Commit Graph

8204 Commits

Author SHA1 Message Date
Thanos Paravantis
f64234e4d1 Refactor Falling Blocks and Fast Food 2016-07-05 18:14:31 +03:00
Thanos Paravantis
ba02c94e08 Refactor Dogs Vs Cats and Egg Smash 2016-07-05 17:00:38 +03:00
Thanos Paravantis
5d01bc2863 Refactor Deadly TNT and Diamond Hunt 2016-07-05 16:30:51 +03:00
Thanos Paravantis
fe89a0f094 Refactor Cloud Fall and Color Change 2016-07-05 16:17:19 +03:00
Thanos Paravantis
361e857bc7 Refactor Build Race and Chicken Shooting 2016-07-05 15:54:43 +03:00
Thanos Paravantis
3f13c5f518 Refactor Block Lobbers and Bouncing Block 2016-07-05 14:52:25 +03:00
Thanos Paravantis
4789f640b2 Refactor Anvil Dance and Arrow Rampage challenges 2016-07-05 13:57:05 +03:00
Thanos Paravantis
ce3117ba4b Fix anvils staying on map after challenge end 2016-07-05 13:03:42 +03:00
Thanos Paravantis
9f45c0a622 Use offset2d instead of offset 2016-07-05 13:03:02 +03:00
Thanos Paravantis
9cec81ee34 Define border after challenge is started.
Previously, the border was defined in the challenge constructor,
as a result the boundaries were not set correctly. That's because
the map center on each challenge is defined in the constructor, and
since the super one is called before the challenge constructor, the map
center which defines part of the border was not correct.
2016-07-05 12:35:27 +03:00
Thanos Paravantis
dd55d96ccf Delay glass removal when obsidian is far away
On Lava Run, when obsidian is generated far away from the last
created obsidian block, a delay of 1 second will be added to the
total delay until the platform is removed, because normally glass
is removed very quick.
2016-07-05 12:32:44 +03:00
Thanos Paravantis
d393ffcc51 Update debug commands for Sr.Mods 2016-07-04 22:06:01 +03:00
Thanos Paravantis
4397784f35 Add new challenge completion effect 2016-07-04 22:05:34 +03:00
Thanos Paravantis
e2663d6448 Move spawn related methods to challenge classes 2016-07-01 17:18:03 +03:00
Thanos Paravantis
6fdbda0ed0 Refactor Dogs Vs Cats challenge 2016-07-01 17:04:06 +03:00
Thanos Paravantis
8101fced7b Detect correct volley pig block and fix its spawn 2016-07-01 13:58:21 +03:00
Thanos Paravantis
568cbb2672 Prevent infinite spawn search loops by /mark cmd 2016-07-01 12:32:31 +03:00
Thanos Paravantis
7379b2069b Make volley pig map size and spawns dynamic 2016-07-01 12:31:41 +03:00
Thanos Paravantis
baca63dcae Merge branch 'develop' into thanos-mineware 2016-07-01 11:43:56 +03:00
samczsun
f6d882fcb4 Disallow placing throwing tnt 2016-06-30 21:12:12 -05:00
samczsun
c442376ccc Oops 2016-06-30 22:04:34 -04:00
AlexTheCoder
005189c2d4 Edit kit items in OITQ to fix bow instant charge glitch (Fixes PC-203) 2016-06-30 17:41:09 -05:00
AlexTheCoder
b0303a8870 Create new equations for Protection Enchantment functionality to make it work properly (Further fix for PC-311) 2016-06-30 17:41:09 -05:00
AlexTheCoder
37e50df948 Make kits ensure association with players using them (Fixes PC-588) 2016-06-30 17:41:09 -05:00
AlexTheCoder
9c4b787436 Make protection enchantments actually protect wearer from damage (Fixes PC-311) 2016-06-30 17:41:09 -05:00
AlexTheCoder
36bb0b9ae8 Force player visibility to refresh in games over a steady rate (Fixes PC-497) 2016-06-30 17:41:09 -05:00
samczsun
3e1c44bfa3 UHC improvements
Lots of hacky NMS stuff. Ask me if you're confused

Basically, decorate the world async
Keep spawn chunks loaded
Make sure view distance is capped so no chunks are genned on teleport
Add regeneration and resistance on spawn to prevent damage
Set health objective score manually
Teleport player two times to ensure no block glitching
Disable kicking and NCP while teleporting
2016-06-30 17:15:01 -05:00
samczsun
045e1b3064 Fix various Clans bugs
Viper destroying armor
Legendaries not saving properly
Combat log NPC for vanished players
2016-06-30 05:20:44 -05:00
Thanos Paravantis
e25a6e4327 Reset leap data when needed (death/quit/game end) 2016-06-30 05:18:39 -05:00
Thanos Paravantis
5c60819179 Prevent NPE on player interact event 2016-06-30 05:18:39 -05:00
xXVevzZXx
880ac6b88f Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into bugfix/general-bugfixes 2016-06-29 06:21:18 +02:00
Thanos Paravantis
04cb0fb0b0 Use updated ProjectileUser method names 2016-06-28 23:09:52 +03:00
Thanos Paravantis
4436ba0710 Merge branch 'develop' into thanos-mineware 2016-06-28 23:05:11 +03:00
Thanos Paravantis
c5c08562c3 Merge branch 'master' into thanos-mineware 2016-06-28 23:01:42 +03:00
Thanos Paravantis
42ebb95db1 Fix NPE on zombie infection 2016-06-28 21:57:32 +03:00
Thanos Paravantis
973666a42f Improve challenge selection system
- Game will no longer end unexpectedly, when all challenges are played.
- Challenges are now marked correctly as played.
2016-06-28 21:57:17 +03:00
Thanos Paravantis
5e9f16424c Add shouldDie method, update zombie wrapper name 2016-06-28 20:38:32 +03:00
Thanos Paravantis
43f375fd86 Reset team data on team challenges 2016-06-28 20:37:26 +03:00
Thanos Paravantis
eea980b354 Apply smoother knockback on volley pig 2016-06-28 18:41:50 +03:00
Thanos Paravantis
c5367d4510 Remove double plants entire from spawn locations 2016-06-28 12:15:49 +03:00
Thanos Paravantis
cf434b92de Modify punch the pig description 2016-06-28 11:47:47 +03:00
Thanos Paravantis
dc250d4bf2 Store locations after game start (fix NPE) 2016-06-28 11:47:25 +03:00
Thanos Paravantis
7218dc710f Retrieve scoreboard data only when possible 2016-06-28 11:46:38 +03:00
xXVevzZXx
fbd9b17ba0 fix playeringametime being 0 2016-06-25 12:35:59 -05:00
Thanos Paravantis
a714144159 Implement new challenge selection system
The new challenge selection system stores only one instance of each
challenge, instead of creating new ones when the next challenge is
selected. In addition to that, challenge data is now reset every time
the challenge ends to be able to reuse the same resources.

In a future commit, I might as well only generate the spawnpoints once
in an attempt to make things as quick as possible. The new system may have
some bugs, since it's not fully tested with QA yet.
2016-06-25 13:19:09 +03:00
Thanos Paravantis
bc229c44aa Apply small changes to Zombie Infection 2016-06-25 11:56:55 +03:00
LCastr0
30f413d04e Fixes for persistence:
No longer save items after they are disabled
No longer keep the particle effect after a staff vanishes
2016-06-25 02:22:20 -03:00
LCastr0
d75abe3aea Persistence fixes 2016-06-25 00:36:00 -03:00
LCastr0
83f4b25887 Testing persistence fixes 2016-06-25 00:33:36 -03:00
LCastr0
a18976649b Merge pull request #116 from Mineplex-LLC/develop
Merge develop into project-cosmetics
2016-06-25 00:27:01 -03:00