Tweak crown kill streak multipliers

This commit is contained in:
AlexTheCoder 2017-05-12 16:07:43 -04:00
parent 130d1dc05e
commit ea4f9aee62
1 changed files with 12 additions and 27 deletions

View File

@ -455,27 +455,22 @@ public class CastleAssault extends TeamGame
} }
{ {
int crowns = 0;
for (GemData data : GetGems(player).values())
{
crowns += data.Gems;
}
int streak = _streakData.getOrDefault(player, new KillStreakData()).getBestStreak(); int streak = _streakData.getOrDefault(player, new KillStreakData()).getBestStreak();
if (streak >= 2 && streak < 4) if (streak >= 2 && streak < 4)
{ {
AddGems(player, 0.5 * crowns, streak + " Player Kill Streak", false, false); AddGems(player, 10, streak + " Player Kill Streak", false, false);
} }
else if (streak >= 4 && streak < 6) else if (streak >= 4 && streak < 6)
{ {
AddGems(player, crowns, streak + " Player Kill Streak", false, false); AddGems(player, 15, streak + " Player Kill Streak", false, false);
} }
else if (streak >= 6 && streak < 8) else if (streak >= 6 && streak < 8)
{ {
AddGems(player, 1.5 * crowns, streak + " Player Kill Streak", false, false); AddGems(player, 20, streak + " Player Kill Streak", false, false);
} }
else if (streak >= 8) else if (streak >= 8)
{ {
AddGems(player, 2 * crowns, streak + " Player Kill Streak", false, false); AddGems(player, 25, streak + " Player Kill Streak", false, false);
} }
} }
@ -553,27 +548,22 @@ public class CastleAssault extends TeamGame
} }
{ {
int crowns = 0;
for (GemData data : GetGems(player).values())
{
crowns += data.Gems;
}
int streak = _streakData.getOrDefault(player, new KillStreakData()).getBestStreak(); int streak = _streakData.getOrDefault(player, new KillStreakData()).getBestStreak();
if (streak >= 2 && streak < 4) if (streak >= 2 && streak < 4)
{ {
AddGems(player, 0.5 * crowns, streak + " Player Kill Streak", false, false); AddGems(player, 10, streak + " Player Kill Streak", false, false);
} }
else if (streak >= 4 && streak < 6) else if (streak >= 4 && streak < 6)
{ {
AddGems(player, crowns, streak + " Player Kill Streak", false, false); AddGems(player, 15, streak + " Player Kill Streak", false, false);
} }
else if (streak >= 6 && streak < 8) else if (streak >= 6 && streak < 8)
{ {
AddGems(player, 1.5 * crowns, streak + " Player Kill Streak", false, false); AddGems(player, 20, streak + " Player Kill Streak", false, false);
} }
else if (streak >= 8) else if (streak >= 8)
{ {
AddGems(player, 2 * crowns, streak + " Player Kill Streak", false, false); AddGems(player, 25, streak + " Player Kill Streak", false, false);
} }
} }
@ -621,27 +611,22 @@ public class CastleAssault extends TeamGame
} }
{ {
int crowns = 0;
for (GemData data : GetGems(player).values())
{
crowns += data.Gems;
}
int streak = _streakData.getOrDefault(player, new KillStreakData()).getBestStreak(); int streak = _streakData.getOrDefault(player, new KillStreakData()).getBestStreak();
if (streak >= 2 && streak < 4) if (streak >= 2 && streak < 4)
{ {
AddGems(player, 0.5 * crowns, streak + " Player Kill Streak", false, false); AddGems(player, 10, streak + " Player Kill Streak", false, false);
} }
else if (streak >= 4 && streak < 6) else if (streak >= 4 && streak < 6)
{ {
AddGems(player, crowns, streak + " Player Kill Streak", false, false); AddGems(player, 15, streak + " Player Kill Streak", false, false);
} }
else if (streak >= 6 && streak < 8) else if (streak >= 6 && streak < 8)
{ {
AddGems(player, 1.5 * crowns, streak + " Player Kill Streak", false, false); AddGems(player, 20, streak + " Player Kill Streak", false, false);
} }
else if (streak >= 8) else if (streak >= 8)
{ {
AddGems(player, 2 * crowns, streak + " Player Kill Streak", false, false); AddGems(player, 25, streak + " Player Kill Streak", false, false);
} }
} }