Commit Graph

36 Commits

Author SHA1 Message Date
Shaun Bennett
7a663b4f7b Fix legendaries 2015-11-25 23:24:07 -05:00
Shaun Bennett
cc75bafb4c Bugs and thugs 2015-11-25 16:45:04 -05:00
NewGarbo
7e9dc7968e gear gui fixes and legendaries changes 2015-11-25 01:32:05 +00:00
NewGarbo
3a6dab7224 stuff 2015-11-25 00:55:11 +00:00
NewGarbo
aa52c1be27 custom item stuff 2015-11-25 00:14:34 +00:00
NewGarbo
81c2d2a11f *just pushing my current changes so that i can start fresh on recoding custom item serialization stuff* 2015-11-24 22:49:28 +00:00
NewGarbo
2e047b54c2 removed stone weapons from loot 2015-11-22 11:54:38 +00:00
NewGarbo
0cdee95b87 formatted some classes 2015-11-22 11:23:19 +00:00
NewGarbo
b0c60fd1f4 sparkly rare items! woo. and fixed gold dropping waaayyy too much 2015-11-19 19:03:51 +00:00
Shaun Bennett
40138b6914 1.8 fix 2015-11-12 22:35:56 -05:00
Shaun Bennett
bbc7bf770c 1.8 Fixes - Still doing map fix 2015-11-12 19:18:42 -05:00
NewGarbo
baa4a744fb Fixed a whole load of bugs:
Fixed the next button occasionally displaying a blank page in the gear GUI.
Fixed not being able to click the back button when selecting a bow in the gear GUI.
Made selectable items glowing in the gear GUI.
2015-10-31 23:11:12 +00:00
NewGarbo
eb350a79c3 Added RareItemFactory (will add shine when lib helps me with it) and other small little fixes. Added a way to specify the amount of items in a single line in GearPage, so that armor and weapon type listings look more aesthetically pleasing. 2015-10-26 12:21:33 +00:00
NewGarbo
63406e9ce1 Moved GearManager back to it's original package, and stopped using it in GearPage. Removed commented code from GearCommand, as the gui is now finished and it is not needed anymore. 2015-10-26 07:57:00 +00:00
NewGarbo
63bc492f2c Almost completely finished the /gear ui, still a few bugs and missing features, but it's getting there. Logging off now, don't want to lose code. 2015-10-24 20:36:53 +01:00
NewGarbo
089c4420b2 Lots of progress towards a /gear gui, not finished though. commiting now because I'm leaving and don't want to lose the code. 2015-10-24 07:16:13 +01:00
Ty Sayers
98ec99cffc Fix bug where players could retrieve teleport items out of the Travel Hub shop and later use them in their inventory. Implement a safe zone region of one chunk around all administrative clans (excluding Wilderness), to prevent players from building/claiming next to admin clans. Disable pistons throughout the server to prevent griefing. Fix left-over merge issue with donation manager. 2015-10-14 16:06:34 -04:00
Ty Sayers
17fbd42b9c Fix bug where a players inventory was not properly updated after switching to SURVIVAL mode, causing CustomGear items to remain unhidden an JSON encoded. 2015-10-02 14:30:39 -04:00
Ty Sayers
661bba3714 Fix offensive skill exploit where players could swap hotbar slots quickly and keep their original offensive spell casting for a large damage and speed advantage (running and attacking). Fix bug edge-case where outgoing slot packets were being missed, causing players CustomGear items to improperly display encoded JSON data instead of a user-friendly item description. 2015-10-02 13:57:46 -04:00
Ty Sayers
bc7615a5c3 Fix Illusion bug causing the Illusion clone to not properly function and spawn inside Clan territories. Fix bug where Carrots and Potatoes purchased from the Produce shop could not be eaten. Fix bug with SQL query when adding new enemies and not initialized 'initiator' field with a proper value. Modify starting score values for clan wars to 0 instead of 20. Update CustomItem descriptions with bullet points instead of hyphens for more readable stats. Reword error messages associated with trusting non-allied clans to be more intuitive to players. 2015-09-29 17:36:42 -04:00
Ty Sayers
6bb4e69236 Fix bug where players could shift-click items into shop page and lose it forever. Fixed bug where players couldn't place blocks against Anvils/Enchantment Tables while crouched. Fixed bug where clans could enemy other clans that had vastly fewer members than them. Fix bug where CustomGear items broke when a player entered Creative gamemode. Fixed bug where CustomGear suffix attributes did not properly format names. Fixed bug where the Frosted weapon attribute did not properly apply it's slowness effects to enemies. 2015-08-30 17:05:45 -07:00
Ty Sayers
5df7a5e0c9 Fix bugs related to multiple server UI and clan server transferring. 2015-08-29 17:31:54 -07:00
Shaun Bennett
b13c9fe227 Field updates, War updates, bug fixes 2015-08-26 12:26:27 -07:00
Ty Sayers
13f47ad903 Merge branch 'clans-beta' of http://184.154.0.242:7990/scm/min/mineplex into clans_custom_gear
Conflicts:
	Plugins/Mineplex.Game.Clans/src/mineplex/game/clans/items/CustomItem.java
	Plugins/Mineplex.Minecraft.Game.Core/src/mineplex/minecraft/game/core/damage/DamageManager.java
2015-07-24 13:59:01 -05:00
Ty Sayers
0b49d053fe Fix memory leak in player gear management. Update custom gear display design for title and description to fit CJ's specified design, as well as updating attribute descriptions to match google doc more closely. Fix bug with damage reduction attributes adding instead of reducing damage. Fix bug with parse errors causing defective attribute bugs and console spam with certain custom gear attributes. Fix bug where legend was not being properly displayed for /c map command. Fix bug where chunks could be claimed diagonally to opposing enemy clans. Fix bug with redstone not properly being disabled. Fix bug with attribute effects taking place even when damage events were cancelled, such as in safe zones. Fix bug with dispensers being able to place lava and water blocks. Fix bug where holding a book caused debug chat spam for players in regards to custom damage events. 2015-07-20 15:57:57 -05:00
Jonathan Williams
9cf4ff005a Added some debug checks. 2015-07-16 01:26:38 -05:00
Shaun Bennett
7f98157890 More work/fixes 2015-07-14 20:38:30 -05:00
Ty Sayers
d2f633f572 Fix attribute name positioning bug as well as duplicated attributes on randomly generated items. Fix misleading description of item attributes Conquering/Protection. Fix bug with unwanted entities spawning and targetting players in safe Spawn zones. Fix bug with WindBlade occasionally killing users via fall damage after a long flight even though close to the ground. Fix bug with MagneticBlade not properly pulling entities other than players. Fix bug with AlligatorsTooth not properly granting certain effects such as water breathing. 2015-06-29 16:38:51 -04:00
Ty Sayers
2ffe2badf2 Reimplement clan energy-draining over time. Add combat-logging NPC for players that prematurely log off. Fix bug regarding /logout command for safe-logging. Reduce Shop territory side by 1 chunk radius. Add organic farming shop for purchasing/selling farm produce. Add travel hub for transporting between different spawn and shop locations. Add missing BowAttributes implementations for custom bows, and re-add in probability for dropping bows on custom gear drops. Fix bug related to custom-bow items not properly formatting item descriptions and display name. Update Redis default host IP. Fix bug where ranged attacks triggered melee-based custom gear attributes. Add clan management command for managing/deleting clans during testing phase of alpha/beta Clans. 2015-06-22 16:20:20 -04:00
Ty Sayers
971612a538 Fix bug relating to Energy Shop purchases and item functionality. Fix bug with GoldManager not being properly initialized on plugin start-up. Add Shops safe-zone to region claims for default clans across world. Create BankShop for all interactions related to economy management, specifically buying & selling GoldTokens as well as converting Gems into Gold on a daily basis. 2015-06-05 19:18:06 -04:00
Ty Sayers
1fa919e954 Finish GoldToken integration for cashing in. Re-implement fixed hidden JSON lore encoding. Fix damage reduction attributes where entity types weren't being properly initialized. Prevent players from breaking blocks in temporary Spawn regions. 2015-06-02 20:01:42 -04:00
Ty Sayers
155b078c49 Update spigot version to Shaun's changed. Add separate spawn locations at (200,0) and (-200,0) on the map as well as safe-zone regions surrounding spawns. Temporary halt energy deduction until energy shop is enabled. Fixed issues related to field zones being claimable/breakable, as well as borderlands. Define claimable areas. Add GoldToken item for storing currency into physical items. Add gold management for checking economic status for players. 2015-06-01 15:51:22 -04:00
Ty Sayers
2e19aabfa1 Convert damage system to custom Mineplex damage events to enable legendary abilities. Fix NPE and hanging issue on ServerData's serialization adapter. Finalize item generation logic for instantiating CustomItem's based on specified random distribution of types, attribute counts, etc. Fix several Legendary bugs discovered during testing. Clean left-over template documentation and further clarify ambiguous methods. Add proper updating logic for custom items to track internal stats in hidden json lore. Add safe-logout system to prevent combat logging and enable players to safely log after a designated amount of time. Tweak WindBlade's flight speed to a more natural value. 2015-06-01 12:25:20 -04:00
Ty Sayers
167549c9e8 Add implementation for variety of attribute and base attribute hierarchies, add in JSON encoding for itemstack-item pairing to hold stats and information about items without unintuitive print & parse methods. Temporarily disable donation related commands in DonationManager for testing, as it was presenting compilation issues. Introduce further implementation of LegendaryItems. Add various utility methods for JSON encoding (utilizes GSON). Fix various bugs seen in internal testing. 2015-05-25 14:22:06 -04:00
Ty Sayers
a8a8d4961a Add remaining bow and armor based attributes, include base implementation of Legendary weapons. Fix smelting bug. 2015-05-16 12:58:58 -04:00
Ty Sayers
7567648312 Add CustomItem hierarchy for Clans project, introducing rare gear that can be decorated with various ItemAttributes for unique effects. 2015-05-05 15:33:42 -04:00