This switches all if not most of the report feature code to using the
new Java 8 date time API since it is much better for handling
timezone's.
This commit also creates a few new methods in UtilTime as they are
used throughout the "report" and "chatsnap" packages. They may also
come in useful for other developers using timezones.
Tweaked some location values.
Added more event handling to the reveiw hub and mavericks hub.
Added builder info holograms to all sides of the display slots in the
mavericks hub.
Lots of hacky NMS stuff. Ask me if you're confused
Basically, decorate the world async
Keep spawn chunks loaded
Make sure view distance is capped so no chunks are genned on teleport
Add regeneration and resistance on spawn to prevent damage
Set health objective score manually
Teleport player two times to ensure no block glitching
Disable kicking and NCP while teleporting
Freedom chests
Freedom Aura
Shock and Awe
Leap of Freedom
Price of Freedom
Uncle Sam Morph
Freedom Mount
Uncle Sam Hat
Persistence update:
Items will still be enabled after player leaves the server
Added NBT Utils
Added Format util for color
Fixed bounding box calculations in UtilBlock
Improved getPlugin in UtilServer
Added BuildDataCylinder
Added Particle support for saving builds
Added Debug command to BuildMavericks
Changed some backend DB stuff for saving builds
Added mavericks-review-hub plugin:
*
Change UtilServer to return proper plugin instance
Remove /energyshop debug command
Add warning for opening chests while in vanish
Fix item maps being broken
Fix tutorials possibly wiping inventory
Make the project compile
Fixed some NBT tools
Added and tested schematic support for entities and tile entities
All conversion and creations for schematics should now also be fixed. So
creating schematics from two points inside a world. Converting
schematics to bytes and converting bytes to schematics.
PlayerKeyValueRepository<V> is a key/value store whose keys are Strings
and whose value type is parameterized by V. Each repository is backed by
a MySQL table in the Accounts database.
Access to PlayerKeyValueRepository's values is restricted via
CompletableFuture to enforce async database access.
BukkitFuture contains helpful utilities for producing, transforming, and
terminating CompletableFutures with actions on the main thread. A
typical PlayerKeyValueRepository action may look similar to the
following, where we retrieve all key/value pairs for a player and
perform an action with the result on the main thread:
PlayerKeyValueRepository<String> repo = [...]; // init repo
UUID uuid = [...]; // a player's UUID
repo.getAll(uuid).thenCompose(BukkitFuture.accept(values -> {
// this will be run on the main thread!
// `values` is of type `Map<String,String>`
}));
* Made reward manager ammo multiplier private final field
* Removed old commented code from WinEffectPodium, WinEffectLavaTrap,
ParticleMusic, ParticleEmerald, ParticleBlood
* Cleaned up the GameModifierMineStrikeSkin filter
* Removed unused Math#isBetween(double, double, double) method
* Changed Animator to use PriorityQueue
Fixes Pinata Burst not being saved
Fixes AWP Asiimov and XM1014 Tranquility materials
Removes Fireworks WinRoom
Changes prices of things from 1 shard to Treasure Chest
More unused imports removed
Fixed ANGLE_WING_PATTERN -> ANGEL_WING_PATTERN
Adds javadoc to UtilColor.applyColor()
Adds javadoc to UtilColor.getNextColor()
defaultLeatherColor -> DEFAULT_LEATHER_COLOR
Adds suggestions for UtilColor
Adds final modifier to _worldBorders (UtilPlayer)
Changed _worldBorders key from String to UUID
Adds suggestion for UtilPlayer
Adds final modifier to _type (GameModifierSubPage)
Adds final modifier to _type and _kitType (KitGameModifierPage)
DefaultDencity -> DefaultDensity (Shape)
Changed <Vector> to <> (Shape)
dencity -> density (ShapeBox, ShapeGrid, ShapeSphere)
Using speed and count in constructor (ShapeWings)
Removed empty constructor (WorldGenCleanRoom, MultiBlockUpdaterAgent)
Adds final modifier to all fields (AnimationPoint)
* Redid the Reward manager
Added new rewards to the chest and changed some values
* Fixed some MineStrike skin bugs
* Removed particles/death effects from Minestrike
* Removed old test minestrike skins
* Moved minestrike skins to correct package
* Changed the illuminated chest animation a bit
* Fixed other minor bugs
+ Added some text utils
+ Added angel wing shape
* Tweaked the wing particle effects.
* Fixed item tool not despawning items in arcade servers
* Removed strange gadget disable
* Updated some death/win effects and particles
* Added Illuminated chest
* Added MS skin name to death message
- Moved each suit to an individual package, to make it easier to work with
- Removed some unused imports
- Added util to get entity egg data
- Added kit modifiers: Beastmaster, Horseman and Necromancer (SG), Apple (Bridges)
- Added specific kit pages to game modifier menu