Commit Graph

4254 Commits

Author SHA1 Message Date
samczsun 56d4ed9e11 Parties rewrite
Basically everything got changed. Also Portal has a slightly better API
now
2017-01-11 19:50:26 -06:00
cnr cea08cae67 Merge branch 'update/cosmetics-balloons' into develop 2017-01-11 15:32:41 -06:00
xXVevzZXx 1095f8bc49 Respack links 2017-01-11 15:29:50 -06:00
xXVevzZXx 5a2ed59a38 Make Strike Games an actual game, disable Hunger and remove food from loot 2017-01-11 15:29:50 -06:00
samczsun 99211d5d89 Fix particles 2017-01-11 15:11:57 -06:00
Nate Mortensen 9583c7abcb Run Minestrike in Adventure Mode 2017-01-11 15:07:48 -06:00
Nate Mortensen afaed17071 Fix kill reward for skinned knives 2017-01-11 15:07:48 -06:00
Nate Mortensen 8384c47e53 Create Lifetime system for managing Listeners with a defined duration.
This commit introduces a Component system focused around Games, which is completely
backwards compatible, as well as designed to be flexible enough for later improvements
such as dependency injection. Each GameState is associated with a phase of the
PhasedLifetime that each Game has. Components can be registered with a specific phased
or the entirety of the Lifetime. Refer to the javadocs for Lifetime and PhasedLifetime
for more details.  Currently the main two Component types are ICommand and
ListenerComponent.

This commit includes the first refactoring into using this system, which is replacing
the Wizards minigame's usage of Miniplugin with a Lifetimed Component, allowing for
the shop to be appropriately registered and unregistered.  This change allows for
Wizards to be run more than once on the same server instance.  Previously, attempting
to register the Miniplugin twice would result in the minigame failing to start after
the initial registration.

This commit additionally includes slight refactoring within GameCreationManager as
required for the Lifetime system to function correctly.  These changes ensure that
Games are only disabled once, whereas before they could be repeatedly disabled.
The previous implementation of disable(), along with the classes that override it,
functioned correctly despite being called several times.

Finally, this commit adds in changes to the pom to allow for unit testing.
2017-01-11 15:07:47 -06:00
LCastr0 21473a7d82 Fixed merge conflict 2017-01-10 21:27:47 -02:00
cnr 990c548e7b Disable Thanksgiving chickens 2017-01-06 01:06:10 -07:00
cnr f08068c717 Revert "Enable double XP + gems for the holidays"
This reverts commit d3bcc77e01.
2017-01-04 20:34:09 -07:00
cnr 3af401ee8f Implement two-factor authentication 2017-01-04 20:33:09 -07:00
LCastr0 7f7f3b9954 Removed thanksgiving chickens 2016-12-29 17:01:30 -02:00
LCastr0 4c6298bb63 Merge branch 'develop' into update/cosmetics-balloons 2016-12-29 16:28:13 -02:00
LCastr0 6478656501 Fixed armorstand balloon types 2016-12-29 16:25:20 -02:00
cnr c7d5e149f8 Fix NullPointerException in speed builders 2016-12-28 15:18:59 -07:00
cnr d3bcc77e01 Enable double XP + gems for the holidays 2016-12-26 22:43:32 -07:00
cnr ca19840b19 Revert "Disable communities temporarily."
This reverts commit 6d5d2b551b.
2016-12-22 16:50:35 -07:00
William Burns 6d5d2b551b Disable communities temporarily. 2016-12-22 17:07:36 +00:00
AlexTheCoder 941b33bcfc Replace Integer == with Integer.intValue() == so as to avoid edge case errors 2016-12-21 19:31:56 -07:00
AlexTheCoder 8bb279a8fb Remove game tips from MCS 2016-12-21 19:30:53 -07:00
AlexTheCoder 2611ba7a7a Bugfixes from iteration, & new features requested by sampson sigils and relyh 2016-12-21 19:30:53 -07:00
AlexTheCoder df3c2d5d67 Fix champions being permanently disabled 2016-12-21 19:30:27 -07:00
AlexTheCoder cbe1a617af Support the MCS in Arcade 2016-12-21 19:30:26 -07:00
LCastr0 36801283d7 Added method to disable taunts in certain games 2016-12-21 15:55:52 -07:00
LCastr0 f9c71c481f Fixed taunts, using armorstands instead of items
Removed minestrike chest (not being released this month)
2016-12-21 15:55:52 -07:00
LCastr0 69f7f025a1 Added the first taunt! 2016-12-21 15:55:52 -07:00
LCastr0 0af46005e7 Added Taunts :toot: 2016-12-21 15:55:51 -07:00
samczsun 7f3bb9671a Change thresholds, add notifs, move stuff around 2016-12-20 15:05:52 -05:00
samczsun ece4416c2e Metadata 2016-12-20 15:05:26 -05:00
samczsun 77f1f18f27 More metadata 2016-12-20 15:05:01 -05:00
samczsun 6970c3205e AntiHack Logging 2016-12-20 15:05:01 -05:00
samczsun 77da6ac2c2 Remove MAC 2016-12-20 15:05:01 -05:00
samczsun fd00644eb8 Finalize Titles 2016-12-14 19:56:27 -07:00
samczsun 4641ed828b Fix faulty scoreboard logic 2016-12-14 19:54:08 -07:00
samczsun d291521ad1 Clean up DonationManager 2016-12-14 19:52:13 -07:00
cnr b7e738b4e8 Revert commits from #302
This reverts commits from the range 062fdd3^..a0beeab

Changes from #302 are on hold until a later date.
2016-12-08 20:41:46 -07:00
Nate Mortensen 5c363d27fd Fix item drop check in Wizards
Currently players are unable to drop items if the held item
slot is below 5.  This works fine when dropping items simply
by pressing q, but it often interferes with players dropping
items from an open inventory.  This commit changes the check
to iterate over the first five slots and only cancel the event
if they're dropping one of them.
2016-12-07 13:20:04 -06:00
Nate Mortensen 66eeae2a54 Run Minestrike in Adventure Mode 2016-12-07 13:20:04 -06:00
Nate Mortensen ee6e6837ac Fix the death message when using Summon Wolves 2016-12-07 13:20:04 -06:00
Nate Mortensen 1a7965a954 Fix kill reward for skinned knives 2016-12-07 13:20:04 -06:00
Nate Mortensen a05b53c233 Fix Rumble spell slowness level 2016-12-07 13:20:04 -06:00
Nate Mortensen 0c71d5ef5d Fix protection provided by Gold armor in Wizards
While the name of the gold items is "Golden X", the
name of the material is "GOLD X" resulting in gold items
providing no protective benefit other than the default
vanilla protection(in the case of there being only gold
armor).
2016-12-07 13:20:04 -06:00
Nate Mortensen fb15264a69 Correct damage for Fireball and AnvilDrop
This issue came down to two bugs with the explosions created
by Fireball and AnvilDrop.

The first was the damage being done.  Settings the max damage
doesn't change the base damage, so they did the default amount
of damage based on the vanilla code.

The second was the radius of the explosion.  The radius was
too small, and so it was perceived that only users directly hit
would suffer damage.  The radius was increased, however the block
explosion size was kept the same.
2016-12-07 13:20:04 -06:00
Nate Mortensen 833c52d0f2 Create Lifetime system for managing Listeners with a defined duration.
This commit introduces a Component system focused around Games, which is completely
backwards compatible, as well as designed to be flexible enough for later improvements
such as dependency injection. Each GameState is associated with a phase of the
PhasedLifetime that each Game has. Components can be registered with a specific phased
or the entirety of the Lifetime. Refer to the javadocs for Lifetime and PhasedLifetime
for more details.  Currently the main two Component types are ICommand and
ListenerComponent.

This commit includes the first refactoring into using this system, which is replacing
the Wizards minigame's usage of Miniplugin with a Lifetimed Component, allowing for
the shop to be appropriately registered and unregistered.  This change allows for
Wizards to be run more than once on the same server instance.  Previously, attempting
to register the Miniplugin twice would result in the minigame failing to start after
the initial registration.

This commit additionally includes slight refactoring within GameCreationManager as
required for the Lifetime system to function correctly.  These changes ensure that
Games are only disabled once, whereas before they could be repeatedly disabled.
The previous implementation of disable(), along with the classes that override it,
functioned correctly despite being called several times.

Finally, this commit adds in changes to the pom to allow for unit testing.
2016-12-07 13:20:04 -06:00
Nate Mortensen 062fdd31b2 Allow spells to be learned from double chests 2016-12-07 13:20:04 -06:00
samczsun 20697982e7 Create Rank ScoreboardTag to fix Name collision 2016-12-07 13:05:54 -06:00
Alexander Meech 1ab800afb8 Remove time portion from scoreboard when ending is reached 2016-12-04 01:59:28 -05:00
Alexander Meech aa3a8104d2 Toggle reached ending setting on last stage 2016-12-04 01:57:57 -05:00
Alexander Meech d1a084b66e Add a reached ending setting to Christmas Chaos 2016-12-04 01:55:46 -05:00