Body animated menu
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@ -171,8 +171,8 @@ public class PracticeSettingsImpl implements ISettings {
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CC.GRAY + "Would you like a different body",
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CC.GRAY + "Would you like a different body",
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CC.GRAY + "animation on your gameplay?",
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CC.GRAY + "animation on your gameplay?",
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" ",
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" ",
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(data.getOptions().getBodyAnimated() == BodyOptionsItemState.ANIMATED ? CC.GREEN + CC.BOLD + "■ " : CC.DARK_GRAY + CC.BOLD + "■ ") + "&fOld",
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(data.getOptions().getBodyAnimated() == BodyOptionsItemState.ANIMATED ? CC.GREEN + CC.BOLD + "■ " : CC.DARK_GRAY + CC.BOLD + "■ ") + "&fAnimated",
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(data.getOptions().getBodyAnimated() == BodyOptionsItemState.STATIC ? CC.GREEN + CC.BOLD + "■ " : CC.DARK_GRAY + CC.BOLD + "■ ") + "&fModern"
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(data.getOptions().getBodyAnimated() == BodyOptionsItemState.STATIC ? CC.GREEN + CC.BOLD + "■ " : CC.DARK_GRAY + CC.BOLD + "■ ") + "&fStatic"
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)
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)
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.toUpdatingButton((player1, clickType) -> {
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.toUpdatingButton((player1, clickType) -> {
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if (data.getOptions().getBodyAnimated() == BodyOptionsItemState.ANIMATED) {
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if (data.getOptions().getBodyAnimated() == BodyOptionsItemState.ANIMATED) {
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