Ty Sayers
|
2ffe2badf2
|
Reimplement clan energy-draining over time. Add combat-logging NPC for players that prematurely log off. Fix bug regarding /logout command for safe-logging. Reduce Shop territory side by 1 chunk radius. Add organic farming shop for purchasing/selling farm produce. Add travel hub for transporting between different spawn and shop locations. Add missing BowAttributes implementations for custom bows, and re-add in probability for dropping bows on custom gear drops. Fix bug related to custom-bow items not properly formatting item descriptions and display name. Update Redis default host IP. Fix bug where ranged attacks triggered melee-based custom gear attributes. Add clan management command for managing/deleting clans during testing phase of alpha/beta Clans.
|
2015-06-22 16:20:20 -04:00 |
|
Ty Sayers
|
e15a2ad123
|
Add ClansRegions to handle the initialization of default server-side Clans representing special territories such as Spawn and Fields. Additionally, claim land with appropriate distribution according to the respective Clan. Fix bug with WeightSet generation not properly handling low amounts of uniformly likely elements. Fix bug with ClanInfo not properly handling creation of clans and initializing the date created field. Fix bug with Spawn region not properly protecting from claim and PvP settings.
|
2015-06-03 20:08:34 -04:00 |
|
Ty Sayers
|
1fa919e954
|
Finish GoldToken integration for cashing in. Re-implement fixed hidden JSON lore encoding. Fix damage reduction attributes where entity types weren't being properly initialized. Prevent players from breaking blocks in temporary Spawn regions.
|
2015-06-02 20:01:42 -04:00 |
|
Ty Sayers
|
155b078c49
|
Update spigot version to Shaun's changed. Add separate spawn locations at (200,0) and (-200,0) on the map as well as safe-zone regions surrounding spawns. Temporary halt energy deduction until energy shop is enabled. Fixed issues related to field zones being claimable/breakable, as well as borderlands. Define claimable areas. Add GoldToken item for storing currency into physical items. Add gold management for checking economic status for players.
|
2015-06-01 15:51:22 -04:00 |
|