Thanos Paravantis
4436ba0710
Merge branch 'develop' into thanos-mineware
2016-06-28 23:05:11 +03:00
Thanos Paravantis
c5c08562c3
Merge branch 'master' into thanos-mineware
2016-06-28 23:01:42 +03:00
Thanos Paravantis
42ebb95db1
Fix NPE on zombie infection
2016-06-28 21:57:32 +03:00
Thanos Paravantis
973666a42f
Improve challenge selection system
...
- Game will no longer end unexpectedly, when all challenges are played.
- Challenges are now marked correctly as played.
2016-06-28 21:57:17 +03:00
Thanos Paravantis
5e9f16424c
Add shouldDie method, update zombie wrapper name
2016-06-28 20:38:32 +03:00
Thanos Paravantis
43f375fd86
Reset team data on team challenges
2016-06-28 20:37:26 +03:00
Thanos Paravantis
eea980b354
Apply smoother knockback on volley pig
2016-06-28 18:41:50 +03:00
Thanos Paravantis
c5367d4510
Remove double plants entire from spawn locations
2016-06-28 12:15:49 +03:00
Thanos Paravantis
cf434b92de
Modify punch the pig description
2016-06-28 11:47:47 +03:00
Thanos Paravantis
dc250d4bf2
Store locations after game start (fix NPE)
2016-06-28 11:47:25 +03:00
Thanos Paravantis
7218dc710f
Retrieve scoreboard data only when possible
2016-06-28 11:46:38 +03:00
xXVevzZXx
fbd9b17ba0
fix playeringametime being 0
2016-06-25 12:35:59 -05:00
Thanos Paravantis
a714144159
Implement new challenge selection system
...
The new challenge selection system stores only one instance of each
challenge, instead of creating new ones when the next challenge is
selected. In addition to that, challenge data is now reset every time
the challenge ends to be able to reuse the same resources.
In a future commit, I might as well only generate the spawnpoints once
in an attempt to make things as quick as possible. The new system may have
some bugs, since it's not fully tested with QA yet.
2016-06-25 13:19:09 +03:00
Thanos Paravantis
bc229c44aa
Apply small changes to Zombie Infection
2016-06-25 11:56:55 +03:00
LCastr0
d75abe3aea
Persistence fixes
2016-06-25 00:36:00 -03:00
LCastr0
83f4b25887
Testing persistence fixes
2016-06-25 00:33:36 -03:00
cnr
14542d7dac
Close open UIs except for Champions kits
2016-06-24 04:10:08 -05:00
cnr
c40e07695c
Only close open UIs when choosing SSM kits
2016-06-24 04:06:28 -05:00
Shaun Bennett
560abc933c
Replace underscores with spaces in booster group
2016-06-24 03:16:42 -05:00
cnr
b58ff8c066
Add YouTube and Twitter buttons to UI
2016-06-24 01:30:10 -05:00
Shaun Bennett
fd843b88cb
Merge remote-tracking branch 'remotes/origin/develop' into feature/boosters-final
...
# Conflicts:
# Plugins/Mineplex.Core/src/mineplex/core/inventory/GemBooster.java
# Plugins/Mineplex.Hub/src/mineplex/hub/HubManager.java
# Plugins/Mineplex.StaffServer/src/mineplex/staffServer/customerSupport/CustomerSupport.java
2016-06-23 23:02:26 -07:00
Shaun Bennett
a9f291338f
Amplifiers GM Candidate
2016-06-23 22:49:12 -07:00
cnr
3433e0e3bc
Merge branch 'project-cosmetics' into develop
2016-06-23 18:42:47 -05:00
xXVevzZXx
e09df7ccfd
fix chests being opened by specs
2016-06-23 16:46:54 -05:00
xXVevzZXx
399ab5c363
fix supply chest protection, absorbtion effect, tnt and level bugs
2016-06-23 16:46:45 -05:00
LCastr0
c1b7be6363
Fix merge problems
2016-06-23 16:33:20 -03:00
LCastr0
7749314e64
Merge branch 'project-cosmetics' of https://github.com/Mineplex-LLC/Minecraft-PC into project-cosmetics
2016-06-23 16:11:49 -03:00
LCastr0
a441727e09
Freedom update:
...
Freedom chests
Freedom Aura
Shock and Awe
Leap of Freedom
Price of Freedom
Uncle Sam Morph
Freedom Mount
Uncle Sam Hat
Persistence update:
Items will still be enabled after player leaves the server
2016-06-23 16:09:31 -03:00
Shaun Bennett
1ea680cd20
Return to an invisible armor stand name
2016-06-22 21:01:37 -07:00
Shaun Bennett
bcf82ad513
Remove debug messages
2016-06-22 21:00:50 -07:00
Shaun Bennett
761e550d6c
Add shards to announcement message
2016-06-22 20:55:27 -07:00
Shaun Bennett
621d72f541
Fix merge issues, update lore text
2016-06-22 20:51:58 -07:00
Shaun Bennett
249a5c70aa
Merge remote-tracking branch 'remotes/origin/develop' into feature/boosters-final
...
# Conflicts:
# Plugins/Mineplex.Hub/src/mineplex/hub/Hub.java
# Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/ArcadeManager.java
2016-06-22 20:35:40 -07:00
Thanos Paravantis
4e9ea23db8
Fix spawn facing, separate scoreboard functions
2016-06-22 21:47:39 +03:00
Shaun Bennett
e855a866c7
Fix more thanks and booster occurrences
2016-06-22 08:58:27 -07:00
samczsun
d739df8623
UHC is faster now
2016-06-21 22:21:27 -05:00
Shaun Bennett
73183af9bf
Fixing podium npc bug
2016-06-20 00:45:57 -05:00
Shaun Bennett
afc636b7c5
Fix amplifier reward message
2016-06-19 20:16:33 -05:00
Shaun Bennett
bb8d94f38a
Fix a lot more Booster cases
2016-06-19 19:48:17 -05:00
Shaun Bennett
63b7648608
Amplifier rename, move podium backwards
2016-06-19 19:05:04 -05:00
TadahTech
d572635e99
Fix spelling mistake
2016-06-19 02:19:33 -05:00
TadahTech
5316dfe0c6
Remove Spammy "Loaded default kit message".
...
Fixed SSM kits not closing the GUI when the central item is clicked.
Fixed Smash Crystals being carried over into the next game.
2016-06-19 02:09:17 -05:00
xXVevzZXx
95649a5f14
adjust amount of gems as win reward
2016-06-18 20:48:55 -05:00
Thanos Paravantis
cac0169827
Add last player to a random team
2016-06-18 23:51:51 +03:00
Thanos Paravantis
4c31e79e20
Allow team challenges with odd amount of players
...
May apply more changes or improvements.
2016-06-18 23:18:11 +03:00
Shaun Bennett
a8e67eda88
Rename tip message PC-566
2016-06-18 14:45:39 -05:00
Shaun Bennett
2f0a559441
Add reload command, change podium to lime dye, change tip message
2016-06-18 14:41:32 -05:00
Shaun Bennett
690c6160b9
Green Armor
2016-06-18 14:27:53 -05:00
Thanos Paravantis
0b5e409ab8
Make /lose available for all to use on QA testing
2016-06-18 21:02:54 +03:00
Thanos Paravantis
fc50c90301
Update chicken attack
...
- Remove unnecessary clone() method.
- Change chat message when chicken attack is triggered.
- Rename customizeChicken to setupChicken method.
- Use Math.random() instead of UtilMath.random.nextDouble()*100.
- Add hologram that displays "Chicken Minion" above every chicken.
- Increase look at player radius to 4.
- Use generic List instead of ArrayList.
2016-06-18 21:01:46 +03:00