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106 lines
4.2 KiB
Markdown
106 lines
4.2 KiB
Markdown
# Bridge Base
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An easy-to-use base with base bridging already set up.
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[![License: CC BY 4.0](https://img.shields.io/badge/License-CC%20BY%204.0-lightgrey.svg)](http://creativecommons.org/licenses/by/4.0/)
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<b>Before starting off, I highly suggest you read:
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[This article](https://refactoringg.medium.com/how-bridges-work-a-tutorial-on-how-to-create-a-bridge-system-for-your-client-9e264342ca9a) by Me and <br>[
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This article](https://github.com/Decencies/Articles/wiki/Lunar---Bridge) by Decencies.
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</b>
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## The Bridge
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The Bridge is an inheritance based system which uses Interfaces to allow the client to work on multiple versions with minimal modification. (Decencies 1)
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This is how most clients multi version. Our implementation is very similar to Lunar and other popular clients'
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In our implementation, all the client code is stored in the Client module, which has no access to the Minecraft API.
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You have to create your own bridges and use them. In the target versions, you'd implement those bridges to access the Minecraft API.
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## Table of Contents
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- [Introduction](#bridge-base)
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- [How to Create a Bridge](#how-to-create-a-bridge)
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1. [Add Your Bridge](#1-add-your-bridge)
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2. [Define Bridge Methods](#2-define-bridge-methods)
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3. [Implement the Bridge](#3-implement-the-bridge)
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## Introduction
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Bridge Base is a framework designed to simplify the process of creating bridges for client developers. By providing an easy-to-use base with pre-configured bridging, developers can focus on the core functionality of their projects without dealing with the intricacies of bridging implementation.
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## How to Create a Bridge
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Creating a bridge with Bridge Base involves a few straightforward steps. Follow this guide to seamlessly integrate your bridge into the framework.
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### 1. Add Your Bridge
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Begin by adding your bridge to the `bridge` module.
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```java
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package your.package.bridge;
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public interface ExampleBridge {
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// Here is where you would add your bridges
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}
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```
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### 2. Define Bridge Methods
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<b>IMPORTANT: </b> Make sure to start your methods with `bridge$` or sometimes they can clash with the existing methods in your target class.
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Inside your `ExampleBridge` interface, define the methods that you need. For example:
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```java
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package your.package.bridge;
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public interface ExampleBridge {
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public void bridge$test();
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}
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```
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### 3. Implement the Bridge
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To integrate your bridge, implement it either as a mixin or as an implementation in your target versions. Here's a basic example:
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```java
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package your.package.plugin;
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import bridge.your.package.bridge.ExampleBridge;
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@Mixin(Example.class)
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public abstract class MixinExample implements ExampleBridge {
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public abstract void test();
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@Override
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public void bridge$test() {
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test(); // This is the implementation
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}
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}
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```
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By following these steps, you seamlessly integrate your needed bridge into Bridge Base, allowing client developers to leverage its functionality effortlessly.
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Feel free to explore the [repository](https://github.com/refactorinqq/BridgeBase) for additional details and updates.
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🔥 Happy bridging, and star if you have found this useful!
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### Contributing
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Fork, and open a PR. If it's good, I'll merge it. Make sure to give your PRs proper descriptions
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### License
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<p xmlns:cc="http://creativecommons.org/ns#" xmlns:dct="http://purl.org/dc/terms/"><a property="dct:title" rel="cc:attributionURL" href="https://github.com/refactorinqq/BridgeBase">Bridge Base</a> by <a rel="cc:attributionURL dct:creator" property="cc:attributionName" href="http://github.com/refactorinqq">Refactoring</a> is licensed under <a href="http://creativecommons.org/licenses/by/4.0/?ref=chooser-v1" target="_blank" rel="license noopener noreferrer" style="display:inline-block;">Attribution 4.0 International<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/cc.svg?ref=chooser-v1"><img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/by.svg?ref=chooser-v1"></a></p>
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In short, you're allowed to:
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- Modify this code
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- Use it for commercial purposes
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but you have to:
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- Provide proper attribution to me.
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