Removed disabled balloons from chests
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03aa049f40
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@ -706,20 +706,20 @@ public class RewardManager
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addBalloon(Type.OMEGA, BalloonType.SQUID, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.SQUID, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.SILVERFISH, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.SILVERFISH, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.GUARDIAN, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.GUARDIAN, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.DRAGON_EGG, rarity, 10, 5000);
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/*addBalloon(Type.OMEGA, BalloonType.DRAGON_EGG, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.IRON_BLOCK, rarity, 20, 5000);
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addBalloon(Type.OMEGA, BalloonType.IRON_BLOCK, rarity, 20, 5000);
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addBalloon(Type.OMEGA, BalloonType.GOLD_BLOCK, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.GOLD_BLOCK, rarity, 30, 5000);*/
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addBalloon(Type.OMEGA, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);
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addBalloon(Type.OMEGA, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);
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// Balloon
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// Balloon
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addBalloon(Type.NORMAL, BalloonType.SQUID, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.SQUID, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.SILVERFISH, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.SILVERFISH, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.GUARDIAN, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.GUARDIAN, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.DRAGON_EGG, rarity, 10, 5000);
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/*addBalloon(Type.NORMAL, BalloonType.DRAGON_EGG, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.IRON_BLOCK, rarity, 20, 5000);
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addBalloon(Type.NORMAL, BalloonType.IRON_BLOCK, rarity, 20, 5000);
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addBalloon(Type.NORMAL, BalloonType.GOLD_BLOCK, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.GOLD_BLOCK, rarity, 30, 5000);*/
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addBalloon(Type.NORMAL, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);
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addBalloon(Type.NORMAL, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);
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// HAUNTED
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// HAUNTED
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