Make code compile

This commit is contained in:
AlexTheCoder 2017-08-09 16:32:37 -04:00
parent b219645722
commit 99938b4462
3 changed files with 0 additions and 78 deletions

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@ -26,7 +26,6 @@ import nautilus.game.arcade.game.games.buildmavericks.BuildMavericks;
import nautilus.game.arcade.game.games.cards.Cards;
import nautilus.game.arcade.game.games.castleassault.CastleAssault;
import nautilus.game.arcade.game.games.castleassault.CastleAssaultTDM;
import nautilus.game.arcade.game.games.castlesiege.CastleSiege;
import nautilus.game.arcade.game.games.castlesiegenew.CastleSiegeNew;
import nautilus.game.arcade.game.games.champions.ChampionsCTF;
import nautilus.game.arcade.game.games.champions.ChampionsDominate;

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@ -1,54 +0,0 @@
package nautilus.game.arcade.stats;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.castlesiege.CastleSiege;
public class KingDamageStatTracker extends StatTracker<CastleSiege>
{
private final Map<UUID, Double> _kingDamage = new HashMap<>();
private double _totalKingDamage = 0;
public KingDamageStatTracker(CastleSiege game)
{
super(game);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onKingDamage(CastleSiege.KingDamageEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
_totalKingDamage += event.getDamage();
Double damage = _kingDamage.get(event.getPlayer().getUniqueId());
damage = (damage == null ? 0 : damage) + event.getDamage();
_kingDamage.put(event.getPlayer().getUniqueId(), damage);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onGameStateChange(GameStateChangeEvent event)
{
if (event.GetState() == Game.GameState.End)
{
for (Player player : getGame().GetPlayers(false))
{
Double damage = _kingDamage.get(player.getUniqueId());
if (damage != null && damage >= 0.5 * _totalKingDamage)
addStat(player, "Assassin", 1, true, false);
}
}
}
}

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@ -1,23 +0,0 @@
package nautilus.game.arcade.stats;
import org.bukkit.event.EventHandler;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.castlesiege.CastleSiege;
public class KingSlayerStatTracker extends StatTracker<Game>
{
public KingSlayerStatTracker(Game game)
{
super(game);
}
@EventHandler
public void onKingSlaughtered(CastleSiege.KingSlaughterEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
addStat(event.getPlayer(), "KingSlayer", 1, true, false);
}
}