* Made reward manager ammo multiplier private final field
* Removed old commented code from WinEffectPodium, WinEffectLavaTrap,
ParticleMusic, ParticleEmerald, ParticleBlood
* Cleaned up the GameModifierMineStrikeSkin filter
* Removed unused Math#isBetween(double, double, double) method
* Changed Animator to use PriorityQueue
Fixes Pinata Burst not being saved
Fixes AWP Asiimov and XM1014 Tranquility materials
Removes Fireworks WinRoom
Changes prices of things from 1 shard to Treasure Chest
More unused imports removed
Fixed ANGLE_WING_PATTERN -> ANGEL_WING_PATTERN
Adds javadoc to UtilColor.applyColor()
Adds javadoc to UtilColor.getNextColor()
defaultLeatherColor -> DEFAULT_LEATHER_COLOR
Adds suggestions for UtilColor
Adds final modifier to _worldBorders (UtilPlayer)
Changed _worldBorders key from String to UUID
Adds suggestion for UtilPlayer
Adds final modifier to _type (GameModifierSubPage)
Adds final modifier to _type and _kitType (KitGameModifierPage)
DefaultDencity -> DefaultDensity (Shape)
Changed <Vector> to <> (Shape)
dencity -> density (ShapeBox, ShapeGrid, ShapeSphere)
Using speed and count in constructor (ShapeWings)
Removed empty constructor (WorldGenCleanRoom, MultiBlockUpdaterAgent)
Adds final modifier to all fields (AnimationPoint)
* Fixed Menu page adding glow to win effects if game modifiers were
active
* MineStrike skins were not properly applying material and data
* Skinned knife was not dealing damage
* Redid the Reward manager
Added new rewards to the chest and changed some values
* Fixed some MineStrike skin bugs
* Removed particles/death effects from Minestrike
* Removed old test minestrike skins
* Moved minestrike skins to correct package
* Changed the illuminated chest animation a bit
* Fixed other minor bugs
ssh://git@github.com/Mineplex-LLC/Minecraft-PC.git into
project-cosmetics
Conflicts:
Plugins/Mineplex.Core/src/mineplex/core/gadget/gadgets/death/DeathPinataBurst.java
* Changed Party Death to firework icon
* Removed idle spark from Emerald Trail
* Changed wing style to pixie from angle on infernal wings
* Added black dots to YinYang
Started some work on the RewardManager