Commit Graph

4078 Commits

Author SHA1 Message Date
xGamingDudex
82f1ec1ac6 Tweaked spider smash 2016-10-20 01:01:46 +02:00
xGamingDudex
2306dbc909 Fixed creeper XP 2016-10-20 01:01:31 +02:00
xGamingDudex
8de69d2573 Fixed guardian passive to acctually work 2016-10-19 17:49:59 +02:00
xGamingDudex
0b02bc9e2d Fixed with daze potion self damage and only randomly working 2016-10-19 16:35:49 +02:00
xGamingDudex
9e3cf58ff5 Type in blaze smash 2016-10-18 19:39:06 +02:00
xGamingDudex
35c9d2ecb1 Tweaked damage/KB values and fixed text issues 2016-10-15 14:56:38 +02:00
Sam
76a413548b More unused imports 2016-10-13 23:31:32 +01:00
Sam
4810960d82 Stop visible armorstands 2016-10-13 23:19:11 +01:00
Sam
99c72a3b31 Fix debug command 2016-10-13 23:10:59 +01:00
Sam
e698037a73 Remove unused import 2016-10-13 22:44:48 +01:00
Sam
c93e6be98b Merge remote-tracking branch 'refs/remotes/origin/develop' into update/ssm 2016-10-13 22:43:08 +01:00
Sam
ca0da15b8c Fix magma cube 2016-10-13 22:43:04 +01:00
Sam
f72f6e8aaa Tweaks 2016-10-13 20:20:00 +01:00
Sam
a5d52d9e2f MERGE PLEASE! 2016-10-13 16:11:01 +01:00
Shaun Bennett
bb32a06caf Add Halloween Words 2016-10-12 23:30:52 -04:00
AlexTheCoder
7ec530a8c7 Fix lobby protection on build server, make map locks persistent, implement larger parsing size, make map lock command require op, prevent raining on build server, and make block hunt actually work with any map with required information regardless of order 2016-10-12 23:01:25 -04:00
xADudex
311751cc39 Pumpkin's Revenge (#237)
* Initial Commit

* Update

* Bunch of new stuff

* Fixed fletcher arrow typo

* Added reward pet, fixed typo, tweaked lose cinematic

* Lots of tweaks and fixes with QA

* Cleaning up a little code

* Removed debug message on prince death

* Added nighttime to halloween game lobby maps

* Tweaked spawn rates and mob caps

* Typo

* Tweaked texts, cleaned import and cleared all mobs from boss cinematic

* Fixed creepers not getting properly removed during boss cinematic

* Reward typo

* Fixed rare NPE

* Typos

* Tweaked mini zombie

* Typo

* Prevent zombie from spawning minis after being removed

* Tweaked wave announcements + formated WaveVictory

* Changed color of prince tag + formated ZombieSpawner

* Fixed (another) rare NPE

* Tweaked boss wave cinematic
2016-10-12 22:40:05 -04:00
Sam
2b124cb16c I have really lost track on what I'm doing... 2016-10-09 12:24:49 +01:00
Sam
28a2a8c098 More from GI testing 2016-10-08 11:14:55 +01:00
Sam
e5e953a8ab Merge remote-tracking branch 'refs/remotes/origin/develop' into update/ssm 2016-10-06 15:03:53 +01:00
Sam
bb9ca490b1 GI changes 2016-10-06 15:03:51 +01:00
Shaun Bennett
a6727bf104 Halloween Fixes/Prep 2016-10-05 22:57:44 -04:00
LCastr0
8da5813f29 Add Halloween Cosmetics (#227)
* Internal:
Changed imports from java.awt.Color to org.bukkit.Color

External:
Added Double Jump Halloween
Added Arrow Trail Halloween
Added Pumpkin Hat

* Internal:
Fixed Arrow Trail Halloween
Added new methods to ParticleData
Renamed playerNPC to _playerNPC (WinEffectLavaTrap)
Removed unecessary method (WinEffectManager)
Added a command to test win rooms properly
Fixed Squid Morph not showing name unless players hovered over it
Created a Manager for the Morphs so we avoid using deprecated methods

External:
Added Halloween Win Room
Added Grim Reaper Morph
Added Headless Horseman Morph
Added Nightmare Steed

* Internal:
Renamed RewardType enums to have upper case

External:
Added Halloween Death Effect
Added Haunted Chest
Added Baby Zombie Jockey Pet
Changed the names of the items
Added Grim Reaper pet

* Slack integration to test stuff (Will not be in the code in the last commit)

* Fixed Grim Reaper Hoe not being removed after the morph is disabled

* Details for the Haunted Chest

* Details for all the items (lores, icons, texts, effects, etc)
Removed Headless Horseman Morph

* Fixes for lores and names
Support server stuff

* Fixes for the Lock and Unlock cosmetics commands

* Fixes for the Grim Reaper Morph

* Fixes for the Grim Reaper Morph
Removed debug messages

* Fixed a memory leak. Thanks to Sam

* Fix imports

* Removed unused code
Added javadocs to UtilTextBottom#displayProgress()
Added javadocs to UtilAlg#getRandomLocation()

* Removed Death Effect
Increased Arrow Trail particles
Increased Double Jump particles
2016-10-05 10:27:45 -04:00
Keir Nellyer
46db80a056 Always check game object is not null before attempting to access it (#225) 2016-10-04 15:32:04 -04:00
Sam
53c6c07208 Lazer to Laser 2016-10-03 23:17:14 +01:00
Sam
e48dfbefe4 Even more fixes! 2016-10-03 21:20:15 +01:00
Sam
4e9cf4dbb4 More fixes 2016-10-03 19:45:15 +01:00
Sam
668abad83a Merge remote-tracking branch 'refs/remotes/origin/develop' into update/ssm 2016-10-01 15:49:10 +01:00
Sam
4bfc632fd5 Merge remote-tracking branch 'refs/remotes/origin/develop' into update/ssm 2016-10-01 15:45:05 +01:00
Sam
36c26c0b2c Fix MineStrike Issues (#222)
* Check if the costume is null before doing anything.

* Disable entity specing
2016-09-29 23:37:41 -04:00
Sam Sun
81070eac62 Plug up memory leaks in IdleManager (#224)
Somehow, IdleManager was keeping Player references loaded
despite having removed them on PlayerQuitEvent.

This may be because of the runnable scheduled for 5 ticks after a teleport
which would insert players after they quit.

In any case, this was keeping entire worlds loaded in UHC. Pretty bad.

Moral of the story? Use UUIDs!
2016-09-29 23:29:53 -04:00
Timothy Andis
7d4c817856 Game Lobby/Playwire/Command Fixes (#223)
* Tweak team locations to accommodate MPS'
Disable certain commands from being used.

* Change PlayWire things.

* Update MPS locations.

* Update.

* Remove debug

* Remove debug. Ty Sam
2016-09-29 23:00:26 -04:00
Sam
22f8a1496a Guardian fixes 2016-09-29 22:44:03 +01:00
Shaun Bennett
9d6985ddcd Fix MPS zip file name, null amp stand 2016-09-29 09:10:25 -04:00
Shaun Bennett
b3d8c72953 Add Game Lobby world settings (#220) 2016-09-29 00:22:42 -04:00
Shaun Bennett
7ff6e33941 LegacyGameLobbyManager bug fixes 2016-09-28 23:05:02 -04:00
Timothy Andis
620e219b14 Change MPS world zip (#219)
* Change MPS map name
2016-09-28 21:32:51 -04:00
Shaun Bennett
3ede0e5644 Merge Report System v2 (#216)
Report system (v2)
2016-09-28 17:39:26 -04:00
Timothy Andis
3d7647b26b Game Lobby Update (#215)
* Game Lobby update. Phase 1.

* Correctly apply kit data to players who use the next best game feature.

* I can do integer comparisons, I promise.

* So much stuff, all minor.

* Suck it Carl.

* Fix Party bug.
Update LobbyManager

* Allow QA to test KitProgression @shaun cherry pick this plz.

* Proper generation check (testing)
Remove debugging from NextBestGame

* Correct Amplifier looking direction.
Fix Death tag hard coded kits
Misc podium work.

* ClansHub and Tweaks to the lobby manager

* WA Tweak.
2016-09-28 10:17:05 -04:00
Sam
c4e36b2269 Moppletop's September Bug Sprint (#214)
* Earth Cost issue

* Instances of "Tip" to "Thank"

* PC-930

Fix an infinite loop when the game ends.

* PC-959

Fixes an issue where people could spam drop grenades.

* PC-668

Cosmetic Set bonuses no longer carry into MS games

* Changes metal's passive

Metal's passive is now that it gains 0.5 hearts per armor piece. This
avoids the problem of being unkillable
2016-09-27 21:11:49 -04:00
Sam
78e6f3bf71 Merge remote-tracking branch 'refs/remotes/origin/develop' into update/ssm 2016-09-27 19:02:56 +01:00
Sam
68c62acb00 Guardian changes 2016-09-27 19:02:54 +01:00
Keir Nellyer
f63561b05e Merge branches 'develop' and 'feature/report-v2' of github.com:Mineplex-LLC/Minecraft-PC into feature/report-v2 2016-09-26 10:19:13 +01:00
Sam
96e1e944e1 Addition of the GWEN kit and a billion other things 2016-09-25 22:32:23 +01:00
Keir Nellyer
42ea7f85af Remove un-required tab changes 2016-09-25 01:36:23 +01:00
Sam
f8a135cf50 Full system conversion 2016-09-25 00:56:06 +01:00
Sam
315a50aa16 Whoops 2016-09-24 21:34:45 +01:00
Sam
baafa62713 Just more converting 2016-09-24 21:09:25 +01:00
Sam
f5a7f35d94 More kits 2016-09-23 18:58:14 +01:00
samczsun
187c6ec67c Remove debug messages 2016-09-22 21:25:40 -04:00