Commit Graph

290 Commits

Author SHA1 Message Date
Sam ce95ac481f Bug fixes 2017-07-24 23:03:31 +01:00
AlexTheCoder 7354c4dc1c Allow access to clans blacklisting from core, make GWEN issue 90-day clans blacklists for instabans and banwaves 2017-07-17 13:57:38 -04:00
Alexander Meech 7a2864a701 Merge branch 'develop' into feature/clans-season-3 2017-06-16 16:25:57 -04:00
Sam 9844ca338a Complete Biff 2017-06-08 16:09:32 +01:00
AlexTheCoder 76d5d3e896 More appropriately name fields in the CustomDamageEvent getDamagerPlayer method in order to be more understandable 2017-06-01 02:16:12 -04:00
Nate Mortensen abbb46ec0a Fix the death message when using Summon Wolves 2017-02-08 22:32:57 -06:00
Nate Mortensen 4031b037de Correct damage for Fireball and AnvilDrop
This issue came down to two bugs with the explosions created
by Fireball and AnvilDrop.

The first was the damage being done.  Settings the max damage
doesn't change the base damage, so they did the default amount
of damage based on the vanilla code.

The second was the radius of the explosion.  The radius was
too small, and so it was perceived that only users directly hit
would suffer damage.  The radius was increased, however the block
explosion size was kept the same.
2017-02-08 22:32:57 -06:00
cnr cea08cae67 Merge branch 'update/cosmetics-balloons' into develop 2017-01-11 15:32:41 -06:00
Nate Mortensen 9583c7abcb Run Minestrike in Adventure Mode 2017-01-11 15:07:48 -06:00
Nate Mortensen e1aeaa8714 Add damage metadata system to CombatLog and CustomDamageEvent
This adds a system whereby plugins can associate metadata with individual
damage events and then retrieve that metadata later from the CombatLog.
One example use case for this is Minestrike.  Players are rewarded according
to the weapon that they used to kill another player, however the weapons
are frequently renamed.  Minestrike can now associate a "gunType" key
to the name of the weapon used to kill the player, regardless of the skin
that the gun currently has applied to it.
2017-01-11 15:07:47 -06:00
LCastr0 6478656501 Fixed armorstand balloon types 2016-12-29 16:25:20 -02:00
LCastr0 f9c71c481f Fixed taunts, using armorstands instead of items
Removed minestrike chest (not being released this month)
2016-12-21 15:55:52 -07:00
cnr b7e738b4e8 Revert commits from #302
This reverts commits from the range 062fdd3^..a0beeab

Changes from #302 are on hold until a later date.
2016-12-08 20:41:46 -07:00
Nate Mortensen 66eeae2a54 Run Minestrike in Adventure Mode 2016-12-07 13:20:04 -06:00
Nate Mortensen ee6e6837ac Fix the death message when using Summon Wolves 2016-12-07 13:20:04 -06:00
Nate Mortensen 21ebb2b4c8 Add damage metadata system to CombatLog and CustomDamageEvent
This adds a system whereby plugins can associate metadata with individual
damage events and then retrieve that metadata later from the CombatLog.
One example use case for this is Minestrike.  Players are rewarded according
to the weapon that they used to kill another player, however the weapons
are frequently renamed.  Minestrike can now associate a "gunType" key
to the name of the weapon used to kill the player, regardless of the skin
that the gun currently has applied to it.
2016-12-07 13:20:04 -06:00
Nate Mortensen fb15264a69 Correct damage for Fireball and AnvilDrop
This issue came down to two bugs with the explosions created
by Fireball and AnvilDrop.

The first was the damage being done.  Settings the max damage
doesn't change the base damage, so they did the default amount
of damage based on the vanilla code.

The second was the radius of the explosion.  The radius was
too small, and so it was perceived that only users directly hit
would suffer damage.  The radius was increased, however the block
explosion size was kept the same.
2016-12-07 13:20:04 -06:00
cnr 70ca2c7964 Add 1.11 support 2016-11-15 13:58:31 -06:00
samczsun 25d6a4239e Fix memory leak in StatsManager, CombatManager 2016-10-19 22:38:39 -04:00
LCastr0 8da5813f29 Add Halloween Cosmetics (#227)
* Internal:
Changed imports from java.awt.Color to org.bukkit.Color

External:
Added Double Jump Halloween
Added Arrow Trail Halloween
Added Pumpkin Hat

* Internal:
Fixed Arrow Trail Halloween
Added new methods to ParticleData
Renamed playerNPC to _playerNPC (WinEffectLavaTrap)
Removed unecessary method (WinEffectManager)
Added a command to test win rooms properly
Fixed Squid Morph not showing name unless players hovered over it
Created a Manager for the Morphs so we avoid using deprecated methods

External:
Added Halloween Win Room
Added Grim Reaper Morph
Added Headless Horseman Morph
Added Nightmare Steed

* Internal:
Renamed RewardType enums to have upper case

External:
Added Halloween Death Effect
Added Haunted Chest
Added Baby Zombie Jockey Pet
Changed the names of the items
Added Grim Reaper pet

* Slack integration to test stuff (Will not be in the code in the last commit)

* Fixed Grim Reaper Hoe not being removed after the morph is disabled

* Details for the Haunted Chest

* Details for all the items (lores, icons, texts, effects, etc)
Removed Headless Horseman Morph

* Fixes for lores and names
Support server stuff

* Fixes for the Lock and Unlock cosmetics commands

* Fixes for the Grim Reaper Morph

* Fixes for the Grim Reaper Morph
Removed debug messages

* Fixed a memory leak. Thanks to Sam

* Fix imports

* Removed unused code
Added javadocs to UtilTextBottom#displayProgress()
Added javadocs to UtilAlg#getRandomLocation()

* Removed Death Effect
Increased Arrow Trail particles
Increased Double Jump particles
2016-10-05 10:27:45 -04:00
AlexTheCoder c66e485c9e Fix arrow knockback 2016-08-17 23:22:30 -04:00
cnr 7b1ac5ded2 Merge branch 'update/clans' into develop 2016-08-10 21:27:43 -04:00
samczsun 7de9da3d1c Complete rework of disguising and antihack hook
This commit completely rewrites DisguiseManager, DisguisePlayer, and
PlayerDisguiseManager.

Changes to disguising means that much of the core was also changed,
primarily having to do with mapping by UUID versus player names.

Several new API classes were added, such as EntitySelector, Managers,
UtilTasks, and a brand new scoreboard API which is much more optimized and
allows for much longer lines

The new anticheat is hooked as well, with implementation for guardians
which follow the players around. Release two code is also included, but is
currently disabled via a boolean.
2016-08-10 21:03:30 -04:00
AlexTheCoder 1ab5c8229b Make bosses clean up after themselves and be more error-resistant 2016-08-05 13:40:05 -04:00
AlexTheCoder 47d79bbad5 Fix bugs arising during clans release 2016-07-28 19:08:47 -04:00
AlexTheCoder f0be7794f5 Lower skeleton king passive rate 2016-07-28 06:16:20 -04:00
AlexTheCoder c30d30b2e7 Fixes event mobs getting stuck outside 2016-07-28 05:33:37 -04:00
cnr dd38a1dd76 Merge branch 'update/clans' into develop 2016-07-27 20:40:35 -05:00
cnr 05e59ae9cc Revert "Revert "Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into ben/champions-gi-balancing""
This reverts commit 917b83250d.
2016-07-27 19:03:04 -05:00
AlexTheCoder 6f0d21120e Serious tweaks to gameplay and begin documentation 2016-07-25 10:59:03 -04:00
AlexTheCoder 2615ef74dd Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into update/clans 2016-07-21 05:09:54 -04:00
cnr e7da161f35 Revert "Fixed PC-706"
This reverts commit 96d16be5b7.
2016-07-20 20:07:06 -05:00
AlexTheCoder 08850d909f Further work on brood mother boss and nether 2016-07-16 21:59:03 -04:00
cnr 917b83250d Revert "Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into ben/champions-gi-balancing"
This reverts commit 30287a0832, reversing
changes made to b8650d741d.
2016-07-14 00:10:37 -05:00
AlexTheCoder 3acca23e7e Remove emerald drops from Skeleton King minions and decrease the range EventCreatures can go from their spawn 2016-07-12 05:20:22 -04:00
AlexTheCoder d3270b9289 Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into update/clans 2016-07-11 14:50:16 -04:00
AlexTheCoder 30287a0832 Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into ben/champions-gi-balancing 2016-07-11 14:46:08 -04:00
AlexTheCoder 0be317e5be Implement tweaks and finalize implementations for bosses and fix loot dropping bugs 2016-07-11 11:36:48 -04:00
xGamingDudex b8650d741d Fixed PC-707
Fixed arrows damaging the shooter.
Fixed all instances of arrows bouncing of targets.
2016-07-08 16:48:17 -05:00
xGamingDudex 96d16be5b7 Fixed PC-706
Tweaked settings to reasonable values in local testing.
2016-07-08 16:48:11 -05:00
Alex-The-Coder e8a1c9bcba Add damage check to the Enchantment Handler...
...to avoid performing calculations where it is not necessary
2016-07-08 07:42:00 -04:00
samczsun 63b6158fe4 More UHC Fixes
Fixes:
PC-137
PC-138
PC-497
PC-665
PC-710
PC-719
PC-754
Also fixes chunk synchronization issue, plugs potential memory leaks

Fancy spectating

Use enum priorities
2016-07-06 15:55:12 -04:00
AlexTheCoder eccd7deedc Fix merge errors and properly force disable particles by checking the game's settings 2016-07-05 17:25:01 -04:00
AlexTheCoder 8c93f92a92 Tweak all Necromancer abilities so they function well together and give the Necromancer a semi-AI for movement 2016-07-05 17:08:38 -04:00
AlexTheCoder cc7fc164bb Implement Necromancer boss and give it some beginning attacks 2016-07-05 07:52:21 -04:00
AlexTheCoder 5c37a6ceca Repair spider boss death 2016-07-03 06:33:53 -04:00
AlexTheCoder 0a67d381a3 Prevent bosses from leaving their arena 2016-07-03 05:44:05 -04:00
AlexTheCoder 28853feb73 Update Iron Wizard mechanics 2016-07-03 05:43:50 -04:00
AlexTheCoder f1733875eb Change rupture animation 2016-07-03 05:43:05 -04:00
AlexTheCoder e57910985c Change earthquake animations 2016-07-03 05:42:44 -04:00