Commit Graph

3544 Commits

Author SHA1 Message Date
Thanos Paravantis
4436ba0710 Merge branch 'develop' into thanos-mineware 2016-06-28 23:05:11 +03:00
Thanos Paravantis
c5c08562c3 Merge branch 'master' into thanos-mineware 2016-06-28 23:01:42 +03:00
Thanos Paravantis
42ebb95db1 Fix NPE on zombie infection 2016-06-28 21:57:32 +03:00
Thanos Paravantis
973666a42f Improve challenge selection system
- Game will no longer end unexpectedly, when all challenges are played.
- Challenges are now marked correctly as played.
2016-06-28 21:57:17 +03:00
Thanos Paravantis
5e9f16424c Add shouldDie method, update zombie wrapper name 2016-06-28 20:38:32 +03:00
Thanos Paravantis
43f375fd86 Reset team data on team challenges 2016-06-28 20:37:26 +03:00
Thanos Paravantis
eea980b354 Apply smoother knockback on volley pig 2016-06-28 18:41:50 +03:00
Thanos Paravantis
c5367d4510 Remove double plants entire from spawn locations 2016-06-28 12:15:49 +03:00
Thanos Paravantis
cf434b92de Modify punch the pig description 2016-06-28 11:47:47 +03:00
Thanos Paravantis
dc250d4bf2 Store locations after game start (fix NPE) 2016-06-28 11:47:25 +03:00
Thanos Paravantis
7218dc710f Retrieve scoreboard data only when possible 2016-06-28 11:46:38 +03:00
xXVevzZXx
fbd9b17ba0 fix playeringametime being 0 2016-06-25 12:35:59 -05:00
Thanos Paravantis
a714144159 Implement new challenge selection system
The new challenge selection system stores only one instance of each
challenge, instead of creating new ones when the next challenge is
selected. In addition to that, challenge data is now reset every time
the challenge ends to be able to reuse the same resources.

In a future commit, I might as well only generate the spawnpoints once
in an attempt to make things as quick as possible. The new system may have
some bugs, since it's not fully tested with QA yet.
2016-06-25 13:19:09 +03:00
Thanos Paravantis
bc229c44aa Apply small changes to Zombie Infection 2016-06-25 11:56:55 +03:00
LCastr0
d75abe3aea Persistence fixes 2016-06-25 00:36:00 -03:00
LCastr0
83f4b25887 Testing persistence fixes 2016-06-25 00:33:36 -03:00
cnr
14542d7dac Close open UIs except for Champions kits 2016-06-24 04:10:08 -05:00
cnr
c40e07695c Only close open UIs when choosing SSM kits 2016-06-24 04:06:28 -05:00
Shaun Bennett
560abc933c Replace underscores with spaces in booster group 2016-06-24 03:16:42 -05:00
cnr
b58ff8c066 Add YouTube and Twitter buttons to UI 2016-06-24 01:30:10 -05:00
Shaun Bennett
fd843b88cb Merge remote-tracking branch 'remotes/origin/develop' into feature/boosters-final
# Conflicts:
#	Plugins/Mineplex.Core/src/mineplex/core/inventory/GemBooster.java
#	Plugins/Mineplex.Hub/src/mineplex/hub/HubManager.java
#	Plugins/Mineplex.StaffServer/src/mineplex/staffServer/customerSupport/CustomerSupport.java
2016-06-23 23:02:26 -07:00
Shaun Bennett
a9f291338f Amplifiers GM Candidate 2016-06-23 22:49:12 -07:00
cnr
3433e0e3bc Merge branch 'project-cosmetics' into develop 2016-06-23 18:42:47 -05:00
xXVevzZXx
e09df7ccfd fix chests being opened by specs 2016-06-23 16:46:54 -05:00
xXVevzZXx
399ab5c363 fix supply chest protection, absorbtion effect, tnt and level bugs 2016-06-23 16:46:45 -05:00
LCastr0
c1b7be6363 Fix merge problems 2016-06-23 16:33:20 -03:00
LCastr0
7749314e64 Merge branch 'project-cosmetics' of https://github.com/Mineplex-LLC/Minecraft-PC into project-cosmetics 2016-06-23 16:11:49 -03:00
LCastr0
a441727e09 Freedom update:
Freedom chests
Freedom Aura
Shock and Awe
Leap of Freedom
Price of Freedom
Uncle Sam Morph
Freedom Mount
Uncle Sam Hat
Persistence update:
Items will still be enabled after player leaves the server
2016-06-23 16:09:31 -03:00
Shaun Bennett
1ea680cd20 Return to an invisible armor stand name 2016-06-22 21:01:37 -07:00
Shaun Bennett
bcf82ad513 Remove debug messages 2016-06-22 21:00:50 -07:00
Shaun Bennett
761e550d6c Add shards to announcement message 2016-06-22 20:55:27 -07:00
Shaun Bennett
621d72f541 Fix merge issues, update lore text 2016-06-22 20:51:58 -07:00
Shaun Bennett
249a5c70aa Merge remote-tracking branch 'remotes/origin/develop' into feature/boosters-final
# Conflicts:
#	Plugins/Mineplex.Hub/src/mineplex/hub/Hub.java
#	Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/ArcadeManager.java
2016-06-22 20:35:40 -07:00
Thanos Paravantis
4e9ea23db8 Fix spawn facing, separate scoreboard functions 2016-06-22 21:47:39 +03:00
Shaun Bennett
e855a866c7 Fix more thanks and booster occurrences 2016-06-22 08:58:27 -07:00
samczsun
d739df8623 UHC is faster now 2016-06-21 22:21:27 -05:00
Shaun Bennett
73183af9bf Fixing podium npc bug 2016-06-20 00:45:57 -05:00
Shaun Bennett
afc636b7c5 Fix amplifier reward message 2016-06-19 20:16:33 -05:00
Shaun Bennett
bb8d94f38a Fix a lot more Booster cases 2016-06-19 19:48:17 -05:00
Shaun Bennett
63b7648608 Amplifier rename, move podium backwards 2016-06-19 19:05:04 -05:00
TadahTech
d572635e99 Fix spelling mistake 2016-06-19 02:19:33 -05:00
TadahTech
5316dfe0c6 Remove Spammy "Loaded default kit message".
Fixed SSM kits not closing the GUI when the central item is clicked.
Fixed Smash Crystals being carried over into the next game.
2016-06-19 02:09:17 -05:00
xXVevzZXx
95649a5f14 adjust amount of gems as win reward 2016-06-18 20:48:55 -05:00
Thanos Paravantis
cac0169827 Add last player to a random team 2016-06-18 23:51:51 +03:00
Thanos Paravantis
4c31e79e20 Allow team challenges with odd amount of players
May apply more changes or improvements.
2016-06-18 23:18:11 +03:00
Shaun Bennett
a8e67eda88 Rename tip message PC-566 2016-06-18 14:45:39 -05:00
Shaun Bennett
2f0a559441 Add reload command, change podium to lime dye, change tip message 2016-06-18 14:41:32 -05:00
Shaun Bennett
690c6160b9 Green Armor 2016-06-18 14:27:53 -05:00
Thanos Paravantis
0b5e409ab8 Make /lose available for all to use on QA testing 2016-06-18 21:02:54 +03:00
Thanos Paravantis
fc50c90301 Update chicken attack
- Remove unnecessary clone() method.
- Change chat message when chicken attack is triggered.
- Rename customizeChicken to setupChicken method.
- Use Math.random() instead of UtilMath.random.nextDouble()*100.
- Add hologram that displays "Chicken Minion" above every chicken.
- Increase look at player radius to 4.
- Use generic List instead of ArrayList.
2016-06-18 21:01:46 +03:00