Added remaining skins to chest

This commit is contained in:
LCastr0 2016-12-29 19:08:31 -02:00
parent 5f0de2e5e3
commit fcec0399cd

View File

@ -400,6 +400,8 @@ public class RewardManager
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100, 1000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100, 1000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.XM1014_Tranquility, rarity, 100, 1000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.XM1014_Tranquility, rarity, 100, 1000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Golden_Gun, rarity, 30, 2500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Golden_Gun, rarity, 30, 2500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P90_Asiimov, rarity, 100, 1000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.SG553_Pulse, rarity, 100, 1000);
// VALENTINES // VALENTINES
@ -578,10 +580,12 @@ public class RewardManager
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Glock_18_Fade, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Glock_18_Fade, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P250_Muertos, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P250_Muertos, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Vulcan, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Vulcan, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AWP_Asiimov, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.FAMAS_Pulse, rarity, 100, 5000);
//WINTER //WINTER