* Initial Commit
* Update
* Bunch of new stuff
* Fixed fletcher arrow typo
* Added reward pet, fixed typo, tweaked lose cinematic
* Lots of tweaks and fixes with QA
* Cleaning up a little code
* Removed debug message on prince death
* Added nighttime to halloween game lobby maps
* Tweaked spawn rates and mob caps
* Typo
* Tweaked texts, cleaned import and cleared all mobs from boss cinematic
* Fixed creepers not getting properly removed during boss cinematic
* Reward typo
* Fixed rare NPE
* Typos
* Tweaked mini zombie
* Typo
* Prevent zombie from spawning minis after being removed
* Tweaked wave announcements + formated WaveVictory
* Changed color of prince tag + formated ZombieSpawner
* Fixed (another) rare NPE
* Tweaked boss wave cinematic
* Internal:
Changed imports from java.awt.Color to org.bukkit.Color
External:
Added Double Jump Halloween
Added Arrow Trail Halloween
Added Pumpkin Hat
* Internal:
Fixed Arrow Trail Halloween
Added new methods to ParticleData
Renamed playerNPC to _playerNPC (WinEffectLavaTrap)
Removed unecessary method (WinEffectManager)
Added a command to test win rooms properly
Fixed Squid Morph not showing name unless players hovered over it
Created a Manager for the Morphs so we avoid using deprecated methods
External:
Added Halloween Win Room
Added Grim Reaper Morph
Added Headless Horseman Morph
Added Nightmare Steed
* Internal:
Renamed RewardType enums to have upper case
External:
Added Halloween Death Effect
Added Haunted Chest
Added Baby Zombie Jockey Pet
Changed the names of the items
Added Grim Reaper pet
* Slack integration to test stuff (Will not be in the code in the last commit)
* Fixed Grim Reaper Hoe not being removed after the morph is disabled
* Details for the Haunted Chest
* Details for all the items (lores, icons, texts, effects, etc)
Removed Headless Horseman Morph
* Fixes for lores and names
Support server stuff
* Fixes for the Lock and Unlock cosmetics commands
* Fixes for the Grim Reaper Morph
* Fixes for the Grim Reaper Morph
Removed debug messages
* Fixed a memory leak. Thanks to Sam
* Fix imports
* Removed unused code
Added javadocs to UtilTextBottom#displayProgress()
Added javadocs to UtilAlg#getRandomLocation()
* Removed Death Effect
Increased Arrow Trail particles
Increased Double Jump particles
* Tweak team locations to accommodate MPS'
Disable certain commands from being used.
* Change PlayWire things.
* Update MPS locations.
* Update.
* Remove debug
* Remove debug. Ty Sam
* Game Lobby update. Phase 1.
* Correctly apply kit data to players who use the next best game feature.
* I can do integer comparisons, I promise.
* So much stuff, all minor.
* Suck it Carl.
* Fix Party bug.
Update LobbyManager
* Allow QA to test KitProgression @shaun cherry pick this plz.
* Proper generation check (testing)
Remove debugging from NextBestGame
* Correct Amplifier looking direction.
Fix Death tag hard coded kits
Misc podium work.
* ClansHub and Tweaks to the lobby manager
* WA Tweak.
* Convert OITQP into a module based system.
* More magic modules
* Achievements and Stats
* Achievement menu update
* Removed some Util methods I added that were never used.
* Missed a few things
* To Alex, Love Sam
* Gem and achievement kits
* basic prototype of the game Skyfall
* new crumble mechanic
* Developing basic game with basic mechanics and basic kits.
* Fix merge issues
* Add Supply Grop and Deathmatch and change map crumbling
* Make cosmetical changes for QA and add Stat Trackers and Achievements
* Add version requirement
* Change scoreboard layout
* Dont crumble the first island, but the islands over the spawn points
* Remove Surefoot, fix TNT, remove boats and remove elytra on contact with water/lava
* Unused imports
* Fix kit description, modify island crumbling and add ring damage
* Revert to normal crumble values
* Add Javadoc
* Remove more unused imports
* Check for material data on ring generation
* Add Block effect for Booster Ring recharge
* Unused imports...
* Add Elytra removal message and countdown
* "Fix" food issues and some other minor things
* Add chest refill to scoreboard from beginning
* Fix supply drop
* Unused imports.....
* Re-enable Anti Cheat
* Add java doc, remove system messages and add exeptions
* The end of the great label debate
* Fix method naming conventions
* Remove more labels
* Disable Booster kit
* PlayWire integration.
* Tweak PlayWire display.
Update the GUI command.
Temp set cooldown to 10 seconds for testing *WILL BE REMOVED*
* PlayWire stuff.
* PlayWire streaks and tweaks.