Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/managers/GameManager.java

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package nautilus.game.arcade.managers;
import java.util.Iterator;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilDisplay;
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import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilTime;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.RestartServerEvent;
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import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.events.PlayerStateChangeEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.Game.GameState;
import org.bukkit.ChatColor;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.GameMode;
import org.bukkit.Sound;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
public class GameManager implements Listener
{
ArcadeManager Manager;
private int _colorId = 0;
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public GameManager(ArcadeManager manager)
{
Manager = manager;
Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin());
}
@EventHandler
public void DisplayIP(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTER)
return;
if (Manager.GetGame() != null && Manager.GetGame().GetState() != GameState.Live)
{
ChatColor col = ChatColor.RED;
if (_colorId == 1) col = ChatColor.YELLOW;
else if (_colorId == 2) col = ChatColor.GREEN;
else if (_colorId == 3) col = ChatColor.AQUA;
_colorId = (_colorId+1)%4;
String text = col + C.Bold + "US.MINEPLEX.COM EU.MINEPLEX.COM";
double health = 1;
if (Manager.GetGame().GetState() == GameState.Prepare)
{
health = (9 - (System.currentTimeMillis() - Manager.GetGame().GetStateTime())/1000d) / 9d;
}
else if (Manager.GetGame().GetState() == GameState.Recruit)
{
if (Manager.GetGame().GetCountdown() >= 0)
health = Manager.GetGame().GetCountdown() / 60d;
}
for (Player player : UtilServer.getPlayers())
UtilDisplay.displayTextBar(Manager.GetPlugin(), player, health, text);
}
}
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@EventHandler
public void StateUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
return;
Game game = Manager.GetGame();
if (game == null) return;
if (game.GetState() == GameState.Loading)
{
if (UtilTime.elapsed(game.GetStateTime(), 30000))
{
System.out.println("Game Load Expired.");
game.SetState(GameState.Dead);
}
}
else if (game.GetState() == GameState.Recruit)
{
//Stop Countdown!
if (game.GetCountdown() != -1 &&
UtilServer.getPlayers().length < Manager.GetPlayerMin() &&
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!game.GetCountdownForce())
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{
game.SetCountdown(-1);
Manager.GetLobby().DisplayWaiting();
}
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if (game.GetCountdown() != -1)
StateCountdown(game, -1, false);
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else if (game.AutoStart)
{
if (UtilServer.getPlayers().length >= Manager.GetPlayerFull())
StateCountdown(game, 20, false);
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else if (UtilServer.getPlayers().length >= Manager.GetPlayerMin())
StateCountdown(game, 60, false);
}
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}
else if (game.GetState() == GameState.Prepare)
{
if (UtilTime.elapsed(game.GetStateTime(), 9000))
{
for (Player player : UtilServer.getPlayers())
player.playSound(player.getLocation(), Sound.NOTE_PLING, 2f, 2f);
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if (game.GetPlayers(true).size() < 2)
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{
game.Announce(C.cWhite + C.Bold + game.GetName() + " ended, not enough players!");
game.SetState(GameState.Dead);
}
else
{
game.SetState(GameState.Live);
}
}
else
{
for (Player player : UtilServer.getPlayers())
player.playSound(player.getLocation(), Sound.NOTE_STICKS, 1f, 1f);
}
}
else if (game.GetState() == GameState.Live)
{
if (game.GetType() == GameType.Bridge)
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{
if (UtilTime.elapsed(game.GetStateTime(), 2400000))
{
game.SetState(GameState.End);
}
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}
else if (game.GetType() == GameType.HungerGames)
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{
if (UtilTime.elapsed(game.GetStateTime(), 9600000))
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{
game.SetState(GameState.End);
}
}
else if (game.GetType() != GameType.UHC)
{
if (UtilTime.elapsed(game.GetStateTime(), 1200000))
{
game.SetState(GameState.End);
}
}
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}
else if (game.GetState() == GameState.End)
{
if (UtilTime.elapsed(game.GetStateTime(), 10000))
{
game.SetState(GameState.Dead);
}
}
}
public void StateCountdown(Game game, int timer, boolean force)
{
//Always give time to pick team.
if (!game.GetCountdownForce() && !force && !UtilTime.elapsed(game.GetStateTime(), 15000))
{
return;
}
if (force)
game.SetCountdownForce(true);
//Team Preference
TeamPreferenceJoin(game);
//Team Swap
TeamPreferenceSwap(game);
//Team Default
TeamDefaultJoin(game);
//Team Inform STILL Queued
if (game.GetCountdown() == -1)
{
game.InformQueuePositions();
//game.AnnounceGame();
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}
//Initialise Countdown
if (force)
game.SetCountdownForce(true);
//Start Timer
if (game.GetCountdown() == -1)
game.SetCountdown(timer + 1);
//Decrease Timer
if (game.GetCountdown() > timer + 1 && timer != -1)
game.SetCountdown(timer + 1);
//Countdown--
if (game.GetCountdown() > 0)
game.SetCountdown(game.GetCountdown() - 1);
//Inform Countdown
if (game.GetCountdown() > 0)
{
Manager.GetLobby().WriteGameLine("starting in " + game.GetCountdown() + "...", 3, 159, (byte)13);
}
else
{
Manager.GetLobby().WriteGameLine("game in progress", 3, 159, (byte)13);
}
if (game.GetCountdown() > 0 && game.GetCountdown() <= 10)
for (Player player : UtilServer.getPlayers())
player.playSound(player.getLocation(), Sound.NOTE_PLING, 1f, 1f);
//Countdown Ended
if (game.GetCountdown() == 0)
game.SetState(GameState.Prepare);
}
@EventHandler
public void restartServerCheck(RestartServerEvent event)
{
if (Manager.GetGame() != null && Manager.GetGame().GetState() != GameState.Recruit)
event.setCancelled(true);
}
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@EventHandler
public void KitRegister(GameStateChangeEvent event)
{
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if (event.GetState() != event.GetGame().KitRegisterState)
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return;
event.GetGame().RegisterKits();
}
@EventHandler
public void KitDeregister(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Dead)
return;
event.GetGame().DeregisterKits();
for (Player player : UtilServer.getPlayers())
{
Manager.Clear(player);
Manager.GetCondition().EndCondition(player, ConditionType.CLOAK, "Spectator");
player.teleport(Manager.GetLobby().GetSpawn());
}
}
@EventHandler(priority = EventPriority.LOWEST) //BEFORE PARSE DATA
public void TeamGeneration(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Recruit)
return;
Game game = event.GetGame();
for (String team : game.WorldData.SpawnLocs.keySet())
{
ChatColor color;
if (team.equalsIgnoreCase("RED")) color = ChatColor.RED;
else if (team.equalsIgnoreCase("YELLOW")) color = ChatColor.YELLOW;
else if (team.equalsIgnoreCase("GREEN")) color = ChatColor.GREEN;
else if (team.equalsIgnoreCase("BLUE")) color = ChatColor.AQUA;
else
{
color = ChatColor.DARK_GREEN;
if (game.GetTeamList().size() == 0) if (game.WorldData.SpawnLocs.size() > 1) color = ChatColor.RED;
if (game.GetTeamList().size() == 1) color = ChatColor.YELLOW;
if (game.GetTeamList().size() == 2) color = ChatColor.GREEN;
if (game.GetTeamList().size() == 3) color = ChatColor.AQUA;
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if (game.GetTeamList().size() == 4) color = ChatColor.GOLD;
if (game.GetTeamList().size() == 5) color = ChatColor.DARK_BLUE;
if (game.GetTeamList().size() == 6) color = ChatColor.LIGHT_PURPLE;
if (game.GetTeamList().size() == 7) color = ChatColor.WHITE;
if (game.GetTeamList().size() == 8) color = ChatColor.BLUE;
if (game.GetTeamList().size() == 9) color = ChatColor.DARK_GREEN;
if (game.GetTeamList().size() == 10) color = ChatColor.DARK_PURPLE;
if (game.GetTeamList().size() == 11) color = ChatColor.DARK_GRAY;
if (game.GetTeamList().size() == 12) color = ChatColor.DARK_RED;
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}
GameTeam newTeam = new GameTeam(team, color, game.WorldData.SpawnLocs.get(team));
game.AddTeam(newTeam);
}
//Restrict Kits
game.RestrictKits();
//Parse Data
game.ParseData();
}
@EventHandler(priority = EventPriority.MONITOR)
public void TeamScoreboardCreation(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Recruit)
return;
event.GetGame().CreateScoreboardTeams();
}
public void TeamPreferenceJoin(Game game)
{
//Preferred Team No Longer Full
for (GameTeam team : game.GetTeamPreferences().keySet())
{
Iterator<Player> queueIterator = game.GetTeamPreferences().get(team).iterator();
while (queueIterator.hasNext())
{
Player player = queueIterator.next();
if (!game.CanJoinTeam(team))
break;
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queueIterator.remove();
if (!game.IsPlaying(player))
{
PlayerAdd(game, player, team);
}
else
{
game.SetPlayerTeam(player, team);
}
}
}
}
public void TeamPreferenceSwap(Game game)
{
//Preferred Team No Longer Full
for (GameTeam team : game.GetTeamPreferences().keySet())
{
Iterator<Player> queueIterator = game.GetTeamPreferences().get(team).iterator();
while (queueIterator.hasNext())
{
Player player = queueIterator.next();
GameTeam currentTeam = game.GetTeam(player);
//Not on team, cannot swap
if (currentTeam == null)
continue;
// Other without concurrent (order doesn't matter as first case will fire
if (team == currentTeam)
{
queueIterator.remove();
continue;
}
for (Player other : team.GetPlayers(false))
{
if (other.equals(player))
continue;
GameTeam otherPref = game.GetTeamPreference(other);
if (otherPref == null)
continue;
if (otherPref.equals(currentTeam))
{
UtilPlayer.message(player, F.main("Team", "You swapped team with " + F.elem(team.GetColor() + other.getName()) + "."));
UtilPlayer.message(other, F.main("Team", "You swapped team with " + F.elem(currentTeam.GetColor() + player.getName()) + "."));
//Player Swap
queueIterator.remove();
game.SetPlayerTeam(player, team);
//Other Swap
game.SetPlayerTeam(other, currentTeam);
}
}
}
}
}
public void TeamDefaultJoin(Game game)
{
//Team Default
for (Player player : UtilServer.getPlayers())
{
if (player.isDead())
{
player.kickPlayer("Kicked for being AFK");
}
else if (!game.IsPlaying(player))
{
PlayerAdd(game, player, null);
}
}
}
@EventHandler
public void TeamQueueSizeUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
Game game = Manager.GetGame();
if (game == null) return;
for (GameTeam team : game.GetTeamList())
{
int amount = 0;
if (game.GetTeamPreferences().containsKey(team))
{
amount = game.GetTeamPreferences().get(team).size();
}
if (team.GetTeamEntity() == null)
continue;
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if (game.GetCountdown() == -1)
{
team.GetTeamEntity().setCustomName(team.GetFormattedName() + " Team" + ChatColor.RESET + " " + amount + " Queued");
}
else
{
team.GetTeamEntity().setCustomName(team.GetPlayers(false).size() + " Players " + team.GetFormattedName() + " Team" + ChatColor.RESET + " " + amount + " Queued");
}
}
}
public boolean PlayerAdd(Game game, Player player, GameTeam team)
{
if (team == null)
team = game.ChooseTeam(player);
if (team == null)
return false;
game.SetPlayerTeam(player, team);
//Game Mode
player.setGameMode(GameMode.SURVIVAL);
return true;
}
@EventHandler
public void PlayerPrepare(GameStateChangeEvent event)
{
Game game = event.GetGame();
if (event.GetState() != GameState.Prepare)
return;
//Teleport
for (GameTeam team : game.GetTeamList())
team.SpawnTeleport();
//Save Initial Player Count
game.SetPlayerCountAtStart(game.GetPlayers(true).size());
//Announce
game.AnnounceGame();
//Prepare Players
for (Player player : game.GetPlayers(true))
{
Manager.Clear(player);
UtilInv.Clear(player);
game.ValidateKit(player, game.GetTeam(player));
game.GetKit(player).ApplyKit(player);
}
}
@EventHandler
public void PlayerClean(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Dead)
return;
for (Player player : UtilServer.getPlayers())
{
Manager.Clear(player);
player.eject();
player.teleport(Manager.GetLobby().GetSpawn());
}
}
@EventHandler
public void WorldFireworksUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTEST)
return;
Game game = Manager.GetGame();
if (game == null) return;
if (game.GetState() != GameState.End)
return;
Color color = Color.GREEN;
if (game.WinnerTeam != null)
{
if (game.WinnerTeam.GetColor() == ChatColor.RED) color = Color.RED;
else if (game.WinnerTeam.GetColor() == ChatColor.AQUA) color = Color.BLUE;
else if (game.WinnerTeam.GetColor() == ChatColor.YELLOW) color = Color.YELLOW;
else color = Color.LIME;
}
FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(color).with(Type.BALL_LARGE).trail(false).build();
try
{
Manager.GetFirework().playFirework(game.GetSpectatorLocation().clone().add(
Math.random()*160-80, 10 + Math.random()*20, Math.random()*160-80), effect);
}
catch (Exception e)
{
e.printStackTrace();
}
}
@EventHandler(priority = EventPriority.MONITOR)
public void EndUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
return;
Game game = Manager.GetGame();
if (game == null) return;
game.EndCheck();
}
@EventHandler(priority = EventPriority.MONITOR)
public void EndStateChange(PlayerStateChangeEvent event)
{
event.GetGame().EndCheck();
}
}