* Initial Commit
* Update
* Bunch of new stuff
* Fixed fletcher arrow typo
* Added reward pet, fixed typo, tweaked lose cinematic
* Lots of tweaks and fixes with QA
* Cleaning up a little code
* Removed debug message on prince death
* Added nighttime to halloween game lobby maps
* Tweaked spawn rates and mob caps
* Typo
* Tweaked texts, cleaned import and cleared all mobs from boss cinematic
* Fixed creepers not getting properly removed during boss cinematic
* Reward typo
* Fixed rare NPE
* Typos
* Tweaked mini zombie
* Typo
* Prevent zombie from spawning minis after being removed
* Tweaked wave announcements + formated WaveVictory
* Changed color of prince tag + formated ZombieSpawner
* Fixed (another) rare NPE
* Tweaked boss wave cinematic
* Internal:
Changed imports from java.awt.Color to org.bukkit.Color
External:
Added Double Jump Halloween
Added Arrow Trail Halloween
Added Pumpkin Hat
* Internal:
Fixed Arrow Trail Halloween
Added new methods to ParticleData
Renamed playerNPC to _playerNPC (WinEffectLavaTrap)
Removed unecessary method (WinEffectManager)
Added a command to test win rooms properly
Fixed Squid Morph not showing name unless players hovered over it
Created a Manager for the Morphs so we avoid using deprecated methods
External:
Added Halloween Win Room
Added Grim Reaper Morph
Added Headless Horseman Morph
Added Nightmare Steed
* Internal:
Renamed RewardType enums to have upper case
External:
Added Halloween Death Effect
Added Haunted Chest
Added Baby Zombie Jockey Pet
Changed the names of the items
Added Grim Reaper pet
* Slack integration to test stuff (Will not be in the code in the last commit)
* Fixed Grim Reaper Hoe not being removed after the morph is disabled
* Details for the Haunted Chest
* Details for all the items (lores, icons, texts, effects, etc)
Removed Headless Horseman Morph
* Fixes for lores and names
Support server stuff
* Fixes for the Lock and Unlock cosmetics commands
* Fixes for the Grim Reaper Morph
* Fixes for the Grim Reaper Morph
Removed debug messages
* Fixed a memory leak. Thanks to Sam
* Fix imports
* Removed unused code
Added javadocs to UtilTextBottom#displayProgress()
Added javadocs to UtilAlg#getRandomLocation()
* Removed Death Effect
Increased Arrow Trail particles
Increased Double Jump particles