Commit Graph

815 Commits

Author SHA1 Message Date
cnr
917b83250d Revert "Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into ben/champions-gi-balancing"
This reverts commit 30287a0832, reversing
changes made to b8650d741d.
2016-07-14 00:10:37 -05:00
samczsun
7dcf7378ef Many changes
Fix spectator race condition
Refactor out cut clean into modules
Add combat log module
Add antixray module
2016-07-13 21:30:54 -05:00
AlexTheCoder
30287a0832 Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into ben/champions-gi-balancing 2016-07-11 14:46:08 -04:00
AlexTheCoder
eccd7deedc Fix merge errors and properly force disable particles by checking the game's settings 2016-07-05 17:25:01 -04:00
LCastr0
050ae75e49 Merge branch 'project-cosmetics' of https://github.com/Mineplex-LLC/Minecraft-PC into project-cosmetics 2016-07-02 13:33:33 -03:00
LCastr0
7a6335a021 Fixes for win rooms? Or not yet?! 2016-07-02 13:32:35 -03:00
samczsun
3e1c44bfa3 UHC improvements
Lots of hacky NMS stuff. Ask me if you're confused

Basically, decorate the world async
Keep spawn chunks loaded
Make sure view distance is capped so no chunks are genned on teleport
Add regeneration and resistance on spawn to prevent damage
Set health objective score manually
Teleport player two times to ensure no block glitching
Disable kicking and NCP while teleporting
2016-06-30 17:15:01 -05:00
samczsun
045e1b3064 Fix various Clans bugs
Viper destroying armor
Legendaries not saving properly
Combat log NPC for vanished players
2016-06-30 05:20:44 -05:00
Shaun Bennett
fd843b88cb Merge remote-tracking branch 'remotes/origin/develop' into feature/boosters-final
# Conflicts:
#	Plugins/Mineplex.Core/src/mineplex/core/inventory/GemBooster.java
#	Plugins/Mineplex.Hub/src/mineplex/hub/HubManager.java
#	Plugins/Mineplex.StaffServer/src/mineplex/staffServer/customerSupport/CustomerSupport.java
2016-06-23 23:02:26 -07:00
cnr
3433e0e3bc Merge branch 'project-cosmetics' into develop 2016-06-23 18:42:47 -05:00
LCastr0
7749314e64 Merge branch 'project-cosmetics' of https://github.com/Mineplex-LLC/Minecraft-PC into project-cosmetics 2016-06-23 16:11:49 -03:00
LCastr0
a441727e09 Freedom update:
Freedom chests
Freedom Aura
Shock and Awe
Leap of Freedom
Price of Freedom
Uncle Sam Morph
Freedom Mount
Uncle Sam Hat
Persistence update:
Items will still be enabled after player leaves the server
2016-06-23 16:09:31 -03:00
Shaun Bennett
249a5c70aa Merge remote-tracking branch 'remotes/origin/develop' into feature/boosters-final
# Conflicts:
#	Plugins/Mineplex.Hub/src/mineplex/hub/Hub.java
#	Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/ArcadeManager.java
2016-06-22 20:35:40 -07:00
Shaun Bennett
906e0e0044 Allow API error messages from HTTP 503 2016-06-22 20:31:18 -07:00
samczsun
d739df8623 UHC is faster now 2016-06-21 22:21:27 -05:00
Shaun Bennett
0873ee0116 Show entire booster queue in booster gui 2016-06-16 16:54:54 -05:00
samczsun
01409af5bd
Fix misc bugs
Change UtilServer to return proper plugin instance
Remove /energyshop debug command
Add warning for opening chests while in vanish
Fix item maps being broken
Fix tutorials possibly wiping inventory
Make the project compile
2016-06-16 16:39:43 -04:00
samczsun
d49ce27a1b
Make GearShop work again 2016-06-15 21:52:25 -04:00
samczsun
45e6cb902f
Save changes 2016-06-15 21:52:25 -04:00
samczsun
a753a3ab07
Clean up legendary code 2016-06-15 21:52:25 -04:00
Shaun Bennett
cbfbd6fe1c Booster GUI update 2016-06-15 17:40:20 -05:00
Shaun Bennett
cf87469400 Fix a possible NPE, use proper IP and port for api 2016-06-10 20:24:22 -05:00
Shaun Bennett
8bf26dbc11 Use a better podium for NPC, reenable boosters 2016-06-09 18:57:48 -05:00
Shaun Bennett
d4ac309daa Merge remote-tracking branch 'remotes/origin/master' into feature/gems 2016-06-09 00:29:27 -05:00
Shaun Bennett
09d2c00f66 Proper display of extra gem fountain rewards 2016-06-09 00:14:01 -05:00
LCastr0
cb71bf4ba5 Removes morphs from gadget persistence (PC-429) 2016-06-05 17:44:34 -03:00
Shaun Bennett
4e9a48ab4f Finish off the tip system 2016-05-30 12:02:12 -05:00
Shaun Bennett
e380354bad Refactor CurrencyType 2016-05-29 16:34:21 -05:00
Shaun Bennett
aebcfc2727 Booster tip system 2016-05-28 09:21:10 -07:00
cnr
5331e2bec9 Allow PlayerKeyValueRepository Exceptions to propagate 2016-05-25 17:59:20 -05:00
cnr
857cf6ad30 Add PlayerKeyValueRepository and BukkitFuture
PlayerKeyValueRepository<V> is a key/value store whose keys are Strings
and whose value type is parameterized by V. Each repository is backed by
a MySQL table in the Accounts database.

Access to PlayerKeyValueRepository's values is restricted via
CompletableFuture to enforce async database access.

BukkitFuture contains helpful utilities for producing, transforming, and
terminating CompletableFutures with actions on the main thread. A
typical PlayerKeyValueRepository action may look similar to the
following, where we retrieve all key/value pairs for a player and
perform an action with the result on the main thread:

    PlayerKeyValueRepository<String> repo = [...]; // init repo
    UUID uuid = [...]; // a player's UUID

    repo.getAll(uuid).thenCompose(BukkitFuture.accept(values -> {
        // this will be run on the main thread!
        // `values` is of type `Map<String,String>`
    }));
2016-05-25 08:35:05 -05:00
samczsun
f32e648691 QA Pass #1
Remove potential main thread IO in ItemMapManager
Don't construct search string if limit is reached
Also cleaned up WorldManager to be more efficient
2016-05-24 13:15:29 -04:00
samczsun
d29d5dd5e4 Actually fix PC-279 2016-05-24 13:15:29 -04:00
Shaun Bennett
434ada2e86 Fix merge issues 2016-05-24 19:14:52 +10:00
Shaun Bennett
1377e6724f Merge with develop 2016-05-24 19:10:55 +10:00
Shaun Bennett
b6376cae2f Remove googles http api (no longer needed) and add apache http to core.common 2016-05-24 17:23:17 +10:00
Shaun Bennett
12c5ba80b7 API Endpoints, Web calls, Gem Fountain Schematics, Game Menu Update, Booster implementation 2016-05-24 17:13:33 +10:00
Ben
5448c42e45 [Assassin/Recall] Don't allow use when in water [PC-360] 2016-05-23 23:46:33 +01:00
LCastr0
ed68ef332b Fixes for Win Room (Players were able to see other players)
Added command to allow other players to run ranked commands
Fixes code styles
2016-05-22 21:05:48 -03:00
Shaun Bennett
efb264dd75 Hook into Booster API 2016-05-20 16:58:58 +10:00
cnr
7f44281441 Merge branch 'develop' into project-cosmetics 2016-05-19 10:04:19 -05:00
Shaun Bennett
012edfed45 Use loaded schematics to display fountain progress 2016-05-18 18:04:21 +10:00
Shaun Bennett
8d7ef7cc9a Fix UtilBlock setting ghost blocks 2016-05-18 18:03:54 +10:00
cnr
6042be2d2f Refactor clans ban functionality and remove UtilStreams 2016-05-17 05:57:27 -05:00
xGamingDudex
f8d5bd3c11 Fixed treasure chests
Items would sometimes pop out of chest blocks
You could open illuminated chests before they were converted to real
chests
2016-05-16 00:51:33 +02:00
xGamingDudex
14f7e64a77 Fixed Animator and removed duplicate test call in Game.java 2016-05-15 21:05:37 +02:00
xGamingDudex
d850bed725 Minor code tweaking
* Made reward manager ammo multiplier private final field
* Removed old commented code from WinEffectPodium, WinEffectLavaTrap,
ParticleMusic, ParticleEmerald, ParticleBlood
* Cleaned up the GameModifierMineStrikeSkin filter
* Removed unused Math#isBetween(double, double, double) method
* Changed Animator to use PriorityQueue
2016-05-15 19:43:07 +02:00
xGamingDudex
29a0ba565b Added better hollow calculations to ShapeBox and UtilBlock 2016-05-15 17:05:11 +02:00
xGamingDudex
296f304d29 Changed the way UtilItem.dropItem handles despawning 2016-05-15 17:04:50 +02:00
xGamingDudex
a8db293bcf Moved JavaDocs from ICosmeticShape (now removed) to CosmeticShape 2016-05-15 17:04:25 +02:00