Allow missions to complete in the end state

This commit is contained in:
Sam 2018-07-07 15:14:23 +01:00 committed by Alexander Meech
parent ce66748dc3
commit babece3b21
1 changed files with 1 additions and 1 deletions

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@ -453,7 +453,7 @@ public abstract class Game extends ListenerComponent implements Lifetimed
new BlocksMissionTracker(this), new BlocksMissionTracker(this),
new FurnaceMissionTracker(this) new FurnaceMissionTracker(this)
); );
manager.getMissionsManager().setCanIncrement(() -> CanAddStats && InProgress() && manager.IsRewardStats()); manager.getMissionsManager().setCanIncrement(() -> CanAddStats && (InProgress() || GetState() == GameState.End) && manager.IsRewardStats());
Manager.getResourcePackManager().setResourcePack(gameType.getResourcePackUrls(this), gameType.isEnforceResourcePack(this)); Manager.getResourcePackManager().setResourcePack(gameType.getResourcePackUrls(this), gameType.isEnforceResourcePack(this));