Allow missions to complete in the end state
This commit is contained in:
parent
ce66748dc3
commit
babece3b21
@ -453,7 +453,7 @@ public abstract class Game extends ListenerComponent implements Lifetimed
|
|||||||
new BlocksMissionTracker(this),
|
new BlocksMissionTracker(this),
|
||||||
new FurnaceMissionTracker(this)
|
new FurnaceMissionTracker(this)
|
||||||
);
|
);
|
||||||
manager.getMissionsManager().setCanIncrement(() -> CanAddStats && InProgress() && manager.IsRewardStats());
|
manager.getMissionsManager().setCanIncrement(() -> CanAddStats && (InProgress() || GetState() == GameState.End) && manager.IsRewardStats());
|
||||||
|
|
||||||
Manager.getResourcePackManager().setResourcePack(gameType.getResourcePackUrls(this), gameType.isEnforceResourcePack(this));
|
Manager.getResourcePackManager().setResourcePack(gameType.getResourcePackUrls(this), gameType.isEnforceResourcePack(this));
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user