Shaun Bennett
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b13c9fe227
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Field updates, War updates, bug fixes
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2015-08-26 12:26:27 -07:00 |
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Ty Sayers
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13f47ad903
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Merge branch 'clans-beta' of http://184.154.0.242:7990/scm/min/mineplex into clans_custom_gear
Conflicts:
Plugins/Mineplex.Game.Clans/src/mineplex/game/clans/items/CustomItem.java
Plugins/Mineplex.Minecraft.Game.Core/src/mineplex/minecraft/game/core/damage/DamageManager.java
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2015-07-24 13:59:01 -05:00 |
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Ty Sayers
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0b49d053fe
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Fix memory leak in player gear management. Update custom gear display design for title and description to fit CJ's specified design, as well as updating attribute descriptions to match google doc more closely. Fix bug with damage reduction attributes adding instead of reducing damage. Fix bug with parse errors causing defective attribute bugs and console spam with certain custom gear attributes. Fix bug where legend was not being properly displayed for /c map command. Fix bug where chunks could be claimed diagonally to opposing enemy clans. Fix bug with redstone not properly being disabled. Fix bug with attribute effects taking place even when damage events were cancelled, such as in safe zones. Fix bug with dispensers being able to place lava and water blocks. Fix bug where holding a book caused debug chat spam for players in regards to custom damage events.
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2015-07-20 15:57:57 -05:00 |
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Jonathan Williams
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9cf4ff005a
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Added some debug checks.
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2015-07-16 01:26:38 -05:00 |
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Shaun Bennett
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7f98157890
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More work/fixes
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2015-07-14 20:38:30 -05:00 |
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Ty Sayers
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d2f633f572
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Fix attribute name positioning bug as well as duplicated attributes on randomly generated items. Fix misleading description of item attributes Conquering/Protection. Fix bug with unwanted entities spawning and targetting players in safe Spawn zones. Fix bug with WindBlade occasionally killing users via fall damage after a long flight even though close to the ground. Fix bug with MagneticBlade not properly pulling entities other than players. Fix bug with AlligatorsTooth not properly granting certain effects such as water breathing.
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2015-06-29 16:38:51 -04:00 |
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Ty Sayers
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2ffe2badf2
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Reimplement clan energy-draining over time. Add combat-logging NPC for players that prematurely log off. Fix bug regarding /logout command for safe-logging. Reduce Shop territory side by 1 chunk radius. Add organic farming shop for purchasing/selling farm produce. Add travel hub for transporting between different spawn and shop locations. Add missing BowAttributes implementations for custom bows, and re-add in probability for dropping bows on custom gear drops. Fix bug related to custom-bow items not properly formatting item descriptions and display name. Update Redis default host IP. Fix bug where ranged attacks triggered melee-based custom gear attributes. Add clan management command for managing/deleting clans during testing phase of alpha/beta Clans.
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2015-06-22 16:20:20 -04:00 |
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Ty Sayers
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971612a538
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Fix bug relating to Energy Shop purchases and item functionality. Fix bug with GoldManager not being properly initialized on plugin start-up. Add Shops safe-zone to region claims for default clans across world. Create BankShop for all interactions related to economy management, specifically buying & selling GoldTokens as well as converting Gems into Gold on a daily basis.
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2015-06-05 19:18:06 -04:00 |
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Ty Sayers
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1fa919e954
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Finish GoldToken integration for cashing in. Re-implement fixed hidden JSON lore encoding. Fix damage reduction attributes where entity types weren't being properly initialized. Prevent players from breaking blocks in temporary Spawn regions.
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2015-06-02 20:01:42 -04:00 |
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Ty Sayers
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155b078c49
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Update spigot version to Shaun's changed. Add separate spawn locations at (200,0) and (-200,0) on the map as well as safe-zone regions surrounding spawns. Temporary halt energy deduction until energy shop is enabled. Fixed issues related to field zones being claimable/breakable, as well as borderlands. Define claimable areas. Add GoldToken item for storing currency into physical items. Add gold management for checking economic status for players.
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2015-06-01 15:51:22 -04:00 |
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Ty Sayers
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2e19aabfa1
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Convert damage system to custom Mineplex damage events to enable legendary abilities. Fix NPE and hanging issue on ServerData's serialization adapter. Finalize item generation logic for instantiating CustomItem's based on specified random distribution of types, attribute counts, etc. Fix several Legendary bugs discovered during testing. Clean left-over template documentation and further clarify ambiguous methods. Add proper updating logic for custom items to track internal stats in hidden json lore. Add safe-logout system to prevent combat logging and enable players to safely log after a designated amount of time. Tweak WindBlade's flight speed to a more natural value.
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2015-06-01 12:25:20 -04:00 |
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Ty Sayers
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167549c9e8
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Add implementation for variety of attribute and base attribute hierarchies, add in JSON encoding for itemstack-item pairing to hold stats and information about items without unintuitive print & parse methods. Temporarily disable donation related commands in DonationManager for testing, as it was presenting compilation issues. Introduce further implementation of LegendaryItems. Add various utility methods for JSON encoding (utilizes GSON). Fix various bugs seen in internal testing.
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2015-05-25 14:22:06 -04:00 |
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Ty Sayers
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a8a8d4961a
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Add remaining bow and armor based attributes, include base implementation of Legendary weapons. Fix smelting bug.
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2015-05-16 12:58:58 -04:00 |
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Ty Sayers
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7567648312
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Add CustomItem hierarchy for Clans project, introducing rare gear that can be decorated with various ItemAttributes for unique effects.
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2015-05-05 15:33:42 -04:00 |
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