Mineplex2018-withcommit/Plugins/Mineplex.Game.Clans/src/mineplex/game/clans/items/GearManager.java

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package mineplex.game.clans.items;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
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import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_7_R4.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.java.JavaPlugin;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import mineplex.core.MiniPlugin;
import mineplex.core.account.CoreClientManager;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.donation.DonationManager;
import mineplex.core.packethandler.IPacketHandler;
import mineplex.core.packethandler.PacketHandler;
import mineplex.core.packethandler.PacketInfo;
import mineplex.game.clans.items.attributes.AttributeContainer;
import mineplex.game.clans.items.attributes.AttributeType;
import mineplex.game.clans.items.attributes.ItemAttribute;
import mineplex.game.clans.items.attributes.armor.ConqueringArmorAttribute;
import mineplex.game.clans.items.attributes.armor.LavaAttribute;
import mineplex.game.clans.items.attributes.armor.PaddedAttribute;
import mineplex.game.clans.items.attributes.armor.ReinforcedAttribute;
import mineplex.game.clans.items.attributes.armor.SlantedAttribute;
import mineplex.game.clans.items.attributes.bow.HeavyArrowsAttribute;
import mineplex.game.clans.items.attributes.bow.HuntingAttribute;
import mineplex.game.clans.items.attributes.bow.InverseAttribute;
import mineplex.game.clans.items.attributes.bow.LeechingAttribute;
import mineplex.game.clans.items.attributes.bow.RecursiveAttribute;
import mineplex.game.clans.items.attributes.bow.ScorchingAttribute;
import mineplex.game.clans.items.attributes.bow.SlayingAttribute;
import mineplex.game.clans.items.attributes.weapon.ConqueringAttribute;
import mineplex.game.clans.items.attributes.weapon.FlamingAttribute;
import mineplex.game.clans.items.attributes.weapon.FrostedAttribute;
import mineplex.game.clans.items.attributes.weapon.HasteAttribute;
import mineplex.game.clans.items.attributes.weapon.JaggedAttribute;
import mineplex.game.clans.items.attributes.weapon.SharpAttribute;
import mineplex.game.clans.items.commands.GearCommand;
import mineplex.game.clans.items.economy.GoldToken;
import mineplex.game.clans.items.gear.GearShop;
import mineplex.game.clans.items.generation.Weight;
import mineplex.game.clans.items.generation.WeightSet;
import mineplex.game.clans.items.legendaries.AlligatorsTooth;
import mineplex.game.clans.items.legendaries.GiantsBroadsword;
import mineplex.game.clans.items.legendaries.HyperBlade;
import mineplex.game.clans.items.legendaries.LegendaryItem;
import mineplex.game.clans.items.legendaries.MagneticBlade;
import mineplex.game.clans.items.legendaries.WindBlade;
import mineplex.game.clans.items.smelting.SmeltingListener;
import mineplex.serverdata.serialization.RuntimeTypeAdapterFactory;
import net.minecraft.server.v1_7_R4.Packet;
import net.minecraft.server.v1_7_R4.PacketPlayOutSetSlot;
import net.minecraft.server.v1_7_R4.PacketPlayOutWindowItems;
/**
* Manages creation and retrieval of associated {@link PlayerGear}s with online players, as well
* as offering methods for parsing and handling {@link CustomItem}s.
* @author MrTwiggy
*
*/
public class GearManager extends MiniPlugin implements IPacketHandler, Runnable
{
private static final String ITEM_SERIALIZATION_TAG = "-JSON-";
private static Gson _gson;
private static GearManager _instance; // Singleton instance
private Map<String, PlayerGear> _playerGears; // Mapping of player names (key) to cached gear set (value).
private WeightSet<Integer> _attributeWeights; // Weightings for randomly selecting number of attributes (1, 2, 3)
private WeightSet<ItemType> _typeWeights; // Weightings for randomly selecting item type (legendary/weapon/armour/bow)
private Set<String> _creativePlayers; // Set of names for all players currently in Creative gamemode
// Legendary generation
private WeightSet<Class<? extends LegendaryItem>> _legendaryWeights;
// Weapon generation
private WeightSet<Material> _weaponTypes;
// Armour generation
private WeightSet<Material> _armourTypes;
// Attribute generation
private WeightSet<Class<? extends ItemAttribute>> _weaponAttributes;
private WeightSet<Class<? extends ItemAttribute>> _armourAttributes;
private WeightSet<Class<? extends ItemAttribute>> _bowAttributes;
private GearShop _shop;
public GearManager(JavaPlugin plugin, PacketHandler packetHandler, CoreClientManager clientManager, DonationManager donationManager)
{
super("CustomGear", plugin);
_instance = this;
_shop = new GearShop(this, clientManager, donationManager);
_creativePlayers = new HashSet<String>();
_playerGears = new HashMap<String, PlayerGear>();
// TODO: Introduce configurable non-hardcoded values for generation weights?
_attributeWeights = new WeightSet<Integer>(new Weight<Integer>(3, 3), new Weight<Integer>(20, 2), new Weight<Integer>(77, 1));
_typeWeights = new WeightSet<ItemType>(new Weight<ItemType>(10, ItemType.LEGENDARY),
new Weight<ItemType>(45, ItemType.ARMOUR),
new Weight<ItemType>(23, ItemType.WEAPON),
new Weight<ItemType>(22, ItemType.BOW));
// Weapon-based attributes
_weaponAttributes = new WeightSet<Class<? extends ItemAttribute>>(FrostedAttribute.class, SharpAttribute.class,
JaggedAttribute.class, HasteAttribute.class, FlamingAttribute.class, ConqueringAttribute.class);
// Armour-based attributes
_armourAttributes = new WeightSet<Class<? extends ItemAttribute>>(SlantedAttribute.class, ReinforcedAttribute.class,
ConqueringArmorAttribute.class, PaddedAttribute.class, LavaAttribute.class);
// Bow-based attributes
_bowAttributes = new WeightSet<Class<? extends ItemAttribute>>(HeavyArrowsAttribute.class, HuntingAttribute.class, InverseAttribute.class,
LeechingAttribute.class, RecursiveAttribute.class, ScorchingAttribute.class, SlayingAttribute.class);
// Weapon material types
_weaponTypes = new WeightSet<Material>(Material.DIAMOND_SWORD, Material.GOLD_SWORD, Material.IRON_SWORD, Material.STONE_SWORD,
Material.DIAMOND_AXE, Material.GOLD_AXE, Material.IRON_AXE, Material.STONE_AXE);
// Armour material types
_armourTypes = new WeightSet<Material>(Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS,
Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS,
Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS);
// TODO: Initialize list of attributes and types
// Initialize various LegendaryItem types
_legendaryWeights = new WeightSet<Class<? extends LegendaryItem>>(AlligatorsTooth.class, WindBlade.class,
GiantsBroadsword.class, HyperBlade.class, MagneticBlade.class);
// TODO: Add rest of legendaries, find better way?
// Register listeners
UtilServer.getServer().getPluginManager().registerEvents(new ItemListener(getPlugin()), getPlugin());
UtilServer.getServer().getPluginManager().registerEvents(new SmeltingListener(), getPlugin());
// Initialize attribute types factory for JSON handling of polymorphism.
RuntimeTypeAdapterFactory<ItemAttribute> attributeFactory = RuntimeTypeAdapterFactory
.of(ItemAttribute.class);
for (Class<? extends ItemAttribute> attributeType : _armourAttributes.elements())
{
attributeFactory.registerSubtype(attributeType);
}
for (Class<? extends ItemAttribute> attributeType : _weaponAttributes.elements())
{
attributeFactory.registerSubtype(attributeType);
}
for (Class<? extends ItemAttribute> attributeType : _bowAttributes.elements())
{
attributeFactory.registerSubtype(attributeType);
}
// Initialize legendary item type factory for JSON handling of polymorphism.
RuntimeTypeAdapterFactory<CustomItem> customItemType = RuntimeTypeAdapterFactory
.of(CustomItem.class);
customItemType.registerSubtype(CustomItem.class);
customItemType.registerSubtype(LegendaryItem.class);
customItemType.registerSubtype(GoldToken.class);
for (Class<? extends CustomItem> itemType : _legendaryWeights.elements())
{
customItemType.registerSubtype(itemType);
}
// Build GSON instance off factories for future serialization of items.
_gson = new GsonBuilder()
.registerTypeAdapterFactory(attributeFactory)
.registerTypeAdapterFactory(customItemType)
.create();
packetHandler.addPacketHandler(this);
plugin.getServer().getScheduler().runTaskTimer(plugin, this, 1l, 1l);
}
@Override
public void addCommands()
{
addCommand(new GearCommand(this));
}
public void addCreativePlayer(Player player)
{
_creativePlayers.add(player.getName());
player.updateInventory();
}
public void removeCreativePlayer(Player player)
{
_creativePlayers.remove(player.getName());
player.updateInventory();
}
/**
* Tick & update internal logic for {@link GearManager}. Called once per tick.
*/
@Override
public void run()
{
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Iterator<PlayerGear> iterator = _playerGears.values().iterator();
while (iterator.hasNext())
{
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PlayerGear gear = iterator.next();
if (gear.isOnline())
{
gear.update();
}
else
{
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iterator.remove();
}
}
}
/**
* @param player - the player whose {@link PlayerGear} set is to be fetched.
* @return the cached or newly instantiated {@link PlayerGear} associated with {@code player}.
*/
public PlayerGear getPlayerGear(Player player)
{
String playerName = player.getName();
if (!_playerGears.containsKey(playerName))
{
PlayerGear gear = new PlayerGear(playerName);
_playerGears.put(playerName, gear);
}
return _playerGears.get(playerName);
}
public CustomItem generateItem()
{
int attributeCount = _attributeWeights.generateRandom();
ItemType itemType = _typeWeights.generateRandom();
CustomItem item = generateItem(itemType);
if (itemType != ItemType.LEGENDARY) // Only non-legendaries have attributes
{
generateAttributes(item.getAttributes(), itemType, attributeCount);
}
return item;
}
private CustomItem generateItem(ItemType itemType)
{
switch(itemType)
{
case LEGENDARY: // Legendary weapon
Class<? extends LegendaryItem> legendaryClass = _legendaryWeights.generateRandom();
System.out.println("Legendary: " + legendaryClass.getName());
return instantiate(legendaryClass);
case WEAPON: // Sword or axe
return new CustomItem(_weaponTypes.generateRandom());
case ARMOUR: // Helmet, chestplate, leggings, or boots
return new CustomItem(_armourTypes.generateRandom());
case BOW: // A bow
return new CustomItem(Material.BOW);
default:
return null;// Never reached, yet required for compilation purposes.
}
}
private void generateAttributes(AttributeContainer container, ItemType type, int count)
{
for (int i = 0; i < count; i++)
{
int attempts = 0;
Set<AttributeType> remaining = container.getRemainingTypes();
ItemAttribute attribute = null;
while (remaining.size() > 0 && attempts < 10 && attribute == null)
{
ItemAttribute sampleAttribute = null;
switch (type)
{
case ARMOUR:
sampleAttribute = instantiate(_armourAttributes.generateRandom());
break;
case WEAPON:
sampleAttribute = instantiate(_weaponAttributes.generateRandom());
break;
case BOW:
sampleAttribute = instantiate(_bowAttributes.generateRandom());
break;
default:
break;
}
if (sampleAttribute != null && remaining.contains(sampleAttribute.getType()))
{
attribute = sampleAttribute; // Select valid attribute to add
}
}
container.addAttribute(attribute);
}
}
public void spawnItem(Location location)
{
CustomItem item = generateItem();
location.getWorld().dropItem(location, item.toItemStack());
}
public static CustomItem parseItem(ItemStack item)
{
String serialization = getItemSerialization(item);
if (serialization != null)
{
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CustomItem customItem = null;
try
{
customItem = deserialize(serialization);
}
catch (Exception exception)
{
System.out.println("==========");
System.out.println("GearManager parse problem :");
System.out.println(serialization);
System.out.println("==========");
}
return customItem;
}
return null; // No serialization found in item's lore, not a custom item!
}
public static boolean isCustomItem(ItemStack item)
{
return getItemSerialization(item) != null;
}
public static String getItemSerialization(CustomItem customItem)
{
String serialization = serialize(customItem);
return ITEM_SERIALIZATION_TAG + serialization;
}
/**
* @param type - the class-type of the object to be instantiated. (must have zero-argument constructor)
* @return a newly instantiated instance of {@code type} class-type. Instantied with zero argument constructor.
*/
private static <T> T instantiate(Class<T> type)
{
try
{
return type.newInstance();
}
catch (Exception e)
{
return null;
}
}
private static String getItemSerialization(ItemStack item)
{
if (item == null || item.getItemMeta() == null
|| item.getItemMeta().getLore() == null) return null;
ItemMeta meta = item.getItemMeta();
for (String lore : meta.getLore())
{
if (lore.startsWith(ITEM_SERIALIZATION_TAG)) // Found serialization lore-line
{
int tagLength = ITEM_SERIALIZATION_TAG.length();
String serialization = lore.substring(tagLength);
return serialization;
}
}
return null; // Unable to find any serialized lore lines, hence not a CustomItem.
}
public static String serialize(CustomItem customItem)
{
return _gson.toJson(customItem, CustomItem.class);
}
public static String serialize(AttributeContainer attributes)
{
return _gson.toJson(attributes, AttributeContainer.class);
}
public static CustomItem deserialize(String serialization)
{
return _gson.fromJson(serialization, CustomItem.class);
}
public static <T> T deserialize(String serialization, Class<T> type)
{
return _gson.fromJson(serialization, type);
}
/**
* @return singleton instance of {@link GearManager}.
*/
public static GearManager getInstance()
{
return _instance;
}
public static void notify(Player player, String message)
{
UtilPlayer.message(player, F.main("Gear", message));
}
/**
* @param player - the player to see if they should have their out-going packets
* masked on CustomGear items.
* @return true, if the player should have their gear lore masked, false otherwise.
*/
private boolean maskGearPacket(Player player)
{
return player.getGameMode() != GameMode.CREATIVE && !_creativePlayers.contains(player.getName());
}
@Override
public void handle(PacketInfo packetInfo)
{
// Don't mask custom gear lore for creative players, as this will break them.
if (!maskGearPacket(packetInfo.getPlayer())) return;
Packet packet = packetInfo.getPacket();
if (packet instanceof PacketPlayOutSetSlot)
{
PacketPlayOutSetSlot slotPacket = (PacketPlayOutSetSlot) packet;
slotPacket.c = maskItem(slotPacket.c); // Mask all out-going item packets
}
else if (packet instanceof PacketPlayOutWindowItems)
{
PacketPlayOutWindowItems itemsPacket = (PacketPlayOutWindowItems) packet;
for (int i = 0; i < itemsPacket.b.length; i++)
{
itemsPacket.b[i] = maskItem(itemsPacket.b[i]); // Mask all out-going item packets
}
}
}
private net.minecraft.server.v1_7_R4.ItemStack maskItem(net.minecraft.server.v1_7_R4.ItemStack item)
{
if (item == null) return null; // Cannot mask a null item
CraftItemStack originalItem = CraftItemStack.asCraftMirror(item);
ItemMeta originalMeta = originalItem.getItemMeta();
if (originalMeta == null || originalMeta.getLore() == null) return item; // No need to modify item packets with no lore
List<String> lore = new ArrayList<String>();
for (String line : originalMeta.getLore())
{
if (!line.startsWith(ITEM_SERIALIZATION_TAG)) // Remove serialization lines from out-going lore
{
lore.add(line);
}
}
net.minecraft.server.v1_7_R4.ItemStack newItem = CraftItemStack.asNMSCopy(originalItem);
CraftItemStack newCopy = CraftItemStack.asCraftMirror(newItem);
ItemMeta newMeta = newCopy.getItemMeta();
newMeta.setLore(lore);
newCopy.setItemMeta(newMeta);
return newItem;
}
public void openShop(Player player)
{
_shop.attemptShopOpen(player);
}
}