayer.message(event.getPlayer(), F.main("Game", "You cannot place " + F.elem("Barricade") + " on each other."));
|
||||
}
|
||||
|
||||
if (_king != null && UtilMath.offset(_king.getLocation(), event.getBlock().getLocation().add(0.5, 0.5, 0.5)) < 4)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
UtilPlayer.message(event.getPlayer(), F.main("Game", "You cannot place " + F.elem("Barricade") + " near " + F.elem(C.cAqua + _kingName) + "."));
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void DefenderBlockInteract(PlayerInteractEvent event)
|
||||
{
|
||||
if (!UtilEvent.isAction(event, ActionType.R_BLOCK))
|
||||
return;
|
||||
|
||||
GameTeam team = GetTeam(event.getPlayer());
|
||||
if (team == null)
|
||||
return;
|
||||
|
||||
if (team.GetColor() != ChatColor.AQUA)
|
||||
return;
|
||||
|
||||
if (event.getClickedBlock() == null || event.getClickedBlock().getTypeId() != 85)
|
||||
return;
|
||||
|
||||
UtilParticle.PlayParticle(ParticleType.FIREWORKS_SPARK, event.getClickedBlock().getLocation().add(0.5, 0.5, 0.5), 0, 0, 0, 0, 1,
|
||||
ViewDist.LONG, UtilServer.getPlayers());
|
||||
event.getClickedBlock().getWorld().playSound(event.getClickedBlock().getLocation(), Sound.NOTE_STICKS, 2f, 1f);
|
||||
Manager.GetBlockRestore().add(event.getClickedBlock(), 0, (byte) 0, 1000);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void DayTimer(UpdateEvent event)
|
||||
{
|
||||
if (GetState() != GameState.Live)
|
||||
return;
|
||||
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
return;
|
||||
|
||||
WorldTimeSet = (WorldTimeSet + 1);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void SnowDamage(UpdateEvent event)
|
||||
{
|
||||
if (GetState() != GameState.Live)
|
||||
return;
|
||||
|
||||
if (event.getType() != UpdateType.FAST)
|
||||
return;
|
||||
|
||||
for (Player player : GetPlayers(true))
|
||||
if (player.getLocation().getBlock().getTypeId() == 78)
|
||||
{
|
||||
//Damage Event
|
||||
Manager.GetDamage().NewDamageEvent(player, null, null,
|
||||
DamageCause.DROWNING, 2, false, true, false,
|
||||
"Snow", "Snow Damage");
|
||||
|
||||
player.getWorld().playEffect(player.getLocation(), Effect.STEP_SOUND, 80);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.castlesiege.kits;
|
||||
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.ProgressingKit;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public abstract class KitHuman extends ProgressingKit
|
||||
{
|
||||
public KitHuman(ArcadeManager manager, String name, KitAvailability kitAvailability, String[] kitDesc, Perk[] kitPerks, EntityType entityType, ItemStack itemInHand)
|
||||
{
|
||||
super(manager, name, name.toLowerCase().replace(" ", ""), kitAvailability, kitDesc, kitPerks, entityType, itemInHand);
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,94 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.castlesiege.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkConstructor;
|
||||
import nautilus.game.arcade.kit.perks.PerkMammoth;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitHumanKnight extends KitHuman
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Robust knight, also able to construct defenses.",
|
||||
" ",
|
||||
receiveItem("oak fence", 1, 40, 2),
|
||||
"Take " + C.cGreen + "75%" + C.cWhite + " knockback",
|
||||
"Deal " + C.cGreen + "125%" + C.cWhite + " knockback",
|
||||
};
|
||||
|
||||
private static final Perk[] PERKS = {
|
||||
new PerkMammoth(),
|
||||
new PerkConstructor("Constructor", 40, 2, Material.FENCE, "Castle Barricade", true)
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_SWORD),
|
||||
ItemStackFactory.Instance.CreateStack(Material.BOW),
|
||||
ItemStackFactory.Instance.CreateStack(Material.ARROW, 64),
|
||||
ItemStackFactory.Instance.CreateStack(Material.FENCE, (byte) 0, 2, F.item("Castle Barricade")),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP)
|
||||
};
|
||||
|
||||
private static final ItemStack[] ARMOR = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_BOOTS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_LEGGINGS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_CHESTPLATE),
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_HELMET)
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.IRON_SWORD);
|
||||
|
||||
public KitHumanKnight(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Castle Knight", KitAvailability.Gem, DESCRIPTION, PERKS, EntityType.ZOMBIE, IN_HAND);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void FireItemResist(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FAST)
|
||||
return;
|
||||
|
||||
if (Manager.GetGame() == null)
|
||||
return;
|
||||
|
||||
for (Player player : Manager.GetGame().GetPlayers(true))
|
||||
{
|
||||
if (!HasKit(player))
|
||||
continue;
|
||||
|
||||
Manager.GetCondition().Factory().FireItemImmunity(GetName(), player, player, 1.9, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
player.getInventory().setArmorContents(ARMOR);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpawnCustom(LivingEntity ent)
|
||||
{
|
||||
ent.getEquipment().setHelmet(new ItemStack(Material.IRON_HELMET));
|
||||
ent.getEquipment().setChestplate(new ItemStack(Material.IRON_CHESTPLATE));
|
||||
ent.getEquipment().setLeggings(new ItemStack(Material.IRON_LEGGINGS));
|
||||
ent.getEquipment().setBoots(new ItemStack(Material.IRON_BOOTS));
|
||||
}
|
||||
}
|
@ -1,96 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.castlesiege.kits;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.game.games.smash.perks.skeleton.PerkBarrage;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkFletcher;
|
||||
|
||||
public class KitHumanMarksman extends KitHuman
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Skilled human marksman, can fletch arrows.",
|
||||
" ",
|
||||
receiveArrowString(1, 2, 4),
|
||||
"Charge your Bow to use " + C.cGreen + "Barrage"
|
||||
};
|
||||
|
||||
private static final Perk[] PERKS = {
|
||||
new PerkBarrage(5, 250, true, false),
|
||||
new PerkFletcher(2, 4, false),
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.STONE_SWORD),
|
||||
ItemStackFactory.Instance.CreateStack(Material.BOW),
|
||||
ItemStackFactory.Instance.CreateStack(Material.ARROW, 32),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP)
|
||||
};
|
||||
|
||||
private static final ItemStack[] ARMOR = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_BOOTS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_LEGGINGS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_CHESTPLATE),
|
||||
ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_HELMET)
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.BOW);
|
||||
|
||||
public KitHumanMarksman(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Castle Marksman", KitAvailability.Free, DESCRIPTION, PERKS, EntityType.ZOMBIE, IN_HAND);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void FireItemResist(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FAST)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Manager.GetGame() == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Player player : Manager.GetGame().GetPlayers(true))
|
||||
{
|
||||
if (!HasKit(player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Manager.GetCondition().Factory().FireItemImmunity(GetName(), player, player, 1.9, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
player.getInventory().setArmorContents(ARMOR);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpawnCustom(LivingEntity ent)
|
||||
{
|
||||
ent.getEquipment().setHelmet(new ItemStack(Material.CHAINMAIL_HELMET));
|
||||
ent.getEquipment().setChestplate(new ItemStack(Material.CHAINMAIL_CHESTPLATE));
|
||||
ent.getEquipment().setLeggings(new ItemStack(Material.CHAINMAIL_LEGGINGS));
|
||||
ent.getEquipment().setBoots(new ItemStack(Material.CHAINMAIL_BOOTS));
|
||||
}
|
||||
}
|
@ -1,77 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.castlesiege.kits;
|
||||
|
||||
import mineplex.core.disguise.disguises.DisguiseWolf;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkKnockbackGive;
|
||||
import nautilus.game.arcade.kit.perks.PerkStrength;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitHumanPeasant extends KitHuman
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"OINK! OINK!"
|
||||
};
|
||||
|
||||
private static final Perk[] PERKS = {
|
||||
new PerkStrength(1),
|
||||
new PerkKnockbackGive(2)
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.BONE, (byte) 0, 0, "Wolf Bite")
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.IRON_HOE);
|
||||
|
||||
public KitHumanPeasant(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Castle Wolf", KitAvailability.Hide, DESCRIPTION, PERKS, EntityType.ZOMBIE, IN_HAND);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void FireItemResist(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FAST)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Manager.GetGame() == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Player player : Manager.GetGame().GetPlayers(true))
|
||||
{
|
||||
if (!HasKit(player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Manager.GetCondition().Factory().FireItemImmunity(GetName(), player, player, 1.9, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
|
||||
player.setHealth(4);
|
||||
|
||||
DisguiseWolf disguise = new DisguiseWolf(player);
|
||||
disguise.setName(Manager.GetGame().GetTeam(player).GetColor() + player.getName());
|
||||
disguise.setCustomNameVisible(true);
|
||||
Manager.GetDisguise().disguise(disguise);
|
||||
}
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.castlesiege.kits;
|
||||
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.ProgressingKit;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public abstract class KitUndead extends ProgressingKit
|
||||
{
|
||||
public KitUndead(ArcadeManager manager, String name, KitAvailability kitAvailability, String[] kitDesc, Perk[] kitPerks, EntityType entityType, ItemStack itemInHand)
|
||||
{
|
||||
super(manager, name, name.toLowerCase().replace(" ", ""), kitAvailability, kitDesc, kitPerks, entityType, itemInHand);
|
||||
}
|
||||
|
||||
public KitUndead(ArcadeManager manager, String name, KitAvailability kitAvailability, int cost, String[] kitDesc, Perk[] kitPerks, EntityType entityType, ItemStack itemInHand)
|
||||
{
|
||||
super(manager, name, name.toLowerCase().replace(" ", ""), kitAvailability, cost, kitDesc, kitPerks, entityType, itemInHand);
|
||||
}
|
||||
}
|
@ -1,74 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.castlesiege.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.UtilInv;
|
||||
import mineplex.core.disguise.disguises.DisguiseSkeleton;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkIronSkin;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.player.PlayerPickupItemEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitUndeadArcher extends KitUndead
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Makes use of arrows scavenged from human archers.",
|
||||
" ",
|
||||
"Take " + C.cGreen + "-1" + C.cWhite + " damage from attacks"
|
||||
};
|
||||
|
||||
private static final Perk[] PERKS = {
|
||||
new PerkIronSkin(1)
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.STONE_AXE),
|
||||
ItemStackFactory.Instance.CreateStack(Material.BOW)
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.BOW);
|
||||
|
||||
public KitUndeadArcher(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Undead Archer", KitAvailability.Gem, DESCRIPTION, PERKS, EntityType.SKELETON, IN_HAND);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
|
||||
DisguiseSkeleton disguise = new DisguiseSkeleton(player);
|
||||
disguise.setName(Manager.GetGame().GetTeam(player).GetColor() + player.getName());
|
||||
disguise.setCustomNameVisible(true);
|
||||
Manager.GetDisguise().disguise(disguise);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void ArrowPickup(PlayerPickupItemEvent event)
|
||||
{
|
||||
if (event.getItem().getItemStack().getType() != Material.ARROW)
|
||||
return;
|
||||
|
||||
if (!HasKit(event.getPlayer()))
|
||||
return;
|
||||
|
||||
if (UtilInv.contains(event.getPlayer(), Material.ARROW, (byte)0, 4))
|
||||
return;
|
||||
|
||||
event.getItem().remove();
|
||||
|
||||
event.getPlayer().getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.ARROW));
|
||||
|
||||
event.getPlayer().playSound(event.getPlayer().getLocation(), Sound.ITEM_PICKUP, 1f, 1f);
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.castlesiege.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.disguise.disguises.DisguisePigZombie;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkLeap;
|
||||
import nautilus.game.arcade.kit.perks.PerkSpeed;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.player.PlayerPickupItemEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitUndeadGhoul extends KitUndead
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Weak, but able to jump around with ease.",
|
||||
" ",
|
||||
click(false, "your axe to use " + C.cGreen + "Ghoul Leap"),
|
||||
};
|
||||
|
||||
private static final Perk[] PERKS = {
|
||||
new PerkLeap("Ghoul Leap", 1.2, 0.8, 8000),
|
||||
new PerkSpeed(0)
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.STONE_AXE),
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.STONE_AXE);
|
||||
|
||||
public KitUndeadGhoul(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Undead Ghoul", KitAvailability.Free, DESCRIPTION, PERKS, EntityType.PIG_ZOMBIE, IN_HAND);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
|
||||
DisguisePigZombie disguise = new DisguisePigZombie(player);
|
||||
disguise.setName(Manager.GetGame().GetTeam(player).GetColor() + player.getName());
|
||||
disguise.setCustomNameVisible(true);
|
||||
Manager.GetDisguise().disguise(disguise);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void PickupArrow(PlayerPickupItemEvent event)
|
||||
{
|
||||
if (!HasKit(event.getPlayer()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.getItem().getItemStack().getType() == Material.ARROW)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.castlesiege.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.disguise.disguises.DisguiseZombie;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkRegeneration;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.player.PlayerPickupItemEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitUndeadZombie extends KitUndead
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Regenerates rapidly",
|
||||
" ",
|
||||
"Receive " + C.cGreen + "Regeneration III"
|
||||
};
|
||||
|
||||
private static final Perk[] PERKS = {
|
||||
new PerkRegeneration(2)
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.STONE_AXE),
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.STONE_AXE);
|
||||
|
||||
public KitUndeadZombie(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Undead Zombie", KitAvailability.Gem, 5000, DESCRIPTION, PERKS, EntityType.ZOMBIE, IN_HAND);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
|
||||
DisguiseZombie disguise = new DisguiseZombie(player);
|
||||
|
||||
if (Manager.GetGame().GetTeam(player) != null)
|
||||
{
|
||||
disguise.setName(Manager.GetGame().GetTeam(player).GetColor() + player.getName());
|
||||
disguise.setCustomNameVisible(true);
|
||||
}
|
||||
|
||||
Manager.GetDisguise().disguise(disguise);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void PickupArrow(PlayerPickupItemEvent event)
|
||||
{
|
||||
if (!HasKit(event.getPlayer()))
|
||||
return;
|
||||
|
||||
if (event.getItem().getItemStack().getType() == Material.ARROW)
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
@ -0,0 +1,136 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew;
|
||||
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.game.Game.GameState;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Horse;
|
||||
import org.bukkit.entity.Horse.Style;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityDeathEvent;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEntityEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class CastleSiegeHorseManager implements Listener
|
||||
{
|
||||
|
||||
private static final int MAX_HEALTH = 60;
|
||||
private static final ItemStack SADDLE = new ItemStack(Material.SADDLE);
|
||||
private static final ItemStack ARMOUR = new ItemStack(Material.IRON_BARDING);
|
||||
|
||||
private final CastleSiegeNew _host;
|
||||
|
||||
CastleSiegeHorseManager(CastleSiegeNew host)
|
||||
{
|
||||
_host = host;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void horseSpawn(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Prepare)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_host.CreatureAllowOverride = true;
|
||||
|
||||
for (Location location : _host.WorldData.GetDataLocs("BROWN"))
|
||||
{
|
||||
Horse horse = location.getWorld().spawn(location, Horse.class);
|
||||
|
||||
horse.setColor(Horse.Color.BLACK);
|
||||
horse.setStyle(Style.BLACK_DOTS);
|
||||
horse.setMaxDomestication(1);
|
||||
horse.getInventory().setSaddle(SADDLE);
|
||||
horse.getInventory().setArmor(ARMOUR);
|
||||
|
||||
horse.setMaxHealth(MAX_HEALTH);
|
||||
horse.setHealth(MAX_HEALTH);
|
||||
|
||||
horse.setCustomName("War Horse");
|
||||
}
|
||||
|
||||
_host.CreatureAllowOverride = false;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void horseInteract(PlayerInteractEntityEvent event)
|
||||
{
|
||||
if (!(event.getRightClicked() instanceof Horse) || !_host.IsLive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (UtilPlayer.isSpectator(player) || !_host.getDefenders().HasPlayer(player))
|
||||
{
|
||||
player.sendMessage(F.main("Game", "You cannot mount horses."));
|
||||
event.setCancelled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
((Horse) event.getRightClicked()).setOwner(player);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void horseDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (event.isCancelled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LivingEntity entity = event.GetDamageeEntity();
|
||||
|
||||
if (!(entity instanceof Horse))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player damager = event.GetDamagerPlayer(true);
|
||||
|
||||
if (damager == null || _host.getUndead().HasPlayer(damager))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.SetCancelled("Horse Team Damage");
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void horseDeath(EntityDeathEvent event)
|
||||
{
|
||||
Entity entity = event.getEntity();
|
||||
|
||||
if (entity instanceof Horse)
|
||||
{
|
||||
Player killer = ((Horse) entity).getKiller();
|
||||
|
||||
if (killer != null)
|
||||
{
|
||||
_host.AddStat(killer, "HorseKiller", 1, false, false);
|
||||
}
|
||||
|
||||
event.setDroppedExp(0);
|
||||
event.getDrops().clear();
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void playerDeath(PlayerDeathEvent event)
|
||||
{
|
||||
event.getEntity().eject();
|
||||
}
|
||||
}
|
@ -0,0 +1,212 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.recharge.Recharge;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.game.Game.GameState;
|
||||
import nautilus.game.arcade.game.GameTeam;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.EntityEffect;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Zombie;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.BlockPlaceEvent;
|
||||
import org.bukkit.inventory.EntityEquipment;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class CastleSiegeKing implements Listener
|
||||
{
|
||||
|
||||
private static final int MAX_HEALTH = 40;
|
||||
private static final int DAMAGE_RATE = 400;
|
||||
private static final int KING_PROTECTION_RANGE_SQUARED = 4;
|
||||
private static final int KING_FENCE_RANGE_SQUARED = 25;
|
||||
private static final int KING_TELEPORT_RANGE_SQUARED = 36;
|
||||
|
||||
private final CastleSiegeNew _host;
|
||||
private Location _location;
|
||||
private LivingEntity _entity;
|
||||
|
||||
private final Map<Player, Integer> _damagers;
|
||||
private Player _lastDamager;
|
||||
|
||||
CastleSiegeKing(CastleSiegeNew host)
|
||||
{
|
||||
_host = host;
|
||||
_damagers = new HashMap<>();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void prepare(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Prepare)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_location = _host.WorldData.GetDataLocs("YELLOW").get(0);
|
||||
spawnEntity();
|
||||
}
|
||||
|
||||
private void spawnEntity()
|
||||
{
|
||||
_host.CreatureAllowOverride = true;
|
||||
|
||||
boolean moppleOnline = UtilPlayer.searchExact("Moppletop") != null;
|
||||
_entity = _location.getWorld().spawn(_location, Zombie.class);
|
||||
UtilEnt.vegetate(_entity);
|
||||
UtilEnt.silence(_entity, true);
|
||||
_entity.setCustomName(moppleOnline ? C.cGreenB + "Queen Moppletop" : C.cYellowB + "King Chiss");
|
||||
_entity.setCustomNameVisible(true);
|
||||
_entity.setRemoveWhenFarAway(false);
|
||||
_entity.setMaxHealth(MAX_HEALTH);
|
||||
_entity.setHealth(MAX_HEALTH);
|
||||
|
||||
EntityEquipment equipment = _entity.getEquipment();
|
||||
|
||||
equipment.setItemInHand(new ItemStack(Material.DIAMOND_SWORD));
|
||||
equipment.setHelmet(new ItemStack(Material.DIAMOND_HELMET));
|
||||
equipment.setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));
|
||||
equipment.setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));
|
||||
equipment.setBoots(new ItemStack(Material.DIAMOND_BOOTS));
|
||||
|
||||
reset();
|
||||
|
||||
_host.CreatureAllowOverride = false;
|
||||
}
|
||||
|
||||
private void reset()
|
||||
{
|
||||
_entity.teleport(_location);
|
||||
|
||||
List<Location> lookAts = _host.WorldData.GetDataLocs("ORANGE");
|
||||
if (!lookAts.isEmpty())
|
||||
{
|
||||
UtilEnt.CreatureLook(_entity, lookAts.get(0));
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void entityDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (event.isCancelled() || _entity == null || !_entity.equals(event.GetDamageeEntity()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.SetCancelled("King");
|
||||
|
||||
Player damager = event.GetDamagerPlayer(true);
|
||||
|
||||
if (damager == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_host.getDefenders().HasPlayer(damager) || !Recharge.Instance.use(damager, "Damage King", DAMAGE_RATE, false, false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Store the damager
|
||||
_damagers.putIfAbsent(damager, 0);
|
||||
_damagers.put(damager, _damagers.get(damager) + 1);
|
||||
_lastDamager = damager;
|
||||
|
||||
_entity.playEffect(EntityEffect.HURT);
|
||||
_entity.getWorld().playEffect(_entity.getLocation().add(0, 0.5, 0), Effect.STEP_SOUND, Material.REDSTONE_BLOCK);
|
||||
_entity.setHealth(_entity.getHealth() - 1);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void updateMovement(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.SEC || _entity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
double dist = UtilMath.offsetSquared(_entity.getLocation(), _location);
|
||||
|
||||
if (dist > KING_TELEPORT_RANGE_SQUARED)
|
||||
{
|
||||
reset();
|
||||
}
|
||||
else if (dist > KING_PROTECTION_RANGE_SQUARED)
|
||||
{
|
||||
UtilEnt.CreatureMove(_entity, _location, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void blockPlace(BlockPlaceEvent event)
|
||||
{
|
||||
if (_entity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player player = event.getPlayer();
|
||||
Block block = event.getBlock();
|
||||
|
||||
if (event.isCancelled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Block nearby : UtilBlock.getSurrounding(block, false))
|
||||
{
|
||||
if (nearby.isLiquid())
|
||||
{
|
||||
event.setCancelled(true);
|
||||
player.sendMessage(F.main("Game", "You cannot place " + F.elem("Barricade") + " in water."));
|
||||
return;
|
||||
}
|
||||
else if (nearby.getType() == Material.VINE)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
player.sendMessage(F.main("Game", "You cannot place " + F.elem("Barricade") + " near vines."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (UtilMath.offsetSquared(_entity.getLocation(), block.getLocation()) < KING_FENCE_RANGE_SQUARED)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
player.sendMessage(F.main("Game", "You cannot place " + F.elem("Barricade") + " near " + _entity.getCustomName() + C.mBody + "."));
|
||||
}
|
||||
}
|
||||
|
||||
public LivingEntity getEntity()
|
||||
{
|
||||
return _entity;
|
||||
}
|
||||
|
||||
public Map<Player, Integer> getDamagers()
|
||||
{
|
||||
return _damagers;
|
||||
}
|
||||
|
||||
public Player getLastDamager()
|
||||
{
|
||||
return _lastDamager;
|
||||
}
|
||||
}
|
@ -0,0 +1,607 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.ItemSpawnEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.event.player.PlayerPickupItemEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
import com.mineplex.anticheat.checks.combat.KillauraTypeD;
|
||||
|
||||
import mineplex.core.Managers;
|
||||
import mineplex.core.achievement.Achievement;
|
||||
import mineplex.core.achievement.AchievementCategory;
|
||||
import mineplex.core.antihack.AntiHack;
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilParticle.ViewDist;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.minecraft.game.core.condition.ConditionFactory;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.GameType;
|
||||
import nautilus.game.arcade.events.FirstBloodEvent;
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.events.PlayerGameRespawnEvent;
|
||||
import nautilus.game.arcade.game.GameTeam;
|
||||
import nautilus.game.arcade.game.TeamGame;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.kits.KitHumanKnight;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.kits.KitHumanMarksman;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.kits.KitHumanPaladin;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.kits.KitHumanWolf;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.kits.KitUndeadArcher;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.kits.KitUndeadGhoul;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.kits.KitUndeadSummoner;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.kits.KitUndeadZombie;
|
||||
import nautilus.game.arcade.game.modules.SpawnShieldModule;
|
||||
import nautilus.game.arcade.game.modules.compass.CompassModule;
|
||||
import nautilus.game.arcade.kit.Kit;
|
||||
import nautilus.game.arcade.kit.NullKit;
|
||||
import nautilus.game.arcade.stats.BloodThirstyStatTracker;
|
||||
import nautilus.game.arcade.stats.TeamDeathsStatTracker;
|
||||
import nautilus.game.arcade.stats.TeamKillsStatTracker;
|
||||
import nautilus.game.arcade.stats.WinAsTeamStatTracker;
|
||||
|
||||
public class CastleSiegeNew extends TeamGame
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
C.cAqua + "Defenders" + C.cWhite + " must defend the King.",
|
||||
C.cAqua + "Defenders" + C.cWhite + " win when the sun rises.",
|
||||
C.cAqua + "Defenders" + C.cWhite + " respawn as wolves.",
|
||||
"",
|
||||
C.cRed + "Undead" + C.cWhite + " must kill the King.",
|
||||
C.cRed + "Undead" + C.cWhite + " lose when the sun rises."
|
||||
};
|
||||
private static final String[] TIPS = {
|
||||
"TNT randomly spawns at 3 different locations outside the undead forest.",
|
||||
"Right-click TNT to pick it up.",
|
||||
"TNT will automatically explode 30 seconds after being picked up.",
|
||||
"Undead respawn instantly.",
|
||||
"Defenders can right-click a fence to pass through it.",
|
||||
"Avoid retreating as Defenders.",
|
||||
"Castle Marksmen are important to defense because of their arrows.",
|
||||
"Defenders respawn as wolves with no armor or weapons.",
|
||||
"Wolves must wait 6 seconds in between respawns.",
|
||||
"Coordination and teamwork are important to winning as Defenders."
|
||||
};
|
||||
private static final Achievement[] ACHIEVEMENTS = Achievement.getByCategory(AchievementCategory.CASTLE_SIEGE).toArray(new Achievement[0]);
|
||||
public static Achievement[] getGameAchievements()
|
||||
{
|
||||
return ACHIEVEMENTS;
|
||||
}
|
||||
private static final int START_TIME = 14000;
|
||||
private static final int UNDEAD_BURN_TIME = 24000;
|
||||
private static final int DEFENDER_WIN_TIME = UNDEAD_BURN_TIME + 200;
|
||||
private static final int WOLF_RESPAWN_TIME = 6;
|
||||
private static final long FENCE_NO_CLIP_TIME = TimeUnit.SECONDS.toMillis(2);
|
||||
private static final int MAX_ARROW_TICKS = 30 * 20;
|
||||
|
||||
private final Set<Listener> _listeners = new HashSet<>();
|
||||
|
||||
private GameTeam _defenders;
|
||||
private GameTeam _undead;
|
||||
private final Set<Player> _wolves = new HashSet<>();
|
||||
|
||||
private CastleSiegeKing _king;
|
||||
|
||||
private List<Location> _kitNPCSpawns;
|
||||
private ArrayList<Location> _wolfSpawns;
|
||||
|
||||
private Kit _wolfKit;
|
||||
|
||||
public CastleSiegeNew(ArcadeManager manager)
|
||||
{
|
||||
super(manager, GameType.CastleSiege, new Kit[]
|
||||
{
|
||||
new KitHumanWolf(manager),
|
||||
new KitHumanMarksman(manager),
|
||||
new KitHumanKnight(manager),
|
||||
new KitHumanPaladin(manager),
|
||||
new NullKit(manager),
|
||||
new KitUndeadGhoul(manager),
|
||||
new KitUndeadArcher(manager),
|
||||
new KitUndeadZombie(manager),
|
||||
new KitUndeadSummoner(manager)
|
||||
|
||||
}, DESCRIPTION);
|
||||
|
||||
_help = TIPS;
|
||||
|
||||
StrictAntiHack = true;
|
||||
HungerSet = 20;
|
||||
DeathOut = false;
|
||||
WorldTimeSet = START_TIME;
|
||||
WorldSoilTrample = true;
|
||||
BlockBreakAllow.add(Material.FENCE.getId());
|
||||
BlockPlaceAllow.add(Material.FENCE.getId());
|
||||
InventoryClick = true;
|
||||
SplitKitXP = true;
|
||||
|
||||
manager.GetCreature().SetDisableCustomDrops(true);
|
||||
|
||||
registerStatTrackers(
|
||||
new BloodThirstyStatTracker(this, "KingGuard", 5, player -> getDefenders().HasPlayer(player), player -> UtilMath.offsetSquared(player, getKing().getEntity()) < 8 * 8 && WorldTimeSet > UNDEAD_BURN_TIME - 60 * 20),
|
||||
new BloodThirstyStatTracker(this, "WolfKill", 12, this::isWolf, player -> true),
|
||||
new BloodThirstyStatTracker(this, "BloodThirsty", 50, player -> true, player -> GetTeam(player).equals(getUndead())),
|
||||
new TeamKillsStatTracker(this),
|
||||
new TeamDeathsStatTracker(this)
|
||||
);
|
||||
|
||||
registerChatStats(
|
||||
Kills,
|
||||
Deaths,
|
||||
KDRatio,
|
||||
BlankLine,
|
||||
Assists,
|
||||
DamageDealt,
|
||||
DamageTaken
|
||||
);
|
||||
|
||||
_king = new CastleSiegeKing(this);
|
||||
_listeners.add(_king);
|
||||
|
||||
_listeners.add(new CastleSiegeTNTManager(this));
|
||||
_listeners.add(new CastleSiegeHorseManager(this));
|
||||
|
||||
new CompassModule()
|
||||
.register(this);
|
||||
|
||||
// Disable specific GWEN checks for this game
|
||||
AntiHack antiHack = Managers.get(AntiHack.class);
|
||||
antiHack.addIgnoredCheck(KillauraTypeD.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void ParseData()
|
||||
{
|
||||
_defenders = GetTeam(ChatColor.AQUA);
|
||||
_defenders.SetName("Defenders");
|
||||
_defenders.SetRespawnTime(WOLF_RESPAWN_TIME);
|
||||
|
||||
_undead = GetTeam(ChatColor.RED);
|
||||
_undead.SetName("Undead");
|
||||
|
||||
boolean undead = false;
|
||||
|
||||
for (Kit kit : GetKits())
|
||||
{
|
||||
if (kit instanceof NullKit)
|
||||
{
|
||||
undead = true;
|
||||
}
|
||||
else if (undead)
|
||||
{
|
||||
_defenders.GetRestrictedKits().add(kit);
|
||||
}
|
||||
else
|
||||
{
|
||||
_undead.GetRestrictedKits().add(kit);
|
||||
}
|
||||
}
|
||||
|
||||
_kitNPCSpawns = WorldData.GetDataLocs("PINK");
|
||||
_wolfSpawns = WorldData.GetDataLocs("GREEN");
|
||||
|
||||
for (Kit kit : GetKits())
|
||||
{
|
||||
if (kit.GetName().contains("Wolf"))
|
||||
{
|
||||
_wolfKit = kit;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_listeners.forEach(UtilServer::RegisterEvents);
|
||||
|
||||
new SpawnShieldModule()
|
||||
.registerShield(_wolves::contains, WorldData.GetCustomLocs("129"), UtilAlg.getAverageLocation(_wolfSpawns))
|
||||
.register(this);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
@Override
|
||||
public void ScoreboardUpdate(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FAST || !InProgress())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Scoreboard.writeNewLine();
|
||||
|
||||
Scoreboard.write(_defenders.GetFormattedName());
|
||||
Scoreboard.write((_defenders.GetPlayers(true).size() - _wolves.size()) + " Players");
|
||||
|
||||
Scoreboard.writeNewLine();
|
||||
|
||||
Scoreboard.write(C.cDAquaB + "Wolves");
|
||||
Scoreboard.write(_wolves.size() + " Players");
|
||||
|
||||
Scoreboard.writeNewLine();
|
||||
|
||||
Scoreboard.write(_undead.GetFormattedName());
|
||||
Scoreboard.write(_undead.GetPlayers(true).size() + " Players");
|
||||
|
||||
Scoreboard.writeNewLine();
|
||||
|
||||
Scoreboard.write(_king.getEntity().getCustomName());
|
||||
Scoreboard.write((int) _king.getEntity().getHealth() + " Health");
|
||||
|
||||
Scoreboard.writeNewLine();
|
||||
|
||||
// Convert ticks to milliseconds
|
||||
int timeLeft = (UNDEAD_BURN_TIME - WorldTimeSet) * 50;
|
||||
Scoreboard.write(C.cGoldB + "Sunrise");
|
||||
|
||||
if (timeLeft > 0)
|
||||
{
|
||||
Scoreboard.write(UtilTime.MakeStr(timeLeft));
|
||||
}
|
||||
else
|
||||
{
|
||||
Scoreboard.write("Undead Burning!");
|
||||
}
|
||||
|
||||
Scoreboard.draw();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void prepare(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Prepare)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Register Defender win tracker
|
||||
registerStatTrackers(new WinAsTeamStatTracker(this, _defenders, "ForTheKing"));
|
||||
|
||||
CreatureAllowOverride = true;
|
||||
|
||||
// Move Kit NPCS
|
||||
Location lookAt = UtilAlg.getAverageLocation(_undead.GetSpawns());
|
||||
int i = 0;
|
||||
for (Kit kit : GetKits())
|
||||
{
|
||||
if (kit instanceof NullKit || _undead.GetRestrictedKits().contains(kit) || _kitNPCSpawns.size() <= i)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Location location = _kitNPCSpawns.get(i++);
|
||||
Entity entity = kit.SpawnEntity(location);
|
||||
UtilEnt.CreatureLook(entity, lookAt);
|
||||
UtilEnt.addFlag(entity, UtilEnt.FLAG_ENTITY_COMPONENT);
|
||||
|
||||
Manager.GetLobby().addKitLocation(entity, kit, location);
|
||||
}
|
||||
|
||||
CreatureAllowOverride = false;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void advanceTime(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK || !IsLive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
WorldTimeSet++;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void burnUndead(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FAST || !IsLive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (WorldTimeSet >= UNDEAD_BURN_TIME)
|
||||
{
|
||||
ConditionFactory factory = Manager.GetCondition().Factory();
|
||||
|
||||
for (Player player : _undead.GetPlayers(true))
|
||||
{
|
||||
factory.Ignite("Sun Damage", player, null, 2, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void setWolfSpawns(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Live)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_defenders.SetSpawns(_wolfSpawns);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void setWolfKit(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Prepare)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Player player : GetPlayers(true))
|
||||
{
|
||||
Kit kit = GetKit(player);
|
||||
|
||||
if (kit instanceof KitHumanWolf)
|
||||
{
|
||||
SetKit(player, GetKits()[1], false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void setWolfKit(PlayerGameRespawnEvent event)
|
||||
{
|
||||
Player player = event.GetPlayer();
|
||||
|
||||
if (_defenders.HasPlayer(player) && _wolves.add(player))
|
||||
{
|
||||
SetKit(player, _wolfKit, true);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void playerQuit(PlayerQuitEvent event)
|
||||
{
|
||||
_wolves.remove(event.getPlayer());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void EndCheck()
|
||||
{
|
||||
if (!IsLive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LivingEntity king = _king.getEntity();
|
||||
|
||||
if (WorldTimeSet > DEFENDER_WIN_TIME || _undead.GetPlayers(true).isEmpty())
|
||||
{
|
||||
// King at full health
|
||||
if (king.getHealth() == king.getMaxHealth())
|
||||
{
|
||||
_defenders.GetPlayers(true).forEach(player -> AddStat(player, "KingFull", 1, true, false));
|
||||
}
|
||||
|
||||
SetCustomWinLine(king.getCustomName() + C.Reset + " has survived the siege!");
|
||||
AnnounceEnd(_defenders);
|
||||
}
|
||||
else if (king.isDead() || !king.isValid() || _defenders.GetPlayers(true).isEmpty())
|
||||
{
|
||||
String winLine = king.getCustomName() + " " + C.Reset;
|
||||
Map<Player, Integer> damagers = _king.getDamagers();
|
||||
|
||||
if (damagers.isEmpty())
|
||||
{
|
||||
winLine += "has died!";
|
||||
}
|
||||
else
|
||||
{
|
||||
Player mostDamager = null;
|
||||
int mostDamage = 0;
|
||||
|
||||
for (Entry<Player, Integer> entry : damagers.entrySet())
|
||||
{
|
||||
if (mostDamager == null || mostDamage < entry.getValue())
|
||||
{
|
||||
mostDamager = entry.getKey();
|
||||
mostDamage = entry.getValue();
|
||||
}
|
||||
}
|
||||
|
||||
// Not possible but keeps the IDE happy
|
||||
if (mostDamager == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (mostDamager.equals(_king.getLastDamager()))
|
||||
{
|
||||
winLine += "was slaughtered by " + _undead.GetColor() + mostDamager.getName();
|
||||
}
|
||||
else
|
||||
{
|
||||
winLine += "was killed by " + _undead.GetColor() + _king.getLastDamager().getName() + C.Reset + " while " + _undead.GetColor() + mostDamager.getName() + C.Reset + " dealt most of the damage!";
|
||||
}
|
||||
|
||||
// 50%+ damage to the king
|
||||
if (mostDamage >= (king.getMaxHealth() - king.getHealth()) * 0.5)
|
||||
{
|
||||
AddStat(mostDamager, "Assassin", 1, true, false);
|
||||
}
|
||||
|
||||
// Player who killed the king
|
||||
AddStat(_king.getLastDamager(), "KingSlayer", 1, true, false);
|
||||
}
|
||||
|
||||
if (WorldTimeSet > UNDEAD_BURN_TIME - 60 * 20)
|
||||
{
|
||||
_undead.GetPlayers(true).forEach(player -> AddStat(player, "CloseCall", 1, true, false));
|
||||
}
|
||||
|
||||
SetCustomWinLine(winLine);
|
||||
AnnounceEnd(_undead);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (GameTeam team : GetTeamList())
|
||||
{
|
||||
if (WinnerTeam != null && team.equals(WinnerTeam))
|
||||
{
|
||||
for (Player player : team.GetPlayers(false))
|
||||
{
|
||||
AddGems(player, 10, "Winning", false, false);
|
||||
}
|
||||
}
|
||||
|
||||
for (Player player : team.GetPlayers(false))
|
||||
{
|
||||
if (player.isOnline())
|
||||
{
|
||||
AddGems(player, 10, "Participation", false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetState(GameState.End);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable()
|
||||
{
|
||||
super.disable();
|
||||
_wolves.clear();
|
||||
_listeners.forEach(UtilServer::Unregister);
|
||||
_listeners.clear();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void allowNoClipFences(PlayerInteractEvent event)
|
||||
{
|
||||
Block block = event.getClickedBlock();
|
||||
|
||||
if (event.isCancelled() || block == null || block.getType() != Material.FENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (UtilPlayer.isSpectator(player) || !_defenders.HasPlayer(player) || player.getItemInHand() != null && player.getItemInHand().getType() == Material.FENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UtilParticle.PlayParticleToAll(ParticleType.FIREWORKS_SPARK, block.getLocation().add(0.5, 0.5, 0.5), 0.2F, 0.2F, 0.2F, 0.01F, 3, ViewDist.SHORT);
|
||||
block.getWorld().playSound(block.getLocation(), Sound.NOTE_STICKS, 1, 1);
|
||||
Manager.GetBlockRestore().add(block, Material.AIR.getId(), (byte) 0, FENCE_NO_CLIP_TIME);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void removeFences(ItemSpawnEvent event)
|
||||
{
|
||||
if (event.getEntity().getItemStack().getType() == Material.FENCE)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void removeOldArrows(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.SEC)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Entity entity : WorldData.World.getEntities())
|
||||
{
|
||||
if (entity instanceof Arrow && entity.getTicksLived() > MAX_ARROW_TICKS)
|
||||
{
|
||||
entity.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void pickupArrows(PlayerPickupItemEvent event)
|
||||
{
|
||||
if (event.getItem().getItemStack().getType() != Material.ARROW)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Kit kit = GetKit(event.getPlayer());
|
||||
|
||||
event.setCancelled(kit == null || !(kit instanceof KitUndeadArcher));
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void firstBlood(FirstBloodEvent event)
|
||||
{
|
||||
AddStat(event.getPlayer(), "FirstBlood", 1, true, false);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void handleResistance(CustomDamageEvent event)
|
||||
{
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
|
||||
if (damagee == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (PotionEffect effect : damagee.getActivePotionEffects())
|
||||
{
|
||||
if (effect.getType().toString().equals(PotionEffectType.DAMAGE_RESISTANCE.toString()))
|
||||
{
|
||||
event.AddMod("Resistance", (effect.getAmplifier() + 1) * -0.2 * event.GetDamage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isWolf(Player player)
|
||||
{
|
||||
return _wolves.contains(player);
|
||||
}
|
||||
|
||||
public CastleSiegeKing getKing()
|
||||
{
|
||||
return _king;
|
||||
}
|
||||
|
||||
public GameTeam getDefenders()
|
||||
{
|
||||
return _defenders;
|
||||
}
|
||||
|
||||
public GameTeam getUndead()
|
||||
{
|
||||
return _undead;
|
||||
}
|
||||
}
|
@ -0,0 +1,322 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import org.bukkit.Color;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.FireworkEffect.Type;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.TNTPrimed;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import mineplex.core.blockrestore.BlockRestore;
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.MapUtil;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilEvent;
|
||||
import mineplex.core.common.util.UtilEvent.ActionType;
|
||||
import mineplex.core.common.util.UtilFirework;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilTextBottom;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.core.disguise.disguises.DisguiseBase;
|
||||
import mineplex.core.disguise.disguises.DisguiseLiving;
|
||||
import mineplex.core.recharge.Recharge;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.game.Game.GameState;
|
||||
|
||||
public class CastleSiegeTNTManager implements Listener
|
||||
{
|
||||
|
||||
private static final long SPAWN_TIME = TimeUnit.SECONDS.toMillis(25);
|
||||
private static final ItemStack TNT_HELMET = new ItemStack(Material.TNT);
|
||||
private static final int TOO_FAR_FROM_CASTLE_SQUARED = 256;
|
||||
private static final int TNT_WEAKNESS_DISTANCE_SQUARED = 16;
|
||||
private static final long TNT_MAX_TIME = TimeUnit.SECONDS.toMillis(30);
|
||||
private static final long REGENERATION_TIME = TimeUnit.SECONDS.toMillis(15);
|
||||
|
||||
private final CastleSiegeNew _host;
|
||||
|
||||
private final Map<Player, Long> _tntCarrier;
|
||||
private List<Location> _tntSpawns;
|
||||
private List<Location> _tntWeaknesses;
|
||||
private long _lastTNT;
|
||||
|
||||
CastleSiegeTNTManager(CastleSiegeNew host)
|
||||
{
|
||||
_host = host;
|
||||
_tntCarrier = new HashMap<>();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void live(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Live)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lastTNT = System.currentTimeMillis();
|
||||
_tntSpawns = _host.WorldData.GetDataLocs("RED");
|
||||
_tntWeaknesses = _host.WorldData.GetDataLocs("BLACK");
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void spawnTnt(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.SEC || !_host.IsLive() || !UtilTime.elapsed(_lastTNT, SPAWN_TIME))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lastTNT = System.currentTimeMillis();
|
||||
|
||||
Location location = UtilAlg.Random(_tntSpawns);
|
||||
|
||||
if (location == null || location.getBlock().getType() == Material.TNT)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MapUtil.QuickChangeBlockAt(location, Material.TNT);
|
||||
location.getWorld().playEffect(location.clone().add(0, 0.5, 0), Effect.STEP_SOUND, Material.TNT);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOW)
|
||||
public void tntPickup(PlayerInteractEvent event)
|
||||
{
|
||||
if (!UtilEvent.isAction(event, ActionType.R_BLOCK))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player player = event.getPlayer();
|
||||
Block block = event.getClickedBlock();
|
||||
|
||||
if (block == null || block.getType() != Material.TNT || UtilPlayer.isSpectator(player) || !_host.getUndead().HasPlayer(player) || _tntCarrier.containsKey(player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.setCancelled(true);
|
||||
|
||||
DisguiseBase disguise = _host.getArcadeManager().GetDisguise().getActiveDisguise(player);
|
||||
|
||||
if (disguise != null && disguise instanceof DisguiseLiving)
|
||||
{
|
||||
DisguiseLiving disguiseLiving = (DisguiseLiving) disguise;
|
||||
player.getInventory().setHelmet(TNT_HELMET);
|
||||
disguiseLiving.setHelmet(TNT_HELMET);
|
||||
_host.getArcadeManager().GetDisguise().updateDisguise(disguiseLiving);
|
||||
}
|
||||
|
||||
MapUtil.QuickChangeBlockAt(block.getLocation(), Material.AIR);
|
||||
|
||||
player.sendMessage(F.main("Game", "You picked up " + F.skill("TNT") + "."));
|
||||
player.sendMessage(F.main("Game", F.elem("Click") + " to " + F.skill("Detonate") + " yourself."));
|
||||
_tntCarrier.put(player, System.currentTimeMillis());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void tntDetonate(PlayerInteractEvent event)
|
||||
{
|
||||
if (event.isCancelled() || event.getAction() == Action.PHYSICAL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (!_tntCarrier.containsKey(player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.setCancelled(true);
|
||||
detonate(player, true);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void updateExpire(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK || !_host.IsLive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Entry<Player, Long> entry : _tntCarrier.entrySet())
|
||||
{
|
||||
long timeLeft = entry.getValue() + TNT_MAX_TIME - System.currentTimeMillis();
|
||||
double percentage = (double) (System.currentTimeMillis() - entry.getValue()) / (double) TNT_MAX_TIME;
|
||||
|
||||
if (timeLeft < 0)
|
||||
{
|
||||
detonate(entry.getKey(), false);
|
||||
continue;
|
||||
}
|
||||
|
||||
UtilTextBottom.displayProgress(C.Bold + "TNT Detonation", percentage, UtilTime.MakeStr(timeLeft), entry.getKey());
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void updateFireworks(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.SEC)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Player player : _tntCarrier.keySet())
|
||||
{
|
||||
UtilFirework.playFirework(player.getEyeLocation(), Type.BURST, Color.RED, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void playerDeath(PlayerDeathEvent event)
|
||||
{
|
||||
Player killed = event.getEntity();
|
||||
Player killer = killed.getKiller();
|
||||
|
||||
if (killer != null && _tntCarrier.containsKey(killed))
|
||||
{
|
||||
_host.AddStat(killer, "TNTKiller", 1, false, false);
|
||||
}
|
||||
|
||||
detonate(killed, false);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void playerQuit(PlayerQuitEvent event)
|
||||
{
|
||||
detonate(event.getPlayer(), false);
|
||||
}
|
||||
|
||||
private void detonate(Player player, boolean triggered)
|
||||
{
|
||||
if (!_tntCarrier.containsKey(player) || !Recharge.Instance.use(player, "Prevent Double Detonation", 1000, false, false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Location playerLocation = player.getLocation();
|
||||
|
||||
for (Location location : _tntSpawns)
|
||||
{
|
||||
if (UtilMath.offsetSquared(location, playerLocation) < TOO_FAR_FROM_CASTLE_SQUARED)
|
||||
{
|
||||
if (triggered)
|
||||
{
|
||||
player.sendMessage(F.main("Game", "You cannot " + F.skill("Detonate") + " so far from the Castle."));
|
||||
}
|
||||
else
|
||||
{
|
||||
_tntCarrier.remove(player);
|
||||
player.getInventory().setHelmet(null);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle Weaknesses
|
||||
for (Location location : _tntWeaknesses)
|
||||
{
|
||||
if (UtilMath.offsetSquared(playerLocation, location) < TNT_WEAKNESS_DISTANCE_SQUARED)
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
UtilServer.runSyncLater(() ->
|
||||
{
|
||||
|
||||
TNTPrimed primed = player.getWorld().spawn(UtilAlg.getRandomLocation(location, 2, 2, 2), TNTPrimed.class);
|
||||
primed.setFuseTicks(0);
|
||||
primed.setIsIncendiary(true);
|
||||
|
||||
}, i * 3);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_tntCarrier.remove(player);
|
||||
|
||||
TNTPrimed primed = player.getWorld().spawn(player.getEyeLocation(), TNTPrimed.class);
|
||||
primed.setFuseTicks(0);
|
||||
|
||||
player.sendMessage(F.main("Game", "You used " + F.skill("Detonate") + "."));
|
||||
_host.getArcadeManager().GetDamage().NewDamageEvent(player, null, null, DamageCause.BLOCK_EXPLOSION, 5000, false, true, true, player.getName(), "Explosion");
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void entityExplode(EntityExplodeEvent event)
|
||||
{
|
||||
BlockRestore restore = _host.getArcadeManager().GetBlockRestore();
|
||||
|
||||
int lowestY = Integer.MAX_VALUE;
|
||||
|
||||
for (Block block : event.blockList())
|
||||
{
|
||||
int y = block.getLocation().getBlockY();
|
||||
|
||||
if (y < lowestY)
|
||||
{
|
||||
lowestY = y;
|
||||
}
|
||||
}
|
||||
|
||||
for (Block block : event.blockList())
|
||||
{
|
||||
Material material = block.getType();
|
||||
byte materialData = block.getData();
|
||||
|
||||
if (
|
||||
material == Material.SMOOTH_BRICK && materialData == 2 ||
|
||||
material == Material.IRON_FENCE ||
|
||||
material == Material.FENCE
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
restore.add(block, Material.AIR.getId(), (byte) 0, (long) (REGENERATION_TIME + (block.getLocation().getBlockY() - lowestY) * 2000 + Math.random() * 1750));
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void tntClick(InventoryClickEvent event)
|
||||
{
|
||||
Inventory inventory = event.getClickedInventory();
|
||||
ItemStack itemStack = event.getCurrentItem();
|
||||
|
||||
if (inventory != null && itemStack != null && itemStack.getType() == Material.TNT)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.kits;
|
||||
|
||||
import mineplex.core.disguise.DisguiseManager;
|
||||
import mineplex.core.disguise.disguises.DisguiseInsentient;
|
||||
import mineplex.core.disguise.disguises.DisguiseSkeleton;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.game.GameTeam;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.CastleSiegeNew;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.ProgressingKit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Skeleton.SkeletonType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
|
||||
public abstract class KitCastleSiege extends ProgressingKit
|
||||
{
|
||||
|
||||
private static final ItemStack AXE = new ItemStack(Material.STONE_AXE);
|
||||
private static final ItemStack AXE_5 = new ItemStack(Material.IRON_AXE);
|
||||
protected static final String REPLACE_AXE = receiveItem("Iron Axe", 1);
|
||||
|
||||
public KitCastleSiege(ArcadeManager manager, String name, KitAvailability kitAvailability, String[] kitDesc, Perk[][] kitPerks, String[][] upgrades, EntityType entityType, ItemStack itemInHand)
|
||||
{
|
||||
this(manager, name, kitAvailability, 0, kitDesc, kitPerks, upgrades, entityType, itemInHand);
|
||||
}
|
||||
|
||||
public KitCastleSiege(ArcadeManager manager, String name, KitAvailability kitAvailability, int cost, String[] kitDesc, Perk[][] kitPerks, String[][] upgrades, EntityType entityType, ItemStack itemInHand)
|
||||
{
|
||||
super(manager, name, name.toLowerCase().replace(" ", ""), kitAvailability, cost, kitDesc, kitPerks, upgrades, entityType, itemInHand);
|
||||
}
|
||||
|
||||
public void disguise(Player player, Class<? extends DisguiseInsentient> clazz)
|
||||
{
|
||||
DisguiseManager disguiseManager = Manager.GetDisguise();
|
||||
|
||||
try
|
||||
{
|
||||
DisguiseInsentient disguise = clazz.getConstructor(Entity.class).newInstance(player);
|
||||
GameTeam gameTeam = Manager.GetGame().GetTeam(player);
|
||||
|
||||
if (gameTeam != null)
|
||||
{
|
||||
disguise.setName(gameTeam.GetColor() + player.getName());
|
||||
}
|
||||
else
|
||||
{
|
||||
disguise.setName(player.getName());
|
||||
}
|
||||
|
||||
disguise.showArmor();
|
||||
disguise.setCustomNameVisible(true);
|
||||
|
||||
if (_witherSkeleton)
|
||||
{
|
||||
DisguiseSkeleton disguiseSkeleton = (DisguiseSkeleton) disguise;
|
||||
disguiseSkeleton.SetSkeletonType(SkeletonType.WITHER);
|
||||
}
|
||||
|
||||
disguiseManager.disguise(disguise);
|
||||
}
|
||||
catch (InstantiationException | IllegalAccessException | IllegalArgumentException | InvocationTargetException | NoSuchMethodException | SecurityException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
protected void giveItems(Player player)
|
||||
{
|
||||
int level = getUpgradeLevel(player.getUniqueId());
|
||||
|
||||
switch (level)
|
||||
{
|
||||
case 5:
|
||||
player.getInventory().addItem(AXE_5);
|
||||
break;
|
||||
default:
|
||||
player.getInventory().addItem(AXE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean showUpgrades()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
@ -0,0 +1,127 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkConstructor;
|
||||
import nautilus.game.arcade.kit.perks.PerkMammoth;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitHumanKnight extends KitCastleSiege
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Master fencer at your service; both the sport, and the job..",
|
||||
"",
|
||||
receiveItem("Fence", 1, 40, 2),
|
||||
"Take " + C.cGreen + "85%" + C.cWhite + " knockback",
|
||||
"Deal " + C.cGreen + "115%" + C.cWhite + " knockback",
|
||||
};
|
||||
|
||||
private static final Perk[][] PERKS = {
|
||||
{
|
||||
new PerkMammoth(),
|
||||
new PerkConstructor("Constructor", 40, 2, Material.FENCE, "Castle Barricade", true)
|
||||
},
|
||||
{
|
||||
new PerkMammoth(),
|
||||
new PerkConstructor("Constructor", 38, 2, Material.FENCE, "Castle Barricade", true)
|
||||
},
|
||||
{
|
||||
new PerkMammoth(),
|
||||
new PerkConstructor("Constructor", 36, 2, Material.FENCE, "Castle Barricade", true)
|
||||
},
|
||||
{
|
||||
new PerkMammoth(),
|
||||
new PerkConstructor("Constructor", 34, 3, Material.FENCE, "Castle Barricade", true)
|
||||
},
|
||||
{
|
||||
new PerkMammoth(),
|
||||
new PerkConstructor("Constructor", 30, 3, Material.FENCE, "Castle Barricade", true)
|
||||
},
|
||||
{
|
||||
new PerkMammoth(),
|
||||
new PerkConstructor("Constructor", 25, 3, Material.FENCE, "Castle Barricade", true)
|
||||
}
|
||||
};
|
||||
|
||||
private static final String REDUCE_COOLDOWN_2 = reduceCooldown("Constructor", 2);
|
||||
private static final String REDUCE_COOLDOWN_4 = reduceCooldown("Constructor", 4);
|
||||
private static final String REDUCE_COOLDOWN_5 = reduceCooldown("Constructor", 5);
|
||||
private static final String[][] UPGRADES = {
|
||||
{
|
||||
REDUCE_COOLDOWN_2
|
||||
},
|
||||
{
|
||||
REDUCE_COOLDOWN_2
|
||||
},
|
||||
{
|
||||
REDUCE_COOLDOWN_2,
|
||||
increaseNumber("Constructor", "Maximum Fences", 1, "Fences")
|
||||
},
|
||||
{
|
||||
REDUCE_COOLDOWN_4,
|
||||
receiveItem("Diamond Helmet", 1)
|
||||
},
|
||||
{
|
||||
REDUCE_COOLDOWN_5,
|
||||
receiveItem("Diamond Chestplate", 1)
|
||||
}
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_SWORD),
|
||||
ItemStackFactory.Instance.CreateStack(Material.BOW),
|
||||
ItemStackFactory.Instance.CreateStack(Material.ARROW, 64),
|
||||
ItemStackFactory.Instance.CreateStack(Material.FENCE, (byte) 0, 2, F.item("Castle Barricade")),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP)
|
||||
};
|
||||
|
||||
private static final ItemStack[] ARMOR = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_BOOTS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_LEGGINGS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_CHESTPLATE),
|
||||
ItemStackFactory.Instance.CreateStack(Material.IRON_HELMET)
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.IRON_SWORD);
|
||||
|
||||
public KitHumanKnight(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Castle Knight", KitAvailability.Gem, DESCRIPTION, PERKS, UPGRADES, EntityType.ZOMBIE, IN_HAND);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
player.getInventory().setArmorContents(ARMOR);
|
||||
|
||||
int level = getUpgradeLevel(player.getUniqueId());
|
||||
|
||||
if (level >= 4)
|
||||
{
|
||||
player.getInventory().setHelmet(new ItemStack(Material.DIAMOND_HELMET));
|
||||
}
|
||||
if (level >= 5)
|
||||
{
|
||||
player.getInventory().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpawnCustom(LivingEntity ent)
|
||||
{
|
||||
ent.getEquipment().setArmorContents(ARMOR);
|
||||
}
|
||||
}
|
@ -0,0 +1,114 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.game.games.smash.perks.skeleton.PerkBarrage;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkFletcher;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitHumanMarksman extends KitCastleSiege
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Arms steady; fire at will.",
|
||||
"",
|
||||
receiveArrowString(1, 2, 4),
|
||||
"Charge your Bow to use " + C.cGreen + "Barrage"
|
||||
};
|
||||
|
||||
private static final Perk[][] PERKS = {
|
||||
{
|
||||
new PerkBarrage(5, 250, true, false),
|
||||
new PerkFletcher(2, 4, false),
|
||||
},
|
||||
{
|
||||
new PerkBarrage(5, 250, true, false),
|
||||
new PerkFletcher(2, 4, false),
|
||||
},
|
||||
{
|
||||
new PerkBarrage(5, 250, true, false),
|
||||
new PerkFletcher(1, 4, false),
|
||||
},
|
||||
{
|
||||
new PerkBarrage(6, 250, true, false),
|
||||
new PerkFletcher(1, 4, false),
|
||||
},
|
||||
{
|
||||
new PerkBarrage(7, 250, true, false),
|
||||
new PerkFletcher(1, 4, false),
|
||||
},
|
||||
{
|
||||
new PerkBarrage(9, 250, true, false),
|
||||
new PerkFletcher(1, 4, false),
|
||||
}
|
||||
};
|
||||
|
||||
private static final String MORE_BARRAGE_ARROWS_1 = increaseNumber("Barrage", "Arrows Fired", 2, "Arrows");
|
||||
private static final String MORE_BARRAGE_ARROWS_2 = increaseNumber("Barrage", "Arrows Fired", 2, "Arrows");
|
||||
private static final String[][] UPGRADES = {
|
||||
{
|
||||
receiveItem("Extra Mushroom Stews", 2)
|
||||
},
|
||||
{
|
||||
reduceCooldown("Fletched Arrows", 1)
|
||||
},
|
||||
{
|
||||
MORE_BARRAGE_ARROWS_1
|
||||
},
|
||||
{
|
||||
MORE_BARRAGE_ARROWS_1
|
||||
},
|
||||
{
|
||||
MORE_BARRAGE_ARROWS_2
|
||||
}
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.STONE_SWORD),
|
||||
ItemStackFactory.Instance.CreateStack(Material.BOW),
|
||||
ItemStackFactory.Instance.CreateStack(Material.ARROW, 32),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP)
|
||||
};
|
||||
|
||||
private static final ItemStack[] ARMOR = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_BOOTS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_LEGGINGS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_CHESTPLATE),
|
||||
ItemStackFactory.Instance.CreateStack(Material.CHAINMAIL_HELMET)
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.BOW);
|
||||
|
||||
public KitHumanMarksman(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Castle Marksman", KitAvailability.Free, DESCRIPTION, PERKS, UPGRADES, EntityType.ZOMBIE, IN_HAND);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
player.getInventory().setArmorContents(ARMOR);
|
||||
|
||||
int level = getUpgradeLevel(player.getUniqueId());
|
||||
|
||||
if (level >= 1)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS[3], PLAYER_ITEMS[3]);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpawnCustom(LivingEntity ent)
|
||||
{
|
||||
ent.getEquipment().setArmorContents(ARMOR);
|
||||
}
|
||||
}
|
@ -0,0 +1,153 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.CastleSiegeNew;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.perks.PerkPaladinBoost;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkIronSkin;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
public class KitHumanPaladin extends KitCastleSiege
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Stand your ground, we got this!",
|
||||
"",
|
||||
click(false, "your sword") + " to give buffs to nearby humans and wolves",
|
||||
"Wolves receive " + C.cGreen + "Speed I" + C.cWhite + " and Humans receive " + C.cGreen + "Resistance I",
|
||||
"Take " + C.cGreen + "10%" + C.cWhite + " less damage from attacks",
|
||||
};
|
||||
|
||||
private static final String BOOST = C.cGreen + "Morale Royale" + C.cWhite;
|
||||
private static final int EIGHT_TICKS = 8 * 20;
|
||||
private static final int NINE_TICKS = 9 * 20;
|
||||
private static final int TEN_TICKS = 10 * 20;
|
||||
private static final Perk[][] PERKS = {
|
||||
{
|
||||
new PerkIronSkin(0.1, true),
|
||||
new PerkPaladinBoost(TimeUnit.SECONDS.toMillis(28),
|
||||
new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, EIGHT_TICKS, 0, false, false)
|
||||
)
|
||||
},
|
||||
{
|
||||
new PerkIronSkin(0.1, true),
|
||||
new PerkPaladinBoost(TimeUnit.SECONDS.toMillis(28),
|
||||
new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, NINE_TICKS, 0, false, false),
|
||||
new PotionEffect(PotionEffectType.REGENERATION, NINE_TICKS, 0, false, false)
|
||||
)
|
||||
},
|
||||
{
|
||||
new PerkIronSkin(0.1, true),
|
||||
new PerkPaladinBoost(TimeUnit.SECONDS.toMillis(27),
|
||||
new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, NINE_TICKS, 0, false, false),
|
||||
new PotionEffect(PotionEffectType.REGENERATION, NINE_TICKS, 0, false, false),
|
||||
new PotionEffect(PotionEffectType.HEALTH_BOOST, NINE_TICKS, 0, false, false)
|
||||
)
|
||||
},
|
||||
{
|
||||
new PerkIronSkin(0.1, true),
|
||||
new PerkPaladinBoost(TimeUnit.SECONDS.toMillis(27),
|
||||
new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, TEN_TICKS, 0, false, false),
|
||||
new PotionEffect(PotionEffectType.REGENERATION, TEN_TICKS, 1, false, false),
|
||||
new PotionEffect(PotionEffectType.HEALTH_BOOST, TEN_TICKS, 0, false, false)
|
||||
)
|
||||
},
|
||||
{
|
||||
new PerkIronSkin(0.1, true),
|
||||
new PerkPaladinBoost(TimeUnit.SECONDS.toMillis(26),
|
||||
new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, TEN_TICKS, 1, false, false),
|
||||
new PotionEffect(PotionEffectType.REGENERATION, TEN_TICKS, 1, false, false),
|
||||
new PotionEffect(PotionEffectType.HEALTH_BOOST, TEN_TICKS, 0, false, false)
|
||||
)
|
||||
},
|
||||
{
|
||||
new PerkIronSkin(0.2, true),
|
||||
new PerkPaladinBoost(TimeUnit.SECONDS.toMillis(24),
|
||||
new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, TEN_TICKS, 1, false, false),
|
||||
new PotionEffect(PotionEffectType.REGENERATION, TEN_TICKS, 1, false, false),
|
||||
new PotionEffect(PotionEffectType.HEALTH_BOOST, TEN_TICKS, 1, false, false)
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
private static String giveEffect(String effect)
|
||||
{
|
||||
return BOOST + " gives " + C.cGreen + effect;
|
||||
}
|
||||
|
||||
private static final String REDUCE_COOLDOWN = reduceCooldown(BOOST, 1);
|
||||
private static final String INCREASE_LENGTH = increaseNumber(BOOST, "Buff Length", 1, "seconds");
|
||||
|
||||
private static final String[][] UPGRADES = {
|
||||
{
|
||||
INCREASE_LENGTH,
|
||||
giveEffect("Regeneration I")
|
||||
},
|
||||
{
|
||||
REDUCE_COOLDOWN,
|
||||
giveEffect("Health Boost I")
|
||||
},
|
||||
{
|
||||
INCREASE_LENGTH,
|
||||
giveEffect("Regeneration II")
|
||||
},
|
||||
{
|
||||
REDUCE_COOLDOWN,
|
||||
giveEffect("Resistance II")
|
||||
},
|
||||
{
|
||||
C.cWhite + "Take " + C.cGreen + "20%" + C.cWhite + " less damage from attacks",
|
||||
giveEffect("Health Boost II")
|
||||
}
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.STONE_SWORD),
|
||||
ItemStackFactory.Instance.CreateStack(Material.BOW),
|
||||
ItemStackFactory.Instance.CreateStack(Material.ARROW, 48),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP)
|
||||
};
|
||||
|
||||
private static final ItemStack[] ARMOR = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.GOLD_BOOTS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.GOLD_LEGGINGS),
|
||||
ItemStackFactory.Instance.CreateStack(Material.GOLD_CHESTPLATE),
|
||||
ItemStackFactory.Instance.CreateStack(Material.GOLD_HELMET)
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.STONE_SWORD);
|
||||
|
||||
public KitHumanPaladin(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Castle Paladin", KitAvailability.Achievement, DESCRIPTION, PERKS, UPGRADES, EntityType.ZOMBIE, IN_HAND);
|
||||
|
||||
setAchievementRequirements(CastleSiegeNew.getGameAchievements());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
player.getInventory().setArmorContents(ARMOR);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpawnCustom(LivingEntity ent)
|
||||
{
|
||||
ent.getEquipment().setArmorContents(ARMOR);
|
||||
}
|
||||
}
|
@ -0,0 +1,131 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.disguise.disguises.DisguiseWolf;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import mineplex.core.recharge.Recharge;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkKnockbackGive;
|
||||
import nautilus.game.arcade.kit.perks.PerkStrength;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
public class KitHumanWolf extends KitCastleSiege
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"My bark is as strong as my bite.",
|
||||
"",
|
||||
C.cWhiteB + "THIS KIT IS GIVEN TO DEFENDERS WHEN THEY " + C.cRedB + "DIE"
|
||||
};
|
||||
|
||||
private static final Perk[][] PERKS = {
|
||||
{
|
||||
new PerkStrength(1),
|
||||
new PerkKnockbackGive(2)
|
||||
},
|
||||
{
|
||||
new PerkStrength(1),
|
||||
new PerkKnockbackGive(2)
|
||||
},
|
||||
{
|
||||
new PerkStrength(1),
|
||||
new PerkKnockbackGive(2)
|
||||
},
|
||||
{
|
||||
new PerkStrength(1),
|
||||
new PerkKnockbackGive(2)
|
||||
},
|
||||
{
|
||||
new PerkStrength(1),
|
||||
new PerkKnockbackGive(2)
|
||||
},
|
||||
{
|
||||
new PerkStrength(1),
|
||||
new PerkKnockbackGive(2)
|
||||
}
|
||||
};
|
||||
|
||||
private static final String MORE_HEALTH = increase("Starting Health", 0.5);
|
||||
|
||||
private static final String[][] UPGRADES = {
|
||||
{
|
||||
MORE_HEALTH
|
||||
},
|
||||
{
|
||||
MORE_HEALTH
|
||||
},
|
||||
{
|
||||
MORE_HEALTH
|
||||
},
|
||||
{
|
||||
MORE_HEALTH
|
||||
},
|
||||
{
|
||||
MORE_HEALTH
|
||||
},
|
||||
};
|
||||
|
||||
private static final long COOLDOWN = TimeUnit.SECONDS.toMillis(80);
|
||||
private static final String WOLF_BITE = "Wolf Bite";
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
new ItemBuilder(Material.BONE)
|
||||
.setTitle(C.cYellowB + WOLF_BITE)
|
||||
.addLore("Hitting any Undead will do 3 Hearts of damage!", "80 second cooldown.")
|
||||
.build()
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.IRON_HOE);
|
||||
|
||||
public KitHumanWolf(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Castle Wolf", KitAvailability.Free, DESCRIPTION, PERKS, UPGRADES, EntityType.WOLF, IN_HAND);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
int level = getUpgradeLevel(player.getUniqueId());
|
||||
|
||||
player.setHealth(5 + level);
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
disguise(player, DisguiseWolf.class);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGHEST)
|
||||
public void damage(CustomDamageEvent event)
|
||||
{
|
||||
if (event.isCancelled() || !Manager.GetGame().IsLive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LivingEntity damagee = event.GetDamageeEntity();
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
|
||||
if (damager == null || damager.getItemInHand() == null || damager.getItemInHand().getType() != Material.BONE || !Recharge.Instance.usable(damager, WOLF_BITE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Recharge.Instance.useForce(damager, WOLF_BITE, COOLDOWN, true);
|
||||
damager.sendMessage(F.main("Game", "You used " + F.skill(WOLF_BITE) + " on " + F.name(damagee.getName()) + "."));
|
||||
damager.getWorld().playSound(damager.getLocation(), Sound.WOLF_BARK, 1, 0.6F);
|
||||
damagee.getWorld().playEffect(damagee.getLocation().add(0, 0.5, 0), Effect.STEP_SOUND, Material.REDSTONE_BLOCK);
|
||||
Manager.GetDamage().NewDamageEvent(damagee, damager, null, DamageCause.CUSTOM, 3, true, true, true, damager.getName(), WOLF_BITE);
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.disguise.disguises.DisguiseSkeleton;
|
||||
import mineplex.core.gadget.gadgets.particle.king.CastleManager;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkFletcher;
|
||||
import nautilus.game.arcade.kit.perks.PerkIronSkin;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitUndeadArcher extends KitCastleSiege
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"I've got a bone to pick with you.",
|
||||
" ",
|
||||
"You can pickup arrows shot from Defenders",
|
||||
"Take " + C.cGreen + "-1" + C.cWhite + " damage from attacks",
|
||||
receiveArrowString(1, 8, 2)
|
||||
};
|
||||
|
||||
private static final Perk[][] PERKS = {
|
||||
{
|
||||
new PerkFletcher(8, 2, true),
|
||||
new PerkIronSkin(1)
|
||||
},
|
||||
{
|
||||
new PerkFletcher(7, 2, true),
|
||||
new PerkIronSkin(1)
|
||||
},
|
||||
{
|
||||
new PerkFletcher(7, 3, true),
|
||||
new PerkIronSkin(1)
|
||||
},
|
||||
{
|
||||
new PerkFletcher(6, 3, true),
|
||||
new PerkIronSkin(1)
|
||||
},
|
||||
{
|
||||
new PerkFletcher(6, 4, true),
|
||||
new PerkIronSkin(1)
|
||||
},
|
||||
{
|
||||
new PerkFletcher(6, 4, true),
|
||||
new PerkIronSkin(1)
|
||||
}
|
||||
};
|
||||
|
||||
private static final String REDUCE_ARROW_COOLDOWN = reduceCooldown("Fletched Arrows", 1);
|
||||
private static final String ARROW_MAX = increaseNumber("Fletched Arrows", "maximum amount", 1, "arrow");
|
||||
|
||||
private static final String[][] UPGRADES = {
|
||||
{
|
||||
REDUCE_ARROW_COOLDOWN
|
||||
},
|
||||
{
|
||||
ARROW_MAX
|
||||
},
|
||||
{
|
||||
REDUCE_ARROW_COOLDOWN
|
||||
},
|
||||
{
|
||||
ARROW_MAX
|
||||
},
|
||||
{
|
||||
REPLACE_AXE
|
||||
}
|
||||
};
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
new ItemStack(Material.BOW)
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.BOW);
|
||||
|
||||
public KitUndeadArcher(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Undead Archer", KitAvailability.Gem, 2000, DESCRIPTION, PERKS, UPGRADES, EntityType.SKELETON, IN_HAND);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
giveItems(player);
|
||||
player.getInventory().addItem(PLAYER_ITEMS);
|
||||
disguise(player, DisguiseSkeleton.class);
|
||||
}
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.disguise.disguises.DisguisePigZombie;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkLeap;
|
||||
import nautilus.game.arcade.kit.perks.PerkSpeed;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitUndeadGhoul extends KitCastleSiege
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"The walls thought they were too high for me; I proved them wrong.",
|
||||
"",
|
||||
click(false, "your axe to use " + C.cGreen + "Ghoul Leap"),
|
||||
};
|
||||
|
||||
private static final String LEAP = "Ghoul Leap";
|
||||
private static final Perk[][] PERKS = {
|
||||
{
|
||||
new PerkLeap(LEAP, 1.2, 0.8, 8000),
|
||||
new PerkSpeed(0)
|
||||
},
|
||||
{
|
||||
new PerkLeap(LEAP, 1.2, 0.8, 7500),
|
||||
new PerkSpeed(0)
|
||||
},
|
||||
{
|
||||
new PerkLeap(LEAP, 1.2, 0.8, 7000),
|
||||
new PerkSpeed(0)
|
||||
},
|
||||
{
|
||||
new PerkLeap(LEAP, 1.2, 0.8, 6500),
|
||||
new PerkSpeed(0)
|
||||
},
|
||||
{
|
||||
new PerkLeap(LEAP, 1.2, 0.8, 6000),
|
||||
new PerkSpeed(0)
|
||||
},
|
||||
{
|
||||
new PerkLeap(LEAP, 1.2, 0.8, 6000),
|
||||
new PerkSpeed(0)
|
||||
}
|
||||
};
|
||||
|
||||
private static final String[][] UPGRADES = {
|
||||
{
|
||||
reduceCooldown(LEAP, 1)
|
||||
},
|
||||
{
|
||||
reduceCooldown(LEAP, 1)
|
||||
},
|
||||
{
|
||||
reduceCooldown(LEAP, 1)
|
||||
},
|
||||
{
|
||||
reduceCooldown(LEAP, 1)
|
||||
},
|
||||
{
|
||||
REPLACE_AXE
|
||||
}
|
||||
};
|
||||
|
||||
private static final ItemStack IN_HAND = new ItemStack(Material.STONE_AXE);
|
||||
|
||||
public KitUndeadGhoul(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Undead Ghoul", KitAvailability.Free, DESCRIPTION, PERKS, UPGRADES, EntityType.PIG_ZOMBIE, IN_HAND);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
giveItems(player);
|
||||
disguise(player, DisguisePigZombie.class);
|
||||
}
|
||||
}
|
@ -0,0 +1,112 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.kits;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.disguise.disguises.DisguiseSkeleton;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.CastleSiegeNew;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.perks.MobPotion;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.perks.PerkMobPotions;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
|
||||
public class KitUndeadSummoner extends KitCastleSiege
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Say hello to my little friend.",
|
||||
"",
|
||||
click(false, "your eggs to spawn undead mobs to help you fight")
|
||||
};
|
||||
|
||||
private static final String REDUCE_COOLDOWN = reduceCooldown("Undead Eggs", 2);
|
||||
|
||||
private static final MobPotion SILVER_FISH = new MobPotion(
|
||||
new ItemBuilder(Material.MONSTER_EGG, UtilEnt.getEntityEggData(EntityType.SLIME))
|
||||
.setTitle(C.cGreen + "Slime Egg")
|
||||
.build(), EntityType.SLIME, 3);
|
||||
private static final MobPotion ZOMBIE = new MobPotion(
|
||||
new ItemBuilder(Material.MONSTER_EGG, UtilEnt.getEntityEggData(EntityType.ZOMBIE))
|
||||
.setTitle(C.cGreen + "Zombie Egg")
|
||||
.build(), EntityType.ZOMBIE, 1);
|
||||
private static final MobPotion SPIDER = new MobPotion(
|
||||
new ItemBuilder(Material.MONSTER_EGG, UtilEnt.getEntityEggData(EntityType.SPIDER))
|
||||
.setTitle(C.cGreen + "Spider Egg")
|
||||
.build(), EntityType.SPIDER, 1);
|
||||
|
||||
private static final Perk[][] PERKS = {
|
||||
{
|
||||
new PerkMobPotions(TimeUnit.SECONDS.toMillis(32), SILVER_FISH),
|
||||
},
|
||||
{
|
||||
new PerkMobPotions(TimeUnit.SECONDS.toMillis(32), SILVER_FISH, ZOMBIE),
|
||||
},
|
||||
{
|
||||
new PerkMobPotions(TimeUnit.SECONDS.toMillis(32), SILVER_FISH, ZOMBIE, SPIDER),
|
||||
},
|
||||
{
|
||||
new PerkMobPotions(TimeUnit.SECONDS.toMillis(30), SILVER_FISH, ZOMBIE, SPIDER),
|
||||
},
|
||||
{
|
||||
new PerkMobPotions(TimeUnit.SECONDS.toMillis(28), SILVER_FISH, ZOMBIE, SPIDER),
|
||||
},
|
||||
{
|
||||
new PerkMobPotions(TimeUnit.SECONDS.toMillis(28), SILVER_FISH, ZOMBIE, SPIDER),
|
||||
}
|
||||
};
|
||||
|
||||
private static final String[][] UPGRADES = {
|
||||
{
|
||||
receiveItem("Zombie Egg", 1)
|
||||
},
|
||||
{
|
||||
receiveItem("Spider Egg", 1)
|
||||
},
|
||||
{
|
||||
REDUCE_COOLDOWN
|
||||
},
|
||||
{
|
||||
REDUCE_COOLDOWN
|
||||
},
|
||||
{
|
||||
REPLACE_AXE
|
||||
}
|
||||
};
|
||||
|
||||
private static final ItemStack IN_HAND = new ItemStack(Material.BONE);
|
||||
|
||||
public KitUndeadSummoner(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Undead Summoner", KitAvailability.Achievement, DESCRIPTION, PERKS, UPGRADES, EntityType.SKELETON, IN_HAND);
|
||||
|
||||
setAchievementRequirements(CastleSiegeNew.getGameAchievements());
|
||||
_witherSkeleton = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
giveItems(player);
|
||||
disguise(player, DisguiseSkeleton.class);
|
||||
|
||||
int level = getUpgradeLevel(player.getUniqueId());
|
||||
Perk[] perks = PERKS[level];
|
||||
|
||||
for (Perk perk : perks)
|
||||
{
|
||||
for (MobPotion potion : ((PerkMobPotions) perk).getMobPotions())
|
||||
{
|
||||
player.getInventory().addItem(potion.getItemStack());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,81 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.kits;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.disguise.disguises.DisguiseZombie;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.kit.KitAvailability;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.PerkRegeneration;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class KitUndeadZombie extends KitCastleSiege
|
||||
{
|
||||
|
||||
private static final String[] DESCRIPTION = {
|
||||
"Keep those arrows coming.",
|
||||
"",
|
||||
"Receive " + C.cGreen + "Regeneration III"
|
||||
};
|
||||
|
||||
private static final Perk[][] PERKS = {
|
||||
{
|
||||
new PerkRegeneration(2)
|
||||
},
|
||||
{
|
||||
new PerkRegeneration(2)
|
||||
},
|
||||
{
|
||||
new PerkRegeneration(2)
|
||||
},
|
||||
{
|
||||
new PerkRegeneration(2)
|
||||
},
|
||||
{
|
||||
new PerkRegeneration(2)
|
||||
},
|
||||
{
|
||||
new PerkRegeneration(2)
|
||||
}
|
||||
};
|
||||
|
||||
private static final String MORE_HEALTH = "Increase your max health by 1 heart.";
|
||||
|
||||
private static final String[][] UPGRADES = {
|
||||
{
|
||||
MORE_HEALTH
|
||||
},
|
||||
{
|
||||
MORE_HEALTH
|
||||
},
|
||||
{
|
||||
MORE_HEALTH
|
||||
},
|
||||
{
|
||||
MORE_HEALTH
|
||||
},
|
||||
{
|
||||
REPLACE_AXE
|
||||
},
|
||||
};
|
||||
|
||||
public static final ItemStack IN_HAND = new ItemStack(Material.STONE_AXE);
|
||||
|
||||
public KitUndeadZombie(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Undead Zombie", KitAvailability.Gem, 5000, DESCRIPTION, PERKS, UPGRADES, EntityType.ZOMBIE, IN_HAND);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
giveItems(player);
|
||||
disguise(player, DisguiseZombie.class);
|
||||
|
||||
int level = getUpgradeLevel(player.getUniqueId());
|
||||
|
||||
player.setMaxHealth(20 + level * 2);
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.perks;
|
||||
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class MobPotion
|
||||
{
|
||||
|
||||
private final ItemStack _itemStack;
|
||||
private final EntityType _entityType;
|
||||
private final int _amount;
|
||||
|
||||
public MobPotion(ItemStack itemStack, EntityType entityType, int amount)
|
||||
{
|
||||
_itemStack = itemStack;
|
||||
_entityType = entityType;
|
||||
_amount = amount;
|
||||
}
|
||||
|
||||
public ItemStack getItemStack()
|
||||
{
|
||||
return _itemStack;
|
||||
}
|
||||
|
||||
public EntityType getEntityType()
|
||||
{
|
||||
return _entityType;
|
||||
}
|
||||
|
||||
public int getAmount()
|
||||
{
|
||||
return _amount;
|
||||
}
|
||||
}
|
@ -0,0 +1,266 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.perks;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Slime;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.event.entity.EntityDeathEvent;
|
||||
import org.bukkit.event.entity.EntityTargetEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.core.recharge.Recharge;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
|
||||
import nautilus.game.arcade.game.GameTeam;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.CastleSiegeNew;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
|
||||
public class PerkMobPotions extends Perk
|
||||
{
|
||||
|
||||
private static final long MAX_TIME = TimeUnit.SECONDS.toMillis(16);
|
||||
private static final long COOLDOWN = TimeUnit.SECONDS.toMillis(2);
|
||||
private static final int HEALTH = 20;
|
||||
private static final PotionEffect SPEED = new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, 1, false, false);
|
||||
|
||||
private final MobPotion[] _mobPotions;
|
||||
private final Set<SummonedEntity> _entities = new HashSet<>();
|
||||
private final long _cooldown;
|
||||
|
||||
public PerkMobPotions(long cooldown, MobPotion... mobPotions)
|
||||
{
|
||||
super("Mob Egg");
|
||||
|
||||
_cooldown = cooldown;
|
||||
_mobPotions = mobPotions;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void interact(PlayerInteractEvent event)
|
||||
{
|
||||
if (event.isCancelled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (!hasPerk(player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MobPotion clickedPotion = null;
|
||||
ItemStack itemStack = player.getItemInHand();
|
||||
|
||||
if (itemStack == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (MobPotion potion : _mobPotions)
|
||||
{
|
||||
if (potion.getItemStack().isSimilar(itemStack))
|
||||
{
|
||||
clickedPotion = potion;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (clickedPotion == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.setCancelled(true);
|
||||
|
||||
if (!Recharge.Instance.use(player, GetName(), COOLDOWN, true, false) || !Recharge.Instance.use(player, ChatColor.stripColor(clickedPotion.getItemStack().getItemMeta().getDisplayName()), _cooldown, true, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Manager.GetGame().CreatureAllowOverride = true;
|
||||
|
||||
Location location = player.getEyeLocation();
|
||||
|
||||
for (int i = 0; i < clickedPotion.getAmount(); i++)
|
||||
{
|
||||
LivingEntity entity = (LivingEntity) player.getWorld().spawnEntity(location, clickedPotion.getEntityType());
|
||||
entity.setVelocity(location.getDirection().add(new Vector(Math.random() - 0.5, 0, Math.random() - 0.5)));
|
||||
entity.addPotionEffect(SPEED);
|
||||
entity.setCustomName(player.getName() + "'s Minion");
|
||||
entity.setCustomNameVisible(true);
|
||||
entity.setMaxHealth(HEALTH);
|
||||
entity.setHealth(HEALTH);
|
||||
|
||||
if (entity instanceof Slime)
|
||||
{
|
||||
((Slime) entity).setSize(1);
|
||||
}
|
||||
|
||||
_entities.add(new SummonedEntity(entity, player));
|
||||
}
|
||||
|
||||
Manager.GetGame().CreatureAllowOverride = false;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void update(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FAST)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_entities.removeIf(entity ->
|
||||
{
|
||||
if (UtilTime.elapsed(entity.SpawnedAt, MAX_TIME))
|
||||
{
|
||||
entity.Summoned.setHealth(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
return entity.Summoned.isDead();
|
||||
});
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void entityTarget(EntityTargetEvent event)
|
||||
{
|
||||
for (SummonedEntity entity : _entities)
|
||||
{
|
||||
if (!event.getEntity().equals(entity.Summoned))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
LivingEntity target = getNewTarget(entity);
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
event.setTarget(target);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void entityDeath(EntityDeathEvent event)
|
||||
{
|
||||
for (SummonedEntity entity : _entities)
|
||||
{
|
||||
if (!event.getEntity().equals(entity.Summoned))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
event.setDroppedExp(0);
|
||||
event.getDrops().clear();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void entityDamage(CustomDamageEvent event)
|
||||
{
|
||||
LivingEntity damagee = event.GetDamageeEntity();
|
||||
LivingEntity damager = event.GetDamagerEntity(false);
|
||||
|
||||
for (SummonedEntity entity : _entities)
|
||||
{
|
||||
if (entity.Summoned.equals(damagee))
|
||||
{
|
||||
Player damagerPlayer = event.GetDamagerPlayer(true);
|
||||
CastleSiegeNew game = (CastleSiegeNew) Manager.GetGame();
|
||||
|
||||
if (damager == null || !game.getUndead().HasPlayer(damagerPlayer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.SetCancelled("Team Mob");
|
||||
return;
|
||||
}
|
||||
else if (entity.Summoned.equals(damager))
|
||||
{
|
||||
event.setDamager(entity.Owner);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void updateDamage(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FAST)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (SummonedEntity entity : _entities)
|
||||
{
|
||||
// Slimes are weird and don't damage players normally.
|
||||
if (entity.Summoned instanceof Slime)
|
||||
{
|
||||
LivingEntity target = entity.Summoned;
|
||||
|
||||
for (Player player : UtilPlayer.getNearby(target.getLocation(), 2))
|
||||
{
|
||||
if (player.equals(entity.Owner))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Manager.GetDamage().NewDamageEvent(player, entity.Owner, null, DamageCause.CUSTOM, 2, true, true, false, entity.Summoned.getCustomName(), "Minion");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MobPotion[] getMobPotions()
|
||||
{
|
||||
return _mobPotions;
|
||||
}
|
||||
|
||||
private LivingEntity getNewTarget(SummonedEntity entity)
|
||||
{
|
||||
return UtilPlayer.getClosest(entity.Summoned.getLocation(), 10, entity.OwnerTeam.GetPlayers(true));
|
||||
}
|
||||
|
||||
private class SummonedEntity
|
||||
{
|
||||
|
||||
LivingEntity Summoned;
|
||||
Player Owner;
|
||||
GameTeam OwnerTeam;
|
||||
long SpawnedAt;
|
||||
|
||||
SummonedEntity(LivingEntity summoned, Player owner)
|
||||
{
|
||||
Summoned = summoned;
|
||||
Owner = owner;
|
||||
OwnerTeam = Manager.GetGame().GetTeam(owner);
|
||||
SpawnedAt = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
package nautilus.game.arcade.game.games.castlesiegenew.perks;
|
||||
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.UtilEvent;
|
||||
import mineplex.core.common.util.UtilEvent.ActionType;
|
||||
import mineplex.core.common.util.UtilItem;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilParticle.ViewDist;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.recharge.Recharge;
|
||||
import nautilus.game.arcade.game.GameTeam;
|
||||
import nautilus.game.arcade.game.games.castlesiegenew.CastleSiegeNew;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
public class PerkPaladinBoost extends Perk
|
||||
{
|
||||
|
||||
private static final int RADIUS = 6;
|
||||
|
||||
private final long _cooldown;
|
||||
private final PotionEffect[] _effects;
|
||||
|
||||
public PerkPaladinBoost(long cooldown, PotionEffect... effects)
|
||||
{
|
||||
super("Morale Royale");
|
||||
|
||||
_cooldown = cooldown;
|
||||
_effects = effects;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void interact(PlayerInteractEvent event)
|
||||
{
|
||||
if (event.isCancelled() || !UtilEvent.isAction(event, ActionType.R))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player player = event.getPlayer();
|
||||
ItemStack itemStack = player.getItemInHand();
|
||||
|
||||
if (!hasPerk(player) || !UtilItem.isSword(itemStack) || !Recharge.Instance.use(player, GetName(), _cooldown, true, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CastleSiegeNew game = (CastleSiegeNew) Manager.GetGame();
|
||||
GameTeam team = game.GetTeam(player);
|
||||
|
||||
player.sendMessage(F.main("Game", "You used " + F.skill(GetName()) + "."));
|
||||
|
||||
for (Player nearby : UtilPlayer.getNearby(player.getLocation(), RADIUS))
|
||||
{
|
||||
if (!team.HasPlayer(nearby))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
UtilParticle.PlayParticleToAll(ParticleType.HEART, nearby.getLocation().add(0, 1.2, 0), 0.5F, 0.5F, 0.5F, 0.01F, 8, ViewDist.LONG);
|
||||
nearby.playSound(nearby.getLocation(), Sound.ZOMBIE_REMEDY, 1, 0.6F);
|
||||
nearby.sendMessage(F.main("Game", "Paladin " + F.name(player.getName()) + " has given you buffs!"));
|
||||
|
||||
boolean wolf = game.isWolf(nearby);
|
||||
|
||||
for (PotionEffect effect : _effects)
|
||||
{
|
||||
if (effect.getType() == PotionEffectType.DAMAGE_RESISTANCE && wolf)
|
||||
{
|
||||
effect = new PotionEffect(PotionEffectType.SPEED, effect.getDuration(), 0, effect.isAmbient(), effect.hasParticles());
|
||||
}
|
||||
|
||||
nearby.addPotionEffect(effect);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -80,6 +80,8 @@ public class DeathTag extends SoloGame
|
||||
|
||||
this.PrepareFreeze = false;
|
||||
|
||||
SplitKitXP = true;
|
||||
|
||||
registerStatTrackers(new ComeAtMeBroStatTracker(this));
|
||||
|
||||
registerChatStats(
|
||||
|
@ -24,6 +24,11 @@ public class DragonEscapeWinQuestTracker extends QuestTracker<DragonEscape>
|
||||
|
||||
public void increment(Player player)
|
||||
{
|
||||
if (!player.isOnline())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
incrementQuests(player, 1, ((Arcade) UtilServer.getPlugin()).getServerConfig().getServerGroup().getPrefix(), getGame().GetKit(player).GetName() + "Kit", "Parkour");
|
||||
}
|
||||
|
||||
|
@ -63,7 +63,6 @@ public class Evolution extends SoloGame
|
||||
|
||||
private ArrayList<EvoKit> _mobKits = new ArrayList<EvoKit>();
|
||||
private ArrayList<Kit> _kits = new ArrayList<Kit>();
|
||||
private Map<UUID, ProgressingKit> _startedKit = Maps.newHashMap();
|
||||
|
||||
private NautHashMap<String, EvoToken> _tokens = new NautHashMap<String, EvoToken>();
|
||||
|
||||
@ -131,6 +130,8 @@ public class Evolution extends SoloGame
|
||||
|
||||
InventoryOpenBlock = false;
|
||||
|
||||
SplitKitXP = true;
|
||||
|
||||
Manager.GetDamage().GetCombatManager().setUseWeaponName(AttackReason.Attack);
|
||||
|
||||
registerStatTrackers(
|
||||
@ -153,20 +154,6 @@ public class Evolution extends SoloGame
|
||||
);
|
||||
}
|
||||
|
||||
public void select(UUID player, ProgressingKit kit)
|
||||
{
|
||||
_startedKit.put(player, kit);
|
||||
}
|
||||
|
||||
public ProgressingKit getStartedKit(UUID player, boolean remove)
|
||||
{
|
||||
if(remove)
|
||||
{
|
||||
return _startedKit.remove(player);
|
||||
}
|
||||
return _startedKit.get(player);
|
||||
}
|
||||
|
||||
public EvolveManager getEvolve()
|
||||
{
|
||||
return _evolve;
|
||||
|
@ -319,6 +319,7 @@ public class HideSeek extends TeamGame
|
||||
this.DeathOut = false;
|
||||
this.HungerSet = 20;
|
||||
this.PrepareFreeze = false;
|
||||
this.SplitKitXP = true;
|
||||
|
||||
_allowedBlocks = new ArrayList<Material>();
|
||||
_allowedBlocks.add(Material.TNT);
|
||||
|
@ -20,8 +20,14 @@ import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.ProjectileHitEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
import com.mineplex.anticheat.checks.combat.KillauraTypeD;
|
||||
import com.mineplex.anticheat.checks.move.Glide;
|
||||
import com.mineplex.anticheat.checks.move.HeadRoll;
|
||||
import com.mineplex.anticheat.checks.move.Speed;
|
||||
|
||||
import mineplex.core.Managers;
|
||||
import mineplex.core.account.permissions.Permission;
|
||||
import mineplex.core.antihack.AntiHack;
|
||||
import mineplex.core.common.Pair;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
@ -188,6 +194,13 @@ public class Moba extends TeamGame
|
||||
|
||||
caller.sendMessage(F.main("Kit", "Sorry that is not a kit!"));
|
||||
});
|
||||
|
||||
// Disable specific GWEN checks for this game
|
||||
AntiHack antiHack = Managers.get(AntiHack.class);
|
||||
antiHack.addIgnoredCheck(Speed.class);
|
||||
antiHack.addIgnoredCheck(Glide.class);
|
||||
antiHack.addIgnoredCheck(HeadRoll.class);
|
||||
antiHack.addIgnoredCheck(KillauraTypeD.class);
|
||||
}
|
||||
|
||||
protected <T extends Listener> T registerManager(T listener)
|
||||
|
@ -1,12 +1,5 @@
|
||||
package nautilus.game.arcade.game.games.quiver;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
|
||||
|
||||
import mineplex.core.common.MinecraftVersion;
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
@ -25,16 +18,23 @@ import nautilus.game.arcade.game.games.quiver.kits.KitSkyWarrior;
|
||||
import nautilus.game.arcade.game.games.quiver.module.ModuleKillstreak;
|
||||
import nautilus.game.arcade.game.games.quiver.module.ModuleKitNPCS;
|
||||
import nautilus.game.arcade.game.games.quiver.module.ModulePowerup;
|
||||
import nautilus.game.arcade.game.games.quiver.module.ModuleSpawnBarrier;
|
||||
import nautilus.game.arcade.game.games.quiver.module.ModuleSuperArrow;
|
||||
import nautilus.game.arcade.game.games.quiver.module.ModuleUltimate;
|
||||
import nautilus.game.arcade.game.games.quiver.module.QuiverTeamModule;
|
||||
import nautilus.game.arcade.game.games.quiver.module.game.QuiverPayload;
|
||||
import nautilus.game.arcade.game.modules.SpawnShieldModule;
|
||||
import nautilus.game.arcade.game.modules.TeamArmorModule;
|
||||
import nautilus.game.arcade.game.modules.VersionModule;
|
||||
import nautilus.game.arcade.game.modules.compass.CompassModule;
|
||||
import nautilus.game.arcade.kit.Kit;
|
||||
import nautilus.game.arcade.stats.WinWithoutBowStatTracker;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class QuiverTeamBase extends TeamGame
|
||||
{
|
||||
@ -82,7 +82,6 @@ public class QuiverTeamBase extends TeamGame
|
||||
getQuiverTeamModule(ModuleKitNPCS.class);
|
||||
getQuiverTeamModule(ModulePowerup.class);
|
||||
getQuiverTeamModule(ModuleUltimate.class);
|
||||
getQuiverTeamModule(ModuleSpawnBarrier.class);
|
||||
getQuiverTeamModule(ModuleKillstreak.class);
|
||||
|
||||
new VersionModule(MinecraftVersion.Version1_9).register(this);
|
||||
@ -108,6 +107,15 @@ public class QuiverTeamBase extends TeamGame
|
||||
.register(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void ParseData()
|
||||
{
|
||||
new SpawnShieldModule()
|
||||
.registerShield(GetTeam(ChatColor.RED), WorldData.GetCustomLocs("73"))
|
||||
.registerShield(GetTeam(ChatColor.AQUA), WorldData.GetCustomLocs("21"))
|
||||
.register(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
@EventHandler
|
||||
public void ScoreboardUpdate(UpdateEvent event)
|
||||
|
@ -1,142 +0,0 @@
|
||||
package nautilus.game.arcade.game.games.quiver.module;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
|
||||
import mineplex.core.common.util.UtilAction;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilParticle.ViewDist;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.game.GameTeam;
|
||||
import nautilus.game.arcade.game.games.quiver.QuiverTeamBase;
|
||||
|
||||
public class ModuleSpawnBarrier extends QuiverTeamModule implements Listener
|
||||
{
|
||||
|
||||
private static final int DAMAGE_RADIUS = 5;
|
||||
private static final int VELOCITY_RADIUS = 4;
|
||||
|
||||
private static final String CUSTOM_LOCATION_BARRIER_RED = "73";
|
||||
private static final String CUSTOM_LOCATION_BARRIER_BLUE = "21";
|
||||
|
||||
private Map<GameTeam, List<Location>> _barriers = new HashMap<>();
|
||||
|
||||
public ModuleSpawnBarrier(QuiverTeamBase base)
|
||||
{
|
||||
super(base);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setup()
|
||||
{
|
||||
getBase().Manager.registerEvents(this);
|
||||
|
||||
_barriers.put(getBase().GetTeam(ChatColor.RED), getBase().WorldData.GetCustomLocs(CUSTOM_LOCATION_BARRIER_RED));
|
||||
_barriers.put(getBase().GetTeam(ChatColor.AQUA), getBase().WorldData.GetCustomLocs(CUSTOM_LOCATION_BARRIER_BLUE));
|
||||
|
||||
for (List<Location> list : _barriers.values())
|
||||
{
|
||||
for (Location location : list)
|
||||
{
|
||||
location.getBlock().setType(Material.AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(UpdateType updateType)
|
||||
{
|
||||
if (updateType == UpdateType.FAST)
|
||||
{
|
||||
for (GameTeam gameTeam : _barriers.keySet())
|
||||
{
|
||||
for (Player player : getBase().GetPlayers(true))
|
||||
{
|
||||
if (UtilPlayer.isSpectator(player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (getBase().GetTeam(player).equals(gameTeam))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (Location location : gameTeam.GetSpawns())
|
||||
{
|
||||
if (UtilMath.offset(player.getLocation(), location) < DAMAGE_RADIUS)
|
||||
{
|
||||
getBase().Manager.GetDamage().NewDamageEvent(player, null, null, DamageCause.VOID, 9001, false, true, true, getBase().GetName(), "Spawn Shield");
|
||||
}
|
||||
}
|
||||
|
||||
for (Location location : _barriers.get(gameTeam))
|
||||
{
|
||||
if (UtilMath.offset(player.getLocation(), location) < VELOCITY_RADIUS)
|
||||
{
|
||||
UtilAction.velocity(player, UtilAlg.getTrajectory(location, player.getLocation()).normalize().setY(0.4));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (updateType == UpdateType.SEC)
|
||||
{
|
||||
for (GameTeam gameTeam : _barriers.keySet())
|
||||
{
|
||||
for (Player player : getBase().GetPlayers(true))
|
||||
{
|
||||
if (UtilPlayer.isSpectator(player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (getBase().GetTeam(player).equals(gameTeam))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (Location location : _barriers.get(gameTeam))
|
||||
{
|
||||
UtilParticle.PlayParticle(ParticleType.BARRIER, location.clone().add(0, 0.5, 0), 0, 0, 0, 0.1F, 1, ViewDist.SHORT, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void finish()
|
||||
{
|
||||
UtilServer.Unregister(this);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onCustomDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (event.GetDamageeEntity() instanceof Player)
|
||||
{
|
||||
Player player = event.GetDamageePlayer();
|
||||
|
||||
if (UtilMath.offset(player.getLocation(), UtilAlg.findClosest(player.getLocation(), getBase().GetTeam(player).GetSpawns())) < DAMAGE_RADIUS)
|
||||
{
|
||||
event.SetCancelled("Spawn Shield");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -361,15 +361,7 @@ public class PerkBarrage extends SmashPerk
|
||||
return;
|
||||
}
|
||||
|
||||
for (Iterator<Projectile> arrowIterator = _arrows.iterator(); arrowIterator.hasNext();)
|
||||
{
|
||||
Projectile arrow = arrowIterator.next();
|
||||
|
||||
if (arrow.isDead() || !arrow.isValid())
|
||||
{
|
||||
arrowIterator.remove();
|
||||
}
|
||||
}
|
||||
_arrows.removeIf(arrow -> arrow.isDead() || !arrow.isValid());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
|
@ -0,0 +1,192 @@
|
||||
package nautilus.game.arcade.game.modules;
|
||||
|
||||
import mineplex.core.common.util.UtilAction;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilParticle.ViewDist;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.game.GameTeam;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public class SpawnShieldModule extends Module
|
||||
{
|
||||
|
||||
private final Set<Shield> _shields;
|
||||
|
||||
private int _damage = 5000;
|
||||
private int _damageRadiusSquared = 25;
|
||||
private int _velocityRadiusSquared = 9;
|
||||
private boolean _displayParticles = true;
|
||||
|
||||
public SpawnShieldModule()
|
||||
{
|
||||
_shields = new HashSet<>();
|
||||
}
|
||||
|
||||
public SpawnShieldModule registerShield(GameTeam team, List<Location> barriers)
|
||||
{
|
||||
return registerShield(team::HasPlayer, barriers, UtilAlg.getAverageLocation(team.GetSpawns()));
|
||||
}
|
||||
|
||||
public SpawnShieldModule registerShield(Predicate<Player> shouldNotAffect, List<Location> barriers, Location center)
|
||||
{
|
||||
_shields.add(new Shield(shouldNotAffect, barriers, center));
|
||||
return this;
|
||||
}
|
||||
|
||||
public SpawnShieldModule setDamage(int damage)
|
||||
{
|
||||
_damage = damage;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SpawnShieldModule setDamageRadius(int radius)
|
||||
{
|
||||
_damageRadiusSquared = radius * radius;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SpawnShieldModule setVelocityRadius(int radius)
|
||||
{
|
||||
_velocityRadiusSquared = radius * radius;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SpawnShieldModule setDisplayParticles(boolean display)
|
||||
{
|
||||
_displayParticles = display;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setup()
|
||||
{
|
||||
for (Shield shield : _shields)
|
||||
{
|
||||
for (Location location : shield.Barriers)
|
||||
{
|
||||
location.getBlock().setType(Material.AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void updateShield(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.FASTER)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Shield shield : _shields)
|
||||
{
|
||||
for (Player player : getGame().GetPlayers(true))
|
||||
{
|
||||
if (UtilPlayer.isSpectator(player) || shield.ShouldNotAffect.test(player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (UtilMath.offsetSquared(player.getLocation(), shield.Center) < _damageRadiusSquared)
|
||||
{
|
||||
getGame().Manager.GetDamage().NewDamageEvent(player, null, null, DamageCause.VOID, _damage, false, true, true, getGame().GetName(), "Spawn Shield");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (Location location : shield.Barriers)
|
||||
{
|
||||
if (UtilMath.offsetSquared(player.getLocation(), location) < _velocityRadiusSquared)
|
||||
{
|
||||
Entity passenger = player.getPassenger();
|
||||
|
||||
UtilAction.velocity(passenger == null ? player : passenger, UtilAlg.getTrajectory(location, player.getLocation()).setY(0.4));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void updateParticles(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.SEC || !_displayParticles)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Shield shield : _shields)
|
||||
{
|
||||
for (Player player : getGame().GetPlayers(true))
|
||||
{
|
||||
if (UtilPlayer.isSpectator(player) || shield.ShouldNotAffect.test(player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (Location location : shield.Barriers)
|
||||
{
|
||||
UtilParticle.PlayParticle(ParticleType.BARRIER, location.clone().add(0, 0.5, 0), 0, 0, 0, 0.1F, 1, ViewDist.SHORT, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cleanup()
|
||||
{
|
||||
_shields.clear();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onCustomDamage(CustomDamageEvent event)
|
||||
{
|
||||
Player player = event.GetDamageePlayer();
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (Shield shield : _shields)
|
||||
{
|
||||
if (shield.ShouldNotAffect.test(player) && UtilMath.offsetSquared(player.getLocation(), shield.Center) < _damageRadiusSquared)
|
||||
{
|
||||
event.SetCancelled("Spawn Shield");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class Shield
|
||||
{
|
||||
|
||||
Predicate<Player> ShouldNotAffect;
|
||||
List<Location> Barriers;
|
||||
Location Center;
|
||||
|
||||
Shield(Predicate<Player> shouldNotAffect, List<Location> barriers, Location center)
|
||||
{
|
||||
ShouldNotAffect = shouldNotAffect;
|
||||
Barriers = barriers;
|
||||
Center = center;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,16 +1,21 @@
|
||||
package nautilus.game.arcade.kit;
|
||||
|
||||
import mineplex.core.achievement.Achievement;
|
||||
import mineplex.core.common.util.*;
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilInv;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.utils.UtilVariant;
|
||||
import nautilus.game.arcade.ArcadeFormat;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.events.PlayerKitGiveEvent;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.*;
|
||||
import org.bukkit.entity.Skeleton.SkeletonType;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
@ -27,6 +32,7 @@ public abstract class Kit implements Listener
|
||||
|
||||
protected EntityType _entityType;
|
||||
protected ItemStack _itemInHand;
|
||||
protected boolean _witherSkeleton;
|
||||
|
||||
protected Material _displayItem;
|
||||
|
||||
@ -66,6 +72,8 @@ public abstract class Kit implements Listener
|
||||
_displayItem = Material.BOOK;
|
||||
if (itemInHand != null)
|
||||
_displayItem = itemInHand.getType();
|
||||
|
||||
_witherSkeleton = name.contains("Wither") || name.contains("Alpha");
|
||||
}
|
||||
|
||||
public LivingEntity getLivingEntity()
|
||||
@ -75,7 +83,7 @@ public abstract class Kit implements Listener
|
||||
|
||||
public String GetFormattedName()
|
||||
{
|
||||
return GetAvailability().GetColor() + "§l" + _kitName;
|
||||
return GetAvailability().GetColor() + C.Bold + _kitName;
|
||||
}
|
||||
|
||||
public String GetName()
|
||||
@ -154,19 +162,22 @@ public abstract class Kit implements Listener
|
||||
type = EntityType.ZOMBIE;
|
||||
}
|
||||
|
||||
final LivingEntity entity = (LivingEntity) Manager.GetCreature().SpawnEntity(loc, type);
|
||||
LivingEntity entity;
|
||||
|
||||
if (_witherSkeleton)
|
||||
{
|
||||
entity = UtilVariant.spawnWitherSkeleton(loc);
|
||||
}
|
||||
else
|
||||
{
|
||||
entity = (LivingEntity) Manager.GetCreature().SpawnEntity(loc, type);
|
||||
}
|
||||
|
||||
entity.setRemoveWhenFarAway(false);
|
||||
entity.setCustomName(GetAvailability().GetColor() + GetName() + " Kit");
|
||||
entity.setCustomNameVisible(true);
|
||||
entity.getEquipment().setItemInHand(_itemInHand);
|
||||
|
||||
if (type == EntityType.SKELETON && (GetName().contains("Wither") || GetName().contains("Alpha")))
|
||||
{
|
||||
Skeleton skel = (Skeleton)entity;
|
||||
skel.setSkeletonType(SkeletonType.WITHER);
|
||||
}
|
||||
|
||||
UtilEnt.vegetate(entity, true);
|
||||
UtilEnt.ghost(entity, true, false);
|
||||
UtilEnt.setFakeHead(entity, true);
|
||||
|
@ -8,20 +8,21 @@ import nautilus.game.arcade.game.Game;
|
||||
public class KitProgressionData
|
||||
{
|
||||
|
||||
private ProgressingKit _kit;
|
||||
private Game _game;
|
||||
private int _xpGained;
|
||||
private final ProgressingKit _kit;
|
||||
private final Game _game;
|
||||
private final long _selectTime;
|
||||
private long _endTime;
|
||||
|
||||
public KitProgressionData(ProgressingKit kit, Game game, int xpGained)
|
||||
public KitProgressionData(ProgressingKit kit, Game game)
|
||||
{
|
||||
_kit = kit;
|
||||
_game = game;
|
||||
_xpGained = xpGained;
|
||||
_selectTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public int getXpGained()
|
||||
public ProgressingKit getKit()
|
||||
{
|
||||
return _xpGained;
|
||||
return _kit;
|
||||
}
|
||||
|
||||
public Game getGame()
|
||||
@ -29,8 +30,18 @@ public class KitProgressionData
|
||||
return _game;
|
||||
}
|
||||
|
||||
public ProgressingKit getKit()
|
||||
public long getSelectTime()
|
||||
{
|
||||
return _kit;
|
||||
return _selectTime;
|
||||
}
|
||||
|
||||
public void setEndTime()
|
||||
{
|
||||
_endTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public long getEndTime()
|
||||
{
|
||||
return _endTime;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
package nautilus.game.arcade.kit;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
@ -10,9 +9,7 @@ import net.minecraft.server.v1_8_R3.PacketPlayOutEntityStatus;
|
||||
import net.minecraft.server.v1_8_R3.World;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Color;
|
||||
import org.bukkit.FireworkEffect;
|
||||
import org.bukkit.FireworkEffect.Type;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
@ -23,7 +20,6 @@ import org.bukkit.entity.Firework;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.FireworkMeta;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
@ -32,7 +28,6 @@ import mineplex.core.common.currency.GlobalCurrency;
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilText;
|
||||
import mineplex.core.donation.Donor;
|
||||
import mineplex.core.menu.Menu;
|
||||
@ -45,8 +40,6 @@ import mineplex.core.shop.item.SalesPackageBase;
|
||||
import mineplex.core.shop.item.SalesPackageProcessor;
|
||||
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.GameType;
|
||||
import nautilus.game.arcade.game.games.evolution.Evolution;
|
||||
import nautilus.game.arcade.shop.KitPackage;
|
||||
|
||||
/**
|
||||
@ -55,13 +48,6 @@ import nautilus.game.arcade.shop.KitPackage;
|
||||
public abstract class ProgressingKit extends Kit implements ProgressiveKit
|
||||
{
|
||||
|
||||
public static final String COOLDOWN = "Cooldown";
|
||||
|
||||
private static final FireworkEffect EFFECT = FireworkEffect.builder()
|
||||
.withColor(Color.AQUA)
|
||||
.with(Type.BALL)
|
||||
.build();
|
||||
|
||||
private String _internalName;
|
||||
private PlayerKitDataManager _dataManager;
|
||||
private Map<Integer, List<String>> _kitUpgradeDetails;
|
||||
@ -247,11 +233,6 @@ public abstract class ProgressingKit extends Kit implements ProgressiveKit
|
||||
@Override
|
||||
public void onSelected(UUID player)
|
||||
{
|
||||
if(Manager.GetGame().GetType() == GameType.Evolution)
|
||||
{
|
||||
Evolution evolution = (Evolution) Manager.GetGame();
|
||||
evolution.select(player, this);
|
||||
}
|
||||
_dataManager.get(player).setCurrentKit(getInternalName());
|
||||
Manager.GetGame().SetKit(Bukkit.getPlayer(player), this, true);
|
||||
Manager.getProgressionKitManager().displayParticles(this, player);
|
||||
@ -288,30 +269,6 @@ public abstract class ProgressingKit extends Kit implements ProgressiveKit
|
||||
{
|
||||
PlayerKit playerKit = _dataManager.get(player);
|
||||
playerKit.levelUp();
|
||||
|
||||
Player bukkitPlayer = UtilServer.getServer().getPlayer(player);
|
||||
|
||||
List<Location> circle = circle(bukkitPlayer.getLocation(), 5, 1, true, false, 10);
|
||||
|
||||
new BukkitRunnable()
|
||||
{
|
||||
|
||||
private int index = 0;
|
||||
private int total = circle.size();
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
Player[] players = UtilServer.getPlayers();
|
||||
Location location = circle.get(index);
|
||||
CustomFirework.spawn(location, EFFECT, players);
|
||||
if (++index == total)
|
||||
{
|
||||
cancel();
|
||||
bukkitPlayer.getWorld().strikeLightningEffect(bukkitPlayer.getLocation());
|
||||
}
|
||||
}
|
||||
}.runTaskTimer(Manager.getPlugin(), 0L, 1L);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -351,33 +308,6 @@ public abstract class ProgressingKit extends Kit implements ProgressiveKit
|
||||
return _dataManager.get(player).hasLeveledUp();
|
||||
}
|
||||
|
||||
private List<Location> circle(Location loc, Integer r, Integer h, Boolean hollow, Boolean sphere, int plusY)
|
||||
{
|
||||
List<Location> circleblocks = new ArrayList<>();
|
||||
|
||||
int cx = loc.getBlockX();
|
||||
int cy = loc.getBlockY();
|
||||
int cz = loc.getBlockZ();
|
||||
|
||||
for (int x = cx - r; x <= cx + r; x++)
|
||||
{
|
||||
for (int z = cz - r; z <= cz + r; z++)
|
||||
{
|
||||
for (int y = (sphere ? cy - r : cy); y < (sphere ? cy + r : cy + h); y++)
|
||||
{
|
||||
double dist = (cx - x) * (cx - x) + (cz - z) * (cz - z) + (sphere ? (cy - y) * (cy - y) : 0);
|
||||
if (dist < r * r && !(hollow && dist < (r - 1) * (r - 1)))
|
||||
{
|
||||
Location l = new Location(loc.getWorld(), x, y + plusY, z);
|
||||
circleblocks.add(l);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return circleblocks;
|
||||
}
|
||||
|
||||
public boolean canEquipKit(Player player)
|
||||
{
|
||||
Donor donor = Manager.GetDonation().Get(player);
|
||||
@ -443,7 +373,7 @@ public abstract class ProgressingKit extends Kit implements ProgressiveKit
|
||||
|
||||
public static String receiveItem(String item, int amount)
|
||||
{
|
||||
return "Receive " + (amount == 1 ? (UtilText.startsWithVowel(item) ? "an" :"a") : C.cGreen + amount) + " " + item;
|
||||
return C.cWhite + "Receive " + C.cGreen + (amount == 1 ? (UtilText.startsWithVowel(item) ? "an" :"a") : amount) + " " + item;
|
||||
}
|
||||
|
||||
public static String click(boolean left, String comp)
|
||||
@ -458,7 +388,7 @@ public abstract class ProgressingKit extends Kit implements ProgressiveKit
|
||||
|
||||
public static String reduceCooldown(String perk, double time)
|
||||
{
|
||||
return C.cWhite + "Reduce the cooldown of " + C.cGreen + perk + C.cWhite + " by " + C.cGreen + time + C.cWhite + " seconds" + (time == 1 ? "" : "s") + ".";
|
||||
return C.cWhite + "Reduce the cooldown of " + C.cGreen + perk + C.cWhite + " by " + C.cGreen + time + C.cWhite + " second" + (time == 1 ? "" : "s") + ".";
|
||||
}
|
||||
|
||||
public static String increaseNumber(String perk, String increasing, double value, String data)
|
||||
@ -471,6 +401,11 @@ public abstract class ProgressingKit extends Kit implements ProgressiveKit
|
||||
return C.cWhite + "Increase the " + C.cGreen + increasing + C.cWhite + " of " + C.cGreen + perk + C.cWhite + " by " + C.cGreen + percentage + C.cWhite + "%.";
|
||||
}
|
||||
|
||||
public static String increase(String increasing, double value)
|
||||
{
|
||||
return C.cWhite + "Increase your " + C.cGreen + increasing + C.cWhite + " by " + value + C.cWhite + ".";
|
||||
}
|
||||
|
||||
public static class CustomFirework extends EntityFireworks
|
||||
{
|
||||
|
||||
|
@ -57,7 +57,7 @@ public class PerkConstructor extends Perk
|
||||
|
||||
for (Player cur : UtilServer.getPlayers())
|
||||
{
|
||||
if (!Kit.HasKit(cur))
|
||||
if (!hasPerk(cur))
|
||||
continue;
|
||||
|
||||
if (!Manager.GetGame().IsAlive(cur))
|
||||
|
@ -33,71 +33,27 @@ public class PerkIronSkin extends Perk
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void DamageDecrease(CustomDamageEvent event)
|
||||
public void damageDecrease(CustomDamageEvent event)
|
||||
{
|
||||
if (event.IsCancelled() || event.GetCause() == DamageCause.FIRE_TICK || event.GetDamage() <= 1)
|
||||
{
|
||||
if (event.IsCancelled())
|
||||
return;
|
||||
|
||||
if (event.GetCause() == DamageCause.FIRE_TICK)
|
||||
return;
|
||||
|
||||
if (event.GetDamage() <= 1)
|
||||
return;
|
||||
}
|
||||
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
if (damagee == null) return;
|
||||
|
||||
if (!Kit.HasKit(damagee))
|
||||
return;
|
||||
|
||||
if (!hasPerk(damagee))
|
||||
if (damagee == null || !hasPerk(damagee))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_percentage)
|
||||
{
|
||||
event.AddMult(damagee.getName(), GetName(), _reduction, false);
|
||||
event.AddMod(damagee.getName(), GetName(), -_reduction * event.GetDamage(), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
event.AddMod(damagee.getName(), GetName(), -_reduction, false);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
|
||||
public void damageDecrease(EntityDamageEvent event)
|
||||
{
|
||||
if (Managers.get(DamageManager.class).IsEnabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.getCause() == DamageCause.FIRE_TICK)
|
||||
return;
|
||||
|
||||
if (event.getDamage() <= 1)
|
||||
return;
|
||||
|
||||
if (!(event.getEntity() instanceof Player))
|
||||
return;
|
||||
|
||||
Player damagee = (Player) event.getEntity();
|
||||
|
||||
if (!Kit.HasKit(damagee))
|
||||
return;
|
||||
|
||||
if (!hasPerk(damagee))
|
||||
return;
|
||||
|
||||
if (!Manager.IsAlive(damagee))
|
||||
return;
|
||||
|
||||
if (_percentage)
|
||||
{
|
||||
event.setDamage(event.getDamage() * _reduction);
|
||||
}
|
||||
else
|
||||
{
|
||||
event.setDamage(event.getDamage() - _reduction);
|
||||
}
|
||||
}
|
||||
}
|
@ -28,7 +28,7 @@ public class PerkKnockbackGive extends Perk
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
if (damager == null) return;
|
||||
|
||||
if (!Kit.HasKit(damager))
|
||||
if (!hasPerk(damager))
|
||||
return;
|
||||
|
||||
if (!Manager.IsAlive(damager))
|
||||
|
@ -1,17 +1,7 @@
|
||||
package nautilus.game.arcade.kit.perks;
|
||||
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Horse;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.NautHashMap;
|
||||
import mineplex.core.common.util.UtilAction;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilItem;
|
||||
@ -20,8 +10,19 @@ import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.recharge.Recharge;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
import nautilus.game.arcade.kit.perks.event.PerkLeapEvent;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Horse;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class PerkLeap extends Perk
|
||||
{
|
||||
private String _name;
|
||||
@ -30,7 +31,7 @@ public class PerkLeap extends Perk
|
||||
private long _recharge;
|
||||
private int _maxUses;
|
||||
|
||||
private NautHashMap<String, Integer> _uses = new NautHashMap<String, Integer>();
|
||||
private Map<String, Integer> _uses = new HashMap<>();
|
||||
|
||||
public PerkLeap(String name, double power, double heightLimit, long recharge)
|
||||
{
|
||||
@ -80,7 +81,7 @@ public class PerkLeap extends Perk
|
||||
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (!Kit.HasKit(player))
|
||||
if (!hasPerk(player))
|
||||
return;
|
||||
|
||||
//Check Uses
|
||||
|
@ -27,7 +27,7 @@ public class PerkMammoth extends Perk
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
if (damager == null) return;
|
||||
|
||||
if (!Kit.HasKit(damager))
|
||||
if (!hasPerk(damager))
|
||||
return;
|
||||
|
||||
event.AddKnockback(GetName(), 1.15d);
|
||||
@ -42,7 +42,7 @@ public class PerkMammoth extends Perk
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
if (damagee == null) return;
|
||||
|
||||
if (!Kit.HasKit(damagee))
|
||||
if (!hasPerk(damagee))
|
||||
return;
|
||||
|
||||
event.AddKnockback(GetName(), 0.85d);
|
||||
|
@ -33,7 +33,7 @@ public class PerkRegeneration extends Perk
|
||||
|
||||
for (Player player : Manager.GetGame().GetPlayers(true))
|
||||
{
|
||||
if (!Kit.HasKit(player))
|
||||
if (!hasPerk(player))
|
||||
continue;
|
||||
|
||||
Manager.GetCondition().Factory().Regen(GetName(), player, player, 8, _level, false, false, true);
|
||||
|
@ -113,7 +113,7 @@ public class GamePlayerManager implements Listener
|
||||
if (kit instanceof ProgressingKit)
|
||||
{
|
||||
ProgressingKit progressingKit = (ProgressingKit) kit;
|
||||
if (progressingKit.isDefault(player.getUniqueId()))
|
||||
if (progressingKit.canEquipKit(player) && progressingKit.isDefault(player.getUniqueId()))
|
||||
{
|
||||
progressingKit.onSelected(player.getUniqueId());
|
||||
return;
|
||||
|
@ -256,8 +256,6 @@ public class NextBestGameManager implements Listener
|
||||
return;
|
||||
}
|
||||
|
||||
Managers.get(ArcadeManager.class).getProgressionKitManager().displayKitData(event.GetPlayer());
|
||||
|
||||
new BukkitRunnable()
|
||||
{
|
||||
|
||||
|
@ -1,5 +1,8 @@
|
||||
package nautilus.game.arcade.managers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
@ -9,15 +12,12 @@ import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
|
||||
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
|
||||
import org.bukkit.event.player.PlayerJoinEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
|
||||
import mineplex.core.common.Rank;
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
@ -30,6 +30,8 @@ import nautilus.game.arcade.ArcadeFormat;
|
||||
import nautilus.game.arcade.ArcadeManager;
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.events.PlayerKitApplyEvent;
|
||||
import nautilus.game.arcade.events.PlayerKitGiveEvent;
|
||||
import nautilus.game.arcade.game.DebugCommand;
|
||||
import nautilus.game.arcade.game.Game;
|
||||
import nautilus.game.arcade.game.Game.GameState;
|
||||
import nautilus.game.arcade.kit.ChampionsKit;
|
||||
@ -43,19 +45,64 @@ import nautilus.game.arcade.kit.ProgressingKit;
|
||||
public class ProgressingKitManager implements Listener
|
||||
{
|
||||
|
||||
private ArcadeManager _manager;
|
||||
private Map<UUID, KitProgressionData> _data;
|
||||
private final Map<UUID, BukkitTask> _tasks = Maps.newHashMap();
|
||||
private final ArcadeManager _manager;
|
||||
private final Map<UUID, List<KitProgressionData>> _data;
|
||||
private final Map<UUID, Integer> _xpGained;
|
||||
private final Map<UUID, BukkitTask> _tasks;
|
||||
|
||||
private static final String LINE = ArcadeFormat.Line;
|
||||
private static final String INFO = C.cWhiteB + "Kit Progression Progress";
|
||||
private static final String LEVEL_INFO = "Level up a kit by playing with it.";
|
||||
private static final String SPACE = " ";
|
||||
|
||||
public ProgressingKitManager(ArcadeManager manager)
|
||||
{
|
||||
_manager = manager;
|
||||
_manager.getPlugin().getServer().getPluginManager().registerEvents(this, _manager.getPlugin());
|
||||
_data = Maps.newHashMap();
|
||||
UtilServer.RegisterEvents(this);
|
||||
_data = new HashMap<>();
|
||||
_xpGained = new HashMap<>();
|
||||
_tasks = new HashMap<>();
|
||||
|
||||
manager.addCommand(new DebugCommand("kpsetlevel", Rank.ADMIN)
|
||||
{
|
||||
@Override
|
||||
public void Execute(Player caller, String[] args)
|
||||
{
|
||||
if (args.length == 0)
|
||||
{
|
||||
caller.sendMessage(F.main("Kit", "/" + _aliasUsed + " <level>"));
|
||||
return;
|
||||
}
|
||||
|
||||
Kit kit = manager.GetGame().GetKit(caller);
|
||||
|
||||
if (kit == null || !(kit instanceof ProgressingKit))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int level;
|
||||
|
||||
try
|
||||
{
|
||||
level = Integer.parseInt(args[0]);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
caller.sendMessage(F.main("Kit", "That is not a number."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (level < 0 || level > 5)
|
||||
{
|
||||
caller.sendMessage(F.main("Kit", "Please enter a number between 0 and 5."));
|
||||
return;
|
||||
}
|
||||
|
||||
caller.sendMessage(F.main("Kit", "Set the upgrade level for " + F.name(kit.GetName()) + " to " + F.elem(level) + "."));
|
||||
((ProgressingKit) kit).setUpgradeLevel(level, caller.getUniqueId());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void displayParticles(ProgressingKit kit, UUID player)
|
||||
@ -100,7 +147,7 @@ public class ProgressingKitManager implements Listener
|
||||
public void entityClick(Player player, Kit kit)
|
||||
{
|
||||
PlayerKitApplyEvent kitEvent = new PlayerKitApplyEvent(_manager.GetGame(), kit, player);
|
||||
UtilServer.getServer().getPluginManager().callEvent(kitEvent);
|
||||
UtilServer.CallEvent(kitEvent);
|
||||
if (kitEvent.isCancelled())
|
||||
{
|
||||
UtilPlayer.message(player, F.main("Game", kitEvent.getCancelMessage()));
|
||||
@ -115,6 +162,8 @@ public class ProgressingKitManager implements Listener
|
||||
{
|
||||
//Odd, someone else is using a kit system.
|
||||
//Shouldn't ever happen, but we'll be careful.
|
||||
//
|
||||
// Wow Tim you really are big headed. - Sam
|
||||
return;
|
||||
}
|
||||
if (!((ProgressingKit) kit).canEquipKit(player))
|
||||
@ -152,6 +201,8 @@ public class ProgressingKitManager implements Listener
|
||||
@EventHandler
|
||||
public void onQuit(PlayerQuitEvent event)
|
||||
{
|
||||
UUID key = event.getPlayer().getUniqueId();
|
||||
|
||||
try
|
||||
{
|
||||
//Fail safe updating in case a player leaves the game before we do data
|
||||
@ -179,55 +230,67 @@ public class ProgressingKitManager implements Listener
|
||||
}
|
||||
finally
|
||||
{
|
||||
_data.remove(event.getPlayer().getUniqueId());
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void testCommand(PlayerCommandPreprocessEvent event)
|
||||
{
|
||||
//This needs to stay in for testing sakes if the issue arises connor
|
||||
String message = event.getMessage();
|
||||
String user = event.getPlayer().getName();
|
||||
|
||||
if(user.equalsIgnoreCase("Moppletop") || UtilServer.isTestServer())
|
||||
{
|
||||
if(message.startsWith("/kpsetlevel"))
|
||||
{
|
||||
event.setCancelled(true);
|
||||
int level = Integer.parseInt(message.split(" ")[1]);
|
||||
ProgressingKit kit = (ProgressingKit) _manager.GetGame().GetKit(event.getPlayer());
|
||||
kit.setLevel(level, event.getPlayer().getUniqueId());
|
||||
event.getPlayer().sendMessage("Set level for "+ kit.GetName() + " to " + level);
|
||||
}
|
||||
else if (message.startsWith("/kpclearupgrades"))
|
||||
{
|
||||
event.setCancelled(true);
|
||||
ProgressingKit kit = (ProgressingKit) _manager.GetGame().GetKit(event.getPlayer());
|
||||
kit.setUpgradeLevel(0, event.getPlayer().getUniqueId());
|
||||
event.getPlayer().sendMessage("Cleared the upgrades for " + kit.GetName());
|
||||
}
|
||||
_data.remove(key);
|
||||
_xpGained.remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void cancelParticles(GameStateChangeEvent event)
|
||||
{
|
||||
if(event.GetState() == GameState.Prepare)
|
||||
if (event.GetState() != GameState.Prepare)
|
||||
{
|
||||
return;
|
||||
}
|
||||
event.GetGame().GetPlayers(true).forEach(this::cancelParticles);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onKitChange(PlayerKitGiveEvent event)
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
Game game = event.getGame();
|
||||
Kit kit = event.getKit();
|
||||
|
||||
if (!game.InProgress() || !(kit instanceof ProgressingKit))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<KitProgressionData> dataList = _data.get(player.getUniqueId());
|
||||
|
||||
if (dataList != null)
|
||||
{
|
||||
for (KitProgressionData data : dataList)
|
||||
{
|
||||
if (data.getKit().equals(kit))
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (data.getEndTime() != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
data.setEndTime();
|
||||
}
|
||||
}
|
||||
|
||||
if (game.SplitKitXP || dataList == null)
|
||||
{
|
||||
addData(player, game, (ProgressingKit) kit);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onChange(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() != GameState.Dead)
|
||||
// Game is over and it actually was live at some point
|
||||
if (event.GetState() != GameState.Dead || event.GetGame().getGameLiveTime() == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Upon coming back into the lobby, reset player kits so they don't have to select it again
|
||||
_manager.getPlugin().getServer().getScheduler().runTaskLater(_manager.getPlugin(), this::resetDefaultKits, 80);
|
||||
//Show the data for the previous game
|
||||
@ -237,15 +300,17 @@ public class ProgressingKitManager implements Listener
|
||||
|
||||
private void resetDefaultKits()
|
||||
{
|
||||
Lists.newArrayList(UtilServer.getPlayers()).forEach(player ->
|
||||
UtilServer.getPlayersCollection().forEach(player ->
|
||||
{
|
||||
UUID id = player.getUniqueId();
|
||||
|
||||
for (Kit kit : _manager.GetGame().GetKits())
|
||||
{
|
||||
//Set default kit
|
||||
if (kit instanceof ProgressingKit)
|
||||
{
|
||||
ProgressingKit progressingKit = (ProgressingKit) kit;
|
||||
if (progressingKit.isDefault(player.getUniqueId()))
|
||||
if (progressingKit.canEquipKit(player) && progressingKit.isDefault(id))
|
||||
{
|
||||
progressingKit.onSelected(player.getUniqueId());
|
||||
break;
|
||||
@ -257,24 +322,45 @@ public class ProgressingKitManager implements Listener
|
||||
|
||||
public void displayKitData(Player player)
|
||||
{
|
||||
KitProgressionData data = _data.remove(player.getUniqueId());
|
||||
UUID key = player.getUniqueId();
|
||||
List<KitProgressionData> dataList = _data.remove(key);
|
||||
Integer xpGained = _xpGained.remove(key);
|
||||
|
||||
if (data == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!data.getKit().usesXp())
|
||||
if (dataList == null || xpGained == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
KitProgressionData latestData = dataList.get(dataList.size() - 1);
|
||||
latestData.setEndTime();
|
||||
long totalTime = latestData.getEndTime() - dataList.get(0).getSelectTime();
|
||||
|
||||
player.sendMessage(SPACE);
|
||||
|
||||
player.sendMessage(LINE);
|
||||
player.sendMessage(INFO);
|
||||
player.sendMessage(SPACE);
|
||||
|
||||
int xpGained = data.getXpGained();
|
||||
for (KitProgressionData data : dataList)
|
||||
{
|
||||
long elapsed = data.getEndTime() - data.getSelectTime();
|
||||
int kitXP = (int) (((double) elapsed / (double) totalTime) * xpGained);
|
||||
|
||||
displayKitData(player, data, kitXP);
|
||||
}
|
||||
|
||||
player.sendMessage(SPACE);
|
||||
player.sendMessage(LEVEL_INFO);
|
||||
player.sendMessage(LINE);
|
||||
}
|
||||
|
||||
private void displayKitData(Player player, KitProgressionData data, int xpGained)
|
||||
{
|
||||
if (!data.getKit().usesXp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ProgressingKit kit = data.getKit();
|
||||
|
||||
PlayerKit playerKit = _manager.getKitProgressionManager().getDataManager().get(player.getUniqueId());
|
||||
@ -291,7 +377,6 @@ public class ProgressingKitManager implements Listener
|
||||
player.sendMessage(C.cWhite + "You maxed out this kit! Great job, and thanks for playing on Mineplex!");
|
||||
|
||||
player.sendMessage(SPACE);
|
||||
player.sendMessage(LINE);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -302,7 +387,6 @@ public class ProgressingKitManager implements Listener
|
||||
xpGained = Calculations.getXpForNextLevel(kit.getLevel(player.getUniqueId()));
|
||||
}
|
||||
|
||||
|
||||
kit.setXp(kit.getXp(player.getUniqueId()) + xpGained, player.getUniqueId());
|
||||
boolean leveledUp = false;
|
||||
|
||||
@ -348,34 +432,36 @@ public class ProgressingKitManager implements Listener
|
||||
//The XP required to level up
|
||||
builder.append(C.cYellow)
|
||||
.append(difference)
|
||||
.append(" to next level");
|
||||
} else
|
||||
.append(" to Next Level");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.append(C.cAquaB)
|
||||
.append("LEVEL UP! ")
|
||||
.append(C.cYellow)
|
||||
.append(Calculations.getXpForNextLevel(currentLevel))
|
||||
.append(" to next level");
|
||||
.append(" to Next Level");
|
||||
player.playSound(player.getLocation(), Sound.LEVEL_UP, 1f, 1f);
|
||||
}
|
||||
|
||||
//Send the message finally
|
||||
player.sendMessage(builder.toString());
|
||||
player.sendMessage(C.cWhite + "Level up by using this kit in game!");
|
||||
|
||||
player.sendMessage(SPACE);
|
||||
player.sendMessage(LINE);
|
||||
}
|
||||
|
||||
public void displayKitData()
|
||||
{
|
||||
Lists.newArrayList(UtilServer.getPlayers()).forEach(this::displayKitData);
|
||||
UtilServer.getPlayersCollection().forEach(this::displayKitData);
|
||||
}
|
||||
|
||||
public void addData(Player player, int xpGained, Game game, ProgressingKit kit)
|
||||
private void addData(Player player, Game game, ProgressingKit kit)
|
||||
{
|
||||
_data.put(player.getUniqueId(), new KitProgressionData(kit, game, xpGained));
|
||||
UUID key = player.getUniqueId();
|
||||
_data.putIfAbsent(key, new ArrayList<>());
|
||||
_data.get(key).add(new KitProgressionData(kit, game));
|
||||
}
|
||||
|
||||
public void setXPEarned(Player player, int xpGained)
|
||||
{
|
||||
_xpGained.put(player.getUniqueId(), xpGained);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -250,18 +250,20 @@ public abstract class LobbyManager implements Listener
|
||||
{
|
||||
UpdateEnts();
|
||||
}
|
||||
|
||||
if (event.getType() == UpdateType.FASTEST)
|
||||
else if (event.getType() == UpdateType.FASTEST)
|
||||
{
|
||||
UpdateFirework();
|
||||
PlayerSelector.selectPlayers(UtilLambda.and(PlayerSelector.inWorld(Bukkit.getWorld("world")), UtilLambda.not(PlayerSelector.within(getSpawn(), 100))))
|
||||
.forEach(player -> player.teleport(getSpawn()));
|
||||
}
|
||||
|
||||
if (event.getType() == UpdateType.SLOW)
|
||||
else if (event.getType() == UpdateType.SLOW)
|
||||
{
|
||||
UpdateAdvertise();
|
||||
}
|
||||
else if (event.getType() == UpdateType.SLOWER)
|
||||
{
|
||||
cleanupEntities();
|
||||
}
|
||||
|
||||
ScoreboardDisplay(event);
|
||||
}
|
||||
@ -354,6 +356,11 @@ public abstract class LobbyManager implements Listener
|
||||
}
|
||||
}
|
||||
|
||||
private void cleanupEntities()
|
||||
{
|
||||
_kits.keySet().removeIf(entity -> entity.isDead() || !entity.isValid());
|
||||
}
|
||||
|
||||
public Kit GetClickedKit(Entity clicked)
|
||||
{
|
||||
for (LobbyEnt ent : _kits.values())
|
||||
@ -877,7 +884,6 @@ public abstract class LobbyManager implements Listener
|
||||
return _kitBlocks;
|
||||
}
|
||||
|
||||
|
||||
public boolean getColorTick()
|
||||
{
|
||||
return _colorTick;
|
||||
|
@ -1,12 +1,10 @@
|
||||
package nautilus.game.arcade.quest;
|
||||
|
||||
import java.awt.dnd.DragSourceDropEvent;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.Chest;
|
||||
import org.bukkit.block.DoubleChest;
|
||||
import org.bukkit.entity.Player;
|
||||
|
@ -51,8 +51,6 @@ public class HitQuestTracker extends QuestTracker<Game>
|
||||
if (!event.GetReason().contains("Axe Thrower"))
|
||||
return;
|
||||
|
||||
System.out.println("Test2");
|
||||
|
||||
incrementQuests(event.GetDamagerPlayer(true), 1, "Player", "Axe", getGame().GetKit(event.GetDamagerPlayer(true)).GetName() + "Kit");
|
||||
}
|
||||
}
|
||||
|
@ -1,64 +1,74 @@
|
||||
package nautilus.game.arcade.stats;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.minecraft.game.core.combat.CombatComponent;
|
||||
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
|
||||
import nautilus.game.arcade.game.Game;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
|
||||
import nautilus.game.arcade.game.Game;
|
||||
import nautilus.game.arcade.game.games.castlesiege.kits.KitUndead;
|
||||
import nautilus.game.arcade.game.games.hideseek.kits.KitSeeker;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public class BloodThirstyStatTracker extends StatTracker<Game>
|
||||
{
|
||||
private final Map<UUID, Integer> _kills = new HashMap<>();
|
||||
|
||||
public BloodThirstyStatTracker(Game game)
|
||||
private final Map<UUID, Integer> _kills = new HashMap<>();
|
||||
private final String _stat;
|
||||
private final int _amount;
|
||||
private final Predicate<Player> _validKiller;
|
||||
private final Predicate<Player> _validKilled;
|
||||
|
||||
public BloodThirstyStatTracker(Game game, String stat, int amount, Predicate<Player> validKiller, Predicate<Player> validKilled)
|
||||
{
|
||||
super(game);
|
||||
|
||||
_stat = stat;
|
||||
_amount = amount;
|
||||
_validKiller = validKiller;
|
||||
_validKilled = validKilled;
|
||||
}
|
||||
|
||||
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onCombatDeath(CombatDeathEvent event)
|
||||
{
|
||||
if (getGame().GetState() != Game.GameState.Live)
|
||||
return;
|
||||
CombatComponent player = event.GetLog().GetPlayer();
|
||||
CombatComponent killer = event.GetLog().GetKiller();
|
||||
|
||||
if (event.GetLog().GetKiller() == null)
|
||||
return;
|
||||
|
||||
if (!event.GetLog().GetKiller().IsPlayer())
|
||||
return;
|
||||
|
||||
Player killer = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
|
||||
if (killer == null)
|
||||
return;
|
||||
|
||||
if (event.GetLog().GetPlayer() == null)
|
||||
return;
|
||||
|
||||
if (!event.GetLog().GetPlayer().IsPlayer())
|
||||
return;
|
||||
|
||||
Player player = UtilPlayer.searchExact(event.GetLog().GetPlayer().GetName());
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
if (getGame().GetKit(player) instanceof KitUndead)
|
||||
if (!getGame().IsLive() || player == null || killer == null || !player.IsPlayer() || !killer.IsPlayer())
|
||||
{
|
||||
Integer kills = _kills.get(killer.getUniqueId());
|
||||
return;
|
||||
}
|
||||
|
||||
kills = (kills == null ? 0 : kills) + 1;
|
||||
Player killerPlayer = UtilPlayer.searchExact(killer.GetName());
|
||||
|
||||
_kills.put(killer.getUniqueId(), kills);
|
||||
if (killerPlayer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (kills >= 50)
|
||||
addStat(killer, "BloodThirsty", 1, true, false);
|
||||
Player killedPlayer = UtilPlayer.searchExact(player.GetName());
|
||||
|
||||
if (killedPlayer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_validKiller != null && !_validKiller.test(killerPlayer) || _validKilled != null && !_validKilled.test(killedPlayer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int newKills = _kills.getOrDefault(killerPlayer.getUniqueId(), 0) + 1;
|
||||
|
||||
_kills.put(killerPlayer.getUniqueId(), newKills);
|
||||
|
||||
if (newKills >= _amount)
|
||||
{
|
||||
addStat(killerPlayer, _stat, 1, true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,20 @@
|
||||
package nautilus.game.arcade.stats;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
import mineplex.core.common.util.NautHashMap;
|
||||
|
||||
import nautilus.game.arcade.GameType;
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.game.Game;
|
||||
import nautilus.game.arcade.game.GemData;
|
||||
import nautilus.game.arcade.game.games.evolution.Evolution;
|
||||
import nautilus.game.arcade.kit.Kit;
|
||||
import nautilus.game.arcade.kit.ProgressingKit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class ExperienceStatTracker extends StatTracker<Game>
|
||||
{
|
||||
@ -98,18 +99,8 @@ public class ExperienceStatTracker extends StatTracker<Game>
|
||||
|
||||
//Exp
|
||||
int expGained = (int)(((timeExp + gemExp)*mult)*getGame().XpMult);
|
||||
//Exp
|
||||
Kit kit = event.GetGame().GetKit(player);
|
||||
if(event.GetGame().GetType() == GameType.Evolution)
|
||||
{
|
||||
Evolution evolution = (Evolution) event.GetGame();
|
||||
kit = evolution.getStartedKit(player.getUniqueId(), true);
|
||||
}
|
||||
if (kit instanceof ProgressingKit)
|
||||
{
|
||||
ProgressingKit progressingKit = (ProgressingKit) kit;
|
||||
event.GetGame().Manager.getProgressionKitManager().addData(player, expGained, event.GetGame(), progressingKit);
|
||||
}
|
||||
// Kit Exp
|
||||
event.GetGame().getArcadeManager().getProgressionKitManager().setXPEarned(player, expGained);
|
||||
//Record Global and per Game
|
||||
addStat(player, "ExpEarned", expGained, false, true);
|
||||
addStat(player, "ExpEarned", expGained, false, false);
|
||||
|
@ -1,54 +0,0 @@
|
||||
package nautilus.game.arcade.stats;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
|
||||
import nautilus.game.arcade.events.GameStateChangeEvent;
|
||||
import nautilus.game.arcade.game.Game;
|
||||
import nautilus.game.arcade.game.games.castlesiege.CastleSiege;
|
||||
|
||||
public class KingDamageStatTracker extends StatTracker<CastleSiege>
|
||||
{
|
||||
private final Map<UUID, Double> _kingDamage = new HashMap<>();
|
||||
private double _totalKingDamage = 0;
|
||||
|
||||
public KingDamageStatTracker(CastleSiege game)
|
||||
{
|
||||
super(game);
|
||||
}
|
||||
|
||||
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
|
||||
public void onKingDamage(CastleSiege.KingDamageEvent event)
|
||||
{
|
||||
if (getGame().GetState() != Game.GameState.Live)
|
||||
return;
|
||||
|
||||
_totalKingDamage += event.getDamage();
|
||||
|
||||
Double damage = _kingDamage.get(event.getPlayer().getUniqueId());
|
||||
|
||||
damage = (damage == null ? 0 : damage) + event.getDamage();
|
||||
|
||||
_kingDamage.put(event.getPlayer().getUniqueId(), damage);
|
||||
}
|
||||
|
||||
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
|
||||
public void onGameStateChange(GameStateChangeEvent event)
|
||||
{
|
||||
if (event.GetState() == Game.GameState.End)
|
||||
{
|
||||
for (Player player : getGame().GetPlayers(false))
|
||||
{
|
||||
Double damage = _kingDamage.get(player.getUniqueId());
|
||||
|
||||
if (damage != null && damage >= 0.5 * _totalKingDamage)
|
||||
addStat(player, "Assassin", 1, true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
package nautilus.game.arcade.stats;
|
||||
|
||||
import org.bukkit.event.EventHandler;
|
||||
|
||||
import nautilus.game.arcade.game.Game;
|
||||
import nautilus.game.arcade.game.games.castlesiege.CastleSiege;
|
||||
|
||||
public class KingSlayerStatTracker extends StatTracker<Game>
|
||||
{
|
||||
public KingSlayerStatTracker(Game game)
|
||||
{
|
||||
super(game);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onKingSlaughtered(CastleSiege.KingSlaughterEvent event)
|
||||
{
|
||||
if (getGame().GetState() != Game.GameState.Live)
|
||||
return;
|
||||
|
||||
addStat(event.getPlayer(), "KingSlayer", 1, true, false);
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
package nautilus.game.arcade.stats;
|
||||
|
||||
import mineplex.minecraft.game.core.combat.CombatComponent;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
@ -16,28 +17,26 @@ public class TeamDeathsStatTracker extends StatTracker<Game>
|
||||
super(game);
|
||||
}
|
||||
|
||||
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onCombatDeath(CombatDeathEvent event)
|
||||
{
|
||||
if (getGame().GetState() != Game.GameState.Live)
|
||||
return;
|
||||
CombatComponent component = event.GetLog().GetPlayer();
|
||||
|
||||
if (getGame().GetTeamList().size() < 2)
|
||||
if (!getGame().IsLive() || getGame().GetTeamList().size() < 2 || component == null || !component.IsPlayer())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.GetLog().GetPlayer() == null)
|
||||
return;
|
||||
|
||||
if (!event.GetLog().GetPlayer().IsPlayer())
|
||||
return;
|
||||
|
||||
Player player = UtilPlayer.searchExact(event.GetLog().GetPlayer().GetName());
|
||||
if (player == null)
|
||||
return;
|
||||
Player player = UtilPlayer.searchExact(component.GetName());
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
GameTeam team = getGame().GetTeam(player);
|
||||
|
||||
if (team != null && team.GetName() != null)
|
||||
{
|
||||
addStat(player, team.GetName() + " Deaths", 1, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
package nautilus.game.arcade.stats;
|
||||
|
||||
import mineplex.minecraft.game.core.combat.CombatComponent;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
@ -11,33 +12,54 @@ import nautilus.game.arcade.game.GameTeam;
|
||||
|
||||
public class TeamKillsStatTracker extends StatTracker<Game>
|
||||
{
|
||||
|
||||
public TeamKillsStatTracker(Game game)
|
||||
{
|
||||
super(game);
|
||||
}
|
||||
|
||||
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onCombatDeath(CombatDeathEvent event)
|
||||
{
|
||||
if (getGame().GetState() != Game.GameState.Live)
|
||||
return;
|
||||
CombatComponent killer = event.GetLog().GetKiller();
|
||||
|
||||
if (getGame().GetTeamList().size() < 2)
|
||||
if (!getGame().IsLive() || getGame().GetTeamList().size() < 2 || killer == null || !killer.IsPlayer())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.GetLog().GetKiller() == null)
|
||||
return;
|
||||
|
||||
if (!event.GetLog().GetKiller().IsPlayer())
|
||||
return;
|
||||
|
||||
Player player = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
|
||||
if (player == null)
|
||||
return;
|
||||
Player player = UtilPlayer.searchExact(killer.GetName());
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
GameTeam team = getGame().GetTeam(player);
|
||||
|
||||
if (team != null && team.GetName() != null)
|
||||
{
|
||||
addStat(player, team.GetName() + " Kills", 1, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
for (CombatComponent attacker : event.GetLog().GetAttackers())
|
||||
{
|
||||
if (!attacker.IsPlayer() || killer.equals(attacker))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Player assist = UtilPlayer.searchExact(attacker.GetName());
|
||||
|
||||
if (assist == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GameTeam team = getGame().GetTeam(assist);
|
||||
|
||||
if (team != null && team.GetName() != null)
|
||||
{
|
||||
addStat(assist, team.GetName() + " Assists", 1, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user