Tick dragons when far away to prevent them getting stuck
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@ -149,6 +149,7 @@ public class Dragons extends SoloGame
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EnderDragon dragon = location.getWorld().spawn(location, EnderDragon.class);
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EnderDragon dragon = location.getWorld().spawn(location, EnderDragon.class);
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UtilEnt.vegetate(dragon);
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UtilEnt.vegetate(dragon);
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UtilEnt.ghost(dragon, true, false);
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UtilEnt.ghost(dragon, true, false);
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UtilEnt.setTickWhenFarAway(dragon, true);
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location.getWorld().playSound(location, Sound.ENDERDRAGON_GROWL, 20f, 1f);
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location.getWorld().playSound(location, Sound.ENDERDRAGON_GROWL, 20f, 1f);
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