Added remaining skins to chest
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@ -400,6 +400,8 @@ public class RewardManager
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.XM1014_Tranquility, rarity, 100, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.XM1014_Tranquility, rarity, 100, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Golden_Gun, rarity, 30, 2500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Golden_Gun, rarity, 30, 2500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P90_Asiimov, rarity, 100, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.SG553_Pulse, rarity, 100, 1000);
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// VALENTINES
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// VALENTINES
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@ -578,10 +580,12 @@ public class RewardManager
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Glock_18_Fade, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Glock_18_Fade, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P250_Muertos, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P250_Muertos, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Vulcan, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Vulcan, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AWP_Asiimov, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.FAMAS_Pulse, rarity, 100, 5000);
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//WINTER
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//WINTER
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