Commit Graph

624 Commits

Author SHA1 Message Date
Jesse Boyd 6439f28c0c
Add restrictions to region copy 2017-02-02 10:29:37 +11:00
Jesse Boyd 479d92b573
synchronize NMSRelighter map as switched to fastutil 2017-01-30 20:42:14 +11:00
Jesse Boyd 6408320843
synchronize on block map access 2017-01-30 06:26:47 +11:00
Jesse Boyd 116a1869b1
Fixes #400 2017-01-29 13:31:08 +11:00
Jesse Boyd ebc7ba43e6
Various
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd 7f1390803f
Override BlockWorldVector 2017-01-16 01:44:34 +11:00
Jesse Boyd 8ac81b51e5
Check if web url is configured before download 2017-01-15 22:38:22 +11:00
Jesse Boyd a7b29ab82f
Tweak some stuff 2017-01-15 22:15:22 +11:00
Jesse Boyd 55f95e5022
ignore EOF 2017-01-15 20:26:51 +11:00
Jesse Boyd 812c12fce4
Undo/Settings
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd 9d2e9212fa
Add option to send packets before relight 2017-01-15 15:50:12 +11:00
Jesse Boyd 5e2d3b2523
Fixes distr region bypass 2017-01-13 16:53:55 +11:00
Jesse Boyd ef145dbbc4
Fixes #394 2017-01-13 16:45:20 +11:00
Jesse Boyd 90e381a132
Minor vector optimizations
For the MutableBlockVector, use int instead of double
- Should reduce how quickly memory is used/collected
2017-01-13 06:05:32 +11:00
Jesse Boyd 4dc6cadc5d
Fixes #387 2017-01-11 18:08:12 +11:00
Jesse Boyd de7c0bb013
* 2017-01-11 07:54:07 +11:00
Jesse Boyd bc677f823e
Various
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd 674d40f19c
Add optimized Set<Vector>
The LocalBlockVectorSet implements Set<Vector>
- Faster than a HashSet and uses 100-800x less memory
- Limited to vectors all within a 2048x256x2048 area
2017-01-11 07:29:34 +11:00
Jesse Boyd 21c77a2fc8
Fixes #391 2017-01-09 14:39:55 +11:00
Jesse Boyd f6db2cf7d3
I should probably have a perm for that 2017-01-09 04:47:55 +11:00
Jesse Boyd ea637dbbfd
Allow specifying nbt in block pattern 2017-01-09 04:34:31 +11:00
Jesse Boyd 22c89ce33a
*This should probably also have nbt 2017-01-09 03:41:00 +11:00
Jesse Boyd ffd3275904
Fixes #320 2017-01-09 03:34:43 +11:00
Jesse Boyd c0cbe8b4cd
Clean up the brush class 2017-01-08 23:53:46 +11:00
Jesse Boyd 1f83319c8f
Fix FakePlayer error (API usage) 2017-01-08 23:52:44 +11:00
Jesse Boyd c2dec27fae
LocalSession transform should be transient 2017-01-08 23:51:59 +11:00
Jesse Boyd b340ebff0f
Fixes #389 2017-01-08 23:50:16 +11:00
Jesse Boyd 0103706ce7
Better block parsing + Fixes #386 2017-01-08 23:49:29 +11:00
Jesse Boyd 08586dc022
Fix compass passthrough 2017-01-03 07:50:43 +11:00
Jesse Boyd 1c30bc6c58
Fixes #381 2017-01-03 07:42:28 +11:00
Jesse Boyd 95715da039
Toggle worldedit /tips 2017-01-03 07:29:14 +11:00
Jesse Boyd 75b0d5512c
Fixes #377 2017-01-01 23:29:52 +11:00
Jesse Boyd e46613ce02
Fixes #382 2017-01-01 23:23:18 +11:00
Jesse Boyd 6230188646
Minor rollback command changes 2017-01-01 23:23:02 +11:00
Jesse Boyd 3f70fb6585
Add rollback by id 2016-12-31 18:46:55 +11:00
Jesse Boyd 142fad42cd
Rebuild - no changes 2016-12-31 17:46:31 +11:00
Jesse Boyd ca8b161e4c
Fix fake player inter world teleport 2016-12-31 17:23:01 +11:00
Jesse Boyd 8229fddb5e
Fix debugpaste 2016-12-31 17:22:32 +11:00
Jesse Boyd 270b7986ac
Fix air count calculation error 2016-12-31 17:22:20 +11:00
Jesse Boyd 96cdf1230e
rebuild - no changes 2016-12-30 17:07:16 +11:00
Jesse Boyd 0c14dfdf9a
rebuild - no changes 2016-12-30 02:58:13 +11:00
Jesse Boyd 8a40320a64
Fix changeset NPE 2016-12-29 19:43:27 +11:00
Jesse Boyd 850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd 362067f90d
Use correct time for progress task 2016-12-29 11:52:20 +11:00
Jesse Boyd 04bdec3e76
Optimize set when not region restricted 2016-12-29 10:20:37 +11:00
Jesse Boyd 0c33e84e6b
Tweak some messages 2016-12-29 10:20:11 +11:00
Jesse Boyd 5ffacaaf12
Fix progres tracking spam 2016-12-29 10:18:48 +11:00
Jesse Boyd 77ea4fa37c
Update web installer urls 2016-12-29 10:18:12 +11:00
Jesse Boyd d43dbab7c5
DL WorldEdit bukkit if they forget 2016-12-27 23:28:43 +11:00
Jesse Boyd 2d295effee
forge installer 2016-12-27 21:56:37 +11:00
Jesse Boyd 32ae0f1d48
Update sponge jar 2016-12-26 18:42:33 +11:00
Jesse Boyd 4ea09c11de
Optimize distr 2016-12-24 17:38:46 +11:00
Jesse Boyd 1987f7c34a
Add direction for logs/stuff + tweak messages 2016-12-24 07:46:52 +11:00
Jesse Boyd 65c0a0e06d
*forgot to set the perm 2016-12-23 16:28:02 +11:00
Jesse Boyd 50ac6c86a0
Add lazycut 2016-12-23 16:25:42 +11:00
Jesse Boyd 4210ec0479
Print failed permissions for commands 2016-12-23 03:10:15 +11:00
Jesse Boyd 025ffcc8e7
Only create an edit session for specific commands
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd 94831c6fa2
Vector2D & BlockVector2D are incompatible
BlockVector2D extends Vector2D, yet implements an incompatible hashcode,
making the class unsafe/incompatible.
2016-12-23 02:38:07 +11:00
Jesse Boyd 4434f3d128
Worldedit shouldn't be checking every permission
For some reason worldedit devs thought it was a good idea to
unnecessarily check every permission in a class when executing a
command.
2016-12-23 02:32:39 +11:00
Jesse Boyd 76e037492b
Add speicifying biome/seed for regen command
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd dcc0c15c03
BREAKS OLD UNDO FILES + better compression
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd 0e26ce6e1e
Add message prefix to the worldedit commands 2016-12-21 05:56:41 +11:00
Jesse Boyd f5f326bf89
Better mask parsing + optimize mask union/intersect 2016-12-21 05:44:01 +11:00
Jesse Boyd ba62563b72
Tweak some default settings 2016-12-21 05:41:34 +11:00
Jesse Boyd 812816e4e4
* 2016-12-15 18:48:35 +11:00
Jesse Boyd 30700559db
Masking changes
Add light related masks
- #opacity
- #brightness
- #blocklight
- #skylight
- #light
- #nolight
- #haslight
Add mask tab completion
Add source masks
- `/gsmask` and `/smask`
- Masking the source instead of the destination (e.g. with //paste)
- if there is no source, the current block/extent will be used
2016-12-15 18:36:04 +11:00
Jesse Boyd 64d7052d5f
Some tweaks to fuzzy region select 2016-12-13 15:02:05 +11:00
Jesse Boyd f16ebf4f77
fix fastmode set (after refactor) 2016-12-13 15:02:05 +11:00
Jesse Boyd abb6588c24
use unmasked player location for scripting 2016-12-13 15:02:05 +11:00
Jesse Boyd 23cb3642f1
translate selection commands 2016-12-13 15:02:05 +11:00
Jesse Boyd 84d7da3274
properly reset editsession limit 2016-12-13 15:02:04 +11:00
Jesse Boyd 4044e8772d
Flush regardless of changeset 2016-12-13 15:02:04 +11:00
Jesse Boyd 52c460a32c
Separate lz4/zstd bindings 2016-12-13 15:02:04 +11:00
Jesse Boyd 77be0a3794
Have cancel clear queued actions 2016-12-13 15:02:04 +11:00
Jesse Boyd 67b918b048
Fix relative path 2016-12-13 15:02:04 +11:00
Jesse Boyd 0a3a1c813d
Should probably limit the size, also...
If you want to select some cavity, just use `//sel fuzzy` and `//pos1`
while standing there
2016-12-13 15:02:03 +11:00
hexosse 0faddbc49b Added getWorldSelection.
This is an alias for getSelection.
It enables CraftScripts to get a world selection as it is not possible to use getSelection which have two default implementations.
2016-12-12 15:00:39 +01:00
Jesse Boyd e7d97d030f
Add fuzzy region selection (with mask support)
`//sel fuzzy` or `//sel fuzzy=<mask>`
- All connected blocks matching the mask (default is same id/data) will
be added.
- Left click to select the region
- Right click to add to the existing region
2016-12-12 20:48:09 +11:00
Jesse Boyd f0a36ba1fa
Zstd/disk clipboard/version/various
Better compression with Zstd
Fix disk clipboard + minor optimizations
Fix version output
Some various incomplete stuff
2016-12-12 17:41:32 +11:00
Jesse Boyd 9bea95dd22
Configurable tick limiter interval 2016-12-09 22:49:23 +11:00
Jesse Boyd 1e4397c8d1
ChunkListener fixes 2016-12-09 22:37:28 +11:00
Jesse Boyd 502b620bde
*Fix extended tab completion for l3d, linear, mask patterns 2016-12-09 02:03:46 +11:00
Jesse Boyd 551b25baf6
Various (important) changes
Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd 3c75336c9a
Fix delegate changeset logging 2016-12-07 15:57:40 +11:00
Jesse Boyd 57c908bdae
Fix rotate 2016-12-06 18:02:28 +11:00
Jesse Boyd 043da6668d
Fixes #360 2016-12-06 17:04:03 +11:00
Jesse Boyd 1c948cf0ed
Various
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Jesse Boyd 57d41ae6f7
Add id/data pattern 2016-12-03 16:37:08 +11:00
Jesse Boyd 84fdf8e246
More info in blocks.json 2016-12-03 13:49:07 +11:00
Jesse Boyd 24d61c2ceb
Fixes #357 2016-12-03 13:41:23 +11:00
Jesse Boyd 6b0c2b9ef9
Fix sendBlocks + lever rotation 2016-12-03 12:57:17 +11:00
Jesse Boyd aa27d01fc4
Tile entity fixes + send block update 2016-12-02 17:03:57 +11:00
Jesse Boyd 5a914513b9
Updating option 2016-12-02 12:49:40 +11:00
Jesse Boyd 04509e43ab
Forgot this 2016-12-01 15:16:20 +11:00
Jesse Boyd 84fa07eec9
Fix some undo/redo tile entity issues 2016-12-01 13:51:59 +11:00
Jesse Boyd 9f8a0456e3
*whoops 2016-11-30 19:58:05 +11:00
Jesse Boyd 90e0ab574d
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd 90ba392692
Fix forge regen 2016-11-29 19:15:45 +11:00
Jesse Boyd 9b7b30ac1b
Fixes #322 2016-11-29 15:20:00 +11:00
Jesse Boyd fd539a9412
auto updater 2016-11-29 15:05:18 +11:00
Jesse Boyd 57a2bd73dd
More lighting fixes 2016-11-28 17:19:23 +11:00
Jesse Boyd 8122c9d415
Fix setlight and setskylight commands
Fixes #314
2016-11-28 14:48:09 +11:00
Jesse Boyd 5b0ce58f6b
Fix removal of light sources 2016-11-28 14:34:12 +11:00
Jesse Boyd 67f6f11bde
Fix up command 2016-11-25 11:23:35 +11:00
Jesse Boyd 9c1bb58a09
Restructure
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd 091d1ba4f4
Recover incomplete or corrupt schematic files. 2016-11-23 13:25:11 +11:00
Jesse Boyd 4e955ec985
Minor stuff 2016-11-22 13:10:18 +11:00
Jesse Boyd e16bcae071
Some minor fixes 2016-11-18 08:44:16 +11:00
Jesse Boyd 7df6f2d54f
Update to 1.11 2016-11-18 00:54:51 +11:00
Jesse Boyd 21de2096a9
Fix p2 hook error 2016-11-13 18:23:45 +11:00
Jesse Boyd 705e4f202f
Fix execution error with java 7 2016-11-13 08:35:52 +11:00
Jesse Boyd 8995ce254e
Fix p2 editable area 2016-11-12 00:13:21 +11:00
Jesse Boyd 50ba6427a2
Various
Fix random 1000ms brush delay
Fix brush perform location not using snapshot location
Add fall command
Add getlight debug command
Fix relight NPE
2016-11-08 07:05:42 +11:00
Jesse Boyd efc0de27d4
Fix debugpaste 2016-11-02 04:52:40 +11:00
Jesse Boyd 60152a5b1f
Various
Fix some brush stuff
Fix issue with editing on main thread
FIx error from misusing AsyncBlock
Tweak some messages
Add TaskBuilder API
2016-11-01 23:35:23 +11:00
Jesse Boyd 1c902bfad3
Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper 2016-10-29 22:01:55 +11:00
Jesse Boyd 543af87238
Change axis order for transform rotate 2016-10-27 23:40:49 +11:00
Jesse Boyd 30ea572a8e
*use correct yaw/pitch 2016-10-27 19:59:36 +11:00
Jesse Boyd 9d7a5e4344
Mask location for brushes 2016-10-27 06:23:26 +11:00
Jesse Boyd 102468c2fd
* 2016-10-27 06:05:32 +11:00
Jesse Boyd c3af25ddf7
Allow queue to use cached block value 2016-10-27 05:51:48 +11:00
Jesse Boyd 84f1ee19fc
Fixes #322 2016-10-24 23:43:11 +11:00
Jesse Boyd 3c371d2eb1
Fix rotation
fixes rotation for signs, banners and nbt data
2016-10-24 22:22:55 +11:00
Jesse Boyd f13c01a177
Fixes #340 2016-10-24 19:38:25 +11:00
Jesse Boyd b71c3ec43e
Possibly fixes #335 2016-10-22 04:07:41 +11:00
Jesse Boyd bbb6346aff
Fixes #336 - Though you should also update to Java 8 2016-10-22 00:31:10 +11:00
Jesse Boyd 4cafeb68ca
Flush EditSession on CuboidClipboard paste
- Note that using CuboidClipboard is deprecated, and flushQueue should
heve been called anyway
2016-10-22 00:27:22 +11:00
Jesse Boyd 85133067dd
Fixes #338 2016-10-21 23:19:49 +11:00
Jesse Boyd f2204fd188
Fixes chunk sending when block placement is really slow
TODO fix this properly later
- This fix works, but isn't very clean
- Queue should have a `done` stage rather than assuming empty = done
2016-10-21 02:59:01 +11:00
Jesse Boyd 0054e432ae
Fix clipboard paste error. 2016-10-21 00:54:02 +11:00
Jesse Boyd 8e91d8a6ad
Potential fix for crash 2016-10-21 00:45:40 +11:00
Jesse Boyd d5ea46a29c
PGZIP 2016-10-20 18:03:56 +11:00
Jesse Boyd 04164b9064
* 2016-10-17 18:54:35 +11:00
Jesse Boyd 295aad0f2f
Minor inventory + queue management changes 2016-10-17 18:04:33 +11:00
Jesse Boyd 135d936825
* 2016-10-04 01:46:13 +11:00
Jesse Boyd c22063edb6
Fix identical states being recorded as a change 2016-10-04 01:37:23 +11:00
Jesse Boyd 47cbc2bc8c
Proper support for WorldEdit inventory
- Per player inventory mode (0, 1, 2)
- Use mode 2 for survival (setting air doesn't give you the blocks)
- Fixes several duplications glitches
- Adds speed and placement type option per player

-
2016-10-04 01:21:27 +11:00
Jesse Boyd 7886947061
Disable combine stages for nukkit 2016-10-03 03:16:04 +11:00
Jesse Boyd d2413daca1
Only owners can rollback 2016-10-02 17:55:24 +11:00
Jesse Boyd 2682540de5
Fixes + Trim
Usage /plot trimchunks <world> <trim-unowned>
Fixes for Anvil
e.g. /plot trimchunks plotworld true
Will output the trimmed world to another folder (you need spare disk
space)
Some minor fixes.
Added WeakFaweQueueMap which will discard changes when low memory
2016-10-02 16:20:12 +11:00
Jesse Boyd 9de370ebc8
Fixes #316 2016-10-01 16:35:12 +10:00
Jesse Boyd c39f92248f
Fix latest pom output 2016-10-01 16:01:34 +10:00
Jesse Boyd 47fef5b345
Fixed #324 2016-10-01 15:33:45 +10:00
Jesse Boyd 204660d3eb Rebuild (no changes) 2016-09-30 06:18:14 +10:00
Jesse Boyd 0251c193c1 Add transforms 2016-09-30 06:12:08 +10:00
Jesse Boyd 7deeb51ca7 Fix set mask on double action brush tool 2016-09-29 00:58:18 +10:00
Jesse Boyd 5513e4cdc4 Use expression for offset/randomoffset 2016-09-28 23:49:52 +10:00
Jesse Boyd cb4821078e *Whoops 2016-09-28 23:34:48 +10:00
Jesse Boyd b414229c91 Add offset pattern 2016-09-28 23:19:00 +10:00
Jesse Boyd 7da883b9d7 Add gmask multiple mask args + fix masked pattern 2016-09-28 23:10:34 +10:00
Jesse Boyd 76b4bb4857 I forgot to commit everything 2016-09-28 22:48:20 +10:00
Jesse Boyd bd90df7635 Finish new patterns 2016-09-28 17:52:01 +10:00
Jesse Boyd 1e79ae4a0f Various
Optimize spline
Translate spline brush
Add various new patterns (#nox #noy #noz #rel `[stone,wood,blah`
#existing
Can now use percentages with patterns, not just blocks e.g.
50%#clipboard,50%stone
Add resettable patterns
2016-09-28 17:03:08 +10:00
Jesse Boyd 5b96a52e99 Not finished yet (spline brush) 2016-09-28 03:14:05 +10:00
Jesse Boyd 42a3203777 Forgot to flush VS brushes 2016-09-27 20:05:57 +10:00
Jesse Boyd 923bc9909a * 2016-09-27 12:54:45 +10:00
Jesse Boyd 8090bf9f1d Various
Increase chunk-wait
Sync packet sending
Allow up outside region
2016-09-27 02:58:16 +10:00
Jesse Boyd 27149ed67a Fixes #315 2016-09-26 14:42:22 +10:00
Jesse Boyd 50504a0fe5 Setting for disabling the physics limiter 2016-09-26 14:05:58 +10:00
Jesse Boyd 9e6c90430d Catch all progress tracker errors 2016-09-26 13:52:25 +10:00
Jesse Boyd f8a606c783 Tweak version 2016-09-26 02:42:23 +10:00
Jesse Boyd 3306bd2cdc Performance improvements + Fix packet sending
Async flush the changeset (sync flush for undo when needed)
- Not any faster, but edits will feel significantly faster
Fix incorrect bit mask for fixlighting packet sending
2016-09-26 01:53:13 +10:00
Jesse Boyd 7c96547c68 Separate schem load + url perms 2016-09-25 22:22:40 +10:00
Jesse Boyd d5e2527150 Fix stack (for real this time) 2016-09-25 22:04:27 +10:00
Jesse Boyd 861b10403d Fix NPE in NMSRelighter 2016-09-25 05:43:42 +10:00
Jesse Boyd 479c6c5172 Adjacent mask range parameter 2016-09-25 05:11:34 +10:00
Jesse Boyd c676d89aa6 * 2016-09-25 05:02:03 +10:00
Jesse Boyd fca33e5e87 Fix radius mask 2016-09-25 05:00:47 +10:00
Jesse Boyd f2e576a14f Fix adjacent mask 2016-09-25 04:50:11 +10:00
Jesse Boyd cbade2cec0 Superpickaxe + Masks
Add radius mask
Add adjacent mask
Fix superpickaxe error
Fix BFS
2016-09-25 03:37:29 +10:00
Jesse Boyd d5b7605f5e Allow third parties to register custom masks 2016-09-25 02:31:18 +10:00
Jesse Boyd 4430f14677 Possible fix for packet sending 2016-09-25 00:24:51 +10:00
Jesse Boyd 8d5fc88844 Fix stack being slow 2016-09-25 00:22:45 +10:00
Jesse Boyd 4f6abeaaff Add getClipboard() method to Schematic class 2016-09-24 23:25:15 +10:00
Jesse Boyd 64c00e4c3b Fix flushing on main thread 2016-09-24 17:55:15 +10:00
Jesse Boyd f9ee91f192 Remove debug message 2016-09-24 15:19:47 +10:00
Jesse Boyd 8461f406cf Fix region caching 2016-09-24 14:57:49 +10:00
Jesse Boyd d61c21f60e Fix error from flushing on different thread 2016-09-24 14:41:33 +10:00
Jesse Boyd 889efdcc45 Fix lastMask meta (typo) 2016-09-24 13:02:27 +10:00
Jesse Boyd b202adb2ce Fix progress tracking 2016-09-24 12:52:34 +10:00
Jesse Boyd 8a4c399b53 Fix angle mask 2016-09-24 02:55:00 +10:00
Jesse Boyd 2cb1485553 Various
Fixes #305 //sel extend bug
Translate a few messages
Add option `store-redo: true`, disabling will result in smaller history
but cannot use redo
Add option `small-edits: false` will reduce history by assuming edits <
4096x256x4096
Change FaweStreamChangeSet to use new settings, but be backwards
compatible (uses mode byte)
Add auto generated semantic version (may not be accurate)
Add recursive brush
Optimize undo/redo using mutable change objects
Tweak several classes to implement HasFaweQueue
Fix wrong cancel message for entity/biome changes
Optimized offset mask
Fixed masks not being reset after edit
Added interface ResettableMask used to reset masks after being used for
an EditSession
Added MaskTraverser for traversing and resetting inherited masks after
use
Added angle mask \#,#
Added id,data,combined mask #id #data #iddata (Must match starting block
id/data)
Added x,y,z axis mask #xaxis #yaxis #zaxis
Add mode 4 FAWE format (short location prefix + no combined from bytes)
Fix `/frb` command not respecting regions
Tweak permission for `/frb` -> worldedit.history.rollback
Translated ToolUtil commands
2016-09-23 17:11:41 +10:00
Jesse Boyd b2ef1cbc50 Fixes #302 2016-09-21 15:01:37 +10:00
Jesse Boyd 07f4f61cc2 Refactor + Fixes #300 2016-09-20 18:46:49 +10:00
Jesse Boyd 87e03f835c Fix region contains 2016-09-18 23:55:10 +10:00
Jesse Boyd 2d67aa5b9d This should work
queue commands if over limit (default = 1)
fix caclulating history size (in memory)
fix relighting in parallel
2016-09-18 23:48:16 +10:00
Jesse Boyd 35b37ac8e9 Allow multiple actions at a time
Closes #287
2016-09-16 17:47:53 +10:00
Jesse Boyd 58a1fb183e Minor tweaks| 2016-09-16 01:30:45 +10:00
Jesse Boyd f55a58a3f3 Various
Reduce max memory allocation size
- Uses multiple byte arrays instead of one large one for streams
- Faster read/write as less dependent on arraycopy
Remove world compression (it was buggy / there was no interest)\
EditSession can now be used as a world
Fix pos1/pos2 being allowed outside the world
Fixed liquid mask not being thread safe
Fixed plot upload
Reduce packet sending
- Increase delay to being able to see blocks, but more efficient
2016-09-15 19:49:29 +10:00
Jesse Boyd 911e7e7751 Fix downloaded schems + mcedit 2016-09-14 10:12:09 +10:00
Jesse Boyd 6dfea0364a * 2016-09-13 17:37:28 +10:00
Jesse Boyd 36fdbe55fe Various fixe + Restructuring + Possible breakage 2016-09-13 15:43:23 +10:00
Jesse Boyd c86f556a03 Fix jumpto 2016-09-10 21:24:14 +10:00
Jesse Boyd ab742e54a0 This is probably the issue 2016-09-09 14:05:52 +10:00
Jesse Boyd 71071998c6 Various
nukkit fixes
add new brushes
some other minor stuff
2016-09-09 03:41:03 +10:00
Jesse Boyd 733f5eabc4 Fix lrbuild 2016-09-08 16:18:45 +10:00
Jesse Boyd 4f21126a76 Possible fix for out of bounds 2016-09-08 13:26:10 +10:00
Jesse Boyd afddbb9af9 Change no region message 2016-09-06 02:31:27 +10:00
Jesse Boyd 681eac9f33 More MCPE fixes 2016-09-05 23:53:50 +10:00
Jesse Boyd c9eabe04ec Simplify some commands for MCPE 2016-09-05 21:16:59 +10:00
Jesse Boyd 56384ebba1 Fix history height for MCPE 2016-09-05 16:32:42 +10:00
Jesse Boyd e610b2fabb FIxes for MCPE
fix fixlighting
fix fixlighting
fix fawe commands not being registered
fix empty configs
fix tile placement
2016-09-05 16:01:39 +10:00
Jesse Boyd 9e297dc34a MCPE port is now async 2016-09-05 12:35:05 +10:00
Jesse Boyd 9f93f56c05 Forgot to flush changeset for VS 2016-09-04 18:14:04 +10:00
Jesse Boyd dba271ba78 *Forgot these 2016-09-03 16:57:32 +10:00
Jesse Boyd 3d924f22b5 Different message when all queued changes fail 2016-09-03 16:44:34 +10:00
Jesse Boyd 101b01cae9 Permission typo 2016-09-03 16:39:24 +10:00
Jesse Boyd 03b756b4d9 AsyncWorld.java wait for creation to finish 2016-09-03 13:30:38 +10:00
Jesse Boyd 4aeb29ebd3 I suppose this makes it simpler. 2016-09-02 14:33:01 +10:00
Jesse Boyd b18e53e79f Fix schematic downloading 2016-09-02 13:23:58 +10:00
Jesse Boyd 523f62787b Fixes #269 2016-08-30 18:05:28 +10:00
Jesse Boyd 421b992b67 Accidentally compressed twice 2016-08-29 17:58:18 +10:00
Jesse Boyd 36a1e9f744 Fixes #265 2016-08-29 14:29:36 +10:00
Jesse Boyd f2d54e6e97 move this to a directory that doesn't get deleted 2016-08-28 23:06:15 +10:00
Jesse Boyd 57fed361f0 My mistake 2016-08-28 21:08:21 +10:00
Jesse Boyd c0228054ef this might work for mvn 2016-08-28 17:57:47 +10:00
Jesse Boyd b51d41c0ac NBT streams 2016-08-28 16:44:54 +10:00
Jesse Boyd de9138b85e Fix /i 2016-08-28 13:33:27 +10:00
Jesse Boyd 062c80e7b3 Send fail message on semi-successful edit. 2016-08-28 02:05:54 +10:00
Jesse Boyd c5fc8c6ef8 *Forgot vectors weren't mutable 2016-08-28 01:40:23 +10:00
Jesse Boyd ce140a95c7 Fix rollback
inspect + y-value byte overflow
2016-08-28 01:06:09 +10:00
Jesse Boyd 5baa99ec80 Fix compile issues 2016-08-27 13:47:09 +10:00
Jesse Boyd ee272053b2 Temp fix for java 7 2016-08-25 18:01:27 +10:00
Jesse Boyd 05125ac664 Chunk deletion through API 2016-08-25 17:21:12 +10:00
Jesse Boyd b261a5c8b8 Minor tweaks
Fix tile add/remove for anvil commands
Add MCAWorld
2016-08-25 16:36:58 +10:00
Jesse Boyd b34c534bb0 Add ReplaceAllPattern anvil command 2016-08-25 14:31:05 +10:00
Jesse Boyd 5ed89f9bb6 Forgot to parallelize 2016-08-25 13:03:15 +10:00
Jesse Boyd 0f480b87bc Add replaceall command
/replaceall <world> [from] <to>
2016-08-25 12:54:12 +10:00
Jesse Boyd 151cbf5679 Various
Added first anvil command (countall)
Added parallelized filter for MCAQueue
Start on some optimizations for block queuing (reduce object creation +
casting)
Fix shortcut for set and fastmode
2016-08-25 00:34:07 +10:00
Jesse Boyd dd181d9378 Various
Reduce object creation (vector) on each block change
Fix getBlock in non allowed region
Fix command block nbt
Start work on anvil commands
2016-08-24 14:56:18 +10:00
Jesse Boyd 2d8020e415 Various
Use ForkJoinPool instead of new threads
Fix shortcut for set and fastmode
Fix relight and semi-transparent blocks
Add thread list command/debugpaste to `/fawe` command syntax
2016-08-23 21:41:19 +10:00
Jesse Boyd 50e11ee1f8 * 2016-08-23 16:27:59 +10:00
Jesse Boyd 3e0852d589 Lighting / MCA changes / Queue
Optimize queue dispatch parallelization
Fix lighting issues
Add MCAFile/Chunk listing to API
2016-08-23 16:25:31 +10:00
Jesse Boyd eee32ca27a Use FaweException for handled exception
As it's faster not to calculate the stacktrace
2016-08-22 23:30:27 +10:00
Jesse Boyd 46887623bc Allow EditSession construction with no allowed regions
Not sure why WorldEdit creates an EditSession for commands which clearly
do not need one. This change now means players without an allowed region
can use informational and navigation commands without a region.

The error will be instead thrown when the EditSession is first used.
2016-08-22 23:10:51 +10:00
Jesse Boyd 814ac60823 Fixes #253 + other stuff
Fixes clipboard on disk
Fixed hybrid MCAQueue hybrid get (tile/block/refresh)
Fixed no NMS queue messages
2016-08-22 22:18:59 +10:00
Jesse Boyd 5f87599292 Various
Optimize disk IO
Add `/fawe debugpaste`
Fix some lighting issues
Fix database insertion
Fix some rollback issues
Add database import /frb #import 0 0
Fix some typos
2016-08-22 14:43:59 +10:00
Jesse Boyd 9db51fbbc4 Add world compression option 2016-08-21 20:22:46 +10:00
Jesse Boyd 5a3182ea55 Fixes #250 2016-08-21 17:22:32 +10:00
Jesse Boyd 91b2347b96 Allow for plugins/mods to register a clipboard format
*Use reflection to add new enum instances
2016-08-21 15:47:44 +10:00
Jesse Boyd b32b633248 Fixes for anvil queue 2016-08-21 01:07:20 +10:00
Jesse Boyd 3618007052 Add new option:
Option : Default

EXPERIMENTAL_UNSTABLE_DO_NOT_ENABLE_ULTRA_SUPER_FAST_WORLD_CORRUPTING_AWESOME_DIRECT_ANVIL_QUEUE_MODE:
false
2016-08-20 22:01:43 +10:00
Jesse Boyd 4ddffb197b Various
More work on anvil API
Fix IO exception with history on disk
Optimize chunk index caching
2016-08-20 13:33:56 +10:00
Jesse Boyd 4267bf1c27 Fix biome masking 2016-08-17 15:01:32 +10:00
Jesse Boyd a2589d4493 More work on optimized MCA reader
+ Fix for 1.7.10 gson import error
2016-08-17 12:10:03 +10:00
Jesse Boyd aeb13960a4 *Will work on this later 2016-08-16 20:55:26 +10:00
Jesse Boyd 08f35d420a Fix strange schem load issue + start work on MCRExtent 2016-08-16 18:49:56 +10:00
Jesse Boyd 424bcc5d05 Fix 1.8 tile sending 2016-08-16 16:41:29 +10:00
Jesse Boyd fb33ecf71e *Fix for other clipboard implementations 2016-08-15 11:39:44 +10:00
Jesse Boyd fb9bdeca7d Fix writing tiles to schematics 2016-08-15 10:09:05 +10:00