Commit Graph

5290 Commits

Author SHA1 Message Date
Shaun Bennett bce439d0cf Merge pull request #70 in MIN/mineplex from Myst_TRICKORTREAT2 to master
* commit '1a6617bce1af68b0665323d59b956daf290ca91f':
  Changes.
2015-10-31 01:07:55 -05:00
Mysticate 1a6617bce1 Changes. 2015-10-31 02:05:03 -04:00
libraryaddict 519dceb72e Doublejumping downwards is a no no 2015-10-31 19:02:58 +13:00
Cheese 23be8aa1dd removed unncessary stuff
balanced rewards
2015-10-31 14:33:41 +11:00
Cheese a92a52f009 Merge branch 'Myst_TRICKORTREAT' 2015-10-31 14:27:06 +11:00
Mysticate 4884032a1a Added a beautiful Trick o' Treat system for the hub. Happy Halloween! <3 2015-10-30 23:24:32 -04:00
Cheese b9d7c80f80 cow kit 2015-10-31 13:25:57 +11:00
NewGarbo 878f7aeafd Potentially fixed the problem where your NPC skeleton sticks around after you log in, and attacks you. 2015-10-30 22:48:40 +00:00
NewGarbo f54da4ee78 Merge branch 'clans-beta' of ssh://184.154.0.242:7999/min/Mineplex into clans-beta 2015-10-30 22:20:33 +00:00
NewGarbo 396ce75087 Bug fixes/Additions:
- Being able to kill clan mates/create mode players who combat log.
- Added a notice that the player was killed, when a player logs back in after being killed when combat logging.
- Fixed Fall Damage making a player unsafe in safe territories.
- Fixed Alligator's Tooth damage.
- Fixed Alligator's Tooth working in lava.
- Added a UtilFile to Mineplex.Core.Common, for all stuff files!
2015-10-30 22:13:19 +00:00
libraryaddict 0dfd5387f3 Update patches 2015-10-30 20:26:13 +13:00
libraryaddict 301b8012ff Final commit 2015-10-30 19:30:17 +13:00
libraryaddict ea1e4b79f7 Changes from SnD branch 2015-10-30 19:25:02 +13:00
libraryaddict ed18588a6a Fix missing code and stuff 2015-10-30 19:12:04 +13:00
libraryaddict da0a99d662 Spawn facing fixes 2015-10-30 16:06:47 +13:00
libraryaddict 50edf557ab Merge branch 'master' of ssh://184.154.0.242:7999/min/mineplex into MC_1.8 2015-10-30 15:57:36 +13:00
libraryaddict 388aa1611c Update craftbukkit, add new vegetate head, fix maze, fix SG and UHC borders, fix gust, modify kits to use new vegetate 2015-10-30 15:44:37 +13:00
Cheese c4e93180fa Merge branch 'master' into smash-champs-balance 2015-10-30 13:00:30 +11:00
Cheese dc535ff861 art 2015-10-30 12:59:58 +11:00
AlexTheCoder 0be51d5629 - Even more bugfixes 2015-10-29 16:48:51 -04:00
Shaun Bennett 401350e85d Merge remote-tracking branch 'origin/clans-beta' into clans-beta 2015-10-29 13:14:33 -04:00
Shaun Bennett 364d8b05af Fix war invasion 2015-10-29 13:14:27 -04:00
Shaun Bennett e2947718fe Remove code that wasnt meant to be commited 2015-10-29 13:10:10 -04:00
NewGarbo 66a4b148e1 Fixed put on armour task being inconsistent. 2015-10-29 13:44:11 +00:00
NewGarbo 0c5e34ad84 Finished the tutorial changes that I wanted to add. Added a few more events for shop stuff, to make the code a bit cleaner. Might continue the idea of more events in Clans. Added an optional argument to QAResetCommand which will allow you to reset to a specific task number. Quite useful when testing tasks that are one of the last ones! 2015-10-29 12:56:00 +00:00
libraryaddict 7fca42b0e0 Merge branch 'master' of ssh://184.154.0.242:7999/min/mineplex into MC_1.8
Conflicts:
	Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/turfforts/TurfForts.java
2015-10-29 21:41:59 +13:00
libraryaddict 14df456b3d Progres 2015-10-29 21:39:38 +13:00
NewGarbo d0bfb2e2e9 Finishing touches with UtilItem. Lots of changes to tutorials, and added a PlayerEnterTerritory event. 2015-10-29 08:35:24 +00:00
Aaron Brock acc915c34e Re-added my TurfForts patch, as well as fixed the "Game Changes to build time while spectating so you don't get your blocks" glitch. 2015-10-29 01:12:12 -04:00
Aaron Brock 8dd80094b4 Fixed a little boolean derp that stopped people from breaking blocks.
Signed-off-by: Aaron Brock <TheMineBench@gmail.com>
(cherry picked from commit 1f0accd)
2015-10-28 23:26:18 -04:00
Aaron Brock 9df297fc11 Stopped blocks from dropping and stopped people from breaking the other teams blocks with their fist.
Signed-off-by: Aaron Brock <TheMineBench@gmail.com>
(cherry picked from commit 76e4dc6)
2015-10-28 23:25:56 -04:00
NewGarbo a063da4cae Renamed some things to comply with standards. Also moved some of the bit flags around, and moved them into seperate parts. 2015-10-28 22:55:10 +00:00
NewGarbo afadd61431 Added a few new item categories into UtilItem, and added the bitmasks to the materials belonging to said categories. Changed from using the 32bit int data type, to using the 64bit long data type, this should give me a bit more free space for more categories to put items in to, as I already ran out of space using a regular int. 2015-10-28 22:47:30 +00:00
AlexTheCoder cf26541461 - More Bugfixes 2015-10-28 18:16:52 -04:00
NewGarbo cffcf245e9 UtilItem.java overhaul, complete item attribute system added. 2015-10-28 22:14:08 +00:00
NewGarbo 8ce50d1fc7 Done most of the tutorial ghost mechanic, and also switched from using task's indexes for referencing the tasks, instead using names now. This should allow for much more flexibility, and adding/removing tasks will not be such a pain! (Having to switch all of the task indexes around for any code referencing tasks.) 2015-10-28 17:08:48 +00:00
NewGarbo 765fb4ce11 Created the ClansShopItem enumeration, which has every item that can be sold in shops, with their buy and sell prices. All shops have been updated to reference this enumeration to get the prices for items.
Made it so that players that are "weaklings" will be stripped of their weakling title, if the sell value of their inventory is greater than 2000 Gold.
This mechanic uses the ClansShopItem enumeration, and is the main reason why it was created, since all prices were normally hardcoded into the shop page classes.
2015-10-28 07:34:13 +00:00
libraryaddict 0486404c4b Merge branch 'master' of ssh://184.154.0.242:7999/min/mineplex into MC_1.8
Conflicts:
	Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/Arcade.java
2015-10-28 14:38:34 +13:00
libraryaddict 5ec932d1ca Fixing bugs 2015-10-28 14:36:48 +13:00
NewGarbo 8d5b6e6d90 Don't show weakling particles above players that are not alive. Also removed debug message. 2015-10-27 10:18:14 +00:00
NewGarbo 1938bcf799 Fixed the "weakling" status not updating correctly. 2015-10-27 10:01:33 +00:00
NewGarbo b4897e91fa Fixed bug where an NPC's hologram would still stick around after the NPC is killed, since death and regular removal over time are handled separately. 2015-10-27 08:56:41 +00:00
NewGarbo 234799e55e Fixed infinite recursion in AlligatorsTooth.
Fixed a NullPointer exception in the Gear UI when you don't select an item type and you continue on.
Made a way to visually see the task you are on in the getting started tutorial, by making it dark cyan.
2015-10-27 08:32:21 +00:00
AlexTheCoder 0ab3213b7b - Fixed permanent dwarf toss bug
- Fixed skills being active while player is editing class
2015-10-27 01:38:41 -04:00
AlexTheCoder 9d6a361602 - Fixed emerald jump for Relyh 2015-10-26 23:42:52 -04:00
NewGarbo c30ece9d8b Improved SafeLog to use the title system and holograms! Also removed knockback for NPCS 2015-10-26 19:48:20 +00:00
NewGarbo da058881f8 Some bug fixes in the gear ui, added the shine to rare item factory (I FORGOT TO COMMIT THE CLASS LAST COMMIT ARGH)
added alligators tooth particles & sound
added wind blade power feature
2015-10-26 15:37:44 +00:00
NewGarbo eb350a79c3 Added RareItemFactory (will add shine when lib helps me with it) and other small little fixes. Added a way to specify the amount of items in a single line in GearPage, so that armor and weapon type listings look more aesthetically pleasing. 2015-10-26 12:21:33 +00:00
AlexTheCoder 7770fa0284 - Added system to ensure banned players are removed from the network 2015-10-26 07:09:01 -04:00
NewGarbo 63406e9ce1 Moved GearManager back to it's original package, and stopped using it in GearPage. Removed commented code from GearCommand, as the gui is now finished and it is not needed anymore. 2015-10-26 07:57:00 +00:00