Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkDefensiveStance.java
2014-12-16 15:14:09 +13:00

98 lines
2.4 KiB
Java

package nautilus.game.arcade.kit.perks;
import java.util.HashMap;
import org.bukkit.Sound;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.util.Vector;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilGear;
import mineplex.core.common.util.UtilTime;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.kit.Perk;
public class PerkDefensiveStance extends Perk
{
private HashMap<Player, Long> _useTime = new HashMap<Player, Long>();
public PerkDefensiveStance()
{
super("Defensive Stance", new String[]
{
C.cYellow + "Block" + C.cGray + " with Sword to use " + C.cGreen + "Defensive Stance"
});
}
@EventHandler
public void skill(PlayerInteractEvent event)
{
if (event.isCancelled())
return;
if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
return;
if (!UtilGear.isSword(event.getPlayer().getItemInHand()))
return;
Player player = event.getPlayer();
if (!Kit.HasKit(player))
return;
_useTime.put(player, System.currentTimeMillis());
}
@EventHandler(priority = EventPriority.HIGH)
public void Damagee(CustomDamageEvent event)
{
if (event.IsCancelled())
return;
if (event.GetCause() != DamageCause.ENTITY_ATTACK && event.GetCause() != DamageCause.PROJECTILE)
return;
Player damagee = event.GetDamageePlayer();
if (damagee == null)
return;
if (!_useTime.containsKey(damagee))
return;
if (!UtilTime.elapsed(_useTime.get(damagee), 500))
return;
if (!damagee.isBlocking())
return;
LivingEntity damager = event.GetDamagerEntity(true);
if (damager == null)
return;
Vector look = damagee.getLocation().getDirection();
look.setY(0);
look.normalize();
Vector from = UtilAlg.getTrajectory(damagee, damager);
from.normalize();
//Not Infront
if (damagee.getLocation().getDirection().subtract(from).length() > 1.4)
return;
//Damage
event.SetCancelled(GetName());
//Effect
damagee.getWorld().playSound(damagee.getLocation(), Sound.ZOMBIE_METAL, 1f, 2f);
}
}