Jesse Boyd
370ce99d93
Add cfi setcolor
2017-04-28 07:10:09 +10:00
Jesse Boyd
17fb559f10
Various
...
FAWE texture support
- Put any mods or client jars in `FastAsyncWorldEdit/textures`
- These textures can be used in patterns and commands (WIP)
- Adds #color:color pattern
Added random flip to #fullcopy:<schem>:<random-rotate>:<random-flip>
Improved parsing for clipboard loading
FRB now only works in regions you are the owner of (or if you have admin
bypass)
2017-04-28 05:28:03 +10:00
Jesse Boyd
45827b611d
Fixes #514
2017-04-26 17:31:45 +10:00
Jesse Boyd
81b60f75cf
*
2017-04-24 00:06:54 +10:00
Jesse Boyd
403425d307
*revert
2017-04-23 22:00:43 +10:00
Jesse Boyd
a78a5e20ec
Fix higher compression values + message tweaks
2017-04-23 21:47:31 +10:00
Jesse Boyd
f9174ffb56
Fixes #513
2017-04-23 16:10:39 +10:00
Jesse Boyd
aa3e8e3815
Work on #436
2017-04-23 02:09:15 +10:00
Jesse Boyd
763ca00b4b
Closes #511 (add navigation message)
2017-04-23 01:03:40 +10:00
Jesse Boyd
1bd8c3935a
Optimize copy and load
2017-04-22 21:22:09 +10:00
Jesse Boyd
1f539f4b80
Fix modifying y=0
2017-04-22 21:20:51 +10:00
Jesse Boyd
343f117515
Fix deprecated CuboidClipboard
2017-04-22 15:28:34 +10:00
Jesse Boyd
59c2439c85
Fix snow smooth
2017-04-21 17:05:36 +10:00
Jesse Boyd
73ab11a842
Fix brush targeting air
2017-04-21 17:04:59 +10:00
Jesse Boyd
1ed9b3ba56
Fix compile
2017-04-21 06:19:34 +10:00
Jesse Boyd
0fd7786f82
Add -s flag for heightmap to disable smoothing
2017-04-21 05:28:01 +10:00
Jesse Boyd
ac5d5de394
Brushes target solid blocks
2017-04-21 04:43:27 +10:00
Jesse Boyd
36a093eb5f
//schem list [mine|<filter>] [page=1]
2017-04-21 04:09:10 +10:00
Jesse Boyd
d6d3b51456
Check actor permissions (slower)
2017-04-21 02:49:42 +10:00
Jesse Boyd
b7e3eff59b
Fixes #490 (shatter brush)
2017-04-20 21:02:28 +10:00
Jesse Boyd
a08b68cac4
Fixes #487
2017-04-20 16:54:57 +10:00
Jesse Boyd
f0e310da6d
Fixes #491
2017-04-20 16:35:49 +10:00
Jesse Boyd
86a6a95f63
Close #492
2017-04-20 16:11:33 +10:00
Jesse Boyd
92fef6f5da
Scatter brush fixes
2017-04-20 03:44:28 +10:00
Jesse Boyd
89a0a44d14
Fixes #494 (entity rotation) (related #210 )
2017-04-20 01:04:05 +10:00
Jesse Boyd
156473356d
*Fix anchor links
2017-04-19 05:59:18 +10:00
Jesse Boyd
31e64eaaf4
Include flags in documentation
2017-04-19 05:39:46 +10:00
Jesse Boyd
87341ab4fe
Styling and documentation improvements
2017-04-19 05:23:02 +10:00
Jesse Boyd
b5e500e716
Fixes #502
2017-04-18 22:56:38 +10:00
Jesse Boyd
13c7e77be2
Merge pull request #503 from Maxetto/patch-1
...
Fix /fawe version showing 2016.
2017-04-17 22:11:52 +10:00
Jesse Boyd
b9854d31e3
Ensure modification date greater than creation
2017-04-15 10:21:32 +10:00
Maxetto
d817668529
Fix /fawe version showing 2016.
2017-04-13 10:52:11 +02:00
Jesse Boyd
39f848cccc
Output progress to console
2017-04-11 14:05:58 +10:00
Jesse Boyd
93de075bf8
Should shutdown the pool when done
2017-04-11 11:32:43 +10:00
Jesse Boyd
974cb3fdaf
Optimize anvil delete
2017-04-11 01:50:40 +10:00
Jesse Boyd
ecedd05651
Add command to delete unoccupied chunks
2017-04-10 23:42:51 +10:00
Jesse Boyd
e6edcd0739
MCAChunk encapsulate fileds
2017-04-10 22:57:54 +10:00
Jesse Boyd
eef3eff310
Various minor
...
Fix surfacespread pattern
Add schematic loadall
Fix brush reset
2017-04-10 20:41:07 +10:00
Jesse Boyd
e79559650f
tweak help behavior
2017-04-10 14:01:33 +10:00
Jesse Boyd
554eae1fcf
Style help entry
2017-04-10 13:33:43 +10:00
Jesse Boyd
b4b7a2785f
Improved worldedit help
2017-04-10 13:25:29 +10:00
Jesse Boyd
7d7ad52b0b
World unwrap
2017-04-10 06:23:04 +10:00
Jesse Boyd
4229665e14
Minor cleanup
2017-04-09 14:19:03 +10:00
Jesse Boyd
1d02901e39
Various minor
...
remove debug
Angle mask overlay option (end with o)
3rd party command registration fixes
message tweaks
2017-04-08 22:11:25 +10:00
Jesse Boyd
7c49c34c86
Tweak auto updater
2017-04-05 13:42:52 +10:00
Jesse Boyd
6a6387256b
Anvil commands for bukkit 1.10, 1.9
2017-04-05 09:59:40 +10:00
Jesse Boyd
9b1d32475c
Add anvil copy and paste
2017-04-04 20:14:51 +10:00
Jesse Boyd
7a31ec11d5
Merge pull request #481 from Bogdan2402/patch-1
...
Russian localization message.yml
2017-04-04 07:31:59 +10:00
Jesse Boyd
180c08b062
*
2017-04-03 20:47:19 +10:00
Jesse Boyd
d913fe0f00
Anvil removelayer debug cmd
2017-04-03 20:44:33 +10:00
Jesse Boyd
c7d959d6dc
Anvil replace + masking extent biomes
2017-04-03 20:07:57 +10:00
Jesse Boyd
b39ab79f16
Add #iddatamask pattern
...
Use to mask a pattern to a certain data range
e.g. #iddatamask:7:slab
2017-04-02 15:41:05 +10:00
Jesse Boyd
fda69a4f33
Fix hay rotation + remove duplicate perms
2017-04-02 05:55:34 +10:00
Jesse Boyd
594b836373
Fix brush scroll size with -1 brush radius
2017-04-01 16:59:33 +11:00
Jesse Boyd
381966e0ee
Ignore mask manager error.
2017-03-31 22:52:43 +11:00
Jesse Boyd
df15ba6cd7
Simplify config comments, messages, add permpack.
...
fawe.permpack.basic
2017-03-31 13:12:23 +11:00
Jesse Boyd
cba04dc208
* fix compile
2017-03-31 12:06:20 +11:00
Jesse Boyd
b19402ae17
Some minor code cleanup
2017-03-31 06:46:05 +11:00
Jesse Boyd
5c6a5c48d1
Fix paste -a
2017-03-31 00:54:44 +11:00
Jesse Boyd
f4752fe733
Color brush invert (use negative yscale)
2017-03-29 15:18:51 +11:00
Jesse Boyd
7a939e08bb
Add mask flag to stack - alternate to //gsmask
2017-03-29 07:07:55 +11:00
Jesse Boyd
ecbcc7e64b
*
2017-03-29 06:59:23 +11:00
Jesse Boyd
bb56a39792
Optimize schem paste + add MCAWriter to anvil
2017-03-29 06:57:01 +11:00
Jesse Boyd
11327d49e1
concurrency issue w/ data not being cleared
2017-03-28 13:04:36 +11:00
Jesse Boyd
8afcc054f0
CFI with dimensions
2017-03-28 11:26:41 +11:00
Jesse Boyd
addfb8b0e5
Oops, wrong alias
2017-03-27 11:30:59 +11:00
Jesse Boyd
7937a544ce
Merge pull request #480 from Bogdan2402/patch-2
...
Russian localization commands.yml
2017-03-27 09:29:07 +11:00
Jesse Boyd
a694cabb2e
Send message on outdated P2
2017-03-27 09:09:39 +11:00
Jesse Boyd
f23d63b7d9
Allow higher BaseBlock ids
2017-03-27 08:44:51 +11:00
Jesse Boyd
6cd724668e
Let BaseBlock be a pattern
2017-03-27 08:25:32 +11:00
Jesse Boyd
7926b5a3f6
Per player schematic listing
2017-03-27 08:13:14 +11:00
Jesse Boyd
0e33b1f06d
Fix compile
2017-03-27 06:27:51 +11:00
Jesse Boyd
6ce16714d8
Switch back to to fastutil lite + tweak ore gen
2017-03-27 06:16:27 +11:00
Jesse Boyd
d6ea16f7ef
*Don't use implementation specific setup class
2017-03-27 05:20:05 +11:00
Jesse Boyd
4cab0b223d
Various
...
will document in next commit
2017-03-27 05:14:28 +11:00
Богдан
2fed3bf177
Russian localization message.yml
2017-03-25 13:19:06 +02:00
Богдан
30ca93debb
Russian localization commands.yml
2017-03-25 12:49:32 +02:00
Jesse Boyd
06f61208f3
Reset selector on error.
2017-03-25 05:31:13 +11:00
Jesse Boyd
48c6bfe21c
Fixes #474
2017-03-24 00:44:18 +11:00
Jesse Boyd
661f02de17
Recover on failed session load.
2017-03-23 10:20:54 +11:00
Jesse Boyd
1fa63d8452
*
2017-03-19 05:50:15 +11:00
Jesse Boyd
1eacab40ef
Fix compile
2017-03-19 01:51:43 +11:00
Jesse Boyd
682bf051a6
Use latest P2
2017-03-19 01:32:24 +11:00
Jesse Boyd
6ac7782d9a
Fixes #471
2017-03-18 16:56:53 +11:00
Jesse Boyd
26404fc9db
Fixes #469
2017-03-18 03:04:11 +11:00
Jesse Boyd
b435fbfb33
*
2017-03-15 01:26:13 +11:00
Jesse Boyd
2532f0ba22
Setup dispatcher during startup
2017-03-15 01:22:12 +11:00
Jesse Boyd
54642914e5
Various minor
...
Optimize Vector2D
Optimize HeightMap
Optimize biome changes
Reformatting of the MCA classes
2017-03-15 00:42:28 +11:00
Jesse Boyd
d052725a7a
/smooth -s
2017-03-14 12:52:24 +11:00
Jesse Boyd
eedc3f4069
Snow heightmap!
2017-03-14 11:23:50 +11:00
Jesse Boyd
1b71bcd4a1
Always write tile tag
2017-03-14 08:40:12 +11:00
Jesse Boyd
91450e569b
Fixes for thermos
2017-03-13 18:55:33 +11:00
Jesse Boyd
6400505807
Fix sspl with visual enabled
2017-03-13 04:07:54 +11:00
Jesse Boyd
147cfeed10
Add surface spline
2017-03-13 03:17:22 +11:00
Jesse Boyd
b20120a1f2
Multi clipboard pattern
2017-03-13 02:44:29 +11:00
Jesse Boyd
b56f6664d5
Fix some pattern stuff
2017-03-12 05:51:56 +11:00
Jesse Boyd
b53b9af4bd
Fix biome patter apply
2017-03-12 03:34:46 +11:00
Jesse Boyd
503cb7f108
Some pattern fixes
2017-03-12 03:09:40 +11:00
Jesse Boyd
8c4ed29edb
Biome pattern! #biome:<biome>
(possibly buggy)
2017-03-12 02:38:56 +11:00
Jesse Boyd
71fab26845
Tiny fix
2017-03-11 23:57:36 +11:00
Jesse Boyd
8a5fb59a7e
endSet for manual queue flushing
2017-03-11 23:23:57 +11:00
Jesse Boyd
338d2094ce
Add mask/command registration to FaweAPI
2017-03-11 23:07:26 +11:00
Jesse Boyd
ec455189dc
Add scatter overlay
2017-03-11 21:26:35 +11:00
Jesse Boyd
cff2cc846a
Fix brush pattern reset + add offset transform
2017-03-11 21:10:58 +11:00
Jesse Boyd
d765b24b27
Some new brushes
...
Scatter - Set a pattern at random points on a surface
ScatterCommand - Runs a command at random points on a surface
Splatter - Recursively set blocks at random points on a surface
2017-03-11 20:50:37 +11:00
Jesse Boyd
fb76ff4ea0
Heightmap rotation
2017-03-11 17:16:10 +11:00
Jesse Boyd
cf0bd96308
Optimize cuboid region contains
2017-03-11 15:11:35 +11:00
Jesse Boyd
5bbc381dd0
Various minor
...
Stencil/Color brush can now be used on any surface, not just the top
Optimize adjacency and radius mask
2017-03-11 00:27:39 +11:00
Jesse Boyd
0434755333
Better angle mask + some command tweaks
2017-03-10 14:25:09 +11:00
Jesse Boyd
177e2252cc
Stencil brush depth
2017-03-10 08:39:39 +11:00
Jesse Boyd
9cbe38359c
Angle mask by angle
2017-03-10 08:26:16 +11:00
Jesse Boyd
1e90948581
Fix gravity brush
2017-03-10 08:04:24 +11:00
Jesse Boyd
e021358b5c
Fix gen cmd not parsing expressions, + other fixes
...
Fix console EditSession using wrong fastmode setting
Fix minor lighting error
2017-03-10 07:32:35 +11:00
Jesse Boyd
3a2451e551
Fix hand/pos1 not respecting blacklist
2017-03-08 19:18:59 +11:00
Jesse Boyd
5759cd0589
Fix for @UUID00
2017-03-08 06:06:04 +11:00
Jesse Boyd
50d80b3d1c
Stencil brush + HeightMap optimizations
2017-03-07 23:42:21 +11:00
Jesse Boyd
b595ec2f2d
Various
...
Fixes #456
Delay command registration
WIP shatter/stencil brush
Minor FaweQueue optimization
2017-03-07 22:00:49 +11:00
Jesse Boyd
eb55f5fd7d
Allow third party command registration
2017-03-07 16:27:41 +11:00
Jesse Boyd
fc8fbbb0c4
Fixes #395
2017-03-07 04:31:54 +11:00
Jesse Boyd
bc46688a98
Fixes #450
2017-03-06 21:37:16 +11:00
Jesse Boyd
4237c6e21a
Fixes #451
2017-03-06 14:46:56 +11:00
Jesse Boyd
400d0319ab
Fixes #452
2017-03-06 14:45:29 +11:00
Jesse Boyd
119a332d83
Slight changes
2017-03-06 14:00:34 +11:00
Andrew Gazelka
8d3b918441
Add option to limit //calc max execute time
...
This fixes players abusing //calc by spamming it, causing more
calculation threads be created than destroyed.
2017-03-05 19:57:57 -06:00
Jesse Boyd
2a3f92ad18
Fixes #446
2017-03-06 06:25:25 +11:00
Jesse Boyd
61892c50dc
Use player session to allow undo.
2017-03-06 04:41:26 +11:00
Jesse Boyd
150a5b16db
Remove clipboard load message
2017-03-06 03:22:53 +11:00
Jesse Boyd
6c505c8c02
Clean up brushes
2017-03-06 03:19:14 +11:00
Jesse Boyd
0775b55fbb
Allow binding by data
2017-03-05 15:46:48 +11:00
Jesse Boyd
c10520c010
Clear visualizer on item change
2017-03-05 15:34:26 +11:00
Jesse Boyd
4007155b8f
Fix index bounds error
2017-03-05 15:30:21 +11:00
Jesse Boyd
e7e833789a
Fix clipboard scroll with 1 entry
2017-03-05 03:04:10 +11:00
Jesse Boyd
c325f0745c
Add async relighting option
2017-03-05 02:57:59 +11:00
Jesse Boyd
b3b86bd3df
Various
...
Fix brush scroll
Fix spline reset
Allow setting offhand brush settings (use -h flag)
2017-03-05 01:48:04 +11:00
Jesse Boyd
52740d1e1c
*Wrong url
2017-03-05 01:36:34 +11:00
Jesse Boyd
9c805f2de2
Fix for 1.10
2017-03-05 00:43:32 +11:00
Jesse Boyd
e9250d6e7c
Add flag for copy brush random rotate
2017-03-04 22:07:03 +11:00
Jesse Boyd
8c592d1506
Assets
2017-03-04 21:33:45 +11:00
Jesse Boyd
5ead47ba2f
Possibly fixes #438
2017-03-04 18:22:11 +11:00
Jesse Boyd
cb2f9ebf11
Move class
2017-03-04 17:19:23 +11:00
Jesse Boyd
9e9339b9ab
*Rename command
2017-03-04 17:03:32 +11:00
Jesse Boyd
04603b7cee
Various
...
Improved web integrated clipboard
Fully fledged brush visualization (modes 0-2): //br vis
Brush targeting modes (0-3): //br target
Brush scroll actions: //br scroll
- change clipboard from directory or web
- change mask
- change pattern
- change range
- change size
- change target mode
Build multi-brushes (choose the brush for left click and right click
individually)
- //br primary
- //br secondary
- Changing the pattern/mask will affect the currently selected brush,
not both
Changes to brush behavior
- spline connects by clicking the same spot twice
- line/copy brush tweaks
Schematics now default per user
- To save/load globally use "../" before the filename
Easily save a schematic to a directory
- `//schem save folder/` will choose save a the next lowest free number
Improved block parsing
Add resettable brushes
- e.g. line brush resets points by shift + left click
2017-03-04 00:54:50 +11:00
Jesse Boyd
9c74d0b981
Various (unfinished)
...
Fixes #439
Update to Java 8
Adds scrollable brushes to the API (action on brush scroll)
- Clipboard
- Mask
- Pattern
- Range
- Size
Adds movable brushes to the API (action on brush move)
Adds different targeting modes for brushes (see enum TargetMode)
Adds VisualBrush to API (sends client block changes instead of changing
the world)
Updater now checks every 30m for updates
Adds in game updater changelog (/fawe changelog)
Adds language option to config
Adds german translations
Adds CircleBrush (WIP)
Simplify DoubleActionBrush and DoubleActionBrushTool to extend
Brush/BrushTool
Use ImmutableBlock instead of anonymous BaseBlock for cache
Fixes CuboidRegion iteration (affected some commands)
Fixes WorldCopyClipboard schematic saving
Optimize FawePlayer -> Player by caching value
Simplified pattern and mask API by extending legacy versions
Optimize sphere, cylinder and deform
Added brush cancellation by SHIFT + LEFT CLICK
Probably some other stuff
2017-02-26 16:39:00 +11:00
Jesse Boyd
74baf5fee8
Fixes #442
2017-02-26 16:23:55 +11:00
Jesse Boyd
01a7c9c388
Async flush AsyncWorld
2017-02-20 11:11:28 +11:00
Jesse Boyd
e6dfdf0ecf
Chat progress tracker
2017-02-20 11:10:23 +11:00
Jesse Boyd
a080735b83
Fix stack outside region
2017-02-20 07:46:30 +11:00
Jesse Boyd
32808dfc81
Some fixes to the erode brush
2017-02-20 01:50:05 +11:00
Jesse Boyd
d1682d6938
Fixes #430
2017-02-19 14:44:13 +11:00
Jesse Boyd
b9fdfb8b01
Fixes #427 Fixes #426
2017-02-18 16:12:42 +11:00
Jesse Boyd
3d81e98a2a
Fix remove message
2017-02-17 12:52:23 +11:00
Jesse Boyd
2637cbc9cd
Include Javassist (bytecode manipulation)
...
Will be used to optimize the server jar
2017-02-16 20:32:16 +11:00
Jesse Boyd
e3a56fcc50
Fix center + tweak updater
2017-02-16 13:25:48 +11:00
Jesse Boyd
79f7a95fc6
Fix cuboid iteration
2017-02-16 02:21:58 +11:00
Jesse Boyd
1cd090ce01
use different method for history flushing/close
2017-02-16 01:57:03 +11:00
Jesse Boyd
0af82fd31f
Fixes #421
2017-02-15 14:26:40 +11:00
Jesse Boyd
47b7e858ff
Optimize BFS and ellipsoid iteration
2017-02-15 14:25:48 +11:00
Jesse Boyd
4caadb8ab9
Probably fixes #423
2017-02-14 09:06:44 +11:00
Jesse Boyd
686e932943
Timed expression evaluation
2017-02-14 09:01:32 +11:00
Jesse Boyd
760de4af24
Fix the flatmap scaling issues
2017-02-13 21:16:53 +11:00
Jesse Boyd
861ebad1ea
Forgot to flush undo/redo
2017-02-13 15:08:57 +11:00
Jesse Boyd
8168c08ab6
Fix heightmap scaling
2017-02-13 15:08:32 +11:00
Jesse Boyd
2c119c468c
Possibly fixes #422
2017-02-13 15:08:09 +11:00
Jesse Boyd
4d09354bd4
Flat brush shapes
2017-02-13 05:34:27 +11:00
Jesse Boyd
7069966f5f
Fix bad cast
2017-02-13 04:39:42 +11:00
Jesse Boyd
47999d323b
Fix some chunk loading issues
...
Affected 1.8/1.7
Also improves performance for various operations
2017-02-13 02:55:19 +11:00
Jesse Boyd
897d86b5cb
Only update if using java 8
2017-02-12 14:19:25 +11:00
Jesse Boyd
f95190bf51
Forgot to smooth/fix scaling
2017-02-08 16:26:37 +11:00
Jesse Boyd
49fc44bb4d
Add flatten brush (needs testing)
2017-02-08 15:44:21 +11:00
Jesse Boyd
85ac3dff41
preloading chunks is significantly faster
...
The RegionVisitor loads (default: 32) expected chunks just in time for
the operation.
TODO rewrite operations to use the new RegionVisitor
2017-02-08 14:43:34 +11:00
Jesse Boyd
d5d5b47cdb
tweak the syntax
2017-02-08 12:12:55 +11:00
Jesse Boyd
a3b8f4c917
Add heightmap from imgur
2017-02-08 12:01:44 +11:00
Jesse Boyd
295baa4217
Fixes #418
2017-02-07 19:23:26 +11:00
Jesse Boyd
8fd908232e
Add memory/CPU optimized BlockVectorSet
...
Which internally it uses a map of LocalBlockVectorSet
2017-02-06 13:13:18 +11:00
Jesse Boyd
0427771b7e
Re-add the forge/sponge modules
2017-02-06 13:09:44 +11:00
Jesse Boyd
1fdc0a59ec
*Use player limit rather than int max
2017-02-02 10:33:07 +11:00
Jesse Boyd
6439f28c0c
Add restrictions to region copy
2017-02-02 10:29:37 +11:00
Jesse Boyd
479d92b573
synchronize NMSRelighter map as switched to fastutil
2017-01-30 20:42:14 +11:00
Jesse Boyd
6408320843
synchronize on block map access
2017-01-30 06:26:47 +11:00
Jesse Boyd
116a1869b1
Fixes #400
2017-01-29 13:31:08 +11:00
Jesse Boyd
ebc7ba43e6
Various
...
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd
7f1390803f
Override BlockWorldVector
2017-01-16 01:44:34 +11:00
Jesse Boyd
8ac81b51e5
Check if web url is configured before download
2017-01-15 22:38:22 +11:00
Jesse Boyd
a7b29ab82f
Tweak some stuff
2017-01-15 22:15:22 +11:00
Jesse Boyd
55f95e5022
ignore EOF
2017-01-15 20:26:51 +11:00
Jesse Boyd
812c12fce4
Undo/Settings
...
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd
9d2e9212fa
Add option to send packets before relight
2017-01-15 15:50:12 +11:00
Jesse Boyd
5e2d3b2523
Fixes distr region bypass
2017-01-13 16:53:55 +11:00
Jesse Boyd
ef145dbbc4
Fixes #394
2017-01-13 16:45:20 +11:00
Jesse Boyd
90e381a132
Minor vector optimizations
...
For the MutableBlockVector, use int instead of double
- Should reduce how quickly memory is used/collected
2017-01-13 06:05:32 +11:00
Jesse Boyd
4dc6cadc5d
Fixes #387
2017-01-11 18:08:12 +11:00
Jesse Boyd
de7c0bb013
*
2017-01-11 07:54:07 +11:00
Jesse Boyd
bc677f823e
Various
...
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd
674d40f19c
Add optimized Set<Vector>
...
The LocalBlockVectorSet implements Set<Vector>
- Faster than a HashSet and uses 100-800x less memory
- Limited to vectors all within a 2048x256x2048 area
2017-01-11 07:29:34 +11:00
Jesse Boyd
21c77a2fc8
Fixes #391
2017-01-09 14:39:55 +11:00
Jesse Boyd
f6db2cf7d3
I should probably have a perm for that
2017-01-09 04:47:55 +11:00
Jesse Boyd
ea637dbbfd
Allow specifying nbt in block pattern
2017-01-09 04:34:31 +11:00
Jesse Boyd
22c89ce33a
*This should probably also have nbt
2017-01-09 03:41:00 +11:00
Jesse Boyd
ffd3275904
Fixes #320
2017-01-09 03:34:43 +11:00
Jesse Boyd
c0cbe8b4cd
Clean up the brush class
2017-01-08 23:53:46 +11:00