Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/managers/GameManager.java

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package nautilus.game.arcade.managers;
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import java.util.ArrayList;
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import java.util.Iterator;
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import mineplex.core.bonuses.event.CarlSpinnerEvent;
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import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilFirework;
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import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilTextBottom;
import mineplex.core.common.util.UtilTextTop;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.gadget.gadgets.MorphWither;
import mineplex.core.gadget.types.Gadget;
import mineplex.core.gadget.types.GadgetType;
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import mineplex.minecraft.game.core.condition.Condition.ConditionType;
import mineplex.core.mount.Mount;
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import mineplex.core.mount.types.MountDragon;
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import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.RestartServerEvent;
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import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.events.GamePrepareCountdownCommence;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.PlayerPrepareTeleportEvent;
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import nautilus.game.arcade.events.PlayerStateChangeEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.Game.GameState;
import nautilus.game.arcade.game.games.uhc.UHC;
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import org.bukkit.ChatColor;
import org.bukkit.Color;
import org.bukkit.Location;
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import org.bukkit.Sound;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.entity.Creature;
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import org.bukkit.entity.Player;
import org.bukkit.entity.Wither;
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import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
public class GameManager implements Listener
{
ArcadeManager Manager;
private int _colorId = 0;
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public GameManager(ArcadeManager manager)
{
Manager = manager;
Manager.getPluginManager().registerEvents(this, Manager.getPlugin());
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}
@EventHandler
public void DisplayIP(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTER)
return;
if (Manager.GetGame() != null && !Manager.GetGame().InProgress())
{
ChatColor col = ChatColor.RED;
if (_colorId == 1) col = ChatColor.YELLOW;
else if (_colorId == 2) col = ChatColor.GREEN;
else if (_colorId == 3) col = ChatColor.AQUA;
_colorId = (_colorId+1)%4;
String text = col + C.Bold + "US.MINEPLEX.COM EU.MINEPLEX.COM";
double health = 1;
if (Manager.GetGame().GetState() == GameState.Recruit)
{
if (Manager.GetGame().GetCountdown() >= 0 && Manager.GetGame().GetCountdown() <= 10)
health = 1 - Manager.GetGame().GetCountdown() / 10d;
}
//Display IP
UtilTextTop.displayProgress(text, health, UtilServer.getPlayers());
for (Creature pet : Manager.getCosmeticManager().getPetManager().getPets())
{
if (pet instanceof Wither)
{
pet.setCustomName(text);
pet.setHealth(Math.max(0.1, 300 * health));
}
}
//Name Dragons Appropriately
for (Mount mount : Manager.getCosmeticManager().getMountManager().getMounts())
{
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if (mount instanceof MountDragon)
{
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((MountDragon) mount).SetName(text);
((MountDragon) mount).setHealthPercent(health);
}
}
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for (Gadget gadget : Manager.getCosmeticManager().getGadgetManager().getGadgets(GadgetType.Morph))
{
if (gadget instanceof MorphWither)
{
((MorphWither)gadget).setWitherData(text, health);
}
}
}
}
@EventHandler
public void DisplayPrepareTime(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
if (Manager.GetGame() == null || Manager.GetGame().GetState() != GameState.Prepare)
return;
Game game = Manager.GetGame();
double percentage = (double) (System.currentTimeMillis() - game.GetStateTime()) / game.PrepareTime;
for (Player player : UtilServer.getPlayers())
UtilTextBottom.displayProgress("Game Start", percentage,
UtilTime.MakeStr(Math.max(0, game.PrepareTime - (System.currentTimeMillis() - game.GetStateTime()))), player);
}
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@EventHandler
public void StateUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
return;
Game game = Manager.GetGame();
if (game == null) return;
if (game.GetState() == GameState.Loading)
{
if (UtilTime.elapsed(game.GetStateTime(), 30000))
{
System.out.println("Game Load Expired.");
game.SetState(GameState.Dead);
}
}
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else if (game.GetState() == GameState.Recruit)
{
//Stop Countdown!
if (game.GetCountdown() != -1 &&
UtilServer.getPlayers().length < Manager.GetPlayerMin() &&
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!game.GetCountdownForce())
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{
game.SetCountdown(-1);
Manager.GetLobby().DisplayWaiting();
}
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if (Manager.IsGameAutoStart())
{
if (UtilServer.getPlayers().length >= Manager.GetPlayerFull())
StateCountdown(game, 20, false);
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else if (UtilServer.getPlayers().length >= Manager.GetPlayerMin())
StateCountdown(game, 60, false);
else if (game.GetCountdown() != -1)
StateCountdown(game, -1, false);
}
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else if (game.GetCountdown() != -1)
{
StateCountdown(game, -1, false);
}
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}
else if (game.GetState() == GameState.Prepare)
{
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if (game.CanStartPrepareCountdown())
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{
if (UtilTime.elapsed(game.GetStateTime(), game.PrepareTime))
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{
int players = game.GetPlayers(true).size();
if (players < 2 || game.PlaySoundGameStart)
{
for (Player player : UtilServer.getPlayers())
player.playSound(player.getLocation(), Sound.NOTE_PLING, 2f, 2f);
}
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if (players < 2)
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{
game.Announce(C.cWhite + C.Bold + game.GetName() + " ended, not enough players!");
game.SetState(GameState.Dead);
}
else
{
game.SetState(GameState.Live);
}
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}
else
{
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for (Player player : UtilServer.getPlayers())
player.playSound(player.getLocation(), Sound.NOTE_STICKS, 1f, 1f);
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}
}
}
else if (game.GetState() == GameState.Live)
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{
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if (game.GameTimeout != -1 && UtilTime.elapsed(game.GetStateTime(), game.GameTimeout) && Manager.IsGameTimeout())
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{
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game.HandleTimeout();
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}
}
else if (game.GetState() == GameState.End)
{
if (UtilTime.elapsed(game.GetStateTime(), 10000))
{
game.SetState(GameState.Dead);
}
}
}
public void StateCountdown(Game game, int timer, boolean force)
{
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if (game instanceof UHC && !((UHC)game).isMapLoaded())
return;
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if (Manager.GetGameHostManager().isPrivateServer() && Manager.GetGameHostManager().isVoteInProgress())
return;
//Disabling Cosmetics
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if (game.GetCountdown() <= 5 && game.GetCountdown() >= 0 && game.GadgetsDisabled)
{
if (Manager.getCosmeticManager().isShowingInterface())
{
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Manager.getCosmeticManager().setActive(false);
Manager.getCosmeticManager().disableItemsForGame();
}
}
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if (force)
game.SetCountdownForce(true);
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//Team Preference
TeamPreferenceJoin(game);
//Team Swap
TeamPreferenceSwap(game);
//Team Default
TeamDefaultJoin(game);
//Team Inform STILL Queued
if (game.GetCountdown() == -1)
{
game.InformQueuePositions();
//game.AnnounceGame();
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}
//Initialise Countdown
if (force)
game.SetCountdownForce(true);
//Start Timer
if (game.GetCountdown() == -1)
game.SetCountdown(timer + 1);
//Decrease Timer
if (game.GetCountdown() > timer + 1 && timer != -1)
game.SetCountdown(timer + 1);
//Countdown--
if (game.GetCountdown() > 0)
game.SetCountdown(game.GetCountdown() - 1);
//Inform Countdown
if (game.GetCountdown() > 0)
{
Manager.GetLobby().WriteGameLine("starting in " + game.GetCountdown() + "...", 3, 159, (byte)13);
}
else
{
Manager.GetLobby().WriteGameLine("game in progress", 3, 159, (byte)13);
}
if (game.GetCountdown() > 0 && game.GetCountdown() <= 10)
for (Player player : UtilServer.getPlayers())
player.playSound(player.getLocation(), Sound.NOTE_PLING, 1f, 1f);
//Countdown Ended
if (game.GetCountdown() == 0)
game.SetState(GameState.Prepare);
}
@EventHandler
public void restartServerCheck(RestartServerEvent event)
{
if (Manager.GetGame() != null && Manager.GetGame().GetState() != GameState.Recruit)
event.setCancelled(true);
}
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@EventHandler
public void KitRegister(GameStateChangeEvent event)
{
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if (event.GetState() != event.GetGame().KitRegisterState)
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return;
event.GetGame().RegisterKits();
}
@EventHandler(priority = EventPriority.HIGH)
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public void KitDeregister(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Dead)
return;
event.GetGame().DeregisterKits();
event.GetGame().deRegisterStats();
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}
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@EventHandler
public void ScoreboardTitle(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTEST)
return;
Game game = Manager.GetGame();
if (game == null) return;
game.GetScoreboard().UpdateTitle();
}
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@EventHandler(priority = EventPriority.LOWEST) //BEFORE PARSE DATA
public void TeamGeneration(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Recruit)
return;
Game game = event.GetGame();
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int count = 1;
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for (String team : game.WorldData.SpawnLocs.keySet())
{
ChatColor color;
if (team.equalsIgnoreCase("RED")) color = ChatColor.RED;
else if (team.equalsIgnoreCase("YELLOW")) color = ChatColor.YELLOW;
else if (team.equalsIgnoreCase("GREEN")) color = ChatColor.GREEN;
else if (team.equalsIgnoreCase("BLUE")) color = ChatColor.AQUA;
else
{
color = ChatColor.DARK_GREEN;
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if (game.GetTeamList().size()%14 == 0) if (game.WorldData.SpawnLocs.size() > 1) color = ChatColor.RED;
if (game.GetTeamList().size()%14 == 1) color = ChatColor.YELLOW;
if (game.GetTeamList().size()%14 == 2) color = ChatColor.GREEN;
if (game.GetTeamList().size()%14 == 3) color = ChatColor.AQUA;
if (game.GetTeamList().size()%14 == 4) color = ChatColor.GOLD;
if (game.GetTeamList().size()%14 == 5) color = ChatColor.LIGHT_PURPLE;
if (game.GetTeamList().size()%14 == 6) color = ChatColor.DARK_BLUE;
if (game.GetTeamList().size()%14 == 7) color = ChatColor.WHITE;
if (game.GetTeamList().size()%14 == 8) color = ChatColor.BLUE;
if (game.GetTeamList().size()%14 == 9) color = ChatColor.DARK_GREEN;
if (game.GetTeamList().size()%14 == 10) color = ChatColor.DARK_PURPLE;
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if (game.GetTeamList().size()%14 == 11) color = ChatColor.DARK_RED;
if (game.GetTeamList().size()%14 == 12) color = ChatColor.DARK_AQUA;
}
//Random Names
String teamName = team;
if (game.WorldData.SpawnLocs.size() > 12)
{
teamName = "" + count;
count++;
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}
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GameTeam newTeam = new GameTeam(game, teamName, color, game.WorldData.SpawnLocs.get(team));
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game.AddTeam(newTeam);
}
//Restrict Kits
game.RestrictKits();
//Parse Data
game.ParseData();
}
@EventHandler(priority = EventPriority.MONITOR)
public void TeamScoreboardCreation(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Recruit)
return;
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event.GetGame().GetScoreboard().CreateTeams();
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}
public void TeamPreferenceJoin(Game game)
{
//Preferred Team No Longer Full
for (GameTeam team : game.GetTeamPreferences().keySet())
{
Iterator<Player> queueIterator = game.GetTeamPreferences().get(team).iterator();
while (queueIterator.hasNext())
{
Player player = queueIterator.next();
if (!game.CanJoinTeam(team))
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{
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break;
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}
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queueIterator.remove();
if (!game.IsPlaying(player))
{
PlayerAdd(game, player, team);
}
else
{
game.SetPlayerTeam(player, team, true);
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}
}
}
}
public void TeamPreferenceSwap(Game game)
{
//Preferred Team No Longer Full
for (GameTeam team : game.GetTeamPreferences().keySet())
{
Iterator<Player> queueIterator = game.GetTeamPreferences().get(team).iterator();
while (queueIterator.hasNext())
{
Player player = queueIterator.next();
GameTeam currentTeam = game.GetTeam(player);
//Not on team, cannot swap
if (currentTeam == null)
continue;
// Other without concurrent (order doesn't matter as first case will fire
if (team == currentTeam)
{
queueIterator.remove();
continue;
}
for (Player other : team.GetPlayers(false))
{
if (other.equals(player))
continue;
GameTeam otherPref = game.GetTeamPreference(other);
if (otherPref == null)
continue;
if (otherPref.equals(currentTeam))
{
UtilPlayer.message(player, F.main("Team", "You swapped team with " + F.elem(team.GetColor() + other.getName()) + "."));
UtilPlayer.message(other, F.main("Team", "You swapped team with " + F.elem(currentTeam.GetColor() + player.getName()) + "."));
//Player Swap
queueIterator.remove();
game.SetPlayerTeam(player, team, true);
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//Other Swap
game.SetPlayerTeam(other, currentTeam, true);
break;
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}
}
}
}
}
public void TeamDefaultJoin(Game game)
{
//Team Default
for (Player player : UtilServer.getPlayers())
{
if (player.isDead())
{
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player.sendMessage(F.main("Afk Monitor", "You are being sent to the Lobby for being AFK."));
Manager.GetPortal().sendPlayerToServer(player, "Lobby");
}
else if (Manager.IsObserver(player))
{
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}
else if (!game.IsPlaying(player) && Manager.IsTeamAutoJoin())
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{
PlayerAdd(game, player, null);
}
}
}
@EventHandler
public void TeamQueueSizeUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
Game game = Manager.GetGame();
if (game == null) return;
for (GameTeam team : game.GetTeamList())
{
int amount = 0;
if (game.GetTeamPreferences().containsKey(team))
{
amount = game.GetTeamPreferences().get(team).size();
}
if (team.GetTeamEntity() == null)
continue;
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if (game.GetCountdown() == -1)
{
team.GetTeamEntity().setCustomName(team.GetFormattedName() + " Team" + ChatColor.RESET + " " + amount + " Queued");
}
else
{
team.GetTeamEntity().setCustomName(team.GetPlayers(false).size() + " Players " + team.GetFormattedName() + " Team" + ChatColor.RESET + " " + amount + " Queued");
}
}
}
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public boolean PlayerAdd(Game game, Player player, GameTeam team)
{
if (team == null)
team = game.ChooseTeam(player);
if (team == null)
return false;
game.SetPlayerTeam(player, team, true);
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return true;
}
@EventHandler(priority = EventPriority.LOW)
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public void PlayerPrepare(GameStateChangeEvent event)
{
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final Game game = event.GetGame();
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if (event.GetState() != GameState.Prepare)
return;
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final ArrayList<Player> players = game.GetPlayers(true);
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//Prepare Players
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for (int i=0 ; i<players.size() ; i++)
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{
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final Player player = players.get(i);
final GameTeam team = game.GetTeam(player);
UtilServer.getServer().getScheduler().runTaskLater(Manager.getPlugin(), new Runnable()
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{
public void run()
{
//Teleport
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team.SpawnTeleport(player);
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Manager.Clear(player);
UtilInv.Clear(player);
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game.ValidateKit(player, game.GetTeam(player));
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if (game.GetKit(player) != null)
game.GetKit(player).ApplyKit(player);
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//Event
PlayerPrepareTeleportEvent playerStateEvent = new PlayerPrepareTeleportEvent(game, player);
UtilServer.getServer().getPluginManager().callEvent(playerStateEvent);
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}
}, i * game.TickPerTeleport);
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}
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//Announce Game after every player is TP'd in
UtilServer.getServer().getScheduler().runTaskLater(Manager.getPlugin(), new Runnable()
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{
public void run()
{
game.AnnounceGame();
game.StartPrepareCountdown();
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//Event
GamePrepareCountdownCommence event = new GamePrepareCountdownCommence(game);
UtilServer.getServer().getPluginManager().callEvent(event);
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}
}, players.size() * game.TickPerTeleport);
//Spectators Move
for (Player player : UtilServer.getPlayers())
{
if (Manager.GetGame().IsAlive(player))
continue;
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Manager.addSpectator(player, true);
}
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}
@EventHandler
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public void PlayerTeleportOut(GameStateChangeEvent event)
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{
if (event.GetState() != GameState.Dead)
return;
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final Player[] players = UtilServer.getPlayers();
//Prepare Players
for (int i=0 ; i<players.length ; i++)
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{
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final Player player = players[i];
UtilServer.getServer().getScheduler().runTaskLater(Manager.getPlugin(), new Runnable()
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{
public void run()
{
Manager.Clear(player);
UtilInv.Clear(player);
Manager.GetCondition().EndCondition(player, ConditionType.CLOAK, "Spectator");
player.eject();
player.leaveVehicle();
player.teleport(Manager.GetLobby().GetSpawn());
}
}, i);
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}
}
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@EventHandler
public void disguiseClean(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Dead)
return;
Manager.GetDisguise().clearDisguises();
}
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@EventHandler
public void WorldFireworksUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTEST)
return;
Game game = Manager.GetGame();
if (game == null) return;
if (game.GetState() != GameState.End)
return;
Color color = Color.GREEN;
if (game.WinnerTeam != null)
{
if (game.WinnerTeam.GetColor() == ChatColor.RED) color = Color.RED;
else if (game.WinnerTeam.GetColor() == ChatColor.AQUA) color = Color.BLUE;
else if (game.WinnerTeam.GetColor() == ChatColor.YELLOW) color = Color.YELLOW;
else color = Color.LIME;
}
Location loc = game.GetSpectatorLocation().clone().add(Math.random()*160-80, 10 + Math.random()*20, Math.random()*160-80);
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UtilFirework.playFirework(loc, Type.BALL_LARGE, color, false, false);
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}
@EventHandler(priority = EventPriority.MONITOR)
public void EndUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
return;
Game game = Manager.GetGame();
if (game == null) return;
game.EndCheck();
}
@EventHandler(priority = EventPriority.MONITOR)
public void EndStateChange(PlayerStateChangeEvent event)
{
event.GetGame().EndCheck();
}
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@EventHandler
public void carlSpinnerCancel(CarlSpinnerEvent event)
{
Game game = Manager.GetGame();
if (game == null) return;
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if (game.GetCountdown() > 0 || game.GetState() != GameState.Recruit)
{
UtilPlayer.message(event.getPlayer(), F.main("Carl", "You can't use my spinner at the moment!"));
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event.setCancelled(true);
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}
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}
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}