Commit Graph

624 Commits

Author SHA1 Message Date
Богдан 30ca93debb Russian localization commands.yml 2017-03-25 12:49:32 +02:00
Jesse Boyd 06f61208f3
Reset selector on error. 2017-03-25 05:31:13 +11:00
Jesse Boyd 48c6bfe21c
Fixes #474 2017-03-24 00:44:18 +11:00
Jesse Boyd 661f02de17
Recover on failed session load. 2017-03-23 10:20:54 +11:00
Jesse Boyd 1fa63d8452
* 2017-03-19 05:50:15 +11:00
Jesse Boyd 1eacab40ef
Fix compile 2017-03-19 01:51:43 +11:00
Jesse Boyd 682bf051a6
Use latest P2 2017-03-19 01:32:24 +11:00
Jesse Boyd 6ac7782d9a
Fixes #471 2017-03-18 16:56:53 +11:00
Jesse Boyd 26404fc9db
Fixes #469 2017-03-18 03:04:11 +11:00
Jesse Boyd b435fbfb33
* 2017-03-15 01:26:13 +11:00
Jesse Boyd 2532f0ba22
Setup dispatcher during startup 2017-03-15 01:22:12 +11:00
Jesse Boyd 54642914e5
Various minor
Optimize Vector2D
Optimize HeightMap
Optimize biome changes
Reformatting of the MCA classes
2017-03-15 00:42:28 +11:00
Jesse Boyd d052725a7a
/smooth -s 2017-03-14 12:52:24 +11:00
Jesse Boyd eedc3f4069
Snow heightmap! 2017-03-14 11:23:50 +11:00
Jesse Boyd 1b71bcd4a1
Always write tile tag 2017-03-14 08:40:12 +11:00
Jesse Boyd 91450e569b
Fixes for thermos 2017-03-13 18:55:33 +11:00
Jesse Boyd 6400505807
Fix sspl with visual enabled 2017-03-13 04:07:54 +11:00
Jesse Boyd 147cfeed10
Add surface spline 2017-03-13 03:17:22 +11:00
Jesse Boyd b20120a1f2
Multi clipboard pattern 2017-03-13 02:44:29 +11:00
Jesse Boyd b56f6664d5
Fix some pattern stuff 2017-03-12 05:51:56 +11:00
Jesse Boyd b53b9af4bd
Fix biome patter apply 2017-03-12 03:34:46 +11:00
Jesse Boyd 503cb7f108
Some pattern fixes 2017-03-12 03:09:40 +11:00
Jesse Boyd 8c4ed29edb
Biome pattern! `#biome:<biome>` (possibly buggy) 2017-03-12 02:38:56 +11:00
Jesse Boyd 71fab26845
Tiny fix 2017-03-11 23:57:36 +11:00
Jesse Boyd 8a5fb59a7e
endSet for manual queue flushing 2017-03-11 23:23:57 +11:00
Jesse Boyd 338d2094ce
Add mask/command registration to FaweAPI 2017-03-11 23:07:26 +11:00
Jesse Boyd ec455189dc
Add scatter overlay 2017-03-11 21:26:35 +11:00
Jesse Boyd cff2cc846a
Fix brush pattern reset + add offset transform 2017-03-11 21:10:58 +11:00
Jesse Boyd d765b24b27
Some new brushes
Scatter - Set a pattern at random points on a surface
ScatterCommand - Runs a command at random points on a surface
Splatter - Recursively set blocks at random points on a surface
2017-03-11 20:50:37 +11:00
Jesse Boyd fb76ff4ea0
Heightmap rotation 2017-03-11 17:16:10 +11:00
Jesse Boyd cf0bd96308
Optimize cuboid region contains 2017-03-11 15:11:35 +11:00
Jesse Boyd 5bbc381dd0
Various minor
Stencil/Color brush can now be used on any surface, not just the top
Optimize adjacency and radius mask
2017-03-11 00:27:39 +11:00
Jesse Boyd 0434755333
Better angle mask + some command tweaks 2017-03-10 14:25:09 +11:00
Jesse Boyd 177e2252cc
Stencil brush depth 2017-03-10 08:39:39 +11:00
Jesse Boyd 9cbe38359c
Angle mask by angle 2017-03-10 08:26:16 +11:00
Jesse Boyd 1e90948581
Fix gravity brush 2017-03-10 08:04:24 +11:00
Jesse Boyd e021358b5c
Fix gen cmd not parsing expressions, + other fixes
Fix console EditSession using wrong fastmode setting
Fix minor lighting error
2017-03-10 07:32:35 +11:00
Jesse Boyd 3a2451e551
Fix hand/pos1 not respecting blacklist 2017-03-08 19:18:59 +11:00
Jesse Boyd 5759cd0589
Fix for @UUID00 2017-03-08 06:06:04 +11:00
Jesse Boyd 50d80b3d1c
Stencil brush + HeightMap optimizations 2017-03-07 23:42:21 +11:00
Jesse Boyd b595ec2f2d
Various
Fixes #456
Delay command registration
WIP shatter/stencil brush
Minor FaweQueue optimization
2017-03-07 22:00:49 +11:00
Jesse Boyd eb55f5fd7d
Allow third party command registration 2017-03-07 16:27:41 +11:00
Jesse Boyd fc8fbbb0c4
Fixes #395 2017-03-07 04:31:54 +11:00
Jesse Boyd bc46688a98
Fixes #450 2017-03-06 21:37:16 +11:00
Jesse Boyd 4237c6e21a
Fixes #451 2017-03-06 14:46:56 +11:00
Jesse Boyd 400d0319ab
Fixes #452 2017-03-06 14:45:29 +11:00
Jesse Boyd 119a332d83
Slight changes 2017-03-06 14:00:34 +11:00
Andrew Gazelka 8d3b918441 Add option to limit //calc max execute time
This fixes players abusing //calc by spamming it, causing more
calculation threads be created than destroyed.
2017-03-05 19:57:57 -06:00
Jesse Boyd 2a3f92ad18
Fixes #446 2017-03-06 06:25:25 +11:00
Jesse Boyd 61892c50dc
Use player session to allow undo. 2017-03-06 04:41:26 +11:00
Jesse Boyd 150a5b16db
Remove clipboard load message 2017-03-06 03:22:53 +11:00
Jesse Boyd 6c505c8c02
Clean up brushes 2017-03-06 03:19:14 +11:00
Jesse Boyd 0775b55fbb
Allow binding by data 2017-03-05 15:46:48 +11:00
Jesse Boyd c10520c010
Clear visualizer on item change 2017-03-05 15:34:26 +11:00
Jesse Boyd 4007155b8f
Fix index bounds error 2017-03-05 15:30:21 +11:00
Jesse Boyd e7e833789a
Fix clipboard scroll with 1 entry 2017-03-05 03:04:10 +11:00
Jesse Boyd c325f0745c
Add async relighting option 2017-03-05 02:57:59 +11:00
Jesse Boyd b3b86bd3df
Various
Fix brush scroll
Fix spline reset
Allow setting offhand brush settings (use -h flag)
2017-03-05 01:48:04 +11:00
Jesse Boyd 52740d1e1c
*Wrong url 2017-03-05 01:36:34 +11:00
Jesse Boyd 9c805f2de2
Fix for 1.10 2017-03-05 00:43:32 +11:00
Jesse Boyd e9250d6e7c
Add flag for copy brush random rotate 2017-03-04 22:07:03 +11:00
Jesse Boyd 8c592d1506
Assets 2017-03-04 21:33:45 +11:00
Jesse Boyd 5ead47ba2f
Possibly fixes #438 2017-03-04 18:22:11 +11:00
Jesse Boyd cb2f9ebf11
Move class 2017-03-04 17:19:23 +11:00
Jesse Boyd 9e9339b9ab
*Rename command 2017-03-04 17:03:32 +11:00
Jesse Boyd 04603b7cee
Various
Improved web integrated clipboard
Fully fledged brush visualization (modes 0-2): //br vis
Brush targeting modes (0-3): //br target
Brush scroll actions: //br scroll
- change clipboard from directory or web
- change mask
- change pattern
- change range
- change size
- change target mode
Build multi-brushes (choose the brush for left click and right click
individually)
- //br primary
- //br secondary
- Changing the pattern/mask will affect the currently selected brush,
not both
Changes to brush behavior
- spline connects by clicking the same spot twice
- line/copy brush tweaks
Schematics now default per user
- To save/load globally use "../" before the filename
Easily save a schematic to a directory
- `//schem save folder/` will choose save a the next lowest free number
Improved block parsing
Add resettable brushes
- e.g. line brush resets points by shift + left click
2017-03-04 00:54:50 +11:00
Jesse Boyd 9c74d0b981
Various (unfinished)
Fixes #439
Update to Java 8
Adds scrollable brushes to the API (action on brush scroll)
- Clipboard
- Mask
- Pattern
- Range
- Size
Adds movable brushes to the API (action on brush move)
Adds different targeting modes for brushes (see enum TargetMode)
Adds VisualBrush to API (sends client block changes instead of changing
the world)
Updater now checks every 30m for updates
Adds in game updater changelog (/fawe changelog)
Adds language option to config
Adds german translations
Adds CircleBrush (WIP)
Simplify DoubleActionBrush and DoubleActionBrushTool to extend
Brush/BrushTool
Use ImmutableBlock instead of anonymous BaseBlock for cache
Fixes CuboidRegion iteration (affected some commands)
Fixes WorldCopyClipboard schematic saving
Optimize FawePlayer -> Player by caching value
Simplified pattern and mask API by extending legacy versions
Optimize sphere, cylinder and deform
Added brush cancellation by SHIFT + LEFT CLICK
Probably some other stuff
2017-02-26 16:39:00 +11:00
Jesse Boyd 74baf5fee8
Fixes #442 2017-02-26 16:23:55 +11:00
Jesse Boyd 01a7c9c388
Async flush AsyncWorld 2017-02-20 11:11:28 +11:00
Jesse Boyd e6dfdf0ecf
Chat progress tracker 2017-02-20 11:10:23 +11:00
Jesse Boyd a080735b83
Fix stack outside region 2017-02-20 07:46:30 +11:00
Jesse Boyd 32808dfc81
Some fixes to the erode brush 2017-02-20 01:50:05 +11:00
Jesse Boyd d1682d6938
Fixes #430 2017-02-19 14:44:13 +11:00
Jesse Boyd b9fdfb8b01
Fixes #427 Fixes #426 2017-02-18 16:12:42 +11:00
Jesse Boyd 3d81e98a2a
Fix remove message 2017-02-17 12:52:23 +11:00
Jesse Boyd 2637cbc9cd
Include Javassist (bytecode manipulation)
Will be used to optimize the server jar
2017-02-16 20:32:16 +11:00
Jesse Boyd e3a56fcc50
Fix center + tweak updater 2017-02-16 13:25:48 +11:00
Jesse Boyd 79f7a95fc6
Fix cuboid iteration 2017-02-16 02:21:58 +11:00
Jesse Boyd 1cd090ce01
use different method for history flushing/close 2017-02-16 01:57:03 +11:00
Jesse Boyd 0af82fd31f
Fixes #421 2017-02-15 14:26:40 +11:00
Jesse Boyd 47b7e858ff
Optimize BFS and ellipsoid iteration 2017-02-15 14:25:48 +11:00
Jesse Boyd 4caadb8ab9
Probably fixes #423 2017-02-14 09:06:44 +11:00
Jesse Boyd 686e932943
Timed expression evaluation 2017-02-14 09:01:32 +11:00
Jesse Boyd 760de4af24
Fix the flatmap scaling issues 2017-02-13 21:16:53 +11:00
Jesse Boyd 861ebad1ea
Forgot to flush undo/redo 2017-02-13 15:08:57 +11:00
Jesse Boyd 8168c08ab6
Fix heightmap scaling 2017-02-13 15:08:32 +11:00
Jesse Boyd 2c119c468c
Possibly fixes #422 2017-02-13 15:08:09 +11:00
Jesse Boyd 4d09354bd4
Flat brush shapes 2017-02-13 05:34:27 +11:00
Jesse Boyd 7069966f5f
Fix bad cast 2017-02-13 04:39:42 +11:00
Jesse Boyd 47999d323b
Fix some chunk loading issues
Affected 1.8/1.7
Also improves performance for various operations
2017-02-13 02:55:19 +11:00
Jesse Boyd 897d86b5cb
Only update if using java 8 2017-02-12 14:19:25 +11:00
Jesse Boyd f95190bf51
Forgot to smooth/fix scaling 2017-02-08 16:26:37 +11:00
Jesse Boyd 49fc44bb4d
Add flatten brush (needs testing) 2017-02-08 15:44:21 +11:00
Jesse Boyd 85ac3dff41
preloading chunks is significantly faster
The RegionVisitor loads (default: 32) expected chunks just in time for
the operation.

TODO rewrite operations to use the new RegionVisitor
2017-02-08 14:43:34 +11:00
Jesse Boyd d5d5b47cdb
tweak the syntax 2017-02-08 12:12:55 +11:00
Jesse Boyd a3b8f4c917
Add heightmap from imgur 2017-02-08 12:01:44 +11:00
Jesse Boyd 295baa4217
Fixes #418 2017-02-07 19:23:26 +11:00
Jesse Boyd 8fd908232e
Add memory/CPU optimized BlockVectorSet
Which internally it uses a map of LocalBlockVectorSet
2017-02-06 13:13:18 +11:00
Jesse Boyd 0427771b7e
Re-add the forge/sponge modules 2017-02-06 13:09:44 +11:00
Jesse Boyd 1fdc0a59ec
*Use player limit rather than int max 2017-02-02 10:33:07 +11:00
Jesse Boyd 6439f28c0c
Add restrictions to region copy 2017-02-02 10:29:37 +11:00
Jesse Boyd 479d92b573
synchronize NMSRelighter map as switched to fastutil 2017-01-30 20:42:14 +11:00
Jesse Boyd 6408320843
synchronize on block map access 2017-01-30 06:26:47 +11:00
Jesse Boyd 116a1869b1
Fixes #400 2017-01-29 13:31:08 +11:00
Jesse Boyd ebc7ba43e6
Various
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd 7f1390803f
Override BlockWorldVector 2017-01-16 01:44:34 +11:00
Jesse Boyd 8ac81b51e5
Check if web url is configured before download 2017-01-15 22:38:22 +11:00
Jesse Boyd a7b29ab82f
Tweak some stuff 2017-01-15 22:15:22 +11:00
Jesse Boyd 55f95e5022
ignore EOF 2017-01-15 20:26:51 +11:00
Jesse Boyd 812c12fce4
Undo/Settings
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd 9d2e9212fa
Add option to send packets before relight 2017-01-15 15:50:12 +11:00
Jesse Boyd 5e2d3b2523
Fixes distr region bypass 2017-01-13 16:53:55 +11:00
Jesse Boyd ef145dbbc4
Fixes #394 2017-01-13 16:45:20 +11:00
Jesse Boyd 90e381a132
Minor vector optimizations
For the MutableBlockVector, use int instead of double
- Should reduce how quickly memory is used/collected
2017-01-13 06:05:32 +11:00
Jesse Boyd 4dc6cadc5d
Fixes #387 2017-01-11 18:08:12 +11:00
Jesse Boyd de7c0bb013
* 2017-01-11 07:54:07 +11:00
Jesse Boyd bc677f823e
Various
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd 674d40f19c
Add optimized Set<Vector>
The LocalBlockVectorSet implements Set<Vector>
- Faster than a HashSet and uses 100-800x less memory
- Limited to vectors all within a 2048x256x2048 area
2017-01-11 07:29:34 +11:00
Jesse Boyd 21c77a2fc8
Fixes #391 2017-01-09 14:39:55 +11:00
Jesse Boyd f6db2cf7d3
I should probably have a perm for that 2017-01-09 04:47:55 +11:00
Jesse Boyd ea637dbbfd
Allow specifying nbt in block pattern 2017-01-09 04:34:31 +11:00
Jesse Boyd 22c89ce33a
*This should probably also have nbt 2017-01-09 03:41:00 +11:00
Jesse Boyd ffd3275904
Fixes #320 2017-01-09 03:34:43 +11:00
Jesse Boyd c0cbe8b4cd
Clean up the brush class 2017-01-08 23:53:46 +11:00
Jesse Boyd 1f83319c8f
Fix FakePlayer error (API usage) 2017-01-08 23:52:44 +11:00
Jesse Boyd c2dec27fae
LocalSession transform should be transient 2017-01-08 23:51:59 +11:00
Jesse Boyd b340ebff0f
Fixes #389 2017-01-08 23:50:16 +11:00
Jesse Boyd 0103706ce7
Better block parsing + Fixes #386 2017-01-08 23:49:29 +11:00
Jesse Boyd 08586dc022
Fix compass passthrough 2017-01-03 07:50:43 +11:00
Jesse Boyd 1c30bc6c58
Fixes #381 2017-01-03 07:42:28 +11:00
Jesse Boyd 95715da039
Toggle worldedit /tips 2017-01-03 07:29:14 +11:00
Jesse Boyd 75b0d5512c
Fixes #377 2017-01-01 23:29:52 +11:00
Jesse Boyd e46613ce02
Fixes #382 2017-01-01 23:23:18 +11:00
Jesse Boyd 6230188646
Minor rollback command changes 2017-01-01 23:23:02 +11:00
Jesse Boyd 3f70fb6585
Add rollback by id 2016-12-31 18:46:55 +11:00
Jesse Boyd 142fad42cd
Rebuild - no changes 2016-12-31 17:46:31 +11:00
Jesse Boyd ca8b161e4c
Fix fake player inter world teleport 2016-12-31 17:23:01 +11:00
Jesse Boyd 8229fddb5e
Fix debugpaste 2016-12-31 17:22:32 +11:00
Jesse Boyd 270b7986ac
Fix air count calculation error 2016-12-31 17:22:20 +11:00
Jesse Boyd 96cdf1230e
rebuild - no changes 2016-12-30 17:07:16 +11:00
Jesse Boyd 0c14dfdf9a
rebuild - no changes 2016-12-30 02:58:13 +11:00
Jesse Boyd 8a40320a64
Fix changeset NPE 2016-12-29 19:43:27 +11:00
Jesse Boyd 850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd 362067f90d
Use correct time for progress task 2016-12-29 11:52:20 +11:00
Jesse Boyd 04bdec3e76
Optimize set when not region restricted 2016-12-29 10:20:37 +11:00
Jesse Boyd 0c33e84e6b
Tweak some messages 2016-12-29 10:20:11 +11:00
Jesse Boyd 5ffacaaf12
Fix progres tracking spam 2016-12-29 10:18:48 +11:00
Jesse Boyd 77ea4fa37c
Update web installer urls 2016-12-29 10:18:12 +11:00
Jesse Boyd d43dbab7c5
DL WorldEdit bukkit if they forget 2016-12-27 23:28:43 +11:00
Jesse Boyd 2d295effee
forge installer 2016-12-27 21:56:37 +11:00