phobia
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6fd9cffb01
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Clans alpha bug fixes
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2016-02-05 10:12:18 +11:00 |
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phobia
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0e0582a1a7
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Added safe zone protection for flame
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2016-02-03 10:39:21 +11:00 |
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Ty Sayers
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d2f633f572
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Fix attribute name positioning bug as well as duplicated attributes on randomly generated items. Fix misleading description of item attributes Conquering/Protection. Fix bug with unwanted entities spawning and targetting players in safe Spawn zones. Fix bug with WindBlade occasionally killing users via fall damage after a long flight even though close to the ground. Fix bug with MagneticBlade not properly pulling entities other than players. Fix bug with AlligatorsTooth not properly granting certain effects such as water breathing.
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2015-06-29 16:38:51 -04:00 |
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Ty Sayers
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2ffe2badf2
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Reimplement clan energy-draining over time. Add combat-logging NPC for players that prematurely log off. Fix bug regarding /logout command for safe-logging. Reduce Shop territory side by 1 chunk radius. Add organic farming shop for purchasing/selling farm produce. Add travel hub for transporting between different spawn and shop locations. Add missing BowAttributes implementations for custom bows, and re-add in probability for dropping bows on custom gear drops. Fix bug related to custom-bow items not properly formatting item descriptions and display name. Update Redis default host IP. Fix bug where ranged attacks triggered melee-based custom gear attributes. Add clan management command for managing/deleting clans during testing phase of alpha/beta Clans.
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2015-06-22 16:20:20 -04:00 |
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Ty Sayers
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a8a8d4961a
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Add remaining bow and armor based attributes, include base implementation of Legendary weapons. Fix smelting bug.
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2015-05-16 12:58:58 -04:00 |
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Ty Sayers
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7567648312
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Add CustomItem hierarchy for Clans project, introducing rare gear that can be decorated with various ItemAttributes for unique effects.
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2015-05-05 15:33:42 -04:00 |
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