Commit Graph

853 Commits

Author SHA1 Message Date
Jesse Boyd f37520cae1
Fixes #517 2017-04-28 13:16:27 +10:00
Jesse Boyd f5720ad761
Fixes #516 - Invalidate ClipboardHolder on close 2017-04-28 13:14:05 +10:00
Jesse Boyd 01d8002a7f
CFI with glass coloring 2017-04-28 08:37:54 +10:00
Jesse Boyd 370ce99d93
Add cfi setcolor 2017-04-28 07:10:09 +10:00
Jesse Boyd 17fb559f10
Various
FAWE texture support
- Put any mods or client jars in `FastAsyncWorldEdit/textures`
- These textures can be used in patterns and commands (WIP)
- Adds #color:color pattern
Added random flip to #fullcopy:<schem>:<random-rotate>:<random-flip>
Improved parsing for clipboard loading
FRB now only works in regions you are the owner of (or if you have admin
bypass)
2017-04-28 05:28:03 +10:00
Jesse Boyd 45827b611d
Fixes #514 2017-04-26 17:31:45 +10:00
Jesse Boyd 81b60f75cf
* 2017-04-24 00:06:54 +10:00
Jesse Boyd 403425d307
*revert 2017-04-23 22:00:43 +10:00
Jesse Boyd a78a5e20ec
Fix higher compression values + message tweaks 2017-04-23 21:47:31 +10:00
Jesse Boyd f9174ffb56
Fixes #513 2017-04-23 16:10:39 +10:00
Jesse Boyd aa3e8e3815
Work on #436 2017-04-23 02:09:15 +10:00
Jesse Boyd 763ca00b4b
Closes #511 (add navigation message) 2017-04-23 01:03:40 +10:00
Jesse Boyd 1bd8c3935a
Optimize copy and load 2017-04-22 21:22:09 +10:00
Jesse Boyd 1f539f4b80
Fix modifying y=0 2017-04-22 21:20:51 +10:00
Jesse Boyd 343f117515
Fix deprecated CuboidClipboard 2017-04-22 15:28:34 +10:00
Jesse Boyd 59c2439c85
Fix snow smooth 2017-04-21 17:05:36 +10:00
Jesse Boyd 73ab11a842
Fix brush targeting air 2017-04-21 17:04:59 +10:00
Jesse Boyd 1ed9b3ba56
Fix compile 2017-04-21 06:19:34 +10:00
Jesse Boyd 0fd7786f82
Add -s flag for heightmap to disable smoothing 2017-04-21 05:28:01 +10:00
Jesse Boyd ac5d5de394
Brushes target solid blocks 2017-04-21 04:43:27 +10:00
Jesse Boyd 36a093eb5f
//schem list [mine|<filter>] [page=1] 2017-04-21 04:09:10 +10:00
Jesse Boyd d6d3b51456
Check actor permissions (slower) 2017-04-21 02:49:42 +10:00
Jesse Boyd b7e3eff59b
Fixes #490 (shatter brush) 2017-04-20 21:02:28 +10:00
Jesse Boyd a08b68cac4
Fixes #487 2017-04-20 16:54:57 +10:00
Jesse Boyd f0e310da6d
Fixes #491 2017-04-20 16:35:49 +10:00
Jesse Boyd 86a6a95f63
Close #492 2017-04-20 16:11:33 +10:00
Jesse Boyd 92fef6f5da
Scatter brush fixes 2017-04-20 03:44:28 +10:00
Jesse Boyd 89a0a44d14
Fixes #494 (entity rotation) (related #210) 2017-04-20 01:04:05 +10:00
Jesse Boyd 156473356d
*Fix anchor links 2017-04-19 05:59:18 +10:00
Jesse Boyd 31e64eaaf4
Include flags in documentation 2017-04-19 05:39:46 +10:00
Jesse Boyd 87341ab4fe
Styling and documentation improvements 2017-04-19 05:23:02 +10:00
Jesse Boyd b5e500e716
Fixes #502 2017-04-18 22:56:38 +10:00
Jesse Boyd 13c7e77be2 Merge pull request #503 from Maxetto/patch-1
Fix /fawe version showing 2016.
2017-04-17 22:11:52 +10:00
Jesse Boyd b9854d31e3
Ensure modification date greater than creation 2017-04-15 10:21:32 +10:00
Maxetto d817668529 Fix /fawe version showing 2016. 2017-04-13 10:52:11 +02:00
Jesse Boyd 39f848cccc
Output progress to console 2017-04-11 14:05:58 +10:00
Jesse Boyd 93de075bf8
Should shutdown the pool when done 2017-04-11 11:32:43 +10:00
Jesse Boyd 974cb3fdaf
Optimize anvil delete 2017-04-11 01:50:40 +10:00
Jesse Boyd ecedd05651
Add command to delete unoccupied chunks 2017-04-10 23:42:51 +10:00
Jesse Boyd e6edcd0739
MCAChunk encapsulate fileds 2017-04-10 22:57:54 +10:00
Jesse Boyd eef3eff310
Various minor
Fix surfacespread pattern
Add schematic loadall
Fix brush reset
2017-04-10 20:41:07 +10:00
Jesse Boyd e79559650f
tweak help behavior 2017-04-10 14:01:33 +10:00
Jesse Boyd 554eae1fcf
Style help entry 2017-04-10 13:33:43 +10:00
Jesse Boyd b4b7a2785f
Improved worldedit help 2017-04-10 13:25:29 +10:00
Jesse Boyd 7d7ad52b0b
World unwrap 2017-04-10 06:23:04 +10:00
Jesse Boyd 4229665e14
Minor cleanup 2017-04-09 14:19:03 +10:00
Jesse Boyd 1d02901e39
Various minor
remove debug
Angle mask overlay option (end with o)
3rd party command registration fixes
message tweaks
2017-04-08 22:11:25 +10:00
Jesse Boyd 7c49c34c86
Tweak auto updater 2017-04-05 13:42:52 +10:00
Jesse Boyd 6a6387256b
Anvil commands for bukkit 1.10, 1.9 2017-04-05 09:59:40 +10:00
Jesse Boyd 9b1d32475c
Add anvil copy and paste 2017-04-04 20:14:51 +10:00
Jesse Boyd 7a31ec11d5 Merge pull request #481 from Bogdan2402/patch-1
Russian localization message.yml
2017-04-04 07:31:59 +10:00
Jesse Boyd 180c08b062
* 2017-04-03 20:47:19 +10:00
Jesse Boyd d913fe0f00
Anvil removelayer debug cmd 2017-04-03 20:44:33 +10:00
Jesse Boyd c7d959d6dc
Anvil replace + masking extent biomes 2017-04-03 20:07:57 +10:00
Jesse Boyd b39ab79f16
Add #iddatamask pattern
Use to mask a pattern to a certain data range
e.g. #iddatamask:7:slab
2017-04-02 15:41:05 +10:00
Jesse Boyd fda69a4f33
Fix hay rotation + remove duplicate perms 2017-04-02 05:55:34 +10:00
Jesse Boyd 594b836373
Fix brush scroll size with -1 brush radius 2017-04-01 16:59:33 +11:00
Jesse Boyd 381966e0ee
Ignore mask manager error. 2017-03-31 22:52:43 +11:00
Jesse Boyd df15ba6cd7
Simplify config comments, messages, add permpack.
fawe.permpack.basic
2017-03-31 13:12:23 +11:00
Jesse Boyd cba04dc208
* fix compile 2017-03-31 12:06:20 +11:00
Jesse Boyd b19402ae17
Some minor code cleanup 2017-03-31 06:46:05 +11:00
Jesse Boyd 5c6a5c48d1
Fix paste -a 2017-03-31 00:54:44 +11:00
Jesse Boyd f4752fe733
Color brush invert (use negative yscale) 2017-03-29 15:18:51 +11:00
Jesse Boyd 7a939e08bb
Add mask flag to stack - alternate to //gsmask 2017-03-29 07:07:55 +11:00
Jesse Boyd ecbcc7e64b
* 2017-03-29 06:59:23 +11:00
Jesse Boyd bb56a39792
Optimize schem paste + add MCAWriter to anvil 2017-03-29 06:57:01 +11:00
Jesse Boyd 11327d49e1
concurrency issue w/ data not being cleared 2017-03-28 13:04:36 +11:00
Jesse Boyd 8afcc054f0
CFI with dimensions 2017-03-28 11:26:41 +11:00
Jesse Boyd addfb8b0e5
Oops, wrong alias 2017-03-27 11:30:59 +11:00
Jesse Boyd 7937a544ce Merge pull request #480 from Bogdan2402/patch-2
Russian localization commands.yml
2017-03-27 09:29:07 +11:00
Jesse Boyd a694cabb2e
Send message on outdated P2 2017-03-27 09:09:39 +11:00
Jesse Boyd f23d63b7d9
Allow higher BaseBlock ids 2017-03-27 08:44:51 +11:00
Jesse Boyd 6cd724668e
Let BaseBlock be a pattern 2017-03-27 08:25:32 +11:00
Jesse Boyd 7926b5a3f6
Per player schematic listing 2017-03-27 08:13:14 +11:00
Jesse Boyd 0e33b1f06d
Fix compile 2017-03-27 06:27:51 +11:00
Jesse Boyd 6ce16714d8
Switch back to to fastutil lite + tweak ore gen 2017-03-27 06:16:27 +11:00
Jesse Boyd d6ea16f7ef
*Don't use implementation specific setup class 2017-03-27 05:20:05 +11:00
Jesse Boyd 4cab0b223d
Various
will document in next commit
2017-03-27 05:14:28 +11:00
Богдан 2fed3bf177 Russian localization message.yml 2017-03-25 13:19:06 +02:00
Богдан 30ca93debb Russian localization commands.yml 2017-03-25 12:49:32 +02:00
Jesse Boyd 06f61208f3
Reset selector on error. 2017-03-25 05:31:13 +11:00
Jesse Boyd 48c6bfe21c
Fixes #474 2017-03-24 00:44:18 +11:00
Jesse Boyd 661f02de17
Recover on failed session load. 2017-03-23 10:20:54 +11:00
Jesse Boyd 1fa63d8452
* 2017-03-19 05:50:15 +11:00
Jesse Boyd 1eacab40ef
Fix compile 2017-03-19 01:51:43 +11:00
Jesse Boyd 682bf051a6
Use latest P2 2017-03-19 01:32:24 +11:00
Jesse Boyd 6ac7782d9a
Fixes #471 2017-03-18 16:56:53 +11:00
Jesse Boyd 26404fc9db
Fixes #469 2017-03-18 03:04:11 +11:00
Jesse Boyd b435fbfb33
* 2017-03-15 01:26:13 +11:00
Jesse Boyd 2532f0ba22
Setup dispatcher during startup 2017-03-15 01:22:12 +11:00
Jesse Boyd 54642914e5
Various minor
Optimize Vector2D
Optimize HeightMap
Optimize biome changes
Reformatting of the MCA classes
2017-03-15 00:42:28 +11:00
Jesse Boyd d052725a7a
/smooth -s 2017-03-14 12:52:24 +11:00
Jesse Boyd eedc3f4069
Snow heightmap! 2017-03-14 11:23:50 +11:00
Jesse Boyd 1b71bcd4a1
Always write tile tag 2017-03-14 08:40:12 +11:00
Jesse Boyd 91450e569b
Fixes for thermos 2017-03-13 18:55:33 +11:00
Jesse Boyd 6400505807
Fix sspl with visual enabled 2017-03-13 04:07:54 +11:00
Jesse Boyd 147cfeed10
Add surface spline 2017-03-13 03:17:22 +11:00
Jesse Boyd b20120a1f2
Multi clipboard pattern 2017-03-13 02:44:29 +11:00
Jesse Boyd b56f6664d5
Fix some pattern stuff 2017-03-12 05:51:56 +11:00
Jesse Boyd b53b9af4bd
Fix biome patter apply 2017-03-12 03:34:46 +11:00
Jesse Boyd 503cb7f108
Some pattern fixes 2017-03-12 03:09:40 +11:00
Jesse Boyd 8c4ed29edb
Biome pattern! `#biome:<biome>` (possibly buggy) 2017-03-12 02:38:56 +11:00
Jesse Boyd 71fab26845
Tiny fix 2017-03-11 23:57:36 +11:00
Jesse Boyd 8a5fb59a7e
endSet for manual queue flushing 2017-03-11 23:23:57 +11:00
Jesse Boyd 338d2094ce
Add mask/command registration to FaweAPI 2017-03-11 23:07:26 +11:00
Jesse Boyd ec455189dc
Add scatter overlay 2017-03-11 21:26:35 +11:00
Jesse Boyd cff2cc846a
Fix brush pattern reset + add offset transform 2017-03-11 21:10:58 +11:00
Jesse Boyd d765b24b27
Some new brushes
Scatter - Set a pattern at random points on a surface
ScatterCommand - Runs a command at random points on a surface
Splatter - Recursively set blocks at random points on a surface
2017-03-11 20:50:37 +11:00
Jesse Boyd fb76ff4ea0
Heightmap rotation 2017-03-11 17:16:10 +11:00
Jesse Boyd cf0bd96308
Optimize cuboid region contains 2017-03-11 15:11:35 +11:00
Jesse Boyd 5bbc381dd0
Various minor
Stencil/Color brush can now be used on any surface, not just the top
Optimize adjacency and radius mask
2017-03-11 00:27:39 +11:00
Jesse Boyd 0434755333
Better angle mask + some command tweaks 2017-03-10 14:25:09 +11:00
Jesse Boyd 177e2252cc
Stencil brush depth 2017-03-10 08:39:39 +11:00
Jesse Boyd 9cbe38359c
Angle mask by angle 2017-03-10 08:26:16 +11:00
Jesse Boyd 1e90948581
Fix gravity brush 2017-03-10 08:04:24 +11:00
Jesse Boyd e021358b5c
Fix gen cmd not parsing expressions, + other fixes
Fix console EditSession using wrong fastmode setting
Fix minor lighting error
2017-03-10 07:32:35 +11:00
Jesse Boyd 3a2451e551
Fix hand/pos1 not respecting blacklist 2017-03-08 19:18:59 +11:00
Jesse Boyd 5759cd0589
Fix for @UUID00 2017-03-08 06:06:04 +11:00
Jesse Boyd 50d80b3d1c
Stencil brush + HeightMap optimizations 2017-03-07 23:42:21 +11:00
Jesse Boyd b595ec2f2d
Various
Fixes #456
Delay command registration
WIP shatter/stencil brush
Minor FaweQueue optimization
2017-03-07 22:00:49 +11:00
Jesse Boyd eb55f5fd7d
Allow third party command registration 2017-03-07 16:27:41 +11:00
Jesse Boyd fc8fbbb0c4
Fixes #395 2017-03-07 04:31:54 +11:00
Jesse Boyd bc46688a98
Fixes #450 2017-03-06 21:37:16 +11:00
Jesse Boyd 4237c6e21a
Fixes #451 2017-03-06 14:46:56 +11:00
Jesse Boyd 400d0319ab
Fixes #452 2017-03-06 14:45:29 +11:00
Jesse Boyd 119a332d83
Slight changes 2017-03-06 14:00:34 +11:00
Andrew Gazelka 8d3b918441 Add option to limit //calc max execute time
This fixes players abusing //calc by spamming it, causing more
calculation threads be created than destroyed.
2017-03-05 19:57:57 -06:00
Jesse Boyd 2a3f92ad18
Fixes #446 2017-03-06 06:25:25 +11:00
Jesse Boyd 61892c50dc
Use player session to allow undo. 2017-03-06 04:41:26 +11:00
Jesse Boyd 150a5b16db
Remove clipboard load message 2017-03-06 03:22:53 +11:00
Jesse Boyd 6c505c8c02
Clean up brushes 2017-03-06 03:19:14 +11:00
Jesse Boyd 0775b55fbb
Allow binding by data 2017-03-05 15:46:48 +11:00
Jesse Boyd c10520c010
Clear visualizer on item change 2017-03-05 15:34:26 +11:00
Jesse Boyd 4007155b8f
Fix index bounds error 2017-03-05 15:30:21 +11:00
Jesse Boyd e7e833789a
Fix clipboard scroll with 1 entry 2017-03-05 03:04:10 +11:00
Jesse Boyd c325f0745c
Add async relighting option 2017-03-05 02:57:59 +11:00
Jesse Boyd b3b86bd3df
Various
Fix brush scroll
Fix spline reset
Allow setting offhand brush settings (use -h flag)
2017-03-05 01:48:04 +11:00
Jesse Boyd 52740d1e1c
*Wrong url 2017-03-05 01:36:34 +11:00
Jesse Boyd 9c805f2de2
Fix for 1.10 2017-03-05 00:43:32 +11:00
Jesse Boyd e9250d6e7c
Add flag for copy brush random rotate 2017-03-04 22:07:03 +11:00
Jesse Boyd 8c592d1506
Assets 2017-03-04 21:33:45 +11:00
Jesse Boyd 5ead47ba2f
Possibly fixes #438 2017-03-04 18:22:11 +11:00
Jesse Boyd cb2f9ebf11
Move class 2017-03-04 17:19:23 +11:00
Jesse Boyd 9e9339b9ab
*Rename command 2017-03-04 17:03:32 +11:00
Jesse Boyd 04603b7cee
Various
Improved web integrated clipboard
Fully fledged brush visualization (modes 0-2): //br vis
Brush targeting modes (0-3): //br target
Brush scroll actions: //br scroll
- change clipboard from directory or web
- change mask
- change pattern
- change range
- change size
- change target mode
Build multi-brushes (choose the brush for left click and right click
individually)
- //br primary
- //br secondary
- Changing the pattern/mask will affect the currently selected brush,
not both
Changes to brush behavior
- spline connects by clicking the same spot twice
- line/copy brush tweaks
Schematics now default per user
- To save/load globally use "../" before the filename
Easily save a schematic to a directory
- `//schem save folder/` will choose save a the next lowest free number
Improved block parsing
Add resettable brushes
- e.g. line brush resets points by shift + left click
2017-03-04 00:54:50 +11:00
Jesse Boyd 9c74d0b981
Various (unfinished)
Fixes #439
Update to Java 8
Adds scrollable brushes to the API (action on brush scroll)
- Clipboard
- Mask
- Pattern
- Range
- Size
Adds movable brushes to the API (action on brush move)
Adds different targeting modes for brushes (see enum TargetMode)
Adds VisualBrush to API (sends client block changes instead of changing
the world)
Updater now checks every 30m for updates
Adds in game updater changelog (/fawe changelog)
Adds language option to config
Adds german translations
Adds CircleBrush (WIP)
Simplify DoubleActionBrush and DoubleActionBrushTool to extend
Brush/BrushTool
Use ImmutableBlock instead of anonymous BaseBlock for cache
Fixes CuboidRegion iteration (affected some commands)
Fixes WorldCopyClipboard schematic saving
Optimize FawePlayer -> Player by caching value
Simplified pattern and mask API by extending legacy versions
Optimize sphere, cylinder and deform
Added brush cancellation by SHIFT + LEFT CLICK
Probably some other stuff
2017-02-26 16:39:00 +11:00
Jesse Boyd 74baf5fee8
Fixes #442 2017-02-26 16:23:55 +11:00
Jesse Boyd 01a7c9c388
Async flush AsyncWorld 2017-02-20 11:11:28 +11:00
Jesse Boyd e6dfdf0ecf
Chat progress tracker 2017-02-20 11:10:23 +11:00
Jesse Boyd a080735b83
Fix stack outside region 2017-02-20 07:46:30 +11:00
Jesse Boyd 32808dfc81
Some fixes to the erode brush 2017-02-20 01:50:05 +11:00
Jesse Boyd d1682d6938
Fixes #430 2017-02-19 14:44:13 +11:00
Jesse Boyd b9fdfb8b01
Fixes #427 Fixes #426 2017-02-18 16:12:42 +11:00
Jesse Boyd 3d81e98a2a
Fix remove message 2017-02-17 12:52:23 +11:00
Jesse Boyd 2637cbc9cd
Include Javassist (bytecode manipulation)
Will be used to optimize the server jar
2017-02-16 20:32:16 +11:00
Jesse Boyd e3a56fcc50
Fix center + tweak updater 2017-02-16 13:25:48 +11:00
Jesse Boyd 79f7a95fc6
Fix cuboid iteration 2017-02-16 02:21:58 +11:00
Jesse Boyd 1cd090ce01
use different method for history flushing/close 2017-02-16 01:57:03 +11:00
Jesse Boyd 0af82fd31f
Fixes #421 2017-02-15 14:26:40 +11:00
Jesse Boyd 47b7e858ff
Optimize BFS and ellipsoid iteration 2017-02-15 14:25:48 +11:00
Jesse Boyd 4caadb8ab9
Probably fixes #423 2017-02-14 09:06:44 +11:00
Jesse Boyd 686e932943
Timed expression evaluation 2017-02-14 09:01:32 +11:00
Jesse Boyd 760de4af24
Fix the flatmap scaling issues 2017-02-13 21:16:53 +11:00
Jesse Boyd 861ebad1ea
Forgot to flush undo/redo 2017-02-13 15:08:57 +11:00
Jesse Boyd 8168c08ab6
Fix heightmap scaling 2017-02-13 15:08:32 +11:00
Jesse Boyd 2c119c468c
Possibly fixes #422 2017-02-13 15:08:09 +11:00
Jesse Boyd 4d09354bd4
Flat brush shapes 2017-02-13 05:34:27 +11:00
Jesse Boyd 7069966f5f
Fix bad cast 2017-02-13 04:39:42 +11:00
Jesse Boyd 47999d323b
Fix some chunk loading issues
Affected 1.8/1.7
Also improves performance for various operations
2017-02-13 02:55:19 +11:00
Jesse Boyd 897d86b5cb
Only update if using java 8 2017-02-12 14:19:25 +11:00
Jesse Boyd f95190bf51
Forgot to smooth/fix scaling 2017-02-08 16:26:37 +11:00
Jesse Boyd 49fc44bb4d
Add flatten brush (needs testing) 2017-02-08 15:44:21 +11:00
Jesse Boyd 85ac3dff41
preloading chunks is significantly faster
The RegionVisitor loads (default: 32) expected chunks just in time for
the operation.

TODO rewrite operations to use the new RegionVisitor
2017-02-08 14:43:34 +11:00
Jesse Boyd d5d5b47cdb
tweak the syntax 2017-02-08 12:12:55 +11:00
Jesse Boyd a3b8f4c917
Add heightmap from imgur 2017-02-08 12:01:44 +11:00
Jesse Boyd 295baa4217
Fixes #418 2017-02-07 19:23:26 +11:00
Jesse Boyd 8fd908232e
Add memory/CPU optimized BlockVectorSet
Which internally it uses a map of LocalBlockVectorSet
2017-02-06 13:13:18 +11:00
Jesse Boyd 0427771b7e
Re-add the forge/sponge modules 2017-02-06 13:09:44 +11:00
Jesse Boyd 1fdc0a59ec
*Use player limit rather than int max 2017-02-02 10:33:07 +11:00
Jesse Boyd 6439f28c0c
Add restrictions to region copy 2017-02-02 10:29:37 +11:00
Jesse Boyd 479d92b573
synchronize NMSRelighter map as switched to fastutil 2017-01-30 20:42:14 +11:00
Jesse Boyd 6408320843
synchronize on block map access 2017-01-30 06:26:47 +11:00
Jesse Boyd 116a1869b1
Fixes #400 2017-01-29 13:31:08 +11:00
Jesse Boyd ebc7ba43e6
Various
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd 7f1390803f
Override BlockWorldVector 2017-01-16 01:44:34 +11:00
Jesse Boyd 8ac81b51e5
Check if web url is configured before download 2017-01-15 22:38:22 +11:00
Jesse Boyd a7b29ab82f
Tweak some stuff 2017-01-15 22:15:22 +11:00
Jesse Boyd 55f95e5022
ignore EOF 2017-01-15 20:26:51 +11:00
Jesse Boyd 812c12fce4
Undo/Settings
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd 9d2e9212fa
Add option to send packets before relight 2017-01-15 15:50:12 +11:00
Jesse Boyd 5e2d3b2523
Fixes distr region bypass 2017-01-13 16:53:55 +11:00
Jesse Boyd ef145dbbc4
Fixes #394 2017-01-13 16:45:20 +11:00
Jesse Boyd 90e381a132
Minor vector optimizations
For the MutableBlockVector, use int instead of double
- Should reduce how quickly memory is used/collected
2017-01-13 06:05:32 +11:00
Jesse Boyd 4dc6cadc5d
Fixes #387 2017-01-11 18:08:12 +11:00
Jesse Boyd de7c0bb013
* 2017-01-11 07:54:07 +11:00
Jesse Boyd bc677f823e
Various
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd 674d40f19c
Add optimized Set<Vector>
The LocalBlockVectorSet implements Set<Vector>
- Faster than a HashSet and uses 100-800x less memory
- Limited to vectors all within a 2048x256x2048 area
2017-01-11 07:29:34 +11:00
Jesse Boyd 21c77a2fc8
Fixes #391 2017-01-09 14:39:55 +11:00
Jesse Boyd f6db2cf7d3
I should probably have a perm for that 2017-01-09 04:47:55 +11:00
Jesse Boyd ea637dbbfd
Allow specifying nbt in block pattern 2017-01-09 04:34:31 +11:00
Jesse Boyd 22c89ce33a
*This should probably also have nbt 2017-01-09 03:41:00 +11:00
Jesse Boyd ffd3275904
Fixes #320 2017-01-09 03:34:43 +11:00
Jesse Boyd c0cbe8b4cd
Clean up the brush class 2017-01-08 23:53:46 +11:00
Jesse Boyd 1f83319c8f
Fix FakePlayer error (API usage) 2017-01-08 23:52:44 +11:00
Jesse Boyd c2dec27fae
LocalSession transform should be transient 2017-01-08 23:51:59 +11:00
Jesse Boyd b340ebff0f
Fixes #389 2017-01-08 23:50:16 +11:00
Jesse Boyd 0103706ce7
Better block parsing + Fixes #386 2017-01-08 23:49:29 +11:00
Jesse Boyd 08586dc022
Fix compass passthrough 2017-01-03 07:50:43 +11:00
Jesse Boyd 1c30bc6c58
Fixes #381 2017-01-03 07:42:28 +11:00
Jesse Boyd 95715da039
Toggle worldedit /tips 2017-01-03 07:29:14 +11:00
Jesse Boyd 75b0d5512c
Fixes #377 2017-01-01 23:29:52 +11:00
Jesse Boyd e46613ce02
Fixes #382 2017-01-01 23:23:18 +11:00
Jesse Boyd 6230188646
Minor rollback command changes 2017-01-01 23:23:02 +11:00
Jesse Boyd 3f70fb6585
Add rollback by id 2016-12-31 18:46:55 +11:00
Jesse Boyd 142fad42cd
Rebuild - no changes 2016-12-31 17:46:31 +11:00
Jesse Boyd ca8b161e4c
Fix fake player inter world teleport 2016-12-31 17:23:01 +11:00
Jesse Boyd 8229fddb5e
Fix debugpaste 2016-12-31 17:22:32 +11:00
Jesse Boyd 270b7986ac
Fix air count calculation error 2016-12-31 17:22:20 +11:00
Jesse Boyd 96cdf1230e
rebuild - no changes 2016-12-30 17:07:16 +11:00
Jesse Boyd 0c14dfdf9a
rebuild - no changes 2016-12-30 02:58:13 +11:00
Jesse Boyd 8a40320a64
Fix changeset NPE 2016-12-29 19:43:27 +11:00
Jesse Boyd 850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd 362067f90d
Use correct time for progress task 2016-12-29 11:52:20 +11:00
Jesse Boyd 04bdec3e76
Optimize set when not region restricted 2016-12-29 10:20:37 +11:00
Jesse Boyd 0c33e84e6b
Tweak some messages 2016-12-29 10:20:11 +11:00
Jesse Boyd 5ffacaaf12
Fix progres tracking spam 2016-12-29 10:18:48 +11:00
Jesse Boyd 77ea4fa37c
Update web installer urls 2016-12-29 10:18:12 +11:00
Jesse Boyd d43dbab7c5
DL WorldEdit bukkit if they forget 2016-12-27 23:28:43 +11:00
Jesse Boyd 2d295effee
forge installer 2016-12-27 21:56:37 +11:00
Jesse Boyd 32ae0f1d48
Update sponge jar 2016-12-26 18:42:33 +11:00
Jesse Boyd 4ea09c11de
Optimize distr 2016-12-24 17:38:46 +11:00
Jesse Boyd 1987f7c34a
Add direction for logs/stuff + tweak messages 2016-12-24 07:46:52 +11:00
Jesse Boyd 65c0a0e06d
*forgot to set the perm 2016-12-23 16:28:02 +11:00
Jesse Boyd 50ac6c86a0
Add lazycut 2016-12-23 16:25:42 +11:00
Jesse Boyd 4210ec0479
Print failed permissions for commands 2016-12-23 03:10:15 +11:00
Jesse Boyd 025ffcc8e7
Only create an edit session for specific commands
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd 94831c6fa2
Vector2D & BlockVector2D are incompatible
BlockVector2D extends Vector2D, yet implements an incompatible hashcode,
making the class unsafe/incompatible.
2016-12-23 02:38:07 +11:00
Jesse Boyd 4434f3d128
Worldedit shouldn't be checking every permission
For some reason worldedit devs thought it was a good idea to
unnecessarily check every permission in a class when executing a
command.
2016-12-23 02:32:39 +11:00
Jesse Boyd 76e037492b
Add speicifying biome/seed for regen command
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd dcc0c15c03
BREAKS OLD UNDO FILES + better compression
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd 0e26ce6e1e
Add message prefix to the worldedit commands 2016-12-21 05:56:41 +11:00
Jesse Boyd f5f326bf89
Better mask parsing + optimize mask union/intersect 2016-12-21 05:44:01 +11:00
Jesse Boyd ba62563b72
Tweak some default settings 2016-12-21 05:41:34 +11:00
Jesse Boyd 812816e4e4
* 2016-12-15 18:48:35 +11:00
Jesse Boyd 30700559db
Masking changes
Add light related masks
- #opacity
- #brightness
- #blocklight
- #skylight
- #light
- #nolight
- #haslight
Add mask tab completion
Add source masks
- `/gsmask` and `/smask`
- Masking the source instead of the destination (e.g. with //paste)
- if there is no source, the current block/extent will be used
2016-12-15 18:36:04 +11:00
Jesse Boyd 64d7052d5f
Some tweaks to fuzzy region select 2016-12-13 15:02:05 +11:00
Jesse Boyd f16ebf4f77
fix fastmode set (after refactor) 2016-12-13 15:02:05 +11:00
Jesse Boyd abb6588c24
use unmasked player location for scripting 2016-12-13 15:02:05 +11:00
Jesse Boyd 23cb3642f1
translate selection commands 2016-12-13 15:02:05 +11:00
Jesse Boyd 84d7da3274
properly reset editsession limit 2016-12-13 15:02:04 +11:00
Jesse Boyd 4044e8772d
Flush regardless of changeset 2016-12-13 15:02:04 +11:00
Jesse Boyd 52c460a32c
Separate lz4/zstd bindings 2016-12-13 15:02:04 +11:00
Jesse Boyd 77be0a3794
Have cancel clear queued actions 2016-12-13 15:02:04 +11:00
Jesse Boyd 67b918b048
Fix relative path 2016-12-13 15:02:04 +11:00
Jesse Boyd 0a3a1c813d
Should probably limit the size, also...
If you want to select some cavity, just use `//sel fuzzy` and `//pos1`
while standing there
2016-12-13 15:02:03 +11:00
hexosse 0faddbc49b Added getWorldSelection.
This is an alias for getSelection.
It enables CraftScripts to get a world selection as it is not possible to use getSelection which have two default implementations.
2016-12-12 15:00:39 +01:00
Jesse Boyd e7d97d030f
Add fuzzy region selection (with mask support)
`//sel fuzzy` or `//sel fuzzy=<mask>`
- All connected blocks matching the mask (default is same id/data) will
be added.
- Left click to select the region
- Right click to add to the existing region
2016-12-12 20:48:09 +11:00
Jesse Boyd f0a36ba1fa
Zstd/disk clipboard/version/various
Better compression with Zstd
Fix disk clipboard + minor optimizations
Fix version output
Some various incomplete stuff
2016-12-12 17:41:32 +11:00
Jesse Boyd 9bea95dd22
Configurable tick limiter interval 2016-12-09 22:49:23 +11:00
Jesse Boyd 1e4397c8d1
ChunkListener fixes 2016-12-09 22:37:28 +11:00
Jesse Boyd 502b620bde
*Fix extended tab completion for l3d, linear, mask patterns 2016-12-09 02:03:46 +11:00
Jesse Boyd 551b25baf6
Various (important) changes
Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd 3c75336c9a
Fix delegate changeset logging 2016-12-07 15:57:40 +11:00
Jesse Boyd 57c908bdae
Fix rotate 2016-12-06 18:02:28 +11:00
Jesse Boyd 043da6668d
Fixes #360 2016-12-06 17:04:03 +11:00
Jesse Boyd 1c948cf0ed
Various
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Jesse Boyd 57d41ae6f7
Add id/data pattern 2016-12-03 16:37:08 +11:00
Jesse Boyd 84fdf8e246
More info in blocks.json 2016-12-03 13:49:07 +11:00
Jesse Boyd 24d61c2ceb
Fixes #357 2016-12-03 13:41:23 +11:00
Jesse Boyd 6b0c2b9ef9
Fix sendBlocks + lever rotation 2016-12-03 12:57:17 +11:00
Jesse Boyd aa27d01fc4
Tile entity fixes + send block update 2016-12-02 17:03:57 +11:00
Jesse Boyd 5a914513b9
Updating option 2016-12-02 12:49:40 +11:00
Jesse Boyd 04509e43ab
Forgot this 2016-12-01 15:16:20 +11:00
Jesse Boyd 84fa07eec9
Fix some undo/redo tile entity issues 2016-12-01 13:51:59 +11:00
Jesse Boyd 9f8a0456e3
*whoops 2016-11-30 19:58:05 +11:00
Jesse Boyd 90e0ab574d
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd 90ba392692
Fix forge regen 2016-11-29 19:15:45 +11:00
Jesse Boyd 9b7b30ac1b
Fixes #322 2016-11-29 15:20:00 +11:00
Jesse Boyd fd539a9412
auto updater 2016-11-29 15:05:18 +11:00
Jesse Boyd 57a2bd73dd
More lighting fixes 2016-11-28 17:19:23 +11:00
Jesse Boyd 8122c9d415
Fix setlight and setskylight commands
Fixes #314
2016-11-28 14:48:09 +11:00
Jesse Boyd 5b0ce58f6b
Fix removal of light sources 2016-11-28 14:34:12 +11:00
Jesse Boyd 67f6f11bde
Fix up command 2016-11-25 11:23:35 +11:00
Jesse Boyd 9c1bb58a09
Restructure
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd 091d1ba4f4
Recover incomplete or corrupt schematic files. 2016-11-23 13:25:11 +11:00
Jesse Boyd 4e955ec985
Minor stuff 2016-11-22 13:10:18 +11:00
Jesse Boyd e16bcae071
Some minor fixes 2016-11-18 08:44:16 +11:00
Jesse Boyd 7df6f2d54f
Update to 1.11 2016-11-18 00:54:51 +11:00
Jesse Boyd 21de2096a9
Fix p2 hook error 2016-11-13 18:23:45 +11:00
Jesse Boyd 705e4f202f
Fix execution error with java 7 2016-11-13 08:35:52 +11:00
Jesse Boyd 8995ce254e
Fix p2 editable area 2016-11-12 00:13:21 +11:00
Jesse Boyd 50ba6427a2
Various
Fix random 1000ms brush delay
Fix brush perform location not using snapshot location
Add fall command
Add getlight debug command
Fix relight NPE
2016-11-08 07:05:42 +11:00
Jesse Boyd efc0de27d4
Fix debugpaste 2016-11-02 04:52:40 +11:00
Jesse Boyd 60152a5b1f
Various
Fix some brush stuff
Fix issue with editing on main thread
FIx error from misusing AsyncBlock
Tweak some messages
Add TaskBuilder API
2016-11-01 23:35:23 +11:00
Jesse Boyd 1c902bfad3
Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper 2016-10-29 22:01:55 +11:00
Jesse Boyd 543af87238
Change axis order for transform rotate 2016-10-27 23:40:49 +11:00
Jesse Boyd 30ea572a8e
*use correct yaw/pitch 2016-10-27 19:59:36 +11:00
Jesse Boyd 9d7a5e4344
Mask location for brushes 2016-10-27 06:23:26 +11:00
Jesse Boyd 102468c2fd
* 2016-10-27 06:05:32 +11:00
Jesse Boyd c3af25ddf7
Allow queue to use cached block value 2016-10-27 05:51:48 +11:00