Mineplex2018-withcommit/Plugins/Mineplex.Game.Clans/src/mineplex/game/clans/items/GearManager.java

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package mineplex.game.clans.items;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
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import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
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import org.bukkit.craftbukkit.v1_8_R3.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.java.JavaPlugin;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import mineplex.core.MiniPlugin;
import mineplex.core.account.CoreClientManager;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.donation.DonationManager;
import mineplex.core.packethandler.IPacketHandler;
import mineplex.core.packethandler.PacketHandler;
import mineplex.core.packethandler.PacketInfo;
import mineplex.game.clans.items.attributes.AttributeContainer;
import mineplex.game.clans.items.attributes.AttributeType;
import mineplex.game.clans.items.attributes.ItemAttribute;
import mineplex.game.clans.items.attributes.armor.ConqueringArmorAttribute;
import mineplex.game.clans.items.attributes.armor.LavaAttribute;
import mineplex.game.clans.items.attributes.armor.PaddedAttribute;
import mineplex.game.clans.items.attributes.armor.ReinforcedAttribute;
import mineplex.game.clans.items.attributes.armor.SlantedAttribute;
import mineplex.game.clans.items.attributes.bow.HeavyArrowsAttribute;
import mineplex.game.clans.items.attributes.bow.HuntingAttribute;
import mineplex.game.clans.items.attributes.bow.InverseAttribute;
import mineplex.game.clans.items.attributes.bow.LeechingAttribute;
import mineplex.game.clans.items.attributes.bow.RecursiveAttribute;
import mineplex.game.clans.items.attributes.bow.ScorchingAttribute;
import mineplex.game.clans.items.attributes.bow.SlayingAttribute;
import mineplex.game.clans.items.attributes.weapon.ConqueringAttribute;
import mineplex.game.clans.items.attributes.weapon.FlamingAttribute;
import mineplex.game.clans.items.attributes.weapon.FrostedAttribute;
import mineplex.game.clans.items.attributes.weapon.HasteAttribute;
import mineplex.game.clans.items.attributes.weapon.JaggedAttribute;
import mineplex.game.clans.items.attributes.weapon.SharpAttribute;
import mineplex.game.clans.items.commands.GearCommand;
import mineplex.game.clans.items.economy.GoldToken;
import mineplex.game.clans.items.generation.Weight;
import mineplex.game.clans.items.generation.WeightSet;
import mineplex.game.clans.items.legendaries.AlligatorsTooth;
import mineplex.game.clans.items.legendaries.GiantsBroadsword;
import mineplex.game.clans.items.legendaries.HyperBlade;
import mineplex.game.clans.items.legendaries.LegendaryItem;
import mineplex.game.clans.items.legendaries.MagneticBlade;
import mineplex.game.clans.items.legendaries.WindBlade;
import mineplex.game.clans.items.smelting.SmeltingListener;
import mineplex.game.clans.items.ui.GearShop;
import mineplex.serverdata.serialization.RuntimeTypeAdapterFactory;
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import net.minecraft.server.v1_8_R3.Packet;
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import net.minecraft.server.v1_8_R3.PacketPlayOutChat;
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import net.minecraft.server.v1_8_R3.PacketPlayOutSetSlot;
import net.minecraft.server.v1_8_R3.PacketPlayOutWindowItems;
/**
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* Manages creation and retrieval of associated {@link PlayerGear}s with online
* players, as well as offering methods for parsing and handling
* {@link CustomItem}s.
*
* @author MrTwiggy
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*
*/
public class GearManager extends MiniPlugin implements IPacketHandler, Runnable
{
private static final String ITEM_SERIALIZATION_TAG = "-JSON-";
private static Gson _gson;
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private static GearManager _instance; // Singleton instance
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private Map<String, PlayerGear> _playerGears; // Mapping of player names
// (key) to cached gear set
// (value).
private WeightSet<Integer> _attributeWeights; // Weightings for randomly
// selecting number of
// attributes (1, 2, 3)
private WeightSet<ItemType> _typeWeights; // Weightings for randomly
// selecting item type
// (legendary/weapon/armor/bow)
private Set<String> _creativePlayers; // Set of names for all players
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// currently in Creative gamemode
// Legendary generation
private WeightSet<Class<? extends LegendaryItem>> _legendaryWeights;
// Weapon generation
private WeightSet<Material> _weaponTypes;
// Armor generation
private WeightSet<Material> _armorTypes;
// Attribute generation
private WeightSet<Class<? extends ItemAttribute>> _weaponAttributes;
private WeightSet<Class<? extends ItemAttribute>> _armorAttributes;
private WeightSet<Class<? extends ItemAttribute>> _bowAttributes;
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private GearShop _shop;
public GearManager(JavaPlugin plugin, PacketHandler packetHandler, CoreClientManager clientManager, DonationManager donationManager)
{
super("CustomGear", plugin);
_instance = this;
_shop = new GearShop(this, clientManager, donationManager);
_creativePlayers = new HashSet<String>();
_playerGears = new HashMap<String, PlayerGear>();
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// TODO: Introduce configurable non-hardcoded values for generation
// weights?
_attributeWeights = new WeightSet<Integer>(new Weight<Integer>(3, 3), new Weight<Integer>(20, 2), new Weight<Integer>(77, 1));
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_typeWeights = new WeightSet<ItemType>(new Weight<ItemType>(10, ItemType.LEGENDARY), new Weight<ItemType>(45, ItemType.ARMOR), new Weight<ItemType>(23, ItemType.WEAPON), new Weight<ItemType>(22, ItemType.BOW));
// Weapon-based attributes
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_weaponAttributes = new WeightSet<Class<? extends ItemAttribute>>(FrostedAttribute.class, SharpAttribute.class, JaggedAttribute.class, HasteAttribute.class, FlamingAttribute.class, ConqueringAttribute.class);
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// Armor-based attributes
_armorAttributes = new WeightSet<Class<? extends ItemAttribute>>(SlantedAttribute.class, ReinforcedAttribute.class, ConqueringArmorAttribute.class, PaddedAttribute.class, LavaAttribute.class);
// Bow-based attributes
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_bowAttributes = new WeightSet<Class<? extends ItemAttribute>>(HeavyArrowsAttribute.class, HuntingAttribute.class, InverseAttribute.class, LeechingAttribute.class, RecursiveAttribute.class, ScorchingAttribute.class, SlayingAttribute.class);
// Weapon material types
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_weaponTypes = new WeightSet<Material>(Material.DIAMOND_SWORD, Material.GOLD_SWORD, Material.IRON_SWORD, Material.DIAMOND_AXE, Material.GOLD_AXE, Material.IRON_AXE);
// Armor material types
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_armorTypes = new WeightSet<Material>(Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS, Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS, Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS);
// TODO: Initialize list of attributes and types
// Initialize various LegendaryItem types
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_legendaryWeights = new WeightSet<Class<? extends LegendaryItem>>(AlligatorsTooth.class, WindBlade.class, GiantsBroadsword.class, HyperBlade.class, MagneticBlade.class);
// TODO: Add rest of legendaries, find better way?
// Register listeners
UtilServer.getServer().getPluginManager().registerEvents(new ItemListener(getPlugin()), getPlugin());
UtilServer.getServer().getPluginManager().registerEvents(new SmeltingListener(), getPlugin());
// Initialize attribute types factory for JSON handling of polymorphism.
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RuntimeTypeAdapterFactory<ItemAttribute> attributeFactory = RuntimeTypeAdapterFactory.of(ItemAttribute.class);
for (Class<? extends ItemAttribute> attributeType : _armorAttributes.elements())
{
attributeFactory.registerSubtype(attributeType);
}
for (Class<? extends ItemAttribute> attributeType : _weaponAttributes.elements())
{
attributeFactory.registerSubtype(attributeType);
}
for (Class<? extends ItemAttribute> attributeType : _bowAttributes.elements())
{
attributeFactory.registerSubtype(attributeType);
}
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// Initialize legendary item type factory for JSON handling of
// polymorphism.
RuntimeTypeAdapterFactory<CustomItem> customItemType = RuntimeTypeAdapterFactory.of(CustomItem.class);
customItemType.registerSubtype(CustomItem.class);
customItemType.registerSubtype(LegendaryItem.class);
customItemType.registerSubtype(GoldToken.class);
for (Class<? extends CustomItem> itemType : _legendaryWeights.elements())
{
customItemType.registerSubtype(itemType);
}
// Build GSON instance off factories for future serialization of items.
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_gson = new GsonBuilder().registerTypeAdapterFactory(attributeFactory).registerTypeAdapterFactory(customItemType).create();
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packetHandler.addPacketHandler(this, PacketPlayOutSetSlot.class, PacketPlayOutWindowItems.class);
plugin.getServer().getScheduler().runTaskTimer(plugin, this, 1l, 1l);
}
@Override
public void addCommands()
{
addCommand(new GearCommand(this));
}
public void addCreativePlayer(Player player)
{
_creativePlayers.add(player.getName());
player.updateInventory();
}
public void removeCreativePlayer(Player player)
{
_creativePlayers.remove(player.getName());
player.updateInventory();
}
/**
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* Tick & update internal logic for {@link GearManager}. Called once per
* tick.
*/
@Override
public void run()
{
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Iterator<PlayerGear> iterator = _playerGears.values().iterator();
while (iterator.hasNext())
{
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PlayerGear gear = iterator.next();
if (gear.isOnline())
{
gear.update();
}
else
{
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iterator.remove();
}
}
}
/**
* @param player - the player whose {@link PlayerGear} set is to be fetched.
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* @return the cached or newly instantiated {@link PlayerGear} associated
* with {@code player}.
*/
public PlayerGear getPlayerGear(Player player)
{
String playerName = player.getName();
if (!_playerGears.containsKey(playerName))
{
PlayerGear gear = new PlayerGear(playerName);
_playerGears.put(playerName, gear);
}
return _playerGears.get(playerName);
}
public CustomItem generateItem()
{
int attributeCount = _attributeWeights.generateRandom();
ItemType itemType = _typeWeights.generateRandom();
RareItemFactory factory = RareItemFactory.begin(itemType);
if (itemType == ItemType.LEGENDARY)
{
factory.setLegendary(_legendaryWeights.generateRandom());
}
else if (itemType == ItemType.ARMOR)
{
factory.setType(_armorTypes.generateRandom());
}
else if (itemType == ItemType.WEAPON)
{
factory.setType(_weaponTypes.generateRandom());
}
else if (itemType == ItemType.BOW)
{
factory.setType(Material.BOW);
}
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if (itemType != ItemType.LEGENDARY) // Only non-legendaries have
// attributes
{
AttributeContainer attributes = new AttributeContainer();
generateAttributes(attributes, itemType, attributeCount);
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if (attributes.getSuperPrefix() != null)
{
factory.setSuperPrefix(attributes.getSuperPrefix().getClass());
}
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if (attributes.getPrefix() != null)
{
factory.setPrefix(attributes.getPrefix().getClass());
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}
if (attributes.getSuffix() != null)
{
factory.setSuffix(attributes.getSuffix().getClass());
}
}
return factory.getWrapper();
}
private void generateAttributes(AttributeContainer container, ItemType type, int count)
{
for (int i = 0; i < count; i++)
{
int attempts = 0;
Set<AttributeType> remaining = container.getRemainingTypes();
ItemAttribute attribute = null;
while (remaining.size() > 0 && attempts < 10 && attribute == null)
{
ItemAttribute sampleAttribute = null;
switch (type)
{
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case ARMOR:
sampleAttribute = instantiate(_armorAttributes.generateRandom());
break;
case WEAPON:
sampleAttribute = instantiate(_weaponAttributes.generateRandom());
break;
case BOW:
sampleAttribute = instantiate(_bowAttributes.generateRandom());
break;
default:
break;
}
if (sampleAttribute != null && remaining.contains(sampleAttribute.getType()))
{
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attribute = sampleAttribute; // Select valid attribute to
// add
}
}
container.addAttribute(attribute);
}
}
public void spawnItem(Location location)
{
CustomItem item = generateItem();
location.getWorld().dropItem(location, item.toItemStack());
}
public static CustomItem parseItem(ItemStack item)
{
String serialization = getItemSerialization(item);
if (serialization != null)
{
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CustomItem customItem = null;
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try
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{
customItem = deserialize(serialization);
}
catch (Exception exception)
{
System.out.println("==========");
System.out.println("GearManager parse problem :");
System.out.println(serialization);
System.out.println("==========");
}
return customItem;
}
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return null; // No serialization found in item's lore, not a custom
// item!
}
public static boolean isCustomItem(ItemStack item)
{
return getItemSerialization(item) != null;
}
public static String getItemSerialization(CustomItem customItem)
{
String serialization = serialize(customItem);
return ITEM_SERIALIZATION_TAG + serialization;
}
/**
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* @param type - the class-type of the object to be instantiated. (must have
* zero-argument constructor)
* @return a newly instantiated instance of {@code type} class-type.
* Instantied with zero argument constructor.
*/
private static <T> T instantiate(Class<T> type)
{
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try
{
return type.newInstance();
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}
catch (Exception e)
{
return null;
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}
}
private static String getItemSerialization(ItemStack item)
{
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if (item == null || item.getItemMeta() == null || item.getItemMeta().getLore() == null) return null;
ItemMeta meta = item.getItemMeta();
for (String lore : meta.getLore())
{
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if (lore.startsWith(ITEM_SERIALIZATION_TAG)) // Found serialization
// lore-line
{
int tagLength = ITEM_SERIALIZATION_TAG.length();
String serialization = lore.substring(tagLength);
return serialization;
}
}
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return null; // Unable to find any serialized lore lines, hence not a
// CustomItem.
}
public static String serialize(CustomItem customItem)
{
return _gson.toJson(customItem, CustomItem.class);
}
public static String serialize(AttributeContainer attributes)
{
return _gson.toJson(attributes, AttributeContainer.class);
}
public static CustomItem deserialize(String serialization)
{
return _gson.fromJson(serialization, CustomItem.class);
}
public static <T> T deserialize(String serialization, Class<T> type)
{
return _gson.fromJson(serialization, type);
}
/**
* @return singleton instance of {@link GearManager}.
*/
public static GearManager getInstance()
{
return _instance;
}
public static void notify(Player player, String message)
{
UtilPlayer.message(player, F.main("Gear", message));
}
/**
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* @param player - the player to see if they should have their out-going
* packets masked on CustomGear items.
* @return true, if the player should have their gear lore masked, false
* otherwise.
*/
private boolean maskGearPacket(Player player)
{
return player.getGameMode() != GameMode.CREATIVE && !_creativePlayers.contains(player.getName());
}
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public void handle(PacketInfo packetInfo)
{
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System.out.println("handling packet...");
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// Don't mask custom gear lore for creative players, as this will break
// them.
if (!maskGearPacket(packetInfo.getPlayer())) return;
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Packet<?> packet = packetInfo.getPacket();
System.out.println("<-GearManager-> Packet >> " + packetInfo.getPlayer().getName());
if (packet instanceof PacketPlayOutSetSlot)
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{
PacketPlayOutSetSlot slotPacket = (PacketPlayOutSetSlot) packet;
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slotPacket.c = maskItem(slotPacket.c); // Mask all out-going item
// packets
}
else if (packet instanceof PacketPlayOutWindowItems)
{
PacketPlayOutWindowItems itemsPacket = (PacketPlayOutWindowItems) packet;
for (int i = 0; i < itemsPacket.b.length; i++)
{
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itemsPacket.b[i] = maskItem(itemsPacket.b[i]); // Mask all
// out-going
// item packets
}
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}
}
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private net.minecraft.server.v1_8_R3.ItemStack maskItem(net.minecraft.server.v1_8_R3.ItemStack item)
{
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System.out.println("<-GearManager-> attempting item mask...");
// Cannot mask a null item
if (item == null)
{
return null;
}
CraftItemStack originalItem = CraftItemStack.asCraftMirror(item);
ItemMeta originalMeta = originalItem.getItemMeta();
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// No need to modify item packets with no lore
if (originalMeta == null || originalMeta.getLore() == null)
{
return item;
}
List<String> lore = new ArrayList<String>();
for (String line : originalMeta.getLore())
{
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if (!line.startsWith(ITEM_SERIALIZATION_TAG)) // Remove
// serialization
// lines from
// out-going lore
{
lore.add(line);
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}else{
}
}
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net.minecraft.server.v1_8_R3.ItemStack newItem = CraftItemStack.asNMSCopy(originalItem);
CraftItemStack newCopy = CraftItemStack.asCraftMirror(newItem);
ItemMeta newMeta = newCopy.getItemMeta();
newMeta.setLore(lore);
newCopy.setItemMeta(newMeta);
return newItem;
}
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public void openShop(Player player)
{
_shop.attemptShopOpen(player);
}
}