Commit Graph

1082 Commits

Author SHA1 Message Date
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd
362067f90d
Use correct time for progress task 2016-12-29 11:52:20 +11:00
Jesse Boyd
04bdec3e76
Optimize set when not region restricted 2016-12-29 10:20:37 +11:00
Jesse Boyd
0c33e84e6b
Tweak some messages 2016-12-29 10:20:11 +11:00
Jesse Boyd
5ffacaaf12
Fix progres tracking spam 2016-12-29 10:18:48 +11:00
Jesse Boyd
77ea4fa37c
Update web installer urls 2016-12-29 10:18:12 +11:00
Jesse Boyd
d43dbab7c5
DL WorldEdit bukkit if they forget 2016-12-27 23:28:43 +11:00
Jesse Boyd
2d295effee
forge installer 2016-12-27 21:56:37 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar 2016-12-26 18:42:33 +11:00
Jesse Boyd
4ea09c11de
Optimize distr 2016-12-24 17:38:46 +11:00
Jesse Boyd
1987f7c34a
Add direction for logs/stuff + tweak messages 2016-12-24 07:46:52 +11:00
Jesse Boyd
65c0a0e06d
*forgot to set the perm 2016-12-23 16:28:02 +11:00
Jesse Boyd
50ac6c86a0
Add lazycut 2016-12-23 16:25:42 +11:00
Jesse Boyd
4210ec0479
Print failed permissions for commands 2016-12-23 03:10:15 +11:00
Jesse Boyd
025ffcc8e7
Only create an edit session for specific commands
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd
94831c6fa2
Vector2D & BlockVector2D are incompatible
BlockVector2D extends Vector2D, yet implements an incompatible hashcode,
making the class unsafe/incompatible.
2016-12-23 02:38:07 +11:00
Jesse Boyd
4434f3d128
Worldedit shouldn't be checking every permission
For some reason worldedit devs thought it was a good idea to
unnecessarily check every permission in a class when executing a
command.
2016-12-23 02:32:39 +11:00
Jesse Boyd
76e037492b
Add speicifying biome/seed for regen command
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd
dcc0c15c03
BREAKS OLD UNDO FILES + better compression
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd
0e26ce6e1e
Add message prefix to the worldedit commands 2016-12-21 05:56:41 +11:00
Jesse Boyd
f5f326bf89
Better mask parsing + optimize mask union/intersect 2016-12-21 05:44:01 +11:00
Jesse Boyd
ba62563b72
Tweak some default settings 2016-12-21 05:41:34 +11:00
Jesse Boyd
812816e4e4
* 2016-12-15 18:48:35 +11:00
Jesse Boyd
30700559db
Masking changes
Add light related masks
- #opacity
- #brightness
- #blocklight
- #skylight
- #light
- #nolight
- #haslight
Add mask tab completion
Add source masks
- `/gsmask` and `/smask`
- Masking the source instead of the destination (e.g. with //paste)
- if there is no source, the current block/extent will be used
2016-12-15 18:36:04 +11:00
Jesse Boyd
64d7052d5f
Some tweaks to fuzzy region select 2016-12-13 15:02:05 +11:00
Jesse Boyd
f16ebf4f77
fix fastmode set (after refactor) 2016-12-13 15:02:05 +11:00
Jesse Boyd
abb6588c24
use unmasked player location for scripting 2016-12-13 15:02:05 +11:00
Jesse Boyd
23cb3642f1
translate selection commands 2016-12-13 15:02:05 +11:00
Jesse Boyd
84d7da3274
properly reset editsession limit 2016-12-13 15:02:04 +11:00
Jesse Boyd
4044e8772d
Flush regardless of changeset 2016-12-13 15:02:04 +11:00
Jesse Boyd
52c460a32c
Separate lz4/zstd bindings 2016-12-13 15:02:04 +11:00
Jesse Boyd
77be0a3794
Have cancel clear queued actions 2016-12-13 15:02:04 +11:00
Jesse Boyd
67b918b048
Fix relative path 2016-12-13 15:02:04 +11:00
Jesse Boyd
0a3a1c813d
Should probably limit the size, also...
If you want to select some cavity, just use `//sel fuzzy` and `//pos1`
while standing there
2016-12-13 15:02:03 +11:00
hexosse
0faddbc49b Added getWorldSelection.
This is an alias for getSelection.
It enables CraftScripts to get a world selection as it is not possible to use getSelection which have two default implementations.
2016-12-12 15:00:39 +01:00
Jesse Boyd
e7d97d030f
Add fuzzy region selection (with mask support)
`//sel fuzzy` or `//sel fuzzy=<mask>`
- All connected blocks matching the mask (default is same id/data) will
be added.
- Left click to select the region
- Right click to add to the existing region
2016-12-12 20:48:09 +11:00
Jesse Boyd
f0a36ba1fa
Zstd/disk clipboard/version/various
Better compression with Zstd
Fix disk clipboard + minor optimizations
Fix version output
Some various incomplete stuff
2016-12-12 17:41:32 +11:00
Jesse Boyd
9bea95dd22
Configurable tick limiter interval 2016-12-09 22:49:23 +11:00
Jesse Boyd
1e4397c8d1
ChunkListener fixes 2016-12-09 22:37:28 +11:00
Jesse Boyd
502b620bde
*Fix extended tab completion for l3d, linear, mask patterns 2016-12-09 02:03:46 +11:00
Jesse Boyd
551b25baf6
Various (important) changes
Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd
3c75336c9a
Fix delegate changeset logging 2016-12-07 15:57:40 +11:00
Jesse Boyd
57c908bdae
Fix rotate 2016-12-06 18:02:28 +11:00
Jesse Boyd
043da6668d
Fixes #360 2016-12-06 17:04:03 +11:00
Jesse Boyd
1c948cf0ed
Various
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Jesse Boyd
57d41ae6f7
Add id/data pattern 2016-12-03 16:37:08 +11:00
Jesse Boyd
84fdf8e246
More info in blocks.json 2016-12-03 13:49:07 +11:00
Jesse Boyd
24d61c2ceb
Fixes #357 2016-12-03 13:41:23 +11:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation 2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update 2016-12-02 17:03:57 +11:00
Jesse Boyd
5a914513b9
Updating option 2016-12-02 12:49:40 +11:00
Jesse Boyd
04509e43ab
Forgot this 2016-12-01 15:16:20 +11:00
Jesse Boyd
84fa07eec9
Fix some undo/redo tile entity issues 2016-12-01 13:51:59 +11:00
Jesse Boyd
9f8a0456e3
*whoops 2016-11-30 19:58:05 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
90ba392692
Fix forge regen 2016-11-29 19:15:45 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322 2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater 2016-11-29 15:05:18 +11:00
Jesse Boyd
57a2bd73dd
More lighting fixes 2016-11-28 17:19:23 +11:00
Jesse Boyd
8122c9d415
Fix setlight and setskylight commands
Fixes #314
2016-11-28 14:48:09 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources 2016-11-28 14:34:12 +11:00
Jesse Boyd
67f6f11bde
Fix up command 2016-11-25 11:23:35 +11:00
Jesse Boyd
9c1bb58a09
Restructure
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
091d1ba4f4
Recover incomplete or corrupt schematic files. 2016-11-23 13:25:11 +11:00
Jesse Boyd
4e955ec985
Minor stuff 2016-11-22 13:10:18 +11:00
Jesse Boyd
e16bcae071
Some minor fixes 2016-11-18 08:44:16 +11:00
Jesse Boyd
7df6f2d54f
Update to 1.11 2016-11-18 00:54:51 +11:00
Jesse Boyd
21de2096a9
Fix p2 hook error 2016-11-13 18:23:45 +11:00
Jesse Boyd
705e4f202f
Fix execution error with java 7 2016-11-13 08:35:52 +11:00
Jesse Boyd
8995ce254e
Fix p2 editable area 2016-11-12 00:13:21 +11:00
Jesse Boyd
50ba6427a2
Various
Fix random 1000ms brush delay
Fix brush perform location not using snapshot location
Add fall command
Add getlight debug command
Fix relight NPE
2016-11-08 07:05:42 +11:00
Jesse Boyd
efc0de27d4
Fix debugpaste 2016-11-02 04:52:40 +11:00
Jesse Boyd
60152a5b1f
Various
Fix some brush stuff
Fix issue with editing on main thread
FIx error from misusing AsyncBlock
Tweak some messages
Add TaskBuilder API
2016-11-01 23:35:23 +11:00
Jesse Boyd
1c902bfad3
Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper 2016-10-29 22:01:55 +11:00
Jesse Boyd
543af87238
Change axis order for transform rotate 2016-10-27 23:40:49 +11:00
Jesse Boyd
30ea572a8e
*use correct yaw/pitch 2016-10-27 19:59:36 +11:00
Jesse Boyd
9d7a5e4344
Mask location for brushes 2016-10-27 06:23:26 +11:00
Jesse Boyd
102468c2fd
* 2016-10-27 06:05:32 +11:00
Jesse Boyd
c3af25ddf7
Allow queue to use cached block value 2016-10-27 05:51:48 +11:00
Jesse Boyd
84f1ee19fc
Fixes #322 2016-10-24 23:43:11 +11:00
Jesse Boyd
3c371d2eb1
Fix rotation
fixes rotation for signs, banners and nbt data
2016-10-24 22:22:55 +11:00
Jesse Boyd
f13c01a177
Fixes #340 2016-10-24 19:38:25 +11:00
Jesse Boyd
b71c3ec43e
Possibly fixes #335 2016-10-22 04:07:41 +11:00
Jesse Boyd
bbb6346aff
Fixes #336 - Though you should also update to Java 8 2016-10-22 00:31:10 +11:00
Jesse Boyd
4cafeb68ca
Flush EditSession on CuboidClipboard paste
- Note that using CuboidClipboard is deprecated, and flushQueue should
heve been called anyway
2016-10-22 00:27:22 +11:00
Jesse Boyd
85133067dd
Fixes #338 2016-10-21 23:19:49 +11:00
Jesse Boyd
f2204fd188
Fixes chunk sending when block placement is really slow
TODO fix this properly later
- This fix works, but isn't very clean
- Queue should have a `done` stage rather than assuming empty = done
2016-10-21 02:59:01 +11:00
Jesse Boyd
0054e432ae
Fix clipboard paste error. 2016-10-21 00:54:02 +11:00
Jesse Boyd
8e91d8a6ad
Potential fix for crash 2016-10-21 00:45:40 +11:00
Jesse Boyd
d5ea46a29c
PGZIP 2016-10-20 18:03:56 +11:00
Jesse Boyd
04164b9064
* 2016-10-17 18:54:35 +11:00
Jesse Boyd
295aad0f2f
Minor inventory + queue management changes 2016-10-17 18:04:33 +11:00
Jesse Boyd
135d936825
* 2016-10-04 01:46:13 +11:00
Jesse Boyd
c22063edb6
Fix identical states being recorded as a change 2016-10-04 01:37:23 +11:00
Jesse Boyd
47cbc2bc8c
Proper support for WorldEdit inventory
- Per player inventory mode (0, 1, 2)
- Use mode 2 for survival (setting air doesn't give you the blocks)
- Fixes several duplications glitches
- Adds speed and placement type option per player

-
2016-10-04 01:21:27 +11:00
Jesse Boyd
7886947061
Disable combine stages for nukkit 2016-10-03 03:16:04 +11:00
Jesse Boyd
d2413daca1
Only owners can rollback 2016-10-02 17:55:24 +11:00
Jesse Boyd
2682540de5
Fixes + Trim
Usage /plot trimchunks <world> <trim-unowned>
Fixes for Anvil
e.g. /plot trimchunks plotworld true
Will output the trimmed world to another folder (you need spare disk
space)
Some minor fixes.
Added WeakFaweQueueMap which will discard changes when low memory
2016-10-02 16:20:12 +11:00
Jesse Boyd
9de370ebc8
Fixes #316 2016-10-01 16:35:12 +10:00
Jesse Boyd
c39f92248f
Fix latest pom output 2016-10-01 16:01:34 +10:00
Jesse Boyd
47fef5b345
Fixed #324 2016-10-01 15:33:45 +10:00
Jesse Boyd
204660d3eb Rebuild (no changes) 2016-09-30 06:18:14 +10:00
Jesse Boyd
0251c193c1 Add transforms 2016-09-30 06:12:08 +10:00
Jesse Boyd
7deeb51ca7 Fix set mask on double action brush tool 2016-09-29 00:58:18 +10:00
Jesse Boyd
5513e4cdc4 Use expression for offset/randomoffset 2016-09-28 23:49:52 +10:00
Jesse Boyd
cb4821078e *Whoops 2016-09-28 23:34:48 +10:00
Jesse Boyd
b414229c91 Add offset pattern 2016-09-28 23:19:00 +10:00
Jesse Boyd
7da883b9d7 Add gmask multiple mask args + fix masked pattern 2016-09-28 23:10:34 +10:00
Jesse Boyd
76b4bb4857 I forgot to commit everything 2016-09-28 22:48:20 +10:00
Jesse Boyd
bd90df7635 Finish new patterns 2016-09-28 17:52:01 +10:00
Jesse Boyd
1e79ae4a0f Various
Optimize spline
Translate spline brush
Add various new patterns (#nox #noy #noz #rel `[stone,wood,blah`
#existing
Can now use percentages with patterns, not just blocks e.g.
50%#clipboard,50%stone
Add resettable patterns
2016-09-28 17:03:08 +10:00
Jesse Boyd
5b96a52e99 Not finished yet (spline brush) 2016-09-28 03:14:05 +10:00
Jesse Boyd
42a3203777 Forgot to flush VS brushes 2016-09-27 20:05:57 +10:00
Jesse Boyd
923bc9909a * 2016-09-27 12:54:45 +10:00
Jesse Boyd
8090bf9f1d Various
Increase chunk-wait
Sync packet sending
Allow up outside region
2016-09-27 02:58:16 +10:00
Jesse Boyd
27149ed67a Fixes #315 2016-09-26 14:42:22 +10:00
Jesse Boyd
50504a0fe5 Setting for disabling the physics limiter 2016-09-26 14:05:58 +10:00
Jesse Boyd
9e6c90430d Catch all progress tracker errors 2016-09-26 13:52:25 +10:00
Jesse Boyd
f8a606c783 Tweak version 2016-09-26 02:42:23 +10:00
Jesse Boyd
3306bd2cdc Performance improvements + Fix packet sending
Async flush the changeset (sync flush for undo when needed)
- Not any faster, but edits will feel significantly faster
Fix incorrect bit mask for fixlighting packet sending
2016-09-26 01:53:13 +10:00
Jesse Boyd
7c96547c68 Separate schem load + url perms 2016-09-25 22:22:40 +10:00
Jesse Boyd
d5e2527150 Fix stack (for real this time) 2016-09-25 22:04:27 +10:00
Jesse Boyd
861b10403d Fix NPE in NMSRelighter 2016-09-25 05:43:42 +10:00
Jesse Boyd
479c6c5172 Adjacent mask range parameter 2016-09-25 05:11:34 +10:00
Jesse Boyd
c676d89aa6 * 2016-09-25 05:02:03 +10:00
Jesse Boyd
fca33e5e87 Fix radius mask 2016-09-25 05:00:47 +10:00
Jesse Boyd
f2e576a14f Fix adjacent mask 2016-09-25 04:50:11 +10:00
Jesse Boyd
cbade2cec0 Superpickaxe + Masks
Add radius mask
Add adjacent mask
Fix superpickaxe error
Fix BFS
2016-09-25 03:37:29 +10:00
Jesse Boyd
d5b7605f5e Allow third parties to register custom masks 2016-09-25 02:31:18 +10:00
Jesse Boyd
4430f14677 Possible fix for packet sending 2016-09-25 00:24:51 +10:00
Jesse Boyd
8d5fc88844 Fix stack being slow 2016-09-25 00:22:45 +10:00
Jesse Boyd
4f6abeaaff Add getClipboard() method to Schematic class 2016-09-24 23:25:15 +10:00
Jesse Boyd
64c00e4c3b Fix flushing on main thread 2016-09-24 17:55:15 +10:00
Jesse Boyd
f9ee91f192 Remove debug message 2016-09-24 15:19:47 +10:00
Jesse Boyd
8461f406cf Fix region caching 2016-09-24 14:57:49 +10:00
Jesse Boyd
d61c21f60e Fix error from flushing on different thread 2016-09-24 14:41:33 +10:00
Jesse Boyd
889efdcc45 Fix lastMask meta (typo) 2016-09-24 13:02:27 +10:00
Jesse Boyd
b202adb2ce Fix progress tracking 2016-09-24 12:52:34 +10:00
Jesse Boyd
8a4c399b53 Fix angle mask 2016-09-24 02:55:00 +10:00
Jesse Boyd
2cb1485553 Various
Fixes #305 //sel extend bug
Translate a few messages
Add option `store-redo: true`, disabling will result in smaller history
but cannot use redo
Add option `small-edits: false` will reduce history by assuming edits <
4096x256x4096
Change FaweStreamChangeSet to use new settings, but be backwards
compatible (uses mode byte)
Add auto generated semantic version (may not be accurate)
Add recursive brush
Optimize undo/redo using mutable change objects
Tweak several classes to implement HasFaweQueue
Fix wrong cancel message for entity/biome changes
Optimized offset mask
Fixed masks not being reset after edit
Added interface ResettableMask used to reset masks after being used for
an EditSession
Added MaskTraverser for traversing and resetting inherited masks after
use
Added angle mask \#,#
Added id,data,combined mask #id #data #iddata (Must match starting block
id/data)
Added x,y,z axis mask #xaxis #yaxis #zaxis
Add mode 4 FAWE format (short location prefix + no combined from bytes)
Fix `/frb` command not respecting regions
Tweak permission for `/frb` -> worldedit.history.rollback
Translated ToolUtil commands
2016-09-23 17:11:41 +10:00
Jesse Boyd
b2ef1cbc50 Fixes #302 2016-09-21 15:01:37 +10:00
Jesse Boyd
07f4f61cc2 Refactor + Fixes #300 2016-09-20 18:46:49 +10:00
Jesse Boyd
87e03f835c Fix region contains 2016-09-18 23:55:10 +10:00
Jesse Boyd
2d67aa5b9d This should work
queue commands if over limit (default = 1)
fix caclulating history size (in memory)
fix relighting in parallel
2016-09-18 23:48:16 +10:00
Jesse Boyd
35b37ac8e9 Allow multiple actions at a time
Closes #287
2016-09-16 17:47:53 +10:00
Jesse Boyd
58a1fb183e Minor tweaks| 2016-09-16 01:30:45 +10:00
Jesse Boyd
f55a58a3f3 Various
Reduce max memory allocation size
- Uses multiple byte arrays instead of one large one for streams
- Faster read/write as less dependent on arraycopy
Remove world compression (it was buggy / there was no interest)\
EditSession can now be used as a world
Fix pos1/pos2 being allowed outside the world
Fixed liquid mask not being thread safe
Fixed plot upload
Reduce packet sending
- Increase delay to being able to see blocks, but more efficient
2016-09-15 19:49:29 +10:00
Jesse Boyd
911e7e7751 Fix downloaded schems + mcedit 2016-09-14 10:12:09 +10:00
Jesse Boyd
6dfea0364a * 2016-09-13 17:37:28 +10:00
Jesse Boyd
36fdbe55fe Various fixe + Restructuring + Possible breakage 2016-09-13 15:43:23 +10:00
Jesse Boyd
c86f556a03 Fix jumpto 2016-09-10 21:24:14 +10:00
Jesse Boyd
ab742e54a0 This is probably the issue 2016-09-09 14:05:52 +10:00
Jesse Boyd
71071998c6 Various
nukkit fixes
add new brushes
some other minor stuff
2016-09-09 03:41:03 +10:00
Jesse Boyd
733f5eabc4 Fix lrbuild 2016-09-08 16:18:45 +10:00
Jesse Boyd
4f21126a76 Possible fix for out of bounds 2016-09-08 13:26:10 +10:00
Jesse Boyd
afddbb9af9 Change no region message 2016-09-06 02:31:27 +10:00
Jesse Boyd
681eac9f33 More MCPE fixes 2016-09-05 23:53:50 +10:00
Jesse Boyd
c9eabe04ec Simplify some commands for MCPE 2016-09-05 21:16:59 +10:00
Jesse Boyd
56384ebba1 Fix history height for MCPE 2016-09-05 16:32:42 +10:00
Jesse Boyd
e610b2fabb FIxes for MCPE
fix fixlighting
fix fixlighting
fix fawe commands not being registered
fix empty configs
fix tile placement
2016-09-05 16:01:39 +10:00
Jesse Boyd
9e297dc34a MCPE port is now async 2016-09-05 12:35:05 +10:00
Jesse Boyd
9f93f56c05 Forgot to flush changeset for VS 2016-09-04 18:14:04 +10:00
Jesse Boyd
dba271ba78 *Forgot these 2016-09-03 16:57:32 +10:00
Jesse Boyd
3d924f22b5 Different message when all queued changes fail 2016-09-03 16:44:34 +10:00
Jesse Boyd
101b01cae9 Permission typo 2016-09-03 16:39:24 +10:00
Jesse Boyd
03b756b4d9 AsyncWorld.java wait for creation to finish 2016-09-03 13:30:38 +10:00
Jesse Boyd
4aeb29ebd3 I suppose this makes it simpler. 2016-09-02 14:33:01 +10:00
Jesse Boyd
b18e53e79f Fix schematic downloading 2016-09-02 13:23:58 +10:00
Jesse Boyd
523f62787b Fixes #269 2016-08-30 18:05:28 +10:00
Jesse Boyd
421b992b67 Accidentally compressed twice 2016-08-29 17:58:18 +10:00
Jesse Boyd
36a1e9f744 Fixes #265 2016-08-29 14:29:36 +10:00
Jesse Boyd
f2d54e6e97 move this to a directory that doesn't get deleted 2016-08-28 23:06:15 +10:00
Jesse Boyd
57fed361f0 My mistake 2016-08-28 21:08:21 +10:00
Jesse Boyd
c0228054ef this might work for mvn 2016-08-28 17:57:47 +10:00
Jesse Boyd
b51d41c0ac NBT streams 2016-08-28 16:44:54 +10:00
Jesse Boyd
de9138b85e Fix /i 2016-08-28 13:33:27 +10:00
Jesse Boyd
062c80e7b3 Send fail message on semi-successful edit. 2016-08-28 02:05:54 +10:00
Jesse Boyd
c5fc8c6ef8 *Forgot vectors weren't mutable 2016-08-28 01:40:23 +10:00
Jesse Boyd
ce140a95c7 Fix rollback
inspect + y-value byte overflow
2016-08-28 01:06:09 +10:00
Jesse Boyd
5baa99ec80 Fix compile issues 2016-08-27 13:47:09 +10:00
Jesse Boyd
ee272053b2 Temp fix for java 7 2016-08-25 18:01:27 +10:00
Jesse Boyd
05125ac664 Chunk deletion through API 2016-08-25 17:21:12 +10:00
Jesse Boyd
b261a5c8b8 Minor tweaks
Fix tile add/remove for anvil commands
Add MCAWorld
2016-08-25 16:36:58 +10:00
Jesse Boyd
b34c534bb0 Add ReplaceAllPattern anvil command 2016-08-25 14:31:05 +10:00
Jesse Boyd
5ed89f9bb6 Forgot to parallelize 2016-08-25 13:03:15 +10:00
Jesse Boyd
0f480b87bc Add replaceall command
/replaceall <world> [from] <to>
2016-08-25 12:54:12 +10:00
Jesse Boyd
151cbf5679 Various
Added first anvil command (countall)
Added parallelized filter for MCAQueue
Start on some optimizations for block queuing (reduce object creation +
casting)
Fix shortcut for set and fastmode
2016-08-25 00:34:07 +10:00
Jesse Boyd
dd181d9378 Various
Reduce object creation (vector) on each block change
Fix getBlock in non allowed region
Fix command block nbt
Start work on anvil commands
2016-08-24 14:56:18 +10:00
Jesse Boyd
2d8020e415 Various
Use ForkJoinPool instead of new threads
Fix shortcut for set and fastmode
Fix relight and semi-transparent blocks
Add thread list command/debugpaste to `/fawe` command syntax
2016-08-23 21:41:19 +10:00
Jesse Boyd
50e11ee1f8 * 2016-08-23 16:27:59 +10:00
Jesse Boyd
3e0852d589 Lighting / MCA changes / Queue
Optimize queue dispatch parallelization
Fix lighting issues
Add MCAFile/Chunk listing to API
2016-08-23 16:25:31 +10:00
Jesse Boyd
eee32ca27a Use FaweException for handled exception
As it's faster not to calculate the stacktrace
2016-08-22 23:30:27 +10:00
Jesse Boyd
46887623bc Allow EditSession construction with no allowed regions
Not sure why WorldEdit creates an EditSession for commands which clearly
do not need one. This change now means players without an allowed region
can use informational and navigation commands without a region.

The error will be instead thrown when the EditSession is first used.
2016-08-22 23:10:51 +10:00
Jesse Boyd
814ac60823 Fixes #253 + other stuff
Fixes clipboard on disk
Fixed hybrid MCAQueue hybrid get (tile/block/refresh)
Fixed no NMS queue messages
2016-08-22 22:18:59 +10:00
Jesse Boyd
5f87599292 Various
Optimize disk IO
Add `/fawe debugpaste`
Fix some lighting issues
Fix database insertion
Fix some rollback issues
Add database import /frb #import 0 0
Fix some typos
2016-08-22 14:43:59 +10:00
Jesse Boyd
9db51fbbc4 Add world compression option 2016-08-21 20:22:46 +10:00
Jesse Boyd
5a3182ea55 Fixes #250 2016-08-21 17:22:32 +10:00
Jesse Boyd
91b2347b96 Allow for plugins/mods to register a clipboard format
*Use reflection to add new enum instances
2016-08-21 15:47:44 +10:00
Jesse Boyd
b32b633248 Fixes for anvil queue 2016-08-21 01:07:20 +10:00
Jesse Boyd
3618007052 Add new option:
Option : Default

EXPERIMENTAL_UNSTABLE_DO_NOT_ENABLE_ULTRA_SUPER_FAST_WORLD_CORRUPTING_AWESOME_DIRECT_ANVIL_QUEUE_MODE:
false
2016-08-20 22:01:43 +10:00
Jesse Boyd
4ddffb197b Various
More work on anvil API
Fix IO exception with history on disk
Optimize chunk index caching
2016-08-20 13:33:56 +10:00
Jesse Boyd
4267bf1c27 Fix biome masking 2016-08-17 15:01:32 +10:00
Jesse Boyd
a2589d4493 More work on optimized MCA reader
+ Fix for 1.7.10 gson import error
2016-08-17 12:10:03 +10:00
Jesse Boyd
aeb13960a4 *Will work on this later 2016-08-16 20:55:26 +10:00
Jesse Boyd
08f35d420a Fix strange schem load issue + start work on MCRExtent 2016-08-16 18:49:56 +10:00
Jesse Boyd
424bcc5d05 Fix 1.8 tile sending 2016-08-16 16:41:29 +10:00
Jesse Boyd
fb33ecf71e *Fix for other clipboard implementations 2016-08-15 11:39:44 +10:00
Jesse Boyd
fb9bdeca7d Fix writing tiles to schematics 2016-08-15 10:09:05 +10:00
Jesse Boyd
8ab28115a4 Fixes #236 2016-08-15 09:20:56 +10:00
Jesse Boyd
eb62377c0f Optimizations for BukkitQueue_All
This queue is used to place blocks when no (fast) NMS one is found.
- Exploits a bug in vanilla relight algorithm for faster placement
2016-08-14 20:55:17 +10:00
Jesse Boyd
80045cfa6c Properly wait for queue to flush
- Ensuring the queue is flushed may wait slightly longer than necessary
2016-08-14 14:26:46 +10:00
Jesse Boyd
3a3fcca8b0 Various
Remove numerical versioning
Fix queue relighting concurrency
Fixed fixlighting async error
Fixes for 1.7.10 + thermos
Fixed non disk schematic loading
2016-08-14 10:26:51 +10:00
Jesse Boyd
4ccfab5908 Use original prefix for system messages 2016-08-12 15:14:47 +10:00
Jesse Boyd
9519fde6bd Fixes #209 2016-08-12 11:28:51 +10:00
Jesse Boyd
600219eb08 Fixes #214 2016-08-12 10:57:09 +10:00
Jesse Boyd
d0b5dab2a0 Various
Rename Favs jar and print error on failed load
LocalSession history on disk size limit per player (in MB)
Possible fix for ForgeEssentials incompatibility
2016-08-11 21:34:56 +10:00
Jesse Boyd
35883cfb16 Fixes #228 2016-08-10 17:32:05 +10:00
Jesse Boyd
5c0ae62b17 Various
Keep chunks loaded for at least 10s
Optimizations for 1.10
Fix cast for 1.8
Memory/Disk Optimizations for relighting large areas in unloaded chunks
Fix for clipboard entities
2016-08-10 17:18:55 +10:00
Jesse Boyd
1ed87eabbc Various
Per world session history index when using disk
Configurable clipboard/history save locations
Fixed and optimized packet sending
History caching optimizations (instant now)
2016-08-09 14:32:51 +10:00
Jesse Boyd
7cf334d881 Fixes #224 2016-08-07 17:19:08 +10:00
Jesse Boyd
514b28caa4 Rollback changes 2016-08-07 07:19:02 +10:00
Jesse Boyd
c98d07039d Buffered random access clipboard compression + schematic -> clipboard streaming
Also adds CPUOptimizedClipboard which has no extra compression
Note: Performance degrades if access is actually random (the buffering
optimizes sequential r/w)
Removing stream in favor of clipboard compression / disk
- In order to stream a schematic, it would need to be fully read 3 times
as  tags are not ordered (dimensions -> block ids -> data + tiles +
entities)
- Much faster just using disk / memory as an intermediate step
2016-08-06 16:42:40 +10:00
Jesse Boyd
c11087334f Fix inspect alias 2016-08-05 17:37:17 +10:00
Jesse Boyd
8e5e2ccafa Don't wrap null player 2016-08-05 10:39:20 +10:00
Jesse Boyd
bde226e7cd Fix NPE 2016-08-05 10:31:16 +10:00
Jesse Boyd
5eff53f1f8 Remove duplicate method 2016-08-04 20:01:47 +10:00
Jesse Boyd
5725e3bdd3 * Wrong limit used 2016-08-04 19:48:11 +10:00
Jesse Boyd
895de11a09 Fix entity mask + More work on rollback 2016-08-04 19:46:38 +10:00
Jesse Boyd
e5ebccd053 All commands translatable + Start on inspect brush
+ Disable AWE if present as otherwise both don't load
2016-08-03 19:23:31 +10:00
Jesse Boyd
1ca5798e9d Begin rollback optimizations + other
Store rollback summary in database (option)
API improvements
Load before AWE
2016-08-03 14:43:27 +10:00
Jesse Boyd
39acae08aa Minor API changes 2016-08-02 17:00:01 +10:00
Jesse Boyd
7c06899111 Fix fixliquid. 2016-08-01 16:41:21 +10:00
Jesse Boyd
ffc23f4020 Minor PS fix + undo fastmode error 2016-07-31 09:58:28 +10:00
Jesse Boyd
1835748d85 1 seems to have issues right now 2016-07-27 08:29:59 +10:00
Jesse Boyd
3d15022167 *remove debug msg 2016-07-27 08:04:56 +10:00
Jesse Boyd
ff60177dcc Working async relighting 2016-07-27 08:03:51 +10:00
Jesse Boyd
23b67b3f56 [BREAKING] Is it breaking if it's already broken? 2016-07-26 10:08:32 +10:00
Jesse Boyd
06275e8d3d [Bleeding] Lighting changes + broken 2016-07-26 10:04:19 +10:00
Jesse Boyd
4bde477206 Various
Fix forge multiworld
Add NMS setLight (sky/block)
Fix clipboard on disk start index
Fix cmd block data
2016-07-25 08:25:07 +10:00
Jesse Boyd
d562b6cf66 Update forge classes 2016-07-23 08:57:15 +10:00
Jesse Boyd
0849948f77 Minor change to relight chunk load 2016-07-16 04:38:45 +10:00
Jesse Boyd
c52c1bee27 Relight improvements + ports
6 lighting modes (0-5), see config
forge194
forge110
bukkit1710
(untested)
2016-07-15 09:53:30 +10:00
Jesse Boyd
ef06ca3b19 Proper NBT streaming + random access optimizations 2016-07-13 19:00:15 +10:00
Jesse Boyd
342c106e8c Increase default history size 2016-07-12 18:08:26 +10:00
Jesse Boyd
87f79f9fa6 Various fixes
Fix undo
Fix blockshub hook
API improvements
Added worldedit from console
Fixed async world loading for paperspigot
Some minor optimizations
Added some extra translations
2016-07-12 17:54:00 +10:00
Jesse Boyd
9ed6880d1d Various 2016-07-10 23:37:18 +10:00
Jesse Boyd
f202a563fc Tweak no region message 2016-06-30 22:40:19 +10:00
Jesse Boyd
227ac22d15 Fix data for id=9 2016-06-30 22:11:58 +10:00
Jesse Boyd
51a8b41399 Translate navigation 2016-06-29 20:44:04 +10:00
Jesse Boyd
af6c80901a Update some classes 2016-06-29 15:25:27 +10:00
Jesse Boyd
b56a6d4b7c Fixes #168 2016-06-29 03:15:06 +10:00
Jesse Boyd
1867a41d8a Fixes #166 2016-06-29 03:03:27 +10:00
Jesse Boyd
ff59a61046 *Fix history limit 2016-06-29 01:56:56 +10:00
Jesse Boyd
a521cb9ac3 Prevent chunk unload during async relight + delay tasks 2016-06-28 22:09:47 +10:00
Jesse Boyd
478cbbf393 Per player history size (in MB) 2016-06-28 20:22:31 +10:00
Jesse Boyd
e8ae5ca119 Fixes #166 2016-06-27 23:56:11 +10:00
Jesse Boyd
a21390c9cf Minor fix 2016-06-27 18:40:19 +10:00
Jesse Boyd
3f6abb1c6f Close after write 2016-06-24 16:22:38 +10:00
Jesse Boyd
2c0a47c60f Fix chunk listener items and tweak p2 mask. 2016-06-24 15:38:30 +10:00
Jesse Boyd
cf397524ff Fix other forge compile issues 2016-06-22 16:02:50 +10:00
Jesse Boyd
27d5e9e1aa Add cmd brush 2016-06-21 23:47:40 +10:00
Jesse Boyd
2e0a37c1de * 2016-06-21 22:28:22 +10:00
Jesse Boyd
615c51d948 Add voxel shortperm 2016-06-21 21:38:58 +10:00
Jesse Boyd
e4b1cc376b Document some stuff 2016-06-21 20:35:09 +10:00
Jesse Boyd
52024b4c2e Compression tweak 2016-06-21 17:03:43 +10:00
Jesse Boyd
8555276a78 Various
Fixed slow bukkit api placer (if no NMS placer exists) (it will try to
stay above 18.5 TPS)
Added more messages to translations
Added copy brush
Added resizable clipboard builder (API)
Added image download
2016-06-21 15:53:52 +10:00
Jesse Boyd
990d2fcbb0 Fix logging 2016-06-20 15:36:10 +10:00
Jesse Boyd
598928053d Fix rollback 2016-06-20 14:57:39 +10:00
Jesse Boyd
0d7c0474cc Various fixes 2016-06-20 14:06:14 +10:00
Jesse Boyd
706b44a26a Fixed schematic exporting (mostly) 2016-06-20 01:34:02 +10:00
Jesse Boyd
4c59ffc371 Various
Fixed entity copy, tree gen, snow height, reload history limit,
2016-06-19 12:24:28 +10:00
Jesse Boyd
fa090ee6bf Fixes #135 (superpickaxe) 2016-06-18 11:13:06 +10:00
Jesse Boyd
d6da78251e Tweak parallel startset 2016-06-17 23:20:49 +10:00
Jesse Boyd
3bab344656 Fix hasFastMode and combine stages 2016-06-17 16:38:29 +10:00
Jesse Boyd
97a0126fd1 Sync regen to the calling thread 2016-06-17 15:26:18 +10:00
Jesse Boyd
9bf2d2b0c3 Various
Update to PS 3.4.1
- Added various optimizations for PlotSquared
- Support full schematic exporting (includes NBT now)

Added compression level option:
0 is no compression
1-9 = varying levels of compression at the expense of CPU
3 = Good fast compression
5 = Good high compression
8 = Lots of compression (going further has diminishing returns)

Add EditSession builder (for extra control over optimizations)
Added compression option to FaweChangeSet constructor
Added FAWE format (used for history / clipboard on disk)

Various minor optimizations

TODO bug fixes
2016-06-16 20:25:21 +10:00
Jesse Boyd
7bc7f5841f Clipboard upload/download 2016-06-10 18:47:55 +10:00
Jesse Boyd
942e32d827 Add size restrictions 2016-06-10 13:16:10 +10:00
Jesse Boyd
d6902866c4 Add structure format
(for structure blocks)
2016-06-10 13:10:40 +10:00
Jesse Boyd
92ccbfcdcd Fixes #147 2016-06-10 05:10:56 +10:00
Jesse Boyd
40c6e781a6 Update to 1.10 2016-06-09 17:50:19 +10:00
Jesse Boyd
0c8291bbc8 forge message color 2016-06-07 07:50:12 +10:00
Jesse Boyd
b30007a4e4 Fix for forge 2016-06-06 18:46:02 +10:00
Jesse Boyd
ed08bf8a9c Fixes fixlighting
Relates to #140
2016-06-06 17:04:16 +10:00
Jesse Boyd
62e40bd9b6 Fixes for unused EditSessions clogging queue 2016-06-06 10:58:13 +10:00
Jesse Boyd
c1b22fbb21 Fixes #136 2016-06-04 03:33:28 +10:00
Jesse Boyd
3c0a2bd67e Superpickaxe async 2016-05-31 00:30:16 +10:00
Jesse Boyd
cc4f654941 debug failed queue initialization 2016-05-30 00:24:24 +10:00
Jesse Boyd
a05ae2e550 Various fixes for VS / WE 2016-05-28 08:37:16 +10:00
Jesse Boyd
b168d1b336 Various
Fix entity y value not within chunk
Fix combined stages CPUOptimizedHistory not restoring air in existing
sections on undo
Change EditSession to wait for completion on flush (you should be
flushing it async)
Added setting for edit session history with no session
2016-05-26 05:29:55 +10:00
Jesse Boyd
4ac02d6297 Fixes #121 2016-05-23 23:00:33 +10:00
Jesse Boyd
e8d76e3f3a VS history on disk/undo/rename perform to //p 2016-05-23 06:38:59 +10:00
Jesse Boyd
8a91f09192 Fix vs mask 2016-05-23 05:01:29 +10:00
Jesse Boyd
c950b7554d async bukkit wrappers / vs hook / api changes 2016-05-23 03:37:55 +10:00
Jesse Boyd
a4353bb760 Forge fix
Fixes #119
Close #120
2016-05-22 20:36:05 +10:00
Jesse Boyd
958f40fcbf Make API methods static 2016-05-22 17:51:28 +10:00
Jesse Boyd
ba2f9159b6 Get entities sync 2016-05-20 23:49:09 +10:00
Jesse Boyd
6993e4d8ed Fixes #111 2016-05-20 18:20:53 +10:00
Jesse Boyd
987ea4110a *forgot this 2016-05-20 18:17:19 +10:00
Jesse Boyd
37f2ef9765 Avoid duplicate wrapping 2016-05-20 18:16:26 +10:00
Jesse Boyd
6c14c13ceb Fix move / 19R2 entity packet sending 2016-05-20 18:14:21 +10:00
Jesse Boyd
9e128b8d0c Fix entity create/remove 2016-05-20 04:43:28 +10:00
Jesse Boyd
54864b73d2 Various
centralize error handling
fix tile entities (undo/redo)
2016-05-19 17:41:55 +10:00
Jesse Boyd
ee38591c37 fix 2016-05-17 20:11:00 +10:00
Jesse Boyd
90b5bb2801 block registration / p2 2016-05-17 20:00:08 +10:00
Jesse Boyd
183fcccc64 Stair/Rod rotation 2016-05-15 03:01:15 +10:00
Jesse Boyd
0bc703e1b9 Forge/Sponge 3.5.0 2016-05-14 23:38:07 +10:00
Jesse Boyd
00c685cd93 Various
add git revision to jar
fix fixlighting
fix fallback bukkit queue
(currently not stable for forge/sponge)
2016-05-13 18:19:18 +10:00
Jesse Boyd
b5a8eb2176 Various
update to 1.9.4
progress notifications
lighting fixes
optimizations

Only stable for bukkit 1.8/1.9
2016-05-13 18:19:18 +10:00
Jesse Boyd
1d5765e8cc Various
fix pom
combine stages
work on efficient handling tiles / entities in changeset
other minor restructuring
(Currently only stable for bukkit 1.8 with
Settings.COMBINE_HISTORY_STAGE=true)
2016-05-06 08:59:21 +10:00
Jesse Boyd
c599e75fa6 Have NullExtent extend FaweRegionExtent instead (more uses) 2016-05-02 13:19:25 +10:00
Jesse Boyd
d7f121f8a9 Fix regen 2016-05-02 13:14:13 +10:00
Jesse Boyd
bf0903246b Use clipboard instead 2016-05-02 13:06:23 +10:00
Jesse Boyd
a7cc08a882 cap height at 255 2016-05-02 12:09:21 +10:00
Jesse Boyd
9f0602f2ec Various
Fixes #89
brush fixes
optimizations
restructure
etc
2016-05-02 12:04:28 +10:00
Jesse Boyd
ea6840535a fix translation problem 2016-05-01 21:11:16 +10:00
Jesse Boyd
024d46be78 Various
Fixes #68
Fixes #69
Fixes #80
Fixes #70
Fixes #72
added heightmap brush
2016-05-01 11:10:39 +10:00
Jesse Boyd
b9f2671166 Fix gravity brush expecting blocks to be set instantly 2016-04-30 17:07:37 +10:00
Jesse Boyd
19c0e03989 Various
Fixes #71
Fixes #65
Fixes #81
Fixes #73
Fixes center for opposite sign x/z
2016-04-30 12:49:23 +10:00
Jesse Boyd
06a548e09e Various
Fixes #62
Fixes #63
Fixes #64 (maybe)
Fixes #66
Fixes #61
Fixes #67
Minor cleanup
2016-04-30 07:24:59 +10:00
Jesse Boyd
3b9408d381 Various 2016-04-28 15:00:49 +10:00
Jesse Boyd
4ec9ed3a8d Various 2016-04-28 08:10:17 +10:00
Jesse Boyd
72bd48a57d Fixes #58 2016-04-27 09:09:01 +10:00
Jesse Boyd
aec27d0e09 Set command optimizations 2016-04-27 05:51:22 +10:00
Jesse Boyd
9a3daaa383 Fixes #44 2016-04-26 11:15:48 +10:00
Jesse Boyd
143847816f Fix brush iterations 2016-04-26 08:39:19 +10:00
Jesse Boyd
8609741555 Lazy copying
> /lazycopy
> 92083901 block(s) were not copied. I'll do it later, promise!

Basically it will copy it on the fly whenever you decide to do something
with it e.g. paste or save it as a schematic.
2016-04-26 08:08:10 +10:00
Jesse Boyd
57696f25f4 Finish clipboard on disk 2016-04-26 04:14:41 +10:00
Jesse Boyd
f5bbd59602 clean target ? 2016-04-26 01:41:07 +10:00
Jesse Boyd
644dfc512a *correct id 2016-04-25 07:07:27 +10:00
Jesse Boyd
362490938c Added option clipboard on disk 2016-04-25 06:59:25 +10:00
Jesse Boyd
912ea44cc8 Fixes
Fixes #51
Fixes #49
2016-04-25 04:54:32 +10:00
Jesse Boyd
0da4f6f63a Fixes #48 2016-04-25 02:20:26 +10:00
Jesse Boyd
053d7a6482 Restructure 2016-04-24 06:41:07 +10:00
Jesse Boyd
14dd048662 API and brush improvements. 2016-04-23 02:11:46 +10:00
Jesse Boyd
70362d348f Fix for forest / bump version 2016-04-22 09:12:38 +10:00
Jesse Boyd
e158b4d222 Minor tweaks 2016-04-22 07:10:41 +10:00
Jesse Boyd
fd37adaac8 I realize that you won't be able to see all 512 2016-04-22 06:12:40 +10:00
Jesse Boyd
d38db03600 Rollback optimizations / features 2016-04-22 05:59:24 +10:00
Jesse Boyd
7e0964c118 Use default bukkit block placer if NMS fails
The default block placer uses only the Bukkit API to perform changes.
- It's a bit laggy for larger changes
- Still a lot faster than normal WorldEdit
2016-04-22 01:41:41 +10:00
Jesse Boyd
a7763cd8fd Add support for FactionsOne 2016-04-21 15:53:37 +10:00
Jesse Boyd
bf7d066520 History on disk rollback command
Useful for undoing specific edits.
2016-04-21 14:07:28 +10:00
Jesse Boyd
652a983907 Workaround for CoreProtect logging 2016-04-21 09:40:14 +10:00
Jesse Boyd
e5590ed12f Queue optimizations + WorldGuard global region 2016-04-21 07:53:06 +10:00
Jesse Boyd
9f289f8fac Debug failed chunk load. 2016-04-21 05:05:11 +10:00
Jesse Boyd
de08ef85d7 Fix limits / add cancellation messages 2016-04-21 04:22:47 +10:00
Jesse Boyd
c1acacc208 Add bindings for different architectures 2016-04-20 23:59:21 +10:00
Jesse Boyd
bdec0b7ef4 Delete old history 2016-04-20 10:06:35 +10:00
Jesse Boyd
01d5601b5b Fix for CuboidClipboard rotation 2016-04-20 09:03:50 +10:00
Jesse Boyd
03a2dfec3f Fix method signiture for CuboidClipboard 2016-04-20 07:17:24 +10:00
Jesse Boyd
a8e335e23c Various
- delete session on logout
- load session on world change (disk)
- set default chunk wait to 100ms
2016-04-20 06:30:34 +10:00
Jesse Boyd
33f3cb6ba5 Optional async relighting 2016-04-20 04:11:09 +10:00
Jesse Boyd
505e99b488 Optimizations for 1.9 2016-04-20 01:22:36 +10:00
Jesse Boyd
e535f8adc9 Lastmask / preciousstones fix 2016-04-19 06:48:58 +10:00
Jesse Boyd
f8e1bb0b71 Use blocking queue 2016-04-19 05:07:50 +10:00
Jesse Boyd
9cf4f6c9f0 More optimizations!
Schematics now load in a fraction of a time. (took me 5.13 seconds to
load a 102,572,228 block schematic)

Also made some minor optimizations here and there.
2016-04-18 04:54:27 +10:00
Jesse Boyd
d6ad027fc8 Fix block rotation corrupting block cache 2016-04-17 05:15:21 +10:00
Jesse Boyd
e413318fb7 Fix regen for non cuboid / vp2 / clear sessions on logout 2016-04-16 22:31:20 +10:00
Jesse Boyd
72933df640 Add allowed extents section to config 2016-04-16 19:31:18 +10:00
Jesse Boyd
04e281e72d Fix deform 2016-04-16 18:16:08 +10:00
Jesse Boyd
3f9e202f3a clipboard optimizations
Encode the block as a single byte if possible
Don't bother storing air
Use the block cache where possible
2016-04-15 18:39:36 +10:00
Jesse Boyd
aa06bc19d2 Workaround for WorldEdit's sign bug 2016-04-15 06:29:30 +10:00
Jesse Boyd
2012d56900 Remove version from build 2016-04-15 03:27:50 +10:00
Jesse Boyd
e87f804236 Fixes #28 2016-04-15 02:30:02 +10:00
Jesse Boyd
5097f0cf63 Fixes #30
The CuboidRegion class will now queue blocks in layers for a chunk
before moving onto the next chunk. This results in higher cache hits for
history enabled queues. It also allows the block placer to start earlier
during preprocessing with edits affecting > 64 (configurable) chunks.

Note: with history on disk enabled, this means near unlimited sized
edits (for certain commands) might be feasible.
2016-04-15 00:18:22 +10:00
Jesse Boyd
caa0e475ad Have regen respect protection 2016-04-14 19:22:13 +10:00
Jesse Boyd
9f57b89756 Fixes #27 (/up and /ceil)
Also change the commands to go through the editSession so it can be
restricted/undone
2016-04-14 18:27:02 +10:00
Jesse Boyd
04dab97460 Added regen for forge (#23) 2016-04-14 18:07:51 +10:00
Jesse Boyd
fff311a99f Fixes #23 2016-04-14 07:31:02 +10:00
Jesse Boyd
5b3e0973f2 Fixes #21 2016-04-13 20:04:01 +10:00
Jesse Boyd
42654bd784 Various
fix a few async issues (nbt setting/cut/plotsquared hook)
fixes #1
allow some debug options to be configurable (chunk wait / buffer size)
add region restriction option
2016-04-07 06:19:17 +10:00
Jesse Boyd
ab4af2741f Prefix 2016-04-06 03:02:15 +10:00
Jesse Boyd
fb4ed9362d Various
per player limits
- max blocks
- max checks
- max fails
- max entities
- max blockstates
Also add command limit
Fix negative coord compression issue
2016-04-06 01:11:24 +10:00
Jesse Boyd
ba04eb9fc8 Cleanup / persistent history 2016-04-05 02:07:36 +10:00
Jesse Boyd
0dfbd44c72 Faster compression
Using java's inbuilt compression algorithms (gzip or deflator both)  was
a bit too slow for me.

Fawe is now using the LZ4 compression algorithm, which is super fast. So
fast that I decided to add a default 1 pass of compression to history.
Enabling further compression will do an additional high LZ4 compression.
2016-04-04 18:39:00 +10:00
Jesse Boyd
fb15a425a7 Queue, editsession and history optimizations
Streamlined the queue so now the queue doesn't need to be fetched on
each block
Removed block reording from editsession as it alone takes half a
second/million blocks
Replaced block fetch from history extent with optimized algorithm.
2016-04-04 04:03:35 +10:00
Jesse Boyd
0c55e3c7cb Clipboard compression
Reduce the size of the clipboard by encoding the BaseBlock as a short
array, with an accompanying map for nbt.
2016-04-03 17:13:22 +10:00
Jesse Boyd
d11bb1ac0a Fix for nbt 2016-04-03 05:19:14 +10:00
Jesse Boyd
789098dc79 Finish with sponge depend
Also fix 1.8 issue for kh498
2016-04-03 02:50:50 +10:00
Jesse Boyd
fb8863cd06 Start work on forge port 2016-04-02 16:58:42 +11:00
Jesse Boyd
a924dcd66a Fix errors 2016-04-02 15:25:04 +11:00
Jesse Boyd
e71fd64e9c Add gradle project 2016-04-02 15:06:24 +11:00