Thanos Paravantis
f64234e4d1
Refactor Falling Blocks and Fast Food
2016-07-05 18:14:31 +03:00
Thanos Paravantis
ba02c94e08
Refactor Dogs Vs Cats and Egg Smash
2016-07-05 17:00:38 +03:00
Thanos Paravantis
5d01bc2863
Refactor Deadly TNT and Diamond Hunt
2016-07-05 16:30:51 +03:00
Thanos Paravantis
fe89a0f094
Refactor Cloud Fall and Color Change
2016-07-05 16:17:19 +03:00
Thanos Paravantis
361e857bc7
Refactor Build Race and Chicken Shooting
2016-07-05 15:54:43 +03:00
Thanos Paravantis
3f13c5f518
Refactor Block Lobbers and Bouncing Block
2016-07-05 14:52:25 +03:00
Thanos Paravantis
4789f640b2
Refactor Anvil Dance and Arrow Rampage challenges
2016-07-05 13:57:05 +03:00
Thanos Paravantis
ce3117ba4b
Fix anvils staying on map after challenge end
2016-07-05 13:03:42 +03:00
Thanos Paravantis
9f45c0a622
Use offset2d instead of offset
2016-07-05 13:03:02 +03:00
Thanos Paravantis
9cec81ee34
Define border after challenge is started.
...
Previously, the border was defined in the challenge constructor,
as a result the boundaries were not set correctly. That's because
the map center on each challenge is defined in the constructor, and
since the super one is called before the challenge constructor, the map
center which defines part of the border was not correct.
2016-07-05 12:35:27 +03:00
Thanos Paravantis
dd55d96ccf
Delay glass removal when obsidian is far away
...
On Lava Run, when obsidian is generated far away from the last
created obsidian block, a delay of 1 second will be added to the
total delay until the platform is removed, because normally glass
is removed very quick.
2016-07-05 12:32:44 +03:00
Thanos Paravantis
d393ffcc51
Update debug commands for Sr.Mods
2016-07-04 22:06:01 +03:00
Thanos Paravantis
4397784f35
Add new challenge completion effect
2016-07-04 22:05:34 +03:00
Thanos Paravantis
e2663d6448
Move spawn related methods to challenge classes
2016-07-01 17:18:03 +03:00
Thanos Paravantis
6fdbda0ed0
Refactor Dogs Vs Cats challenge
2016-07-01 17:04:06 +03:00
Thanos Paravantis
8101fced7b
Detect correct volley pig block and fix its spawn
2016-07-01 13:58:21 +03:00
Thanos Paravantis
568cbb2672
Prevent infinite spawn search loops by /mark cmd
2016-07-01 12:32:31 +03:00
Thanos Paravantis
7379b2069b
Make volley pig map size and spawns dynamic
2016-07-01 12:31:41 +03:00
Thanos Paravantis
baca63dcae
Merge branch 'develop' into thanos-mineware
2016-07-01 11:43:56 +03:00
samczsun
f6d882fcb4
Disallow placing throwing tnt
2016-06-30 21:12:12 -05:00
samczsun
c442376ccc
Oops
2016-06-30 22:04:34 -04:00
AlexTheCoder
005189c2d4
Edit kit items in OITQ to fix bow instant charge glitch (Fixes PC-203)
2016-06-30 17:41:09 -05:00
AlexTheCoder
b0303a8870
Create new equations for Protection Enchantment functionality to make it work properly (Further fix for PC-311)
2016-06-30 17:41:09 -05:00
AlexTheCoder
37e50df948
Make kits ensure association with players using them (Fixes PC-588)
2016-06-30 17:41:09 -05:00
AlexTheCoder
9c4b787436
Make protection enchantments actually protect wearer from damage (Fixes PC-311)
2016-06-30 17:41:09 -05:00
AlexTheCoder
36bb0b9ae8
Force player visibility to refresh in games over a steady rate (Fixes PC-497)
2016-06-30 17:41:09 -05:00
samczsun
3e1c44bfa3
UHC improvements
...
Lots of hacky NMS stuff. Ask me if you're confused
Basically, decorate the world async
Keep spawn chunks loaded
Make sure view distance is capped so no chunks are genned on teleport
Add regeneration and resistance on spawn to prevent damage
Set health objective score manually
Teleport player two times to ensure no block glitching
Disable kicking and NCP while teleporting
2016-06-30 17:15:01 -05:00
samczsun
045e1b3064
Fix various Clans bugs
...
Viper destroying armor
Legendaries not saving properly
Combat log NPC for vanished players
2016-06-30 05:20:44 -05:00
Thanos Paravantis
e25a6e4327
Reset leap data when needed (death/quit/game end)
2016-06-30 05:18:39 -05:00
Thanos Paravantis
5c60819179
Prevent NPE on player interact event
2016-06-30 05:18:39 -05:00
xXVevzZXx
880ac6b88f
Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into bugfix/general-bugfixes
2016-06-29 06:21:18 +02:00
Thanos Paravantis
04cb0fb0b0
Use updated ProjectileUser method names
2016-06-28 23:09:52 +03:00
Thanos Paravantis
4436ba0710
Merge branch 'develop' into thanos-mineware
2016-06-28 23:05:11 +03:00
Thanos Paravantis
c5c08562c3
Merge branch 'master' into thanos-mineware
2016-06-28 23:01:42 +03:00
Thanos Paravantis
42ebb95db1
Fix NPE on zombie infection
2016-06-28 21:57:32 +03:00
Thanos Paravantis
973666a42f
Improve challenge selection system
...
- Game will no longer end unexpectedly, when all challenges are played.
- Challenges are now marked correctly as played.
2016-06-28 21:57:17 +03:00
Thanos Paravantis
5e9f16424c
Add shouldDie method, update zombie wrapper name
2016-06-28 20:38:32 +03:00
Thanos Paravantis
43f375fd86
Reset team data on team challenges
2016-06-28 20:37:26 +03:00
Thanos Paravantis
eea980b354
Apply smoother knockback on volley pig
2016-06-28 18:41:50 +03:00
Thanos Paravantis
c5367d4510
Remove double plants entire from spawn locations
2016-06-28 12:15:49 +03:00
Thanos Paravantis
cf434b92de
Modify punch the pig description
2016-06-28 11:47:47 +03:00
Thanos Paravantis
dc250d4bf2
Store locations after game start (fix NPE)
2016-06-28 11:47:25 +03:00
Thanos Paravantis
7218dc710f
Retrieve scoreboard data only when possible
2016-06-28 11:46:38 +03:00
xXVevzZXx
fbd9b17ba0
fix playeringametime being 0
2016-06-25 12:35:59 -05:00
Thanos Paravantis
a714144159
Implement new challenge selection system
...
The new challenge selection system stores only one instance of each
challenge, instead of creating new ones when the next challenge is
selected. In addition to that, challenge data is now reset every time
the challenge ends to be able to reuse the same resources.
In a future commit, I might as well only generate the spawnpoints once
in an attempt to make things as quick as possible. The new system may have
some bugs, since it's not fully tested with QA yet.
2016-06-25 13:19:09 +03:00
Thanos Paravantis
bc229c44aa
Apply small changes to Zombie Infection
2016-06-25 11:56:55 +03:00
LCastr0
30f413d04e
Fixes for persistence:
...
No longer save items after they are disabled
No longer keep the particle effect after a staff vanishes
2016-06-25 02:22:20 -03:00
LCastr0
d75abe3aea
Persistence fixes
2016-06-25 00:36:00 -03:00
LCastr0
83f4b25887
Testing persistence fixes
2016-06-25 00:33:36 -03:00
LCastr0
a18976649b
Merge pull request #116 from Mineplex-LLC/develop
...
Merge develop into project-cosmetics
2016-06-25 00:27:01 -03:00