Add missing Treasure Types
This commit is contained in:
parent
fe6bbc1bdc
commit
c56dfee78d
@ -77,23 +77,93 @@ public enum TreasureType
|
|||||||
"Each chest contains 4 exclusive items to the game!"
|
"Each chest contains 4 exclusive items to the game!"
|
||||||
),
|
),
|
||||||
TRICK_OR_TREAT(
|
TRICK_OR_TREAT(
|
||||||
C.cGold + "Trick or Treat Bag 2016",
|
C.cGold + "Trick or Treat Chest",
|
||||||
"Trick or Treat Chest",
|
"Trick or Treat Chest",
|
||||||
"TrickOrTreat",
|
"TrickOrTreat",
|
||||||
new ItemStack(Material.JACK_O_LANTERN),
|
new ItemStack(Material.SKULL_ITEM),
|
||||||
"It's that time of year again!",
|
"The Trick or Treat Chest contains all",
|
||||||
"Where the ghosts and ghouls roam",
|
"sorts of surprises, from Rank Upgrades to",
|
||||||
"free! Hahahaha"
|
"long lost Halloween items, and even other chests!"
|
||||||
),
|
),
|
||||||
TRICK_OR_TREAT_2017(
|
TRICK_OR_TREAT_2017(
|
||||||
C.cGold + "Trick or Treat Bag 2017",
|
C.cGold + "Trick or Treat Bag",
|
||||||
"Trick or Treat Chest 2017",
|
"Trick or Treat Chest 2017",
|
||||||
"TrickOrTreat",
|
"TrickOrTreat2017",
|
||||||
new ItemStack(Material.JACK_O_LANTERN),
|
new ItemStack(Material.JACK_O_LANTERN),
|
||||||
"It's that time of year again!",
|
"It's that time of year again!",
|
||||||
"Where the ghosts and ghouls roam",
|
"Where the ghosts and ghouls roam",
|
||||||
"free! Hahahaha"
|
"free! Hahahaha"
|
||||||
),
|
),
|
||||||
|
CHRISTMAS(
|
||||||
|
C.cDGreen + "Winter Holiday Treasure",
|
||||||
|
"Winter Chest",
|
||||||
|
"Christmas",
|
||||||
|
SkinData.PRESENT.getSkull(),
|
||||||
|
"Legend tells of the Winter Lord's",
|
||||||
|
"vast treasure horde, locked away",
|
||||||
|
"in a vault of ice, deep beneath the",
|
||||||
|
"Frozen Sea. It is said it can only be",
|
||||||
|
"accessed in the deepest parts of Winter..."
|
||||||
|
),
|
||||||
|
FREEDOM(
|
||||||
|
C.cRed + "Freedom " + C.cBlue + "Treasure",
|
||||||
|
"Freedom Treasure",
|
||||||
|
"Freedom",
|
||||||
|
SkinData.FREEDOM_CHEST.getSkull(),
|
||||||
|
"It is said that George Washington",
|
||||||
|
"carved this chest himself from the wood",
|
||||||
|
"of the cherry tree he cut down..."
|
||||||
|
),
|
||||||
|
HAUNTED(
|
||||||
|
C.cGold + "Haunted Chest",
|
||||||
|
"Haunted Chest",
|
||||||
|
"Haunted",
|
||||||
|
SkinData.HAUNTED_CHEST.getSkull(),
|
||||||
|
"The Haunted Chest can only be found",
|
||||||
|
"during the month of October 2016 when the",
|
||||||
|
"veil between this world and its shadow is thin..."
|
||||||
|
),
|
||||||
|
THANKFUL(
|
||||||
|
C.cGold + "Thankful Treasure",
|
||||||
|
"Thankful Chest",
|
||||||
|
"Thankful",
|
||||||
|
new ItemStack(Material.COOKED_CHICKEN),
|
||||||
|
"The Thankful Chest is our way of",
|
||||||
|
"showing thanks to you, containing items from Rank Upgrades to",
|
||||||
|
"Power Play Club Subscriptions, among other things!"
|
||||||
|
),
|
||||||
|
GINGERBREAD(
|
||||||
|
C.cRed + "Gingerbread " + C.cGreen + "Treasure",
|
||||||
|
"Gingerbread Chest",
|
||||||
|
"Gingerbread",
|
||||||
|
SkinData.GINGERBREAD.getSkull(),
|
||||||
|
"The legendary burglar, the Gingerbread Man,",
|
||||||
|
"has finally been caught! Now, for the first time",
|
||||||
|
"his loot is available for auction."
|
||||||
|
),
|
||||||
|
LOVE(
|
||||||
|
C.cRed + "Love Treasure",
|
||||||
|
"Love Chest",
|
||||||
|
"LoveChest",
|
||||||
|
new ItemStack(Material.WOOL, 1, (short) 6),
|
||||||
|
"Cupid and his hunters have searched far and wide",
|
||||||
|
"to collect a whole bunch of lovey dovey items."
|
||||||
|
),
|
||||||
|
ST_PATRICKS(
|
||||||
|
C.cGreen + "St Patrick's Treasure",
|
||||||
|
"St Patricks Chest",
|
||||||
|
"StPatricksChest",
|
||||||
|
SkinData.LEPRECHAUN.getSkull(),
|
||||||
|
"Happy St. Patrick's Day!",
|
||||||
|
"Get your Pot's of Gold and",
|
||||||
|
"Luck of the Irish in this chest!"
|
||||||
|
),
|
||||||
|
SPRING(
|
||||||
|
C.cGreen + "Spring Treasure",
|
||||||
|
"Spring Chest",
|
||||||
|
"SpringChest",
|
||||||
|
new ItemStack(Material.DOUBLE_PLANT, 1, (short) 4),
|
||||||
|
"Spring is here!"
|
||||||
CARL_SPINNER(),
|
CARL_SPINNER(),
|
||||||
GAME_LOOT(),
|
GAME_LOOT(),
|
||||||
;
|
;
|
||||||
|
Loading…
Reference in New Issue
Block a user