* Made reward manager ammo multiplier private final field
* Removed old commented code from WinEffectPodium, WinEffectLavaTrap,
ParticleMusic, ParticleEmerald, ParticleBlood
* Cleaned up the GameModifierMineStrikeSkin filter
* Removed unused Math#isBetween(double, double, double) method
* Changed Animator to use PriorityQueue
Fixes Pinata Burst not being saved
Fixes AWP Asiimov and XM1014 Tranquility materials
Removes Fireworks WinRoom
Changes prices of things from 1 shard to Treasure Chest
More unused imports removed
Fixed ANGLE_WING_PATTERN -> ANGEL_WING_PATTERN
Adds javadoc to UtilColor.applyColor()
Adds javadoc to UtilColor.getNextColor()
defaultLeatherColor -> DEFAULT_LEATHER_COLOR
Adds suggestions for UtilColor
Adds final modifier to _worldBorders (UtilPlayer)
Changed _worldBorders key from String to UUID
Adds suggestion for UtilPlayer
Adds final modifier to _type (GameModifierSubPage)
Adds final modifier to _type and _kitType (KitGameModifierPage)
DefaultDencity -> DefaultDensity (Shape)
Changed <Vector> to <> (Shape)
dencity -> density (ShapeBox, ShapeGrid, ShapeSphere)
Using speed and count in constructor (ShapeWings)
Removed empty constructor (WorldGenCleanRoom, MultiBlockUpdaterAgent)
Adds final modifier to all fields (AnimationPoint)
* Fixed Menu page adding glow to win effects if game modifiers were
active
* MineStrike skins were not properly applying material and data
* Skinned knife was not dealing damage
* Redid the Reward manager
Added new rewards to the chest and changed some values
* Fixed some MineStrike skin bugs
* Removed particles/death effects from Minestrike
* Removed old test minestrike skins
* Moved minestrike skins to correct package
* Changed the illuminated chest animation a bit
* Fixed other minor bugs
ssh://git@github.com/Mineplex-LLC/Minecraft-PC.git into
project-cosmetics
Conflicts:
Plugins/Mineplex.Core/src/mineplex/core/gadget/gadgets/death/DeathPinataBurst.java
* Changed Party Death to firework icon
* Removed idle spark from Emerald Trail
* Changed wing style to pixie from angle on infernal wings
* Added black dots to YinYang
Started some work on the RewardManager
Fixed some lores and names for cosmetics
Renamed some classes to match Set name
Commented out the Lovely set (Duplicate of Cupid's Love)
Fixed set descriptions
Added 'Comming soon...' to set bonuses
+ Added some text utils
+ Added angel wing shape
* Tweaked the wing particle effects.
* Fixed item tool not despawning items in arcade servers
* Removed strange gadget disable
* Updated some death/win effects and particles
* Added Illuminated chest
* Added MS skin name to death message
During a PlayerVelocityEvent in an unloaded chunk (usually as result of
a teleport), if one calls Location#getChunk() on the player's location,
and the chunk contains persistent entities, the server crashes with a
ConcurrentModificationException.